/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGRAPHICSSCENE_H #define QGRAPHICSSCENE_H #include #include #include #include #include #include #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Gui) #if !defined(QT_NO_GRAPHICSVIEW) || (QT_EDITION & QT_MODULE_GRAPHICSVIEW) != QT_MODULE_GRAPHICSVIEW template class QList; class QFocusEvent; class QFont; class QFontMetrics; class QGraphicsEllipseItem; class QGraphicsItem; class QGraphicsItemGroup; class QGraphicsLineItem; class QGraphicsPathItem; class QGraphicsPixmapItem; class QGraphicsPolygonItem; class QGraphicsProxyWidget; class QGraphicsRectItem; class QGraphicsSceneContextMenuEvent; class QGraphicsSceneDragDropEvent; class QGraphicsSceneEvent; class QGraphicsSceneHelpEvent; class QGraphicsSceneHoverEvent; class QGraphicsSceneMouseEvent; class QGraphicsSceneWheelEvent; class QGraphicsSimpleTextItem; class QGraphicsTextItem; class QGraphicsView; class QGraphicsWidget; class QGraphicsSceneIndex; class QHelpEvent; class QInputMethodEvent; class QKeyEvent; class QLineF; class QPainterPath; class QPixmap; class QPointF; class QPolygonF; class QRectF; class QSizeF; class QStyle; class QStyleOptionGraphicsItem; class QGraphicsScenePrivate; class Q_GUI_EXPORT QGraphicsScene : public QObject { Q_OBJECT Q_PROPERTY(QBrush backgroundBrush READ backgroundBrush WRITE setBackgroundBrush) Q_PROPERTY(QBrush foregroundBrush READ foregroundBrush WRITE setForegroundBrush) Q_PROPERTY(ItemIndexMethod itemIndexMethod READ itemIndexMethod WRITE setItemIndexMethod) Q_PROPERTY(QRectF sceneRect READ sceneRect WRITE setSceneRect) Q_PROPERTY(int bspTreeDepth READ bspTreeDepth WRITE setBspTreeDepth) Q_PROPERTY(QPalette palette READ palette WRITE setPalette) Q_PROPERTY(QFont font READ font WRITE setFont) Q_PROPERTY(bool sortCacheEnabled READ isSortCacheEnabled WRITE setSortCacheEnabled) Q_PROPERTY(bool stickyFocus READ stickyFocus WRITE setStickyFocus) public: enum ItemIndexMethod { BspTreeIndex, NoIndex = -1 }; enum SceneLayer { ItemLayer = 0x1, BackgroundLayer = 0x2, ForegroundLayer = 0x4, AllLayers = 0xffff }; Q_DECLARE_FLAGS(SceneLayers, SceneLayer) QGraphicsScene(QObject *parent = 0); QGraphicsScene(const QRectF &sceneRect, QObject *parent = 0); QGraphicsScene(qreal x, qreal y, qreal width, qreal height, QObject *parent = 0); virtual ~QGraphicsScene(); QRectF sceneRect() const; inline qreal width() const { return sceneRect().width(); } inline qreal height() const { return sceneRect().height(); } void setSceneRect(const QRectF &rect); inline void setSceneRect(qreal x, qreal y, qreal w, qreal h) { setSceneRect(QRectF(x, y, w, h)); } void render(QPainter *painter, const QRectF &target = QRectF(), const QRectF &source = QRectF(), Qt::AspectRatioMode aspectRatioMode = Qt::KeepAspectRatio); ItemIndexMethod itemIndexMethod() const; void setItemIndexMethod(ItemIndexMethod method); bool isSortCacheEnabled() const; void setSortCacheEnabled(bool enabled); int bspTreeDepth() const; void setBspTreeDepth(int depth); QRectF itemsBoundingRect() const; QList items() const; QList items(Qt::SortOrder order) const; // ### Qt 5: unify QList items(const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; QList items(const QRectF &rect, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; QList items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; QList items(const QPainterPath &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; QList items(const QPointF &pos) const; // ### obsolete QList items(const QRectF &rect, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const; // ### obsolete QList items(const QPolygonF &polygon, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const; // ### obsolete QList items(const QPainterPath &path, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const; // ### obsolete QList collidingItems(const QGraphicsItem *item, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const; QGraphicsItem *itemAt(const QPointF &pos) const; // ### obsolete QGraphicsItem *itemAt(const QPointF &pos, const QTransform &deviceTransform) const; inline QList items(qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const { return items(QRectF(x, y, w, h), mode); } // ### obsolete inline QList items(qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const { return items(QRectF(x, y, w, h), mode, order, deviceTransform); } inline QGraphicsItem *itemAt(qreal x, qreal y) const // ### obsolete { return itemAt(QPointF(x, y)); } inline QGraphicsItem *itemAt(qreal x, qreal y, const QTransform &deviceTransform) const { return itemAt(QPointF(x, y), deviceTransform); } QList selectedItems() const; QPainterPath selectionArea() const; void setSelectionArea(const QPainterPath &path); // ### obsolete void setSelectionArea(const QPainterPath &path, const QTransform &deviceTransform); void setSelectionArea(const QPainterPath &path, Qt::ItemSelectionMode mode); // ### obsolete void setSelectionArea(const QPainterPath &path, Qt::ItemSelectionMode mode, const QTransform &deviceTransform); QGraphicsItemGroup *createItemGroup(const QList &items); void destroyItemGroup(QGraphicsItemGroup *group); void addItem(QGraphicsItem *item); QGraphicsEllipseItem *addEllipse(const QRectF &rect, const QPen &pen = QPen(), const QBrush &brush = QBrush()); QGraphicsLineItem *addLine(const QLineF &line, const QPen &pen = QPen()); QGraphicsPathItem *addPath(const QPainterPath &path, const QPen &pen = QPen(), const QBrush &brush = QBrush()); QGraphicsPixmapItem *addPixmap(const QPixmap &pixmap); QGraphicsPolygonItem *addPolygon(const QPolygonF &polygon, const QPen &pen = QPen(), const QBrush &brush = QBrush()); QGraphicsRectItem *addRect(const QRectF &rect, const QPen &pen = QPen(), const QBrush &brush = QBrush()); QGraphicsTextItem *addText(const QString &text, const QFont &font = QFont()); QGraphicsSimpleTextItem *addSimpleText(const QString &text, const QFont &font = QFont()); QGraphicsProxyWidget *addWidget(QWidget *widget, Qt::WindowFlags wFlags = 0); inline QGraphicsEllipseItem *addEllipse(qreal x, qreal y, qreal w, qreal h, const QPen &pen = QPen(), const QBrush &brush = QBrush()) { return addEllipse(QRectF(x, y, w, h), pen, brush); } inline QGraphicsLineItem *addLine(qreal x1, qreal y1, qreal x2, qreal y2, const QPen &pen = QPen()) { return addLine(QLineF(x1, y1, x2, y2), pen); } inline QGraphicsRectItem *addRect(qreal x, qreal y, qreal w, qreal h, const QPen &pen = QPen(), const QBrush &brush = QBrush()) { return addRect(QRectF(x, y, w, h), pen, brush); } void removeItem(QGraphicsItem *item); QGraphicsItem *focusItem() const; void setFocusItem(QGraphicsItem *item, Qt::FocusReason focusReason = Qt::OtherFocusReason); bool hasFocus() const; void setFocus(Qt::FocusReason focusReason = Qt::OtherFocusReason); void clearFocus(); void setStickyFocus(bool enabled); bool stickyFocus() const; QGraphicsItem *mouseGrabberItem() const; QBrush backgroundBrush() const; void setBackgroundBrush(const QBrush &brush); QBrush foregroundBrush() const; void setForegroundBrush(const QBrush &brush); virtual QVariant inputMethodQuery(Qt::InputMethodQuery query) const; QList views() const; inline void update(qreal x, qreal y, qreal w, qreal h) { update(QRectF(x, y, w, h)); } inline void invalidate(qreal x, qreal y, qreal w, qreal h, SceneLayers layers = AllLayers) { invalidate(QRectF(x, y, w, h), layers); } QStyle *style() const; void setStyle(QStyle *style); QFont font() const; void setFont(const QFont &font); QPalette palette() const; void setPalette(const QPalette &palette); QGraphicsWidget *activeWindow() const; void setActiveWindow(QGraphicsWidget *widget); bool sendEvent(QGraphicsItem *item, QEvent *event); public Q_SLOTS: void update(const QRectF &rect = QRectF()); void invalidate(const QRectF &rect = QRectF(), SceneLayers layers = AllLayers); void advance(); void clearSelection(); void clear(); protected: bool event(QEvent *event); bool eventFilter(QObject *watched, QEvent *event); virtual void contextMenuEvent(QGraphicsSceneContextMenuEvent *event); virtual void dragEnterEvent(QGraphicsSceneDragDropEvent *event); virtual void dragMoveEvent(QGraphicsSceneDragDropEvent *event); virtual void dragLeaveEvent(QGraphicsSceneDragDropEvent *event); virtual void dropEvent(QGraphicsSceneDragDropEvent *event); virtual void focusInEvent(QFocusEvent *event); virtual void focusOutEvent(QFocusEvent *event); virtual void helpEvent(QGraphicsSceneHelpEvent *event); virtual void keyPressEvent(QKeyEvent *event); virtual void keyReleaseEvent(QKeyEvent *event); virtual void mousePressEvent(QGraphicsSceneMouseEvent *event); virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event); virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event); virtual void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event); virtual void wheelEvent(QGraphicsSceneWheelEvent *event); virtual void inputMethodEvent(QInputMethodEvent *event); virtual void drawBackground(QPainter *painter, const QRectF &rect); virtual void drawForeground(QPainter *painter, const QRectF &rect); virtual void drawItems(QPainter *painter, int numItems, QGraphicsItem *items[], const QStyleOptionGraphicsItem options[], QWidget *widget = 0); protected Q_SLOTS: bool focusNextPrevChild(bool next); Q_SIGNALS: void changed(const QList ®ion); void sceneRectChanged(const QRectF &rect); void selectionChanged(); private: Q_DECLARE_PRIVATE(QGraphicsScene) Q_DISABLE_COPY(QGraphicsScene) Q_PRIVATE_SLOT(d_func(), void _q_emitUpdated()) Q_PRIVATE_SLOT(d_func(), void _q_polishItems()) Q_PRIVATE_SLOT(d_func(), void _q_processDirtyItems()) friend class QGraphicsItem; friend class QGraphicsItemPrivate; friend class QGraphicsView; friend class QGraphicsViewPrivate; friend class QGraphicsWidget; friend class QGraphicsWidgetPrivate; friend class QGraphicsEffect; friend class QGraphicsSceneIndex; friend class QGraphicsSceneIndexPrivate; friend class QGraphicsSceneBspTreeIndex; friend class QGraphicsSceneBspTreeIndexPrivate; friend class QGraphicsItemEffectSourcePrivate; }; Q_DECLARE_OPERATORS_FOR_FLAGS(QGraphicsScene::SceneLayers) #endif // QT_NO_GRAPHICSVIEW QT_END_NAMESPACE QT_END_HEADER #endif