/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. 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It exists for the convenience // of qapplication_*.cpp, qwidget*.cpp and qfiledialog.cpp. This header // file may change from version to version without notice, or even be removed. // // We mean it. // #ifndef QGRAPHICSBSPTREEINDEX_H #define QGRAPHICSBSPTREEINDEX_H QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Gui) #if !defined(QT_NO_GRAPHICSVIEW) || (QT_EDITION & QT_MODULE_GRAPHICSVIEW) != QT_MODULE_GRAPHICSVIEW #include "qgraphicssceneindex_p.h" #include "qgraphicsitem_p.h" #include "qgraphicsscene_bsp_p.h" #include #include #include static const int QGRAPHICSSCENE_INDEXTIMER_TIMEOUT = 2000; class QGraphicsScene; class QGraphicsSceneBspTreeIndexPrivate; class Q_AUTOTEST_EXPORT QGraphicsSceneBspTreeIndex : public QGraphicsSceneIndex { Q_OBJECT Q_PROPERTY(int bspTreeDepth READ bspTreeDepth WRITE setBspTreeDepth) public: QGraphicsSceneBspTreeIndex(QGraphicsScene *scene = 0); ~QGraphicsSceneBspTreeIndex(); QList estimateItems(const QRectF &rect, Qt::SortOrder order, const QTransform &deviceTransform) const; QList items(Qt::SortOrder order = Qt::AscendingOrder) const; int bspTreeDepth(); void setBspTreeDepth(int depth); protected Q_SLOTS: void updateSceneRect(const QRectF &rect); protected: bool event(QEvent *event); void clear(); void addItem(QGraphicsItem *item); void removeItem(QGraphicsItem *item); void prepareBoundingRectChange(const QGraphicsItem *item); void itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const QVariant &value); private : Q_DECLARE_PRIVATE(QGraphicsSceneBspTreeIndex) Q_DISABLE_COPY(QGraphicsSceneBspTreeIndex) Q_PRIVATE_SLOT(d_func(), void _q_updateSortCache()) Q_PRIVATE_SLOT(d_func(), void _q_updateIndex()) friend class QGraphicsScene; friend class QGraphicsScenePrivate; }; class QGraphicsSceneBspTreeIndexPrivate : public QGraphicsSceneIndexPrivate { Q_DECLARE_PUBLIC(QGraphicsSceneBspTreeIndex) public: QGraphicsSceneBspTreeIndexPrivate(QGraphicsScene *scene); QGraphicsSceneBspTree bsp; QRectF sceneRect; int bspTreeDepth; int indexTimerId; bool restartIndexTimer; bool regenerateIndex; int lastItemCount; QList indexedItems; QList unindexedItems; QList untransformableItems; QList freeItemIndexes; bool purgePending; QSet removedItems; void purgeRemovedItems(); void _q_updateIndex(); void startIndexTimer(int interval = QGRAPHICSSCENE_INDEXTIMER_TIMEOUT); void resetIndex(); void _q_updateSortCache(); bool sortCacheEnabled; bool updatingSortCache; void invalidateSortCache(); void addItem(QGraphicsItem *item, bool recursive = false); void removeItem(QGraphicsItem *item, bool recursive = false, bool moveToUnindexedItems = false); static void climbTree(QGraphicsItem *item, int *stackingOrder); static bool closestItemFirst_withoutCache(const QGraphicsItem *item1, const QGraphicsItem *item2); static bool closestItemLast_withoutCache(const QGraphicsItem *item1, const QGraphicsItem *item2); static inline bool closestItemFirst_withCache(const QGraphicsItem *item1, const QGraphicsItem *item2) { return item1->d_ptr->globalStackingOrder < item2->d_ptr->globalStackingOrder; } static inline bool closestItemLast_withCache(const QGraphicsItem *item1, const QGraphicsItem *item2) { return item1->d_ptr->globalStackingOrder >= item2->d_ptr->globalStackingOrder; } static void sortItems(QList *itemList, Qt::SortOrder order, bool cached); }; /*! \internal */ inline bool qt_closestLeaf(const QGraphicsItem *item1, const QGraphicsItem *item2) { // Return true if sibling item1 is on top of item2. const QGraphicsItemPrivate *d1 = item1->d_ptr; const QGraphicsItemPrivate *d2 = item2->d_ptr; bool f1 = d1->flags & QGraphicsItem::ItemStacksBehindParent; bool f2 = d2->flags & QGraphicsItem::ItemStacksBehindParent; if (f1 != f2) return f2; qreal z1 = d1->z; qreal z2 = d2->z; return z1 > z2; } /*! \internal */ static inline bool qt_notclosestLeaf(const QGraphicsItem *item1, const QGraphicsItem *item2) { return qt_closestLeaf(item2, item1); } static inline bool QRectF_intersects(const QRectF &s, const QRectF &r) { qreal xp = s.left(); qreal yp = s.top(); qreal w = s.width(); qreal h = s.height(); qreal l1 = xp; qreal r1 = xp; if (w < 0) l1 += w; else r1 += w; qreal l2 = r.left(); qreal r2 = r.left(); if (w < 0) l2 += r.width(); else r2 += r.width(); if (l1 >= r2 || l2 >= r1) return false; qreal t1 = yp; qreal b1 = yp; if (h < 0) t1 += h; else b1 += h; qreal t2 = r.top(); qreal b2 = r.top(); if (r.height() < 0) t2 += r.height(); else b2 += r.height(); return !(t1 >= b2 || t2 >= b1); } #endif // QT_NO_GRAPHICSVIEW QT_END_NAMESPACE QT_END_HEADER #endif // QGRAPHICSBSPTREEINDEX_H