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Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://qt.nokia.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #ifndef QGRAPHICSBSPTREEINDEX_H #define QGRAPHICSBSPTREEINDEX_H #include #if !defined(QT_NO_GRAPHICSVIEW) || (QT_EDITION & QT_MODULE_GRAPHICSVIEW) != QT_MODULE_GRAPHICSVIEW #include "qgraphicssceneindex_p.h" #include "qgraphicsitem_p.h" #include "qgraphicsscene_bsp_p.h" #include #include QT_BEGIN_NAMESPACE static const int QGRAPHICSSCENE_INDEXTIMER_TIMEOUT = 2000; class QGraphicsScene; class QGraphicsSceneBspTreeIndexPrivate; class Q_AUTOTEST_EXPORT QGraphicsSceneBspTreeIndex : public QGraphicsSceneIndex { Q_OBJECT Q_PROPERTY(int bspTreeDepth READ bspTreeDepth WRITE setBspTreeDepth) public: QGraphicsSceneBspTreeIndex(QGraphicsScene *scene = 0); ~QGraphicsSceneBspTreeIndex(); QList estimateItems(const QRectF &rect, Qt::SortOrder order) const; QList estimateTopLevelItems(const QRectF &rect, Qt::SortOrder order) const; QList items(Qt::SortOrder order = Qt::AscendingOrder) const; int bspTreeDepth(); void setBspTreeDepth(int depth); protected Q_SLOTS: void updateSceneRect(const QRectF &rect); protected: bool event(QEvent *event); void clear(); void addItem(QGraphicsItem *item); void removeItem(QGraphicsItem *item); void prepareBoundingRectChange(const QGraphicsItem *item); void itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const QVariant &value); private : Q_DECLARE_PRIVATE(QGraphicsSceneBspTreeIndex) Q_DISABLE_COPY(QGraphicsSceneBspTreeIndex) Q_PRIVATE_SLOT(d_func(), void _q_updateSortCache()) Q_PRIVATE_SLOT(d_func(), void _q_updateIndex()) friend class QGraphicsScene; friend class QGraphicsScenePrivate; }; class QGraphicsSceneBspTreeIndexPrivate : public QGraphicsSceneIndexPrivate { Q_DECLARE_PUBLIC(QGraphicsSceneBspTreeIndex) public: QGraphicsSceneBspTreeIndexPrivate(QGraphicsScene *scene); QGraphicsSceneBspTree bsp; QRectF sceneRect; int bspTreeDepth; int indexTimerId; bool restartIndexTimer; bool regenerateIndex; int lastItemCount; QList indexedItems; QList unindexedItems; QList untransformableItems; QList freeItemIndexes; bool purgePending; QSet removedItems; void purgeRemovedItems(); void _q_updateIndex(); void startIndexTimer(int interval = QGRAPHICSSCENE_INDEXTIMER_TIMEOUT); void resetIndex(); void _q_updateSortCache(); bool sortCacheEnabled; bool updatingSortCache; void invalidateSortCache(); void addItem(QGraphicsItem *item, bool recursive = false); void removeItem(QGraphicsItem *item, bool recursive = false, bool moveToUnindexedItems = false); QList estimateItems(const QRectF &, Qt::SortOrder, bool b = false); static void climbTree(QGraphicsItem *item, int *stackingOrder); static bool closestItemFirst_withoutCache(const QGraphicsItem *item1, const QGraphicsItem *item2); static bool closestItemLast_withoutCache(const QGraphicsItem *item1, const QGraphicsItem *item2); static inline bool closestItemFirst_withCache(const QGraphicsItem *item1, const QGraphicsItem *item2) { return item1->d_ptr->globalStackingOrder < item2->d_ptr->globalStackingOrder; } static inline bool closestItemLast_withCache(const QGraphicsItem *item1, const QGraphicsItem *item2) { return item1->d_ptr->globalStackingOrder >= item2->d_ptr->globalStackingOrder; } static void sortItems(QList *itemList, Qt::SortOrder order, bool cached, bool onlyTopLevelItems = false); }; static inline bool QRectF_intersects(const QRectF &s, const QRectF &r) { qreal xp = s.left(); qreal yp = s.top(); qreal w = s.width(); qreal h = s.height(); qreal l1 = xp; qreal r1 = xp; if (w < 0) l1 += w; else r1 += w; qreal l2 = r.left(); qreal r2 = r.left(); if (w < 0) l2 += r.width(); else r2 += r.width(); if (l1 >= r2 || l2 >= r1) return false; qreal t1 = yp; qreal b1 = yp; if (h < 0) t1 += h; else b1 += h; qreal t2 = r.top(); qreal b2 = r.top(); if (r.height() < 0) t2 += r.height(); else b2 += r.height(); return !(t1 >= b2 || t2 >= b1); } QT_END_NAMESPACE #endif // QT_NO_GRAPHICSVIEW #endif // QGRAPHICSBSPTREEINDEX_H