/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGRAPHICSSCENEINDEX_H #define QGRAPHICSSCENEINDEX_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qgraphicsscene_p.h" #include "qgraphicsscene.h" #include #include #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Gui) #if !defined(QT_NO_GRAPHICSVIEW) || (QT_EDITION & QT_MODULE_GRAPHICSVIEW) != QT_MODULE_GRAPHICSVIEW class QGraphicsSceneIndexIntersector; class QGraphicsSceneIndexPointIntersector; class QGraphicsSceneIndexRectIntersector; class QGraphicsSceneIndexPathIntersector; class QGraphicsSceneIndexPrivate; class QPointF; class QRectF; template class QList; class Q_AUTOTEST_EXPORT QGraphicsSceneIndex : public QObject { Q_OBJECT public: QGraphicsSceneIndex(QGraphicsScene *scene = 0); virtual ~QGraphicsSceneIndex(); QGraphicsScene *scene() const; virtual QList items(Qt::SortOrder order = Qt::AscendingOrder) const = 0; virtual QList items(const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; virtual QList items(const QRectF &rect, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; virtual QList items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; virtual QList items(const QPainterPath &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform = QTransform()) const; virtual QList estimateItems(const QPointF &point, Qt::SortOrder order) const; virtual QList estimateItems(const QRectF &rect, Qt::SortOrder order) const = 0; virtual QList estimateTopLevelItems(const QRectF &, Qt::SortOrder order) const; protected Q_SLOTS: virtual void updateSceneRect(const QRectF &rect); protected: virtual void clear(); virtual void addItem(QGraphicsItem *item) = 0; virtual void removeItem(QGraphicsItem *item) = 0; virtual void deleteItem(QGraphicsItem *item); virtual void itemChange(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange, const QVariant &value); virtual void prepareBoundingRectChange(const QGraphicsItem *item); QGraphicsSceneIndex(QGraphicsSceneIndexPrivate &dd, QGraphicsScene *scene); friend class QGraphicsScene; friend class QGraphicsScenePrivate; friend class QGraphicsItem; friend class QGraphicsItemPrivate; friend class QGraphicsSceneBspTreeIndex; private: Q_DISABLE_COPY(QGraphicsSceneIndex) Q_DECLARE_PRIVATE(QGraphicsSceneIndex) }; class QGraphicsSceneIndexPrivate : public QObjectPrivate { Q_DECLARE_PUBLIC(QGraphicsSceneIndex) public: QGraphicsSceneIndexPrivate(QGraphicsScene *scene); ~QGraphicsSceneIndexPrivate(); void init(); static bool itemCollidesWithPath(const QGraphicsItem *item, const QPainterPath &path, Qt::ItemSelectionMode mode); void recursive_items_helper(QGraphicsItem *item, QRectF exposeRect, QGraphicsSceneIndexIntersector *intersector, QList *items, const QTransform &viewTransform, Qt::ItemSelectionMode mode, Qt::SortOrder order, qreal parentOpacity = 1.0) const; inline void items_helper(const QRectF &rect, QGraphicsSceneIndexIntersector *intersector, QList *items, const QTransform &viewTransform, Qt::ItemSelectionMode mode, Qt::SortOrder order) const; QGraphicsScene *scene; QGraphicsSceneIndexPointIntersector *pointIntersector; QGraphicsSceneIndexRectIntersector *rectIntersector; QGraphicsSceneIndexPathIntersector *pathIntersector; }; inline void QGraphicsSceneIndexPrivate::items_helper(const QRectF &rect, QGraphicsSceneIndexIntersector *intersector, QList *items, const QTransform &viewTransform, Qt::ItemSelectionMode mode, Qt::SortOrder order) const { Q_Q(const QGraphicsSceneIndex); const QList tli = q->estimateTopLevelItems(rect, Qt::DescendingOrder); for (int i = 0; i < tli.size(); ++i) recursive_items_helper(tli.at(i), rect, intersector, items, viewTransform, mode, order); if (order == Qt::AscendingOrder) { const int n = items->size(); for (int i = 0; i < n / 2; ++i) items->swap(i, n - i - 1); } } class QGraphicsSceneIndexIntersector { public: QGraphicsSceneIndexIntersector() { } virtual ~QGraphicsSceneIndexIntersector() { } virtual bool intersect(const QGraphicsItem *item, const QRectF &exposeRect, Qt::ItemSelectionMode mode, const QTransform &deviceTransform) const = 0; }; #endif // QT_NO_GRAPHICSVIEW QT_END_NAMESPACE QT_END_HEADER #endif // QGRAPHICSSCENEINDEX_H