/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qbitmap.h" #include "qpixmapdata_p.h" #include "qimage.h" #include "qvariant.h" #include #include #include QT_BEGIN_NAMESPACE /*! \class QBitmap \brief The QBitmap class provides monochrome (1-bit depth) pixmaps. \ingroup painting \ingroup shared The QBitmap class is a monochrome off-screen paint device used mainly for creating custom QCursor and QBrush objects, constructing QRegion objects, and for setting masks for pixmaps and widgets. QBitmap is a QPixmap subclass ensuring a depth of 1, except for null objects which have a depth of 0. If a pixmap with a depth greater than 1 is assigned to a bitmap, the bitmap will be dithered automatically. Use the QColor objects Qt::color0 and Qt::color1 when drawing on a QBitmap object (or a QPixmap object with depth 1). Painting with Qt::color0 sets the bitmap bits to 0, and painting with Qt::color1 sets the bits to 1. For a bitmap, 0-bits indicate background (or transparent pixels) and 1-bits indicate foreground (or opaque pixels). Use the clear() function to set all the bits to Qt::color0. Note that using the Qt::black and Qt::white colors make no sense because the QColor::pixel() value is not necessarily 0 for black and 1 for white. The QBitmap class provides the transformed() function returning a transformed copy of the bitmap; use the QTransform argument to translate, scale, shear, and rotate the bitmap. In addition, QBitmap provides the static fromData() function which returns a bitmap constructed from the given \c uchar data, and the static fromImage() function returning a converted copy of a QImage object. Just like the QPixmap class, QBitmap is optimized by the use of implicit data sharing. For more information, see the \l {Implicit Data Sharing} documentation. \sa QPixmap, QImage, QImageReader, QImageWriter */ /*! \typedef QBitmap::DataPtr \internal */ /*! Constructs a null bitmap. \sa QPixmap::isNull() */ QBitmap::QBitmap() : QPixmap(QSize(0, 0), QPixmapData::BitmapType) { } /*! \fn QBitmap::QBitmap(int width, int height) Constructs a bitmap with the given \a width and \a height. The pixels inside are uninitialized. \sa clear() */ QBitmap::QBitmap(int w, int h) : QPixmap(QSize(w, h), QPixmapData::BitmapType) { } /*! Constructs a bitmap with the given \a size. The pixels in the bitmap are uninitialized. \sa clear() */ QBitmap::QBitmap(const QSize &size) : QPixmap(size, QPixmapData::BitmapType) { } /*! \fn QBitmap::clear() Clears the bitmap, setting all its bits to Qt::color0. */ /*! Constructs a bitmap that is a copy of the given \a pixmap. If the pixmap has a depth greater than 1, the resulting bitmap will be dithered automatically. \sa QPixmap::depth(), fromImage(), fromData() */ QBitmap::QBitmap(const QPixmap &pixmap) { QBitmap::operator=(pixmap); } /*! \fn QBitmap::QBitmap(const QImage &image) Constructs a bitmap that is a copy of the given \a image. Use the static fromImage() function instead. */ /*! Constructs a bitmap from the file specified by the given \a fileName. If the file does not exist, or has an unknown format, the bitmap becomes a null bitmap. The \a fileName and \a format parameters are passed on to the QPixmap::load() function. If the file format uses more than 1 bit per pixel, the resulting bitmap will be dithered automatically. \sa QPixmap::isNull(), QImageReader::imageFormat() */ QBitmap::QBitmap(const QString& fileName, const char *format) : QPixmap(QSize(0, 0), QPixmapData::BitmapType) { load(fileName, format, Qt::MonoOnly); } /*! \overload Assigns the given \a pixmap to this bitmap and returns a reference to this bitmap. If the pixmap has a depth greater than 1, the resulting bitmap will be dithered automatically. \sa QPixmap::depth() */ QBitmap &QBitmap::operator=(const QPixmap &pixmap) { if (pixmap.isNull()) { // a null pixmap QBitmap bm(0, 0); QBitmap::operator=(bm); } else if (pixmap.depth() == 1) { // 1-bit pixmap QPixmap::operator=(pixmap); // shallow assignment } else { // n-bit depth pixmap QImage image; image = pixmap.toImage(); // convert pixmap to image *this = fromImage(image); // will dither image } return *this; } #ifdef QT3_SUPPORT QBitmap::QBitmap(int w, int h, const uchar *bits, bool isXbitmap) { *this = fromData(QSize(w, h), bits, isXbitmap ? QImage::Format_MonoLSB : QImage::Format_Mono); } QBitmap::QBitmap(const QSize &size, const uchar *bits, bool isXbitmap) { *this = fromData(size, bits, isXbitmap ? QImage::Format_MonoLSB : QImage::Format_Mono); } #endif /*! Destroys the bitmap. */ QBitmap::~QBitmap() { } /*! \fn void QBitmap::swap(QBitmap &other) \since 4.8 Swaps bitmap \a other with this bitmap. This operation is very fast and never fails. */ /*! Returns the bitmap as a QVariant. */ QBitmap::operator QVariant() const { return QVariant(QVariant::Bitmap, this); } /*! \fn QBitmap &QBitmap::operator=(const QImage &image) \overload Converts the given \a image to a bitmap, and assigns the result to this bitmap. Returns a reference to the bitmap. Use the static fromImage() function instead. */ /*! Returns a copy of the given \a image converted to a bitmap using the specified image conversion \a flags. \sa fromData() */ QBitmap QBitmap::fromImage(const QImage &image, Qt::ImageConversionFlags flags) { if (image.isNull()) return QBitmap(); QImage img = image.convertToFormat(QImage::Format_MonoLSB, flags); // make sure image.color(0) == Qt::color0 (white) // and image.color(1) == Qt::color1 (black) const QRgb c0 = QColor(Qt::black).rgb(); const QRgb c1 = QColor(Qt::white).rgb(); if (img.color(0) == c0 && img.color(1) == c1) { img.invertPixels(); img.setColor(0, c1); img.setColor(1, c0); } QGraphicsSystem* gs = QApplicationPrivate::graphicsSystem(); QScopedPointer data(gs ? gs->createPixmapData(QPixmapData::BitmapType) : QGraphicsSystem::createDefaultPixmapData(QPixmapData::BitmapType)); data->fromImage(img, flags | Qt::MonoOnly); return QPixmap(data.take()); } /*! Constructs a bitmap with the given \a size, and sets the contents to the \a bits supplied. The bitmap data has to be byte aligned and provided in in the bit order specified by \a monoFormat. The mono format must be either QImage::Format_Mono or QImage::Format_MonoLSB. Use QImage::Format_Mono to specify data on the XBM format. \sa fromImage() */ QBitmap QBitmap::fromData(const QSize &size, const uchar *bits, QImage::Format monoFormat) { Q_ASSERT(monoFormat == QImage::Format_Mono || monoFormat == QImage::Format_MonoLSB); QImage image(size, monoFormat); image.setColor(0, QColor(Qt::color0).rgb()); image.setColor(1, QColor(Qt::color1).rgb()); // Need to memcpy each line separatly since QImage is 32bit aligned and // this data is only byte aligned... int bytesPerLine = (size.width() + 7) / 8; for (int y = 0; y < size.height(); ++y) memcpy(image.scanLine(y), bits + bytesPerLine * y, bytesPerLine); return QBitmap::fromImage(image); } /*! Returns a copy of this bitmap, transformed according to the given \a matrix. \sa QPixmap::transformed() */ QBitmap QBitmap::transformed(const QTransform &matrix) const { QBitmap bm = QPixmap::transformed(matrix); return bm; } /*! \overload \obsolete This convenience function converts the \a matrix to a QTransform and calls the overloaded function. */ QBitmap QBitmap::transformed(const QMatrix &matrix) const { return transformed(QTransform(matrix)); } #ifdef QT3_SUPPORT /*! \fn QBitmap QBitmap::xForm(const QMatrix &matrix) const Returns a copy of this bitmap, transformed according to the given \a matrix. Use transformed() instead. */ /*! \fn QBitmap::QBitmap(const QSize &size, bool clear) Constructs a bitmap with the given \a size. If \a clear is true, the bits are initialized to Qt::color0. Use the corresponding QBitmap() constructor instead, and then call the clear() function if the \a clear parameter is true. */ /*! \fn QBitmap::QBitmap(int width, int height, bool clear) Constructs a bitmap with the given \a width and \a height. If \a clear is true, the bits are initialized to Qt::color0. Use the corresponding QBitmap() constructor instead, and then call the clear() function if the \a clear parameter is true. */ /*! \fn QBitmap::QBitmap(int width, int height, const uchar *bits, bool isXbitmap) Constructs a bitmap with the given \a width and \a height, and sets the contents to the \a bits supplied. The \a isXbitmap flag should be true if \a bits was generated by the X11 bitmap program. Use the static fromData() function instead. If \a isXbitmap is true, use the default bit order(QImage_FormatMonoLSB) otherwise use QImage::Format_Mono. \omit The X bitmap bit order is little endian. The QImage documentation discusses bit order of monochrome images. Opposed to QImage, the data has to be byte aligned. Example (creates an arrow bitmap): \snippet doc/src/snippets/code/src_gui_image_qbitmap.cpp 0 \endomit */ /*! \fn QBitmap::QBitmap(const QSize &size, const uchar *bits, bool isXbitmap) \overload Constructs a bitmap with the given \a size, and sets the contents to the \a bits supplied. The \a isXbitmap flag should be true if \a bits was generated by the X11 bitmap program. \omit The X bitmap bit order is little endian. The QImage documentation discusses bit order of monochrome images. \endomit Use the static fromData() function instead. If \a isXbitmap is true, use the default bit order(QImage_FormatMonoLSB) otherwise use QImage::Format_Mono. */ #endif QT_END_NAMESPACE