/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://qt.nokia.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qaction.h" #include "qactiongroup.h" #ifndef QT_NO_ACTION #include "qaction_p.h" #include "qapplication.h" #include "qevent.h" #include "qlist.h" #include "qdebug.h" #include #include #include #define QAPP_CHECK(functionName) \ if (!qApp) { \ qWarning("QAction: Initialize QApplication before calling '" functionName "'."); \ return; \ } QT_BEGIN_NAMESPACE /* internal: guesses a descriptive text from a text suited for a menu entry */ static QString qt_strippedText(QString s) { s.remove( QString::fromLatin1("...") ); int i = 0; while (i < s.size()) { ++i; if (s.at(i-1) != QLatin1Char('&')) continue; if (i < s.size() && s.at(i) == QLatin1Char('&')) ++i; s.remove(i-1,1); } return s.trimmed(); } QActionPrivate::QActionPrivate() : group(0), enabled(1), forceDisabled(0), visible(1), forceInvisible(0), checkable(0), checked(0), separator(0), fontSet(false), menuRole(QAction::TextHeuristicRole), priority(QAction::NormalPriority), iconVisibleInMenu(-1) { #ifdef QT3_SUPPORT static int qt_static_action_id = -1; param = id = --qt_static_action_id; act_signal = 0; #endif #ifndef QT_NO_SHORTCUT shortcutId = 0; shortcutContext = Qt::WindowShortcut; autorepeat = true; #endif } QActionPrivate::~QActionPrivate() { } void QActionPrivate::sendDataChanged() { Q_Q(QAction); QActionEvent e(QEvent::ActionChanged, q); for (int i = 0; i < widgets.size(); ++i) { QWidget *w = widgets.at(i); QApplication::sendEvent(w, &e); } #ifndef QT_NO_GRAPHICSVIEW for (int i = 0; i < graphicsWidgets.size(); ++i) { QGraphicsWidget *w = graphicsWidgets.at(i); QApplication::sendEvent(w, &e); } #endif QApplication::sendEvent(q, &e); emit q->changed(); } #ifndef QT_NO_SHORTCUT void QActionPrivate::redoGrab(QShortcutMap &map) { Q_Q(QAction); if (shortcutId) map.removeShortcut(shortcutId, q); if (shortcut.isEmpty()) return; shortcutId = map.addShortcut(q, shortcut, shortcutContext); if (!enabled) map.setShortcutEnabled(false, shortcutId, q); if (!autorepeat) map.setShortcutAutoRepeat(false, shortcutId, q); } void QActionPrivate::redoGrabAlternate(QShortcutMap &map) { Q_Q(QAction); for(int i = 0; i < alternateShortcutIds.count(); ++i) { if (const int id = alternateShortcutIds.at(i)) map.removeShortcut(id, q); } alternateShortcutIds.clear(); if (alternateShortcuts.isEmpty()) return; for(int i = 0; i < alternateShortcuts.count(); ++i) { const QKeySequence& alternate = alternateShortcuts.at(i); if (!alternate.isEmpty()) alternateShortcutIds.append(map.addShortcut(q, alternate, shortcutContext)); else alternateShortcutIds.append(0); } if (!enabled) { for(int i = 0; i < alternateShortcutIds.count(); ++i) { const int id = alternateShortcutIds.at(i); map.setShortcutEnabled(false, id, q); } } if (!autorepeat) { for(int i = 0; i < alternateShortcutIds.count(); ++i) { const int id = alternateShortcutIds.at(i); map.setShortcutAutoRepeat(false, id, q); } } } void QActionPrivate::setShortcutEnabled(bool enable, QShortcutMap &map) { Q_Q(QAction); if (shortcutId) map.setShortcutEnabled(enable, shortcutId, q); for(int i = 0; i < alternateShortcutIds.count(); ++i) { if (const int id = alternateShortcutIds.at(i)) map.setShortcutEnabled(enable, id, q); } } #endif // QT_NO_SHORTCUT /*! \class QAction \brief The QAction class provides an abstract user interface action that can be inserted into widgets. \ingroup mainwindow-classes \omit * parent and widget are different * parent does not define context \endomit In applications many common commands can be invoked via menus, toolbar buttons, and keyboard shortcuts. Since the user expects each command to be performed in the same way, regardless of the user interface used, it is useful to represent each command as an \e action. Actions can be added to menus and toolbars, and will automatically keep them in sync. For example, in a word processor, if the user presses a Bold toolbar button, the Bold menu item will automatically be checked. Actions can be created as independent objects, but they may also be created during the construction of menus; the QMenu class contains convenience functions for creating actions suitable for use as menu items. A QAction may contain an icon, menu text, a shortcut, status text, "What's This?" text, and a tooltip. Most of these can be set in the constructor. They can also be set independently with setIcon(), setText(), setIconText(), setShortcut(), setStatusTip(), setWhatsThis(), and setToolTip(). For menu items, it is possible to set an individual font with setFont(). Actions are added to widgets using QWidget::addAction() or QGraphicsWidget::addAction(). Note that an action must be added to a widget before it can be used; this is also true when the shortcut should be global (i.e., Qt::ApplicationShortcut as Qt::ShortcutContext). Once a QAction has been created it should be added to the relevant menu and toolbar, then connected to the slot which will perform the action. For example: \snippet examples/mainwindows/application/mainwindow.cpp 19 \codeline \snippet examples/mainwindows/application/mainwindow.cpp 28 \snippet examples/mainwindows/application/mainwindow.cpp 31 We recommend that actions are created as children of the window they are used in. In most cases actions will be children of the application's main window. \sa QMenu, QToolBar, {Application Example} */ /*! \fn void QAction::trigger() This is a convenience slot that calls activate(Trigger). */ /*! \fn void QAction::hover() This is a convenience slot that calls activate(Hover). */ /*! \enum QAction::MenuRole This enum describes how an action should be moved into the application menu on Mac OS X. \value NoRole This action should not be put into the application menu \value TextHeuristicRole This action should be put in the application menu based on the action's text as described in the QMenuBar documentation. \value ApplicationSpecificRole This action should be put in the application menu with an application specific role \value AboutQtRole This action matches handles the "About Qt" menu item. \value AboutRole This action should be placed where the "About" menu item is in the application menu. The text of the menu item will be set to "About ". The application name is fetched from the \c{Info.plist} file in the application's bundle (See \l{Deploying an Application on Mac OS X}). \value PreferencesRole This action should be placed where the "Preferences..." menu item is in the application menu. \value QuitRole This action should be placed where the Quit menu item is in the application menu. */ /*! Constructs an action with \a parent. If \a parent is an action group the action will be automatically inserted into the group. */ QAction::QAction(QObject* parent) : QObject(*(new QActionPrivate), parent) { Q_D(QAction); d->group = qobject_cast(parent); if (d->group) d->group->addAction(this); } /*! Constructs an action with some \a text and \a parent. If \a parent is an action group the action will be automatically inserted into the group. The action uses a stripped version of \a text (e.g. "\&Menu Option..." becomes "Menu Option") as descriptive text for tool buttons. You can override this by setting a specific description with setText(). The same text will be used for tooltips unless you specify a different text using setToolTip(). */ QAction::QAction(const QString &text, QObject* parent) : QObject(*(new QActionPrivate), parent) { Q_D(QAction); d->text = text; d->group = qobject_cast(parent); if (d->group) d->group->addAction(this); } /*! Constructs an action with an \a icon and some \a text and \a parent. If \a parent is an action group the action will be automatically inserted into the group. The action uses a stripped version of \a text (e.g. "\&Menu Option..." becomes "Menu Option") as descriptive text for tool buttons. You can override this by setting a specific description with setText(). The same text will be used for tooltips unless you specify a different text using setToolTip(). */ QAction::QAction(const QIcon &icon, const QString &text, QObject* parent) : QObject(*(new QActionPrivate), parent) { Q_D(QAction); d->icon = icon; d->text = text; d->group = qobject_cast(parent); if (d->group) d->group->addAction(this); } /*! \internal */ QAction::QAction(QActionPrivate &dd, QObject *parent) : QObject(dd, parent) { Q_D(QAction); d->group = qobject_cast(parent); if (d->group) d->group->addAction(this); } /*! Returns the parent widget. */ QWidget *QAction::parentWidget() const { QObject *ret = parent(); while (ret && !ret->isWidgetType()) ret = ret->parent(); return (QWidget*)ret; } /*! \since 4.2 Returns a list of widgets this action has been added to. \sa QWidget::addAction(), associatedGraphicsWidgets() */ QList QAction::associatedWidgets() const { Q_D(const QAction); return d->widgets; } #ifndef QT_NO_GRAPHICSVIEW /*! \since 4.5 Returns a list of widgets this action has been added to. \sa QWidget::addAction(), associatedWidgets() */ QList QAction::associatedGraphicsWidgets() const { Q_D(const QAction); return d->graphicsWidgets; } #endif #ifndef QT_NO_SHORTCUT /*! \property QAction::shortcut \brief the action's primary shortcut key Valid keycodes for this property can be found in \l Qt::Key and \l Qt::Modifier. There is no default shortcut key. */ void QAction::setShortcut(const QKeySequence &shortcut) { QAPP_CHECK("setShortcut"); Q_D(QAction); if (d->shortcut == shortcut) return; d->shortcut = shortcut; d->redoGrab(qApp->d_func()->shortcutMap); d->sendDataChanged(); } /*! \since 4.2 Sets \a shortcuts as the list of shortcuts that trigger the action. The first element of the list is the primary shortcut. \sa shortcut */ void QAction::setShortcuts(const QList &shortcuts) { Q_D(QAction); QList listCopy = shortcuts; QKeySequence primary; if (!listCopy.isEmpty()) primary = listCopy.takeFirst(); if (d->shortcut == primary && d->alternateShortcuts == listCopy) return; QAPP_CHECK("setShortcuts"); d->shortcut = primary; d->alternateShortcuts = listCopy; d->redoGrab(qApp->d_func()->shortcutMap); d->redoGrabAlternate(qApp->d_func()->shortcutMap); d->sendDataChanged(); } /*! \since 4.2 Sets a platform dependent list of shortcuts based on the \a key. The result of calling this function will depend on the currently running platform. Note that more than one shortcut can assigned by this action. If only the primary shortcut is required, use setShortcut instead. \sa QKeySequence::keyBindings() */ void QAction::setShortcuts(QKeySequence::StandardKey key) { QList list = QKeySequence::keyBindings(key); setShortcuts(list); } /*! Returns the primary shortcut. \sa setShortcuts() */ QKeySequence QAction::shortcut() const { Q_D(const QAction); return d->shortcut; } /*! \since 4.2 Returns the list of shortcuts, with the primary shortcut as the first element of the list. \sa setShortcuts() */ QList QAction::shortcuts() const { Q_D(const QAction); QList shortcuts; if (!d->shortcut.isEmpty()) shortcuts << d->shortcut; if (!d->alternateShortcuts.isEmpty()) shortcuts << d->alternateShortcuts; return shortcuts; } /*! \property QAction::shortcutContext \brief the context for the action's shortcut Valid values for this property can be found in \l Qt::ShortcutContext. The default value is Qt::WindowShortcut. */ void QAction::setShortcutContext(Qt::ShortcutContext context) { Q_D(QAction); if (d->shortcutContext == context) return; QAPP_CHECK("setShortcutContext"); d->shortcutContext = context; d->redoGrab(qApp->d_func()->shortcutMap); d->redoGrabAlternate(qApp->d_func()->shortcutMap); d->sendDataChanged(); } Qt::ShortcutContext QAction::shortcutContext() const { Q_D(const QAction); return d->shortcutContext; } /*! \property QAction::autoRepeat \brief whether the action can auto repeat \since 4.2 If true, the action will auto repeat when the keyboard shortcut combination is held down, provided that keyboard auto repeat is enabled on the system. The default value is true. */ void QAction::setAutoRepeat(bool on) { Q_D(QAction); if (d->autorepeat == on) return; QAPP_CHECK("setAutoRepeat"); d->autorepeat = on; d->redoGrab(qApp->d_func()->shortcutMap); d->redoGrabAlternate(qApp->d_func()->shortcutMap); d->sendDataChanged(); } bool QAction::autoRepeat() const { Q_D(const QAction); return d->autorepeat; } #endif // QT_NO_SHORTCUT /*! \property QAction::font \brief the action's font The font property is used to render the text set on the QAction. The font will can be considered a hint as it will not be consulted in all cases based upon application and style. By default, this property contains the application's default font. \sa QAction::setText() QStyle */ void QAction::setFont(const QFont &font) { Q_D(QAction); if (d->font == font) return; d->fontSet = true; d->font = font; d->sendDataChanged(); } QFont QAction::font() const { Q_D(const QAction); return d->font; } #ifdef QT3_SUPPORT /*! Use one of the QAction constructors that doesn't take a \a name argument and call setObjectName() instead. */ QAction::QAction(QObject* parent, const char* name) : QObject(*(new QActionPrivate), parent) { Q_D(QAction); setObjectName(QString::fromAscii(name)); d->group = qobject_cast(parent); if (d->group) d->group->addAction(this); } /*! Use one of the QAction constructors that doesn't take a \a name argument and call setObjectName() instead. */ QAction::QAction(const QString &text, const QKeySequence &shortcut, QObject* parent, const char* name) : QObject(*(new QActionPrivate), parent) { Q_D(QAction); setObjectName(QString::fromAscii(name)); d->text = text; setShortcut(shortcut); d->group = qobject_cast(parent); if (d->group) d->group->addAction(this); } /*! Use one of the QAction constructors that doesn't take a \a name argument and call setObjectName() instead. */ QAction::QAction(const QIcon &icon, const QString &text, const QKeySequence &shortcut, QObject* parent, const char* name) : QObject(*(new QActionPrivate), parent) { Q_D(QAction); setObjectName(QString::fromAscii(name)); d->text = text; setShortcut(shortcut); d->icon = icon; d->group = qobject_cast(parent); if (d->group) d->group->addAction(this); } #endif /*! Destroys the object and frees allocated resources. */ QAction::~QAction() { Q_D(QAction); for (int i = d->widgets.size()-1; i >= 0; --i) { QWidget *w = d->widgets.at(i); w->removeAction(this); } #ifndef QT_NO_GRAPHICSVIEW for (int i = d->graphicsWidgets.size()-1; i >= 0; --i) { QGraphicsWidget *w = d->graphicsWidgets.at(i); w->removeAction(this); } #endif if (d->group) d->group->removeAction(this); #ifndef QT_NO_SHORTCUT if (d->shortcutId && qApp) { qApp->d_func()->shortcutMap.removeShortcut(d->shortcutId, this); for(int i = 0; i < d->alternateShortcutIds.count(); ++i) { const int id = d->alternateShortcutIds.at(i); qApp->d_func()->shortcutMap.removeShortcut(id, this); } } #endif } /*! Sets this action group to \a group. The action will be automatically added to the group's list of actions. Actions within the group will be mutually exclusive. \sa QActionGroup, QAction::actionGroup() */ void QAction::setActionGroup(QActionGroup *group) { Q_D(QAction); if(group == d->group) return; if(d->group) d->group->removeAction(this); d->group = group; if(group) group->addAction(this); } /*! Returns the action group for this action. If no action group manages this action then 0 will be returned. \sa QActionGroup, QAction::setActionGroup() */ QActionGroup *QAction::actionGroup() const { Q_D(const QAction); return d->group; } /*! \property QAction::icon \brief the action's icon In toolbars, the icon is used as the tool button icon; in menus, it is displayed to the left of the menu text. There is no default icon. If a null icon (QIcon::isNull() is passed into this function, the icon of the action is cleared. */ void QAction::setIcon(const QIcon &icon) { Q_D(QAction); d->icon = icon; d->sendDataChanged(); } QIcon QAction::icon() const { Q_D(const QAction); return d->icon; } #ifndef QT_NO_MENU /*! Returns the menu contained by this action. Actions that contain menus can be used to create menu items with submenus, or inserted into toolbars to create buttons with popup menus. \sa QMenu::addAction() */ QMenu *QAction::menu() const { Q_D(const QAction); return d->menu; } /*! Sets the menu contained by this action to the specified \a menu. */ void QAction::setMenu(QMenu *menu) { Q_D(QAction); if (d->menu) d->menu->d_func()->setOverrideMenuAction(0); //we reset the default action of any previous menu d->menu = menu; if (menu) menu->d_func()->setOverrideMenuAction(this); d->sendDataChanged(); } #endif // QT_NO_MENU /*! If \a b is true then this action will be considered a separator. How a separator is represented depends on the widget it is inserted into. Under most circumstances the text, submenu, and icon will be ignored for separator actions. \sa QAction::isSeparator() */ void QAction::setSeparator(bool b) { Q_D(QAction); if (d->separator == b) return; d->separator = b; d->sendDataChanged(); } /*! Returns true if this action is a separator action; otherwise it returns false. \sa QAction::setSeparator() */ bool QAction::isSeparator() const { Q_D(const QAction); return d->separator; } /*! \property QAction::text \brief the action's descriptive text If the action is added to a menu, the menu option will consist of the icon (if there is one), the text, and the shortcut (if there is one). If the text is not explicitly set in the constructor, or by using setText(), the action's description icon text will be used as text. There is no default text. \sa iconText */ void QAction::setText(const QString &text) { Q_D(QAction); if (d->text == text) return; d->text = text; d->sendDataChanged(); } QString QAction::text() const { Q_D(const QAction); QString s = d->text; if(s.isEmpty()) { s = d->iconText; s.replace(QLatin1Char('&'), QLatin1String("&&")); } return s; } /*! \property QAction::iconText \brief the action's descriptive icon text If QToolBar::toolButtonStyle is set to a value that permits text to be displayed, the text defined held in this property appears as a label in the relevant tool button. It also serves as the default text in menus and tooltips if the action has not been defined with setText() or setToolTip(), and will also be used in toolbar buttons if no icon has been defined using setIcon(). If the icon text is not explicitly set, the action's normal text will be used for the icon text. By default, this property contains an empty string. \sa setToolTip(), setStatusTip() */ void QAction::setIconText(const QString &text) { Q_D(QAction); if (d->iconText == text) return; d->iconText = text; d->sendDataChanged(); } QString QAction::iconText() const { Q_D(const QAction); if (d->iconText.isEmpty()) return qt_strippedText(d->text); return d->iconText; } /*! \property QAction::toolTip \brief the action's tooltip This text is used for the tooltip. If no tooltip is specified, the action's text is used. By default, this property contains the action's text. \sa setStatusTip() setShortcut() */ void QAction::setToolTip(const QString &tooltip) { Q_D(QAction); if (d->tooltip == tooltip) return; d->tooltip = tooltip; d->sendDataChanged(); } QString QAction::toolTip() const { Q_D(const QAction); if (d->tooltip.isEmpty()) { if (!d->text.isEmpty()) return qt_strippedText(d->text); return qt_strippedText(d->iconText); } return d->tooltip; } /*! \property QAction::statusTip \brief the action's status tip The status tip is displayed on all status bars provided by the action's top-level parent widget. By default, this property contains an empty string. \sa setToolTip() showStatusText() */ void QAction::setStatusTip(const QString &statustip) { Q_D(QAction); if (d->statustip == statustip) return; d->statustip = statustip; d->sendDataChanged(); } QString QAction::statusTip() const { Q_D(const QAction); return d->statustip; } /*! \property QAction::whatsThis \brief the action's "What's This?" help text The "What's This?" text is used to provide a brief description of the action. The text may contain rich text. There is no default "What's This?" text. \sa QWhatsThis Q3StyleSheet */ void QAction::setWhatsThis(const QString &whatsthis) { Q_D(QAction); if (d->whatsthis == whatsthis) return; d->whatsthis = whatsthis; d->sendDataChanged(); } QString QAction::whatsThis() const { Q_D(const QAction); return d->whatsthis; } /*! \enum QAction::Priority \since 4.6 This enum defines priorities for actions in user interface. \value LowPriority The action should not be prioritized in the user interface. \value NormalPriority \value HighPriority The action should be prioritized in the user interface. \sa priority */ /*! \property QAction::priority \since 4.6 \brief the actions's priority in the user interface. This property can be set to indicate how the action should be prioritized in the user interface. For instance, when toolbars have the Qt::ToolButtonTextBesideIcon mode set, then actions with LowPriority will not show the text labels. */ void QAction::setPriority(Priority priority) { Q_D(QAction); if (d->priority == priority) return; d->priority = priority; d->sendDataChanged(); } QAction::Priority QAction::priority() const { Q_D(const QAction); return d->priority; } /*! \property QAction::checkable \brief whether the action is a checkable action A checkable action is one which has an on/off state. For example, in a word processor, a Bold toolbar button may be either on or off. An action which is not a toggle action is a command action; a command action is simply executed, e.g. file save. By default, this property is false. In some situations, the state of one toggle action should depend on the state of others. For example, "Left Align", "Center" and "Right Align" toggle actions are mutually exclusive. To achieve exclusive toggling, add the relevant toggle actions to a QActionGroup with the QActionGroup::exclusive property set to true. \sa QAction::setChecked() */ void QAction::setCheckable(bool b) { Q_D(QAction); if (d->checkable == b) return; d->checkable = b; d->checked = false; d->sendDataChanged(); } bool QAction::isCheckable() const { Q_D(const QAction); return d->checkable; } /*! \fn void QAction::toggle() This is a convenience function for the \l checked property. Connect to it to change the checked state to its opposite state. */ void QAction::toggle() { Q_D(QAction); setChecked(!d->checked); } /*! \property QAction::checked \brief whether the action is checked. Only checkable actions can be checked. By default, this is false (the action is unchecked). \sa checkable */ void QAction::setChecked(bool b) { Q_D(QAction); if (!d->checkable || d->checked == b) return; QPointer guard(this); d->checked = b; d->sendDataChanged(); if (guard) emit toggled(b); } bool QAction::isChecked() const { Q_D(const QAction); return d->checked; } /*! \fn void QAction::setDisabled(bool b) This is a convenience function for the \l enabled property, that is useful for signals--slots connections. If \a b is true the action is disabled; otherwise it is enabled. */ /*! \property QAction::enabled \brief whether the action is enabled Disabled actions cannot be chosen by the user. They do not disappear from menus or toolbars, but they are displayed in a way which indicates that they are unavailable. For example, they might be displayed using only shades of gray. \gui{What's This?} help on disabled actions is still available, provided that the QAction::whatsThis property is set. An action will be disabled when all widgets to which it is added (with QWidget::addAction()) are disabled or not visible. When an action is disabled, it is not possible to trigger it through its shortcut. By default, this property is true (actions are enabled). \sa text */ void QAction::setEnabled(bool b) { Q_D(QAction); if (b == d->enabled && b != d->forceDisabled) return; d->forceDisabled = !b; if (b && (!d->visible || (d->group && !d->group->isEnabled()))) return; QAPP_CHECK("setEnabled"); d->enabled = b; #ifndef QT_NO_SHORTCUT d->setShortcutEnabled(b, qApp->d_func()->shortcutMap); #endif d->sendDataChanged(); } bool QAction::isEnabled() const { Q_D(const QAction); return d->enabled; } /*! \property QAction::visible \brief whether the action can be seen (e.g. in menus and toolbars) If \e visible is true the action can be seen (e.g. in menus and toolbars) and chosen by the user; if \e visible is false the action cannot be seen or chosen by the user. Actions which are not visible are \e not grayed out; they do not appear at all. By default, this property is true (actions are visible). */ void QAction::setVisible(bool b) { Q_D(QAction); if (b == d->visible && b != d->forceInvisible) return; QAPP_CHECK("setVisible"); d->forceInvisible = !b; d->visible = b; d->enabled = b && !d->forceDisabled && (!d->group || d->group->isEnabled()) ; #ifndef QT_NO_SHORTCUT d->setShortcutEnabled(d->enabled, qApp->d_func()->shortcutMap); #endif d->sendDataChanged(); } bool QAction::isVisible() const { Q_D(const QAction); return d->visible; } /*! \reimp */ bool QAction::event(QEvent *e) { #ifndef QT_NO_SHORTCUT if (e->type() == QEvent::Shortcut) { QShortcutEvent *se = static_cast(e); Q_ASSERT_X(se->key() == d_func()->shortcut || d_func()->alternateShortcuts.contains(se->key()), "QAction::event", "Received shortcut event from incorrect shortcut"); if (se->isAmbiguous()) qWarning("QAction::eventFilter: Ambiguous shortcut overload: %s", QString(se->key()).toLatin1().constData()); else activate(Trigger); return true; } #endif return QObject::event(e); } /*! Returns the user data as set in QAction::setData. \sa setData() */ QVariant QAction::data() const { Q_D(const QAction); return d->userData; } /*! \fn void QAction::setData(const QVariant &userData) Sets the action's internal data to the given \a userData. \sa data() */ void QAction::setData(const QVariant &data) { Q_D(QAction); d->userData = data; d->sendDataChanged(); } /*! Updates the relevant status bar for the \a widget specified by sending a QStatusTipEvent to its parent widget. Returns true if an event was sent; otherwise returns false. If a null widget is specified, the event is sent to the action's parent. \sa statusTip */ bool QAction::showStatusText(QWidget *widget) { #ifdef QT_NO_STATUSTIP Q_UNUSED(widget); #else if(QObject *object = widget ? widget : parent()) { QStatusTipEvent tip(statusTip()); QApplication::sendEvent(object, &tip); return true; } #endif return false; } /*! Sends the relevant signals for ActionEvent \a event. Action based widgets use this API to cause the QAction to emit signals as well as emitting their own. */ void QAction::activate(ActionEvent event) { Q_D(QAction); if(event == Trigger) { QObject *guard = this; QMetaObject::addGuard(&guard); if(d->checkable) { // the checked action of an exclusive group cannot be unchecked if (d->checked && (d->group && d->group->isExclusive() && d->group->checkedAction() == this)) { if (guard) emit triggered(true); QMetaObject::removeGuard(&guard); return; } setChecked(!d->checked); } if (guard) emit triggered(d->checked); #ifdef QT3_SUPPORT if (guard) emit activated(d->param); #endif QMetaObject::removeGuard(&guard); } else if(event == Hover) { emit hovered(); } } /*! \fn void QAction::triggered(bool checked) This signal is emitted when an action is activated by the user; for example, when the user clicks a menu option, toolbar button, or presses an action's shortcut key combination, or when trigger() was called. Notably, it is \e not emitted when setChecked() or toggle() is called. If the action is checkable, \a checked is true if the action is checked, or false if the action is unchecked. \sa QAction::activate(), QAction::toggled(), checked */ /*! \fn void QAction::toggled(bool checked) This signal is emitted whenever a checkable action changes its isChecked() status. This can be the result of a user interaction, or because setChecked() was called. \a checked is true if the action is checked, or false if the action is unchecked. \sa QAction::activate(), QAction::triggered(), checked */ /*! \fn void QAction::hovered() This signal is emitted when an action is highlighted by the user; for example, when the user pauses with the cursor over a menu option, toolbar button, or presses an action's shortcut key combination. \sa QAction::activate() */ /*! \fn void QAction::changed() This signal is emitted when an action has changed. If you are only interested in actions in a given widget, you can watch for QWidget::actionEvent() sent with an QEvent::ActionChanged. \sa QWidget::actionEvent() */ /*! \enum QAction::ActionEvent This enum type is used when calling QAction::activate() \value Trigger this will cause the QAction::triggered() signal to be emitted. \value Hover this will cause the QAction::hovered() signal to be emitted. */ /*! \fn void QAction::setMenuText(const QString &text) Use setText() instead. */ /*! \fn QString QAction::menuText() const Use text() instead. */ /*! \fn bool QAction::isOn() const Use isChecked() instead. */ /*! \fn void QAction::setOn(bool b) Use setChecked() instead. */ /*! \fn bool QAction::isToggleAction() const Use isCheckable() instead. */ /*! \fn void QAction::setToggleAction(bool b) Use setCheckable() instead. */ /*! \fn void QAction::setIconSet(const QIcon &i) Use setIcon() instead. */ /*! \fn bool QAction::addTo(QWidget *w) Use QWidget::addAction() instead. \oldcode action->addTo(widget); \newcode widget->addAction(action); \endcode */ /*! \fn bool QAction::removeFrom(QWidget *w) Use QWidget::removeAction() instead. \oldcode action->removeFrom(widget); \newcode widget->removeAction(action); \endcode */ /*! \fn void QAction::setAccel(const QKeySequence &shortcut) Use setShortcut() instead. */ /*! \fn QIcon QAction::iconSet() const Use icon() instead. */ /*! \fn QKeySequence QAction::accel() const Use shortcut() instead. */ /*! \fn void QAction::activated(int i); Use triggered() instead. */ /*! \property QAction::menuRole \brief the action's menu role \since 4.2 This indicates what role the action serves in the application menu on Mac OS X. By default all action have the TextHeuristicRole, which means that the action is added based on its text (see QMenuBar for more information). The menu role can only be changed before the actions are put into the menu bar in Mac OS X (usually just before the first application window is shown). */ void QAction::setMenuRole(MenuRole menuRole) { Q_D(QAction); if (d->menuRole == menuRole) return; d->menuRole = menuRole; d->sendDataChanged(); } QAction::MenuRole QAction::menuRole() const { Q_D(const QAction); return d->menuRole; } /*! \property QAction::iconVisibleInMenu \brief Whether or not an action should show an icon in a menu \since 4.4 In some applications, it may make sense to have actions with icons in the toolbar, but not in menus. If true, the icon (if valid) is shown in the menu, when it is false, it is not shown. The default is to follow whether the Qt::AA_DontShowIconsInMenus attribute is set for the application. Explicitly settings this property overrides the presence (or abscence) of the attribute. For example: \snippet doc/src/snippets/code/src_gui_kernel_qaction.cpp 0 \sa QAction::icon QApplication::setAttribute() */ void QAction::setIconVisibleInMenu(bool visible) { Q_D(QAction); if (d->iconVisibleInMenu == -1 || visible != bool(d->iconVisibleInMenu)) { int oldValue = d->iconVisibleInMenu; d->iconVisibleInMenu = visible; // Only send data changed if we really need to. if (oldValue != -1 || (oldValue == -1 && visible == !QApplication::instance()->testAttribute(Qt::AA_DontShowIconsInMenus))) { d->sendDataChanged(); } } } bool QAction::isIconVisibleInMenu() const { Q_D(const QAction); if (d->iconVisibleInMenu == -1) { return !QApplication::instance()->testAttribute(Qt::AA_DontShowIconsInMenus); } return d->iconVisibleInMenu; } QT_END_NAMESPACE #include "moc_qaction.cpp" #endif // QT_NO_ACTION