/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdirectionrecognizer_p.h" #include QT_BEGIN_NAMESPACE enum { DistanceDelta = 20 }; QDirectionSimpleRecognizer::QDirectionSimpleRecognizer() { } Direction QDirectionSimpleRecognizer::addPosition(const QPoint &pos) { if (!directions.isEmpty()) { const QPoint tmp = pos - directions.back().point; if (tmp.manhattanLength() < 5) return Direction(); } if (lastPoint.isNull()) { lastPoint = pos; return Direction(); } int dx = pos.x() - lastPoint.x(); int dy = pos.y() - lastPoint.y(); Qt::DirectionType direction = Qt::NoDirection; if (dx < 0) { if (-1*dx >= DistanceDelta/2) direction = Qt::LeftDirection; } else { if (dx >= DistanceDelta/2) direction = Qt::RightDirection; } if (dy < 0) { if (-1*dy >= DistanceDelta/2) direction = Qt::UpDirection; } else { if (dy >= DistanceDelta/2) direction = Qt::DownDirection; } if (direction == Qt::NoDirection) return Direction(); lastPoint = pos; directions.push_back(Direction(direction, pos)); return Direction(direction, pos); } DirectionList QDirectionSimpleRecognizer::getDirections() const { return directions; } void QDirectionSimpleRecognizer::reset() { directions.clear(); lastPoint = QPoint(); } /// QDirectionDiagonalRecognizer QDirectionDiagonalRecognizer::QDirectionDiagonalRecognizer() { } Direction QDirectionDiagonalRecognizer::addPosition(const QPoint &pos) { if (!directions.isEmpty()) { const QPoint tmp = pos - directions.back().point; if (tmp.manhattanLength() < 5) return Direction(); } if (lastPoint.isNull()) { lastPoint = pos; return Direction(); } int dx = pos.x() - lastPoint.x(); int dy = pos.y() - lastPoint.y(); int distance = sqrt(static_cast(dx*dx + dy*dy)); if (distance < DistanceDelta/2) return Direction(); Qt::DirectionType direction = Qt::NoDirection; double angle = atan(1.0*qAbs(lastPoint.y() - pos.y())/qAbs(pos.x() - lastPoint.x())) * 180. / M_PI; if (dx < 0 && dy <= 0) { angle = 180 - angle; } else if (dx <= 0 && dy > 0) { angle += 180; } else if (dx > 0 && dy > 0) { angle = 360-angle; } if (angle < 0) angle += 360; if (angle <= 20) direction = Qt::RightDirection; else if (angle <= 65) direction = Qt::RightUpDirection; else if (angle <= 110) direction = Qt::UpDirection; else if (angle <= 155) direction = Qt::LeftUpDirection; else if (angle <= 200) direction = Qt::LeftDirection; else if (angle <= 245) direction = Qt::LeftDownDirection; else if (angle <= 290) direction = Qt::DownDirection; else if (angle <= 335) direction = Qt::RightDownDirection; else direction = Qt::RightDirection; if (direction == Qt::NoDirection) return Direction(); lastPoint = pos; directions.push_back(Direction(direction, pos)); return Direction(direction, pos); } DirectionList QDirectionDiagonalRecognizer::getDirections() const { return directions; } void QDirectionDiagonalRecognizer::reset() { directions.clear(); lastPoint = QPoint(); } QT_END_NAMESPACE