/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://qt.nokia.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ /**************************************************************************** ** ** Copyright (c) 2007-2008, Apple, Inc. ** ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** ** * Neither the name of Apple, Inc. nor the names of its contributors ** may be used to endorse or promote products derived from this software ** without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ** CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ** EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ** PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ** PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF ** LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING ** NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS ** SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ** ****************************************************************************/ #include "qplatformdefs.h" #include "private/qt_mac_p.h" #include "qeventdispatcher_mac_p.h" #include "qapplication.h" #include "qevent.h" #include "qdialog.h" #include "qhash.h" #include "qsocketnotifier.h" #include "private/qwidget_p.h" #include "private/qthread_p.h" #include "private/qapplication_p.h" #include #include "private/qt_cocoa_helpers_mac_p.h" #ifndef QT_NO_THREAD # include "qmutex.h" QT_BEGIN_NAMESPACE QT_USE_NAMESPACE #endif /***************************************************************************** Externals *****************************************************************************/ extern void qt_event_request_timer(MacTimerInfo *); //qapplication_mac.cpp extern MacTimerInfo *qt_event_get_timer(EventRef); //qapplication_mac.cpp extern void qt_event_request_select(QEventDispatcherMac *); //qapplication_mac.cpp extern void qt_event_request_updates(); //qapplication_mac.cpp extern OSWindowRef qt_mac_window_for(const QWidget *); //qwidget_mac.cpp extern bool qt_is_gui_used; //qapplication.cpp extern bool qt_sendSpontaneousEvent(QObject*, QEvent*); // qapplication.cpp extern bool qt_mac_is_macsheet(const QWidget *); //qwidget_mac.cpp static inline CFRunLoopRef mainRunLoop() { #ifndef QT_MAC_USE_COCOA return reinterpret_cast(const_cast(GetCFRunLoopFromEventLoop(GetMainEventLoop()))); #else return CFRunLoopGetMain(); #endif } /***************************************************************************** Timers stuff *****************************************************************************/ /* timer call back */ void QEventDispatcherMacPrivate::activateTimer(CFRunLoopTimerRef, void *info) { int timerID = #ifdef Q_OS_MAC64 qint64(info); #else int(info); #endif MacTimerInfo *tmr; tmr = macTimerHash.value(timerID); if (tmr == 0 || tmr->pending == true) return; // Can't send another timer event if it's pending. tmr->pending = true; QTimerEvent e(tmr->id); qt_sendSpontaneousEvent(tmr->obj, &e); // Get the value again in case the timer gets unregistered during the sendEvent. tmr = macTimerHash.value(timerID); if (tmr != 0) tmr->pending = false; } void QEventDispatcherMac::registerTimer(int timerId, int interval, QObject *obj) { #ifndef QT_NO_DEBUG if (timerId < 1 || interval < 0 || !obj) { qWarning("QEventDispatcherMac::registerTimer: invalid arguments"); return; } else if (obj->thread() != thread() || thread() != QThread::currentThread()) { qWarning("QObject::startTimer: timers cannot be started from another thread"); return; } #endif MacTimerInfo *t = new MacTimerInfo(); t->id = timerId; t->interval = interval; t->obj = obj; t->runLoopTimer = 0; t->pending = false; CFAbsoluteTime fireDate = CFAbsoluteTimeGetCurrent(); CFTimeInterval cfinterval = qMax(CFTimeInterval(interval) / 1000, 0.0000001); fireDate += cfinterval; QEventDispatcherMacPrivate::macTimerHash.insert(timerId, t); CFRunLoopTimerContext info = { 0, (void *)timerId, 0, 0, 0 }; t->runLoopTimer = CFRunLoopTimerCreate(0, fireDate, cfinterval, 0, 0, QEventDispatcherMacPrivate::activateTimer, &info); if (t->runLoopTimer == 0) { qFatal("QEventDispatcherMac::registerTimer: Cannot create timer"); } CFRunLoopAddTimer(mainRunLoop(), t->runLoopTimer, kCFRunLoopCommonModes); } bool QEventDispatcherMac::unregisterTimer(int identifier) { #ifndef QT_NO_DEBUG if (identifier < 1) { qWarning("QEventDispatcherMac::unregisterTimer: invalid argument"); return false; } else if (thread() != QThread::currentThread()) { qWarning("QObject::killTimer: timers cannot be stopped from another thread"); return false; } #endif if (identifier <= 0) return false; // not init'd or invalid timer MacTimerInfo *timerInfo = QEventDispatcherMacPrivate::macTimerHash.take(identifier); if (timerInfo == 0) return false; if (!QObjectPrivate::get(timerInfo->obj)->inThreadChangeEvent) QAbstractEventDispatcherPrivate::releaseTimerId(identifier); CFRunLoopTimerInvalidate(timerInfo->runLoopTimer); CFRelease(timerInfo->runLoopTimer); delete timerInfo; return true; } bool QEventDispatcherMac::unregisterTimers(QObject *obj) { #ifndef QT_NO_DEBUG if (!obj) { qWarning("QEventDispatcherMac::unregisterTimers: invalid argument"); return false; } else if (obj->thread() != thread() || thread() != QThread::currentThread()) { qWarning("QObject::killTimers: timers cannot be stopped from another thread"); return false; } #endif MacTimerHash::iterator it = QEventDispatcherMacPrivate::macTimerHash.begin(); while (it != QEventDispatcherMacPrivate::macTimerHash.end()) { MacTimerInfo *timerInfo = it.value(); if (timerInfo->obj != obj) { ++it; } else { if (!QObjectPrivate::get(timerInfo->obj)->inThreadChangeEvent) QAbstractEventDispatcherPrivate::releaseTimerId(timerInfo->id); CFRunLoopTimerInvalidate(timerInfo->runLoopTimer); CFRelease(timerInfo->runLoopTimer); delete timerInfo; it = QEventDispatcherMacPrivate::macTimerHash.erase(it); } } return true; } QList QEventDispatcherMac::registeredTimers(QObject *object) const { if (!object) { qWarning("QEventDispatcherMac:registeredTimers: invalid argument"); return QList(); } QList list; MacTimerHash::const_iterator it = QEventDispatcherMacPrivate::macTimerHash.constBegin(); while (it != QEventDispatcherMacPrivate::macTimerHash.constEnd()) { MacTimerInfo *t = it.value(); if (t->obj == object) list << TimerInfo(t->id, t->interval); ++it; } return list; } /************************************************************************** Socket Notifiers *************************************************************************/ void qt_mac_socket_callback(CFSocketRef s, CFSocketCallBackType callbackType, CFDataRef, const void *, void *info) { QEventDispatcherMacPrivate *const eventDispatcher = static_cast(info); int nativeSocket = CFSocketGetNative(s); MacSocketInfo *socketInfo = eventDispatcher->macSockets.value(nativeSocket); QEvent notifierEvent(QEvent::SockAct); // There is a race condition that happen where we disable the notifier and // the kernel still has a notification to pass on. We then get this // notification after we've successfully disabled the CFSocket, but our Qt // notifier is now gone. The upshot is we have to check the notifier // everytime. if (callbackType == kCFSocketReadCallBack) { if (socketInfo->readNotifier) QApplication::sendEvent(socketInfo->readNotifier, ¬ifierEvent); } else if (callbackType == kCFSocketWriteCallBack) { if (socketInfo->writeNotifier) QApplication::sendEvent(socketInfo->writeNotifier, ¬ifierEvent); } } /* Adds a loop source for the given socket to the current run loop. */ CFRunLoopSourceRef qt_mac_add_socket_to_runloop(const CFSocketRef socket) { CFRunLoopSourceRef loopSource = CFSocketCreateRunLoopSource(kCFAllocatorDefault, socket, 0); if (!loopSource) return 0; CFRunLoopAddSource(mainRunLoop(), loopSource, kCFRunLoopCommonModes); return loopSource; } /* Removes the loop source for the given socket from the current run loop. */ void qt_mac_remove_socket_from_runloop(const CFSocketRef socket, CFRunLoopSourceRef runloop) { Q_ASSERT(runloop); CFRunLoopRemoveSource(mainRunLoop(), runloop, kCFRunLoopCommonModes); CFSocketDisableCallBacks(socket, kCFSocketReadCallBack); CFSocketDisableCallBacks(socket, kCFSocketWriteCallBack); CFRunLoopSourceInvalidate(runloop); } /* Register a QSocketNotifier with the mac event system by creating a CFSocket with with a read/write callback. Qt has separate socket notifiers for reading and writing, but on the mac there is a limitation of one CFSocket object for each native socket. */ void QEventDispatcherMac::registerSocketNotifier(QSocketNotifier *notifier) { Q_ASSERT(notifier); int nativeSocket = notifier->socket(); int type = notifier->type(); #ifndef QT_NO_DEBUG if (nativeSocket < 0 || nativeSocket > FD_SETSIZE) { qWarning("QSocketNotifier: Internal error"); return; } else if (notifier->thread() != thread() || thread() != QThread::currentThread()) { qWarning("QSocketNotifier: socket notifiers cannot be enabled from another thread"); return; } #endif Q_D(QEventDispatcherMac); if (type == QSocketNotifier::Exception) { qWarning("QSocketNotifier::Exception is not supported on Mac OS X"); return; } // Check if we have a CFSocket for the native socket, create one if not. MacSocketInfo *socketInfo = d->macSockets.value(nativeSocket); if (!socketInfo) { socketInfo = new MacSocketInfo(); // Create CFSocket, specify that we want both read and write callbacks (the callbacks // are enabled/disabled later on). const int callbackTypes = kCFSocketReadCallBack | kCFSocketWriteCallBack; CFSocketContext context = {0, d, 0, 0, 0}; socketInfo->socket = CFSocketCreateWithNative(kCFAllocatorDefault, nativeSocket, callbackTypes, qt_mac_socket_callback, &context); if (CFSocketIsValid(socketInfo->socket) == false) { qWarning("QEventDispatcherMac::registerSocketNotifier: Failed to create CFSocket"); return; } CFOptionFlags flags = CFSocketGetSocketFlags(socketInfo->socket); flags |= kCFSocketAutomaticallyReenableWriteCallBack; //QSocketNotifier stays enabled after a write flags &= ~kCFSocketCloseOnInvalidate; //QSocketNotifier doesn't close the socket upon destruction/invalidation CFSocketSetSocketFlags(socketInfo->socket, flags); // Add CFSocket to runloop. if(!(socketInfo->runloop = qt_mac_add_socket_to_runloop(socketInfo->socket))) { qWarning("QEventDispatcherMac::registerSocketNotifier: Failed to add CFSocket to runloop"); CFSocketInvalidate(socketInfo->socket); CFRelease(socketInfo->socket); return; } // Disable both callback types by default. This must be done after // we add the CFSocket to the runloop, or else these calls will have // no effect. CFSocketDisableCallBacks(socketInfo->socket, kCFSocketReadCallBack); CFSocketDisableCallBacks(socketInfo->socket, kCFSocketWriteCallBack); d->macSockets.insert(nativeSocket, socketInfo); } // Increment read/write counters and select enable callbacks if necessary. if (type == QSocketNotifier::Read) { Q_ASSERT(socketInfo->readNotifier == 0); socketInfo->readNotifier = notifier; CFSocketEnableCallBacks(socketInfo->socket, kCFSocketReadCallBack); } else if (type == QSocketNotifier::Write) { Q_ASSERT(socketInfo->writeNotifier == 0); socketInfo->writeNotifier = notifier; CFSocketEnableCallBacks(socketInfo->socket, kCFSocketWriteCallBack); } } /* Unregister QSocketNotifer. The CFSocket correspoding to this notifier is removed from the runloop of this is the last notifier that users that CFSocket. */ void QEventDispatcherMac::unregisterSocketNotifier(QSocketNotifier *notifier) { Q_ASSERT(notifier); int nativeSocket = notifier->socket(); int type = notifier->type(); #ifndef QT_NO_DEBUG if (nativeSocket < 0 || nativeSocket > FD_SETSIZE) { qWarning("QSocketNotifier: Internal error"); return; } else if (notifier->thread() != thread() || thread() != QThread::currentThread()) { qWarning("QSocketNotifier: socket notifiers cannot be disabled from another thread"); return; } #endif Q_D(QEventDispatcherMac); if (type == QSocketNotifier::Exception) { qWarning("QSocketNotifier::Exception is not supported on Mac OS X"); return; } MacSocketInfo *socketInfo = d->macSockets.value(nativeSocket); if (!socketInfo) { qWarning("QEventDispatcherMac::unregisterSocketNotifier: Tried to unregister a not registered notifier"); return; } // Decrement read/write counters and disable callbacks if necessary. if (type == QSocketNotifier::Read) { Q_ASSERT(notifier == socketInfo->readNotifier); socketInfo->readNotifier = 0; CFSocketDisableCallBacks(socketInfo->socket, kCFSocketReadCallBack); } else if (type == QSocketNotifier::Write) { Q_ASSERT(notifier == socketInfo->writeNotifier); socketInfo->writeNotifier = 0; CFSocketDisableCallBacks(socketInfo->socket, kCFSocketWriteCallBack); } // Remove CFSocket from runloop if this was the last QSocketNotifier. if (socketInfo->readNotifier == 0 && socketInfo->writeNotifier == 0) { if (CFSocketIsValid(socketInfo->socket)) qt_mac_remove_socket_from_runloop(socketInfo->socket, socketInfo->runloop); CFRunLoopSourceInvalidate(socketInfo->runloop); CFRelease(socketInfo->runloop); CFSocketInvalidate(socketInfo->socket); CFRelease(socketInfo->socket); delete socketInfo; d->macSockets.remove(nativeSocket); } } bool QEventDispatcherMac::hasPendingEvents() { extern uint qGlobalPostedEventsCount(); return qGlobalPostedEventsCount() || (qt_is_gui_used && GetNumEventsInQueue(GetMainEventQueue())); } static bool qt_mac_send_event(QEventLoop::ProcessEventsFlags, OSEventRef event, OSWindowRef pt) { #ifndef QT_MAC_USE_COCOA if(pt && SendEventToWindow(event, pt) != eventNotHandledErr) return true; return !SendEventToEventTarget(event, GetEventDispatcherTarget()); #else // QT_MAC_USE_COCOA if (pt) [pt sendEvent:event]; else [NSApp sendEvent:event]; return true; #endif } #ifdef QT_MAC_USE_COCOA static bool IsMouseOrKeyEvent( NSEvent* event ) { bool result = false; switch( [event type] ) { case NSLeftMouseDown: case NSLeftMouseUp: case NSRightMouseDown: case NSRightMouseUp: case NSMouseMoved: // ?? case NSLeftMouseDragged: case NSRightMouseDragged: case NSMouseEntered: case NSMouseExited: case NSKeyDown: case NSKeyUp: case NSFlagsChanged: // key modifiers changed? case NSCursorUpdate: // ?? case NSScrollWheel: case NSTabletPoint: case NSTabletProximity: case NSOtherMouseDown: case NSOtherMouseUp: case NSOtherMouseDragged: result = true; break; default: break; } return result; } #endif static inline void qt_mac_waitForMoreEvents() { #ifndef QT_MAC_USE_COCOA while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 1.0e20, true) == kCFRunLoopRunTimedOut) ; #else // If no event exist in the cocoa event que, wait // (and free up cpu time) until at least one event occur. // This implementation is a bit on the edge, but seems to // work fine: NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES]; if (event) [NSApp postEvent:event atStart:YES]; #endif } #ifdef QT_MAC_USE_COCOA static inline void qt_mac_waitForMoreModalSessionEvents() { // If no event exist in the cocoa event que, wait // (and free up cpu time) until at least one event occur. // This implementation is a bit on the edge, but seems to // work fine: NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantFuture] inMode:NSModalPanelRunLoopMode dequeue:YES]; if (event) [NSApp postEvent:event atStart:YES]; } #endif bool QEventDispatcherMac::processEvents(QEventLoop::ProcessEventsFlags flags) { Q_D(QEventDispatcherMac); d->interrupt = false; // In case we end up recursing while we now process events, make sure // that we send remaining posted Qt events before this call returns: wakeUp(); emit awake(); bool retVal = false; forever { if (d->interrupt) break; #ifdef QT_MAC_USE_COCOA QMacCocoaAutoReleasePool pool; NSEvent* event = 0; // If Qt is used as a plugin, or just added into a native cocoa // application, we should not run or stop NSApplication; // This will be done from outside Qt. // And if processEvents is called manually (rather than from QEventLoop), we // cannot enter a tight loop and block the call, but instead return after one flush: bool canExec_3rdParty = d->nsAppRunCalledByQt || ![NSApp isRunning]; bool canExec_Qt = flags & QEventLoop::DialogExec || flags & QEventLoop::EventLoopExec; if (canExec_Qt && canExec_3rdParty) { // We can use exec-mode, meaning that we can stay in a tight loop until // interrupted. This is mostly an optimization, but it also allow us // to use [NSApp run], which is the recommended way of running applications // in cocoa. [NSApp run] should be called at least once for any cocoa app. if (NSModalSession session = d->currentModalSession()) { QBoolBlocker execGuard(d->currentExecIsNSAppRun, false); while (!d->interrupt && [NSApp runModalSession:session] == NSRunContinuesResponse) qt_mac_waitForMoreModalSessionEvents(); } else { d->nsAppRunCalledByQt = true; QBoolBlocker execGuard(d->currentExecIsNSAppRun, true); [NSApp run]; } retVal = true; } else do { // INVARIANT: We cannot block the thread (and run in a tight loop). // Instead we will process all current pending events and return. bool mustRelease = false; if (!(flags & QEventLoop::ExcludeUserInputEvents) && !d->queuedUserInputEvents.isEmpty()) { // Process a pending user input event mustRelease = true; event = static_cast(d->queuedUserInputEvents.takeFirst()); } else { if (NSModalSession session = d->currentModalSession()) { if (flags & QEventLoop::WaitForMoreEvents) qt_mac_waitForMoreModalSessionEvents(); [NSApp runModalSession:session]; retVal = true; break; } else { event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:NSDefaultRunLoopMode dequeue: YES]; if (event != nil) { if (flags & QEventLoop::ExcludeUserInputEvents) { if (IsMouseOrKeyEvent(event)) { // retain event here? [event retain]; d->queuedUserInputEvents.append(event); continue; } } } } } if (event) { if (!filterEvent(event) && qt_mac_send_event(flags, event, 0)) retVal = true; if (mustRelease) [event release]; } } while(!d->interrupt && event != nil); #else do { EventRef event; if (!(flags & QEventLoop::ExcludeUserInputEvents) && !d->queuedUserInputEvents.isEmpty()) { // process a pending user input event event = static_cast(d->queuedUserInputEvents.takeFirst()); } else { OSStatus err = ReceiveNextEvent(0,0, kEventDurationNoWait, true, &event); if(err != noErr) continue; // else if (flags & QEventLoop::ExcludeUserInputEvents) { UInt32 ekind = GetEventKind(event), eclass = GetEventClass(event); switch(eclass) { case kEventClassQt: if(ekind != kEventQtRequestContext) break; // fall through case kEventClassMouse: case kEventClassKeyboard: d->queuedUserInputEvents.append(event); continue; } } } if (!filterEvent(&event) && qt_mac_send_event(flags, event, 0)) retVal = true; ReleaseEvent(event); } while(!d->interrupt && GetNumEventsInQueue(GetMainEventQueue()) > 0); #endif bool canWait = (d->threadData->canWait && !retVal && !d->interrupt && (flags & QEventLoop::WaitForMoreEvents)); if (canWait) { // INVARIANT: We haven't processed any events yet. And we're told // to stay inside this function until at least one event is processed. qt_mac_waitForMoreEvents(); flags &= ~QEventLoop::WaitForMoreEvents; } else { // Done with event processing for now. // Leave the function: break; } } #ifdef QT_MAC_USE_COCOA // In case we _now_ process events using [NSApp run], we need to stop it to // ensure that: // 1. the QEventLoop that called us is still executing, or // 2. we have a modal session that needs to be spun instead. // In case this is a plain call to processEvents (perhaps from a loop) // from the application (rather than from a QEventLoop), we delay the // interrupting until we/ actually enter a lower loop level (hence the // deffered delete of the object below): QtMacInterruptDispatcherHelp::interruptLater(); #endif if (d->interrupt) { // We should continue to leave all recursion to processEvents until // processEvents is called again (e.g. from a QEventLoop that // was not yet told to quit: interrupt(); } return retVal; } void QEventDispatcherMac::wakeUp() { Q_D(QEventDispatcherMac); d->serialNumber.ref(); CFRunLoopSourceSignal(d->postedEventsSource); CFRunLoopWakeUp(mainRunLoop()); } void QEventDispatcherMac::flush() { if(qApp) { QWidgetList tlws = QApplication::topLevelWidgets(); for(int i = 0; i < tlws.size(); i++) { QWidget *tlw = tlws.at(i); if(tlw->isVisible()) macWindowFlush(qt_mac_window_for(tlw)); } } } /***************************************************************************** QEventDispatcherMac Implementation *****************************************************************************/ MacTimerHash QEventDispatcherMacPrivate::macTimerHash; bool QEventDispatcherMacPrivate::blockSendPostedEvents = false; #ifdef QT_MAC_USE_COCOA QStack QEventDispatcherMacPrivate::cocoaModalSessionStack; bool QEventDispatcherMacPrivate::currentExecIsNSAppRun = false; bool QEventDispatcherMacPrivate::nsAppRunCalledByQt = false; NSModalSession QEventDispatcherMacPrivate::currentModalSessionCached = 0; int QEventDispatcherMacPrivate::activeModalSessionCount() { // Returns the number of modal sessions created // (and not just pushed onto the stack, pending to be created) int count = 0; for (int i=cocoaModalSessionStack.size()-1; i>=0; --i) { QCocoaModalSessionInfo &info = cocoaModalSessionStack[i]; if (info.session) ++count; } return count; } void QEventDispatcherMacPrivate::temporarilyStopAllModalSessions() { // Stop all created modal session, and as such, make then // pending again. The next call to currentModalSession will // recreate the session on top again: int stackSize = cocoaModalSessionStack.size(); for (int i=stackSize-1; i>=0; --i) { QCocoaModalSessionInfo &info = cocoaModalSessionStack[i]; if (info.session) { [NSApp endModalSession:info.session]; info.session = 0; } } currentModalSessionCached = 0; } NSModalSession QEventDispatcherMacPrivate::currentModalSession() { // If we have one or more modal windows, this function will create // a session for each of those, and return the one for the top. if (currentModalSessionCached) return currentModalSessionCached; if (cocoaModalSessionStack.isEmpty()) return 0; // Since this code will end up calling our Qt event handler // (also from beginModalSessionForWindow), we need to block // that to avoid side effects of events beeing delivered: QBoolBlocker block(blockSendPostedEvents, true); if (![NSApp isRunning]) { // Sadly, we need to introduce this little event flush // to stop dialogs from blinking/poping in front if a // modal session restart was needed: while (NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:NSDefaultRunLoopMode dequeue: YES]) { qt_mac_send_event(0, event, 0); } } int sessionCount = cocoaModalSessionStack.size(); for (int i=0; itestAttribute(Qt::WA_DontShowOnScreen)) continue; if (!info.session) { QMacCocoaAutoReleasePool pool; NSWindow *window = qt_mac_window_for(info.widget); if (!window) continue; info.session = [NSApp beginModalSessionForWindow:window]; } currentModalSessionCached = info.session; } return currentModalSessionCached; } static void setChildrenWorksWhenModal(QWidget *widget, bool worksWhenModal) { // For NSPanels (but not NSWindows, sadly), we can set the flag // worksWhenModal, so that they are active even when they are not modal. QList dialogs = widget->findChildren(); for (int i=0; i(window) setWorksWhenModal:worksWhenModal]; if (worksWhenModal && dialogs[i]->isVisible()){ [window orderFront:window]; } } } } void QEventDispatcherMacPrivate::updateChildrenWorksWhenModal() { // Make the dialog children of the widget // active. And make the dialog children of // the previous modal dialog unactive again: int size = cocoaModalSessionStack.size(); if (size > 0){ if (QWidget *prevModal = cocoaModalSessionStack[size-1].widget) setChildrenWorksWhenModal(prevModal, true); if (size > 1){ if (QWidget *prevModal = cocoaModalSessionStack[size-2].widget) setChildrenWorksWhenModal(prevModal, false); } } } void QEventDispatcherMacPrivate::beginModalSession(QWidget *widget) { // Add a new, empty (null), NSModalSession to the stack. // It will become active the next time QEventDispatcher::processEvents is called. // A QCocoaModalSessionInfo is considered pending to become active if the widget pointer // is non-zero, and the session pointer is zero (it will become active upon a call to // currentModalSession). A QCocoaModalSessionInfo is considered pending to be stopped if // the widget pointer is zero, and the session pointer is non-zero (it will be fully // stopped in endModalSession(). QCocoaModalSessionInfo info = {widget, 0}; cocoaModalSessionStack.push(info); updateChildrenWorksWhenModal(); currentModalSessionCached = 0; } void QEventDispatcherMacPrivate::endModalSession(QWidget *widget) { // Mark all sessions attached to widget as pending to be stopped. We do this // by setting the widget pointer to zero, but leave the session pointer. // We don't tell cocoa to stop any sessions just yet, because cocoa only understands // when we stop the _current_ modal session (which is the session on top of // the stack, and might not belong to 'widget'). int stackSize = cocoaModalSessionStack.size(); for (int i=stackSize-1; i>=0; --i) { QCocoaModalSessionInfo &info = cocoaModalSessionStack[i]; if (info.widget == widget) info.widget = 0; } // Now we stop, and remove, all sessions marked as pending // to be stopped on _top_ of the stack, if any: bool needToInterruptEventDispatcher = false; bool needToUpdateChildrenWorksWhenModal = false; for (int i=stackSize-1; i>=0; --i) { QCocoaModalSessionInfo &info = cocoaModalSessionStack[i]; if (info.widget) break; cocoaModalSessionStack.remove(i); needToUpdateChildrenWorksWhenModal = true; currentModalSessionCached = 0; if (info.session) { [NSApp endModalSession:info.session]; needToInterruptEventDispatcher = true; } } if (needToUpdateChildrenWorksWhenModal) updateChildrenWorksWhenModal(); if (needToInterruptEventDispatcher) QEventDispatcherMac::instance()->interrupt(); } #endif QEventDispatcherMacPrivate::QEventDispatcherMacPrivate() : interrupt(false) { } QEventDispatcherMac::QEventDispatcherMac(QObject *parent) : QAbstractEventDispatcher(*new QEventDispatcherMacPrivate, parent) { Q_D(QEventDispatcherMac); CFRunLoopSourceContext context; bzero(&context, sizeof(CFRunLoopSourceContext)); context.info = d; context.equal = QEventDispatcherMacPrivate::postedEventSourceEqualCallback; context.perform = QEventDispatcherMacPrivate::postedEventsSourcePerformCallback; d->postedEventsSource = CFRunLoopSourceCreate(0, 0, &context); Q_ASSERT(d->postedEventsSource); CFRunLoopAddSource(mainRunLoop(), d->postedEventsSource, kCFRunLoopCommonModes); CFRunLoopObserverContext observerContext; bzero(&observerContext, sizeof(CFRunLoopObserverContext)); observerContext.info = this; d->waitingObserver = CFRunLoopObserverCreate(kCFAllocatorDefault, kCFRunLoopBeforeWaiting | kCFRunLoopAfterWaiting, true, 0, QEventDispatcherMacPrivate::waitingObserverCallback, &observerContext); CFRunLoopAddObserver(mainRunLoop(), d->waitingObserver, kCFRunLoopCommonModes); } void QEventDispatcherMacPrivate::waitingObserverCallback(CFRunLoopObserverRef, CFRunLoopActivity activity, void *info) { if (activity == kCFRunLoopBeforeWaiting) emit static_cast(info)->aboutToBlock(); else emit static_cast(info)->awake(); } Boolean QEventDispatcherMacPrivate::postedEventSourceEqualCallback(const void *info1, const void *info2) { return info1 == info2; } void QEventDispatcherMacPrivate::postedEventsSourcePerformCallback(void *info) { QEventDispatcherMacPrivate *d = static_cast(info); if (blockSendPostedEvents) { CFRunLoopSourceSignal(d->postedEventsSource); } else { if (!d->threadData->canWait || (d->serialNumber != d->lastSerial)) { d->lastSerial = d->serialNumber; QApplicationPrivate::sendPostedEvents(0, 0, d->threadData); } } } void QEventDispatcherMac::interrupt() { Q_D(QEventDispatcherMac); d->interrupt = true; wakeUp(); #ifndef QT_MAC_USE_COCOA CFRunLoopStop(mainRunLoop()); #else QMacCocoaAutoReleasePool pool; // In case we wait for more events inside // processEvents (or NSApp run), post a dummy to wake it up: static const short NSAppShouldStopForQt = SHRT_MAX; [NSApp postEvent:[NSEvent otherEventWithType:NSApplicationDefined location:NSZeroPoint modifierFlags:0 timestamp:0. windowNumber:0 context:0 subtype:NSAppShouldStopForQt data1:0 data2:0] atStart:NO]; if (d->activeModalSessionCount() == 0) { // We should only stop NSApp if we actually started it (and // not some 3rd party application, e.g. if we are a plugin). if (d->nsAppRunCalledByQt) [NSApp stop:NSApp]; } #endif } QEventDispatcherMac::~QEventDispatcherMac() { Q_D(QEventDispatcherMac); //timer cleanup MacTimerHash::iterator it = QEventDispatcherMacPrivate::macTimerHash.begin(); while (it != QEventDispatcherMacPrivate::macTimerHash.end()) { MacTimerInfo *t = it.value(); if (t->runLoopTimer) { CFRunLoopTimerInvalidate(t->runLoopTimer); CFRelease(t->runLoopTimer); } delete t; ++it; } QEventDispatcherMacPrivate::macTimerHash.clear(); // Remove CFSockets from the runloop. for (MacSocketHash::ConstIterator it = d->macSockets.constBegin(); it != d->macSockets.constEnd(); ++it) { MacSocketInfo *socketInfo = (*it); if (CFSocketIsValid(socketInfo->socket)) { qt_mac_remove_socket_from_runloop(socketInfo->socket, socketInfo->runloop); CFRunLoopSourceInvalidate(socketInfo->runloop); CFRelease(socketInfo->runloop); CFSocketInvalidate(socketInfo->socket); CFRelease(socketInfo->socket); } } CFRunLoopRemoveSource(mainRunLoop(), d->postedEventsSource, kCFRunLoopCommonModes); CFRelease(d->postedEventsSource); CFRunLoopObserverInvalidate(d->waitingObserver); CFRelease(d->waitingObserver); } ///////////////////////////////////////////////////////////////////////////// #ifdef QT_MAC_USE_COCOA QtMacInterruptDispatcherHelp* QtMacInterruptDispatcherHelp::instance = 0; QtMacInterruptDispatcherHelp::QtMacInterruptDispatcherHelp() : cancelled(false) { // This is the whole point of encapsulation this code // inside a class; we can make the code (inside destructor) // execute on lower loop level: deleteLater(); } QtMacInterruptDispatcherHelp::~QtMacInterruptDispatcherHelp() { if (cancelled) return; instance = 0; if (QEventDispatcherMacPrivate::currentExecIsNSAppRun) { int activeCount = QEventDispatcherMacPrivate::activeModalSessionCount(); if (activeCount > 0) { // The problem we now have hit: [NSApp stop] will not stop NSApp // if a session is active; it will stop the session instead. // So to stop NSApp, we need to temporarily stop all the // sessions, then stop NSApp, then restart the session on top again. // We need to do this to ensure that we're not stuck inside // [NSApp run] when we really should be running a modal session: QEventDispatcherMacPrivate::temporarilyStopAllModalSessions(); } } // Always interrupt once more in case the modal session stack changed // while processEvents was called manually from within the application: QEventDispatcherMac::instance()->interrupt(); } void QtMacInterruptDispatcherHelp::interruptLater() { if (instance) { instance->cancelled = true; delete instance; } instance = new QtMacInterruptDispatcherHelp; } #endif QT_END_NAMESPACE