/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "private/qgesturemanager_p.h" #include "private/qstandardgestures_p.h" #include "private/qwidget_p.h" #include "private/qgesture_p.h" #include "private/qgraphicsitem_p.h" #include "private/qevent_p.h" #include "private/qapplication_p.h" #include "qgesture.h" #include "qevent.h" #include "qgraphicsitem.h" #ifdef Q_WS_MAC #include "qmacgesturerecognizer_mac_p.h" #endif #if defined(Q_OS_WIN) && !defined(QT_NO_NATIVE_GESTURES) #include "qwinnativepangesturerecognizer_win_p.h" #endif #include "qdebug.h" // #define GESTURE_DEBUG #ifndef GESTURE_DEBUG # define DEBUG if (0) qDebug #else # define DEBUG qDebug #endif #ifndef QT_NO_GESTURES QT_BEGIN_NAMESPACE QGestureManager::QGestureManager(QObject *parent) : QObject(parent), state(NotGesture), m_lastCustomGestureId(Qt::CustomGesture) { qRegisterMetaType(); #if defined(Q_WS_MAC) registerGestureRecognizer(new QMacSwipeGestureRecognizer); registerGestureRecognizer(new QMacPinchGestureRecognizer); #if defined(QT_MAC_USE_COCOA) registerGestureRecognizer(new QMacPanGestureRecognizer); #endif #else registerGestureRecognizer(new QPanGestureRecognizer); registerGestureRecognizer(new QPinchGestureRecognizer); registerGestureRecognizer(new QSwipeGestureRecognizer); registerGestureRecognizer(new QTapGestureRecognizer); #endif #if defined(Q_OS_WIN) #if !defined(QT_NO_NATIVE_GESTURES) if (QApplicationPrivate::HasTouchSupport) registerGestureRecognizer(new QWinNativePanGestureRecognizer); #endif #else registerGestureRecognizer(new QTapAndHoldGestureRecognizer); #endif } QGestureManager::~QGestureManager() { qDeleteAll(m_recognizers.values()); foreach (QGestureRecognizer *recognizer, m_obsoleteGestures.keys()) { qDeleteAll(m_obsoleteGestures.value(recognizer)); delete recognizer; } m_obsoleteGestures.clear(); } Qt::GestureType QGestureManager::registerGestureRecognizer(QGestureRecognizer *recognizer) { QGesture *dummy = recognizer->create(0); if (!dummy) { qWarning("QGestureManager::registerGestureRecognizer: " "the recognizer fails to create a gesture object, skipping registration."); return Qt::GestureType(0); } Qt::GestureType type = dummy->gestureType(); if (type == Qt::CustomGesture) { // generate a new custom gesture id ++m_lastCustomGestureId; type = Qt::GestureType(m_lastCustomGestureId); } m_recognizers.insertMulti(type, recognizer); delete dummy; return type; } void QGestureManager::unregisterGestureRecognizer(Qt::GestureType type) { QList list = m_recognizers.values(type); while (QGestureRecognizer *recognizer = m_recognizers.take(type)) { if (!m_obsoleteGestures.contains(recognizer)) { // inserting even an empty QSet will cause the recognizer to be deleted on destruction of the manager m_obsoleteGestures.insert(recognizer, QSet()); } } foreach (QGesture *g, m_gestureToRecognizer.keys()) { QGestureRecognizer *recognizer = m_gestureToRecognizer.value(g); if (list.contains(recognizer)) { m_deletedRecognizers.insert(g, recognizer); } } QMap >::const_iterator iter = m_objectGestures.begin(); while (iter != m_objectGestures.end()) { ObjectGesture objectGesture = iter.key(); if (objectGesture.gesture == type) { foreach (QGesture *g, iter.value()) { if (QGestureRecognizer *recognizer = m_gestureToRecognizer.value(g)) { m_gestureToRecognizer.remove(g); m_obsoleteGestures[recognizer].insert(g); } } } ++iter; } } void QGestureManager::cleanupCachedGestures(QObject *target, Qt::GestureType type) { QMap >::Iterator iter = m_objectGestures.begin(); while (iter != m_objectGestures.end()) { ObjectGesture objectGesture = iter.key(); if (objectGesture.gesture == type && target == objectGesture.object) { QSet gestures = iter.value().toSet(); for (QHash >::iterator it = m_obsoleteGestures.begin(), e = m_obsoleteGestures.end(); it != e; ++it) { it.value() -= gestures; } foreach (QGesture *g, gestures) { m_deletedRecognizers.remove(g); m_gestureToRecognizer.remove(g); m_maybeGestures.remove(g); m_activeGestures.remove(g); m_gestureOwners.remove(g); m_gestureTargets.remove(g); m_gesturesToDelete.insert(g); } iter = m_objectGestures.erase(iter); } else { ++iter; } } } // get or create a QGesture object that will represent the state for a given object, used by the recognizer QGesture *QGestureManager::getState(QObject *object, QGestureRecognizer *recognizer, Qt::GestureType type) { // if the widget is being deleted we should be careful not to // create a new state, as it will create QWeakPointer which doesn't work // from the destructor. if (object->isWidgetType()) { if (static_cast(object)->d_func()->data.in_destructor) return 0; } else if (QGesture *g = qobject_cast(object)) { return g; #ifndef QT_NO_GRAPHICSVIEW } else { Q_ASSERT(qobject_cast(object)); QGraphicsObject *graphicsObject = static_cast(object); if (graphicsObject->QGraphicsItem::d_func()->inDestructor) return 0; #endif } // check if the QGesture for this recognizer has already been created foreach (QGesture *state, m_objectGestures.value(QGestureManager::ObjectGesture(object, type))) { if (m_gestureToRecognizer.value(state) == recognizer) return state; } Q_ASSERT(recognizer); QGesture *state = recognizer->create(object); if (!state) return 0; state->setParent(this); if (state->gestureType() == Qt::CustomGesture) { // if the recognizer didn't fill in the gesture type, then this // is a custom gesture with autogenerated id and we fill it. state->d_func()->gestureType = type; #if defined(GESTURE_DEBUG) state->setObjectName(QString::number((int)type)); #endif } m_objectGestures[QGestureManager::ObjectGesture(object, type)].append(state); m_gestureToRecognizer[state] = recognizer; m_gestureOwners[state] = object; return state; } bool QGestureManager::filterEventThroughContexts(const QMultiMap &contexts, QEvent *event) { QSet triggeredGestures; QSet finishedGestures; QSet newMaybeGestures; QSet notGestures; // TODO: sort contexts by the gesture type and check if one of the contexts // is already active. bool ret = false; // filter the event through recognizers typedef QMultiMap::const_iterator ContextIterator; for (ContextIterator cit = contexts.begin(), ce = contexts.end(); cit != ce; ++cit) { Qt::GestureType gestureType = cit.value(); QMap::const_iterator rit = m_recognizers.lowerBound(gestureType), re = m_recognizers.upperBound(gestureType); for (; rit != re; ++rit) { QGestureRecognizer *recognizer = rit.value(); QObject *target = cit.key(); QGesture *state = getState(target, recognizer, gestureType); if (!state) continue; QGestureRecognizer::Result result = recognizer->recognize(state, target, event); QGestureRecognizer::Result type = result & QGestureRecognizer::ResultState_Mask; result &= QGestureRecognizer::ResultHint_Mask; if (type == QGestureRecognizer::TriggerGesture) { DEBUG() << "QGestureManager:Recognizer: gesture triggered: " << state; triggeredGestures << state; } else if (type == QGestureRecognizer::FinishGesture) { DEBUG() << "QGestureManager:Recognizer: gesture finished: " << state; finishedGestures << state; } else if (type == QGestureRecognizer::MayBeGesture) { DEBUG() << "QGestureManager:Recognizer: maybe gesture: " << state; newMaybeGestures << state; } else if (type == QGestureRecognizer::CancelGesture) { DEBUG() << "QGestureManager:Recognizer: not gesture: " << state; notGestures << state; } else if (type == QGestureRecognizer::Ignore) { DEBUG() << "QGestureManager:Recognizer: ignored the event: " << state; } else { DEBUG() << "QGestureManager:Recognizer: hm, lets assume the recognizer" << "ignored the event: " << state; } if (result & QGestureRecognizer::ConsumeEventHint) { DEBUG() << "QGestureManager: we were asked to consume the event: " << state; ret = true; } } } if (triggeredGestures.isEmpty() && finishedGestures.isEmpty() && newMaybeGestures.isEmpty() && notGestures.isEmpty()) return ret; QSet startedGestures = triggeredGestures - m_activeGestures; triggeredGestures &= m_activeGestures; // check if a running gesture switched back to maybe state QSet activeToMaybeGestures = m_activeGestures & newMaybeGestures; // check if a maybe gesture switched to canceled - reset it but don't send an event QSet maybeToCanceledGestures = m_maybeGestures & notGestures; // check if a running gesture switched back to not gesture state, // i.e. were canceled QSet canceledGestures = m_activeGestures & notGestures; // new gestures in maybe state m_maybeGestures += newMaybeGestures; // gestures that were in maybe state QSet notMaybeGestures = (startedGestures | triggeredGestures | finishedGestures | canceledGestures | notGestures); m_maybeGestures -= notMaybeGestures; Q_ASSERT((startedGestures & finishedGestures).isEmpty()); Q_ASSERT((startedGestures & newMaybeGestures).isEmpty()); Q_ASSERT((startedGestures & canceledGestures).isEmpty()); Q_ASSERT((finishedGestures & newMaybeGestures).isEmpty()); Q_ASSERT((finishedGestures & canceledGestures).isEmpty()); Q_ASSERT((canceledGestures & newMaybeGestures).isEmpty()); QSet notStarted = finishedGestures - m_activeGestures; if (!notStarted.isEmpty()) { // there are some gestures that claim to be finished, but never started. // probably those are "singleshot" gestures so we'll fake the started state. foreach (QGesture *gesture, notStarted) gesture->d_func()->state = Qt::GestureStarted; QSet undeliveredGestures; deliverEvents(notStarted, &undeliveredGestures); finishedGestures -= undeliveredGestures; } m_activeGestures += startedGestures; // sanity check: all triggered gestures should already be in active gestures list Q_ASSERT((m_activeGestures & triggeredGestures).size() == triggeredGestures.size()); m_activeGestures -= finishedGestures; m_activeGestures -= activeToMaybeGestures; m_activeGestures -= canceledGestures; // set the proper gesture state on each gesture foreach (QGesture *gesture, startedGestures) gesture->d_func()->state = Qt::GestureStarted; foreach (QGesture *gesture, triggeredGestures) gesture->d_func()->state = Qt::GestureUpdated; foreach (QGesture *gesture, finishedGestures) gesture->d_func()->state = Qt::GestureFinished; foreach (QGesture *gesture, canceledGestures) gesture->d_func()->state = Qt::GestureCanceled; foreach (QGesture *gesture, activeToMaybeGestures) gesture->d_func()->state = Qt::GestureFinished; if (!m_activeGestures.isEmpty() || !m_maybeGestures.isEmpty() || !startedGestures.isEmpty() || !triggeredGestures.isEmpty() || !finishedGestures.isEmpty() || !canceledGestures.isEmpty()) { DEBUG() << "QGestureManager::filterEventThroughContexts:" << "\n\tactiveGestures:" << m_activeGestures << "\n\tmaybeGestures:" << m_maybeGestures << "\n\tstarted:" << startedGestures << "\n\ttriggered:" << triggeredGestures << "\n\tfinished:" << finishedGestures << "\n\tcanceled:" << canceledGestures << "\n\tmaybe-canceled:" << maybeToCanceledGestures; } QSet undeliveredGestures; deliverEvents(startedGestures+triggeredGestures+finishedGestures+canceledGestures, &undeliveredGestures); foreach (QGesture *g, startedGestures) { if (undeliveredGestures.contains(g)) continue; if (g->gestureCancelPolicy() == QGesture::CancelAllInContext) { DEBUG() << "lets try to cancel some"; // find gestures in context in Qt::GestureStarted or Qt::GestureUpdated state and cancel them cancelGesturesForChildren(g); } } m_activeGestures -= undeliveredGestures; // reset gestures that ended QSet endedGestures = finishedGestures + canceledGestures + undeliveredGestures + maybeToCanceledGestures; foreach (QGesture *gesture, endedGestures) { recycle(gesture); m_gestureTargets.remove(gesture); } //Clean up the Gestures qDeleteAll(m_gesturesToDelete); m_gesturesToDelete.clear(); return ret; } // Cancel all gestures of children of the widget that original is associated with void QGestureManager::cancelGesturesForChildren(QGesture *original) { Q_ASSERT(original); QWidget *originatingWidget = m_gestureTargets.value(original); Q_ASSERT(originatingWidget); // iterate over all active gestures and all maybe gestures // for each find the owner // if the owner is part of our sub-hierarchy, cancel it. QSet cancelledGestures; QSet::Iterator iter = m_activeGestures.begin(); while (iter != m_activeGestures.end()) { QWidget *widget = m_gestureTargets.value(*iter); // note that we don't touch the gestures for our originatingWidget if (widget != originatingWidget && originatingWidget->isAncestorOf(widget)) { DEBUG() << " found a gesture to cancel" << (*iter); (*iter)->d_func()->state = Qt::GestureCanceled; cancelledGestures << *iter; iter = m_activeGestures.erase(iter); } else { ++iter; } } // TODO handle 'maybe' gestures too // sort them per target widget by cherry picking from almostCanceledGestures and delivering QSet almostCanceledGestures = cancelledGestures; while (!almostCanceledGestures.isEmpty()) { QWidget *target = 0; QSet gestures; iter = almostCanceledGestures.begin(); // sort per target widget while (iter != almostCanceledGestures.end()) { QWidget *widget = m_gestureTargets.value(*iter); if (target == 0) target = widget; if (target == widget) { gestures << *iter; iter = almostCanceledGestures.erase(iter); } else { ++iter; } } Q_ASSERT(target); QSet undeliveredGestures; deliverEvents(gestures, &undeliveredGestures); } for (iter = cancelledGestures.begin(); iter != cancelledGestures.end(); ++iter) recycle(*iter); } void QGestureManager::cleanupGesturesForRemovedRecognizer(QGesture *gesture) { QGestureRecognizer *recognizer = m_deletedRecognizers.value(gesture); if(!recognizer) //The Gesture is removed while in the even loop, so the recognizers for this gestures was removed return; m_deletedRecognizers.remove(gesture); if (m_deletedRecognizers.keys(recognizer).isEmpty()) { // no more active gestures, cleanup! qDeleteAll(m_obsoleteGestures.value(recognizer)); m_obsoleteGestures.remove(recognizer); delete recognizer; } } // return true if accepted (consumed) bool QGestureManager::filterEvent(QWidget *receiver, QEvent *event) { QMap types; QMultiMap contexts; QWidget *w = receiver; typedef QMap::const_iterator ContextIterator; if (!w->d_func()->gestureContext.isEmpty()) { for(ContextIterator it = w->d_func()->gestureContext.begin(), e = w->d_func()->gestureContext.end(); it != e; ++it) { types.insert(it.key(), 0); contexts.insertMulti(w, it.key()); } } // find all gesture contexts for the widget tree w = w->isWindow() ? 0 : w->parentWidget(); while (w) { for (ContextIterator it = w->d_func()->gestureContext.begin(), e = w->d_func()->gestureContext.end(); it != e; ++it) { if (!(it.value() & Qt::DontStartGestureOnChildren)) { if (!types.contains(it.key())) { types.insert(it.key(), 0); contexts.insertMulti(w, it.key()); } } } if (w->isWindow()) break; w = w->parentWidget(); } return contexts.isEmpty() ? false : filterEventThroughContexts(contexts, event); } #ifndef QT_NO_GRAPHICSVIEW bool QGestureManager::filterEvent(QGraphicsObject *receiver, QEvent *event) { QMap types; QMultiMap contexts; QGraphicsObject *item = receiver; if (!item->QGraphicsItem::d_func()->gestureContext.isEmpty()) { typedef QMap::const_iterator ContextIterator; for(ContextIterator it = item->QGraphicsItem::d_func()->gestureContext.begin(), e = item->QGraphicsItem::d_func()->gestureContext.end(); it != e; ++it) { types.insert(it.key(), 0); contexts.insertMulti(item, it.key()); } } // find all gesture contexts for the graphics object tree item = item->parentObject(); while (item) { typedef QMap::const_iterator ContextIterator; for (ContextIterator it = item->QGraphicsItem::d_func()->gestureContext.begin(), e = item->QGraphicsItem::d_func()->gestureContext.end(); it != e; ++it) { if (!(it.value() & Qt::DontStartGestureOnChildren)) { if (!types.contains(it.key())) { types.insert(it.key(), 0); contexts.insertMulti(item, it.key()); } } } item = item->parentObject(); } return contexts.isEmpty() ? false : filterEventThroughContexts(contexts, event); } #endif bool QGestureManager::filterEvent(QObject *receiver, QEvent *event) { if (!m_gestureToRecognizer.contains(static_cast(receiver))) return false; QGesture *state = static_cast(receiver); QMultiMap contexts; contexts.insert(state, state->gestureType()); return filterEventThroughContexts(contexts, event); } void QGestureManager::getGestureTargets(const QSet &gestures, QMap > *conflicts, QMap > *normal) { typedef QHash > GestureByTypes; GestureByTypes gestureByTypes; // sort gestures by types foreach (QGesture *gesture, gestures) { QWidget *receiver = m_gestureTargets.value(gesture, 0); Q_ASSERT(receiver); gestureByTypes[gesture->gestureType()].insert(receiver, gesture); } // for each gesture type foreach (Qt::GestureType type, gestureByTypes.keys()) { QHash gestures = gestureByTypes.value(type); foreach (QWidget *widget, gestures.keys()) { QWidget *w = widget->parentWidget(); while (w) { QMap::const_iterator it = w->d_func()->gestureContext.find(type); if (it != w->d_func()->gestureContext.end()) { // i.e. 'w' listens to gesture 'type' Qt::GestureFlags flags = it.value(); if (!(it.value() & Qt::DontStartGestureOnChildren) && w != widget) { // conflicting gesture! (*conflicts)[widget].append(gestures[widget]); break; } } if (w->isWindow()) { w = 0; break; } w = w->parentWidget(); } if (!w) (*normal)[widget].append(gestures[widget]); } } } void QGestureManager::deliverEvents(const QSet &gestures, QSet *undeliveredGestures) { if (gestures.isEmpty()) return; typedef QMap > GesturesPerWidget; GesturesPerWidget conflictedGestures; GesturesPerWidget normalStartedGestures; QSet startedGestures; // first figure out the initial receivers of gestures for (QSet::const_iterator it = gestures.begin(), e = gestures.end(); it != e; ++it) { QGesture *gesture = *it; QWidget *target = m_gestureTargets.value(gesture, 0); if (!target) { // the gesture has just started and doesn't have a target yet. Q_ASSERT(gesture->state() == Qt::GestureStarted); if (gesture->hasHotSpot()) { // guess the target widget using the hotspot of the gesture QPoint pt = gesture->hotSpot().toPoint(); if (QWidget *topLevel = qApp->topLevelAt(pt)) { QWidget *child = topLevel->childAt(topLevel->mapFromGlobal(pt)); target = child ? child : topLevel; } } else { // or use the context of the gesture QObject *context = m_gestureOwners.value(gesture, 0); if (context->isWidgetType()) target = static_cast(context); } if (target) m_gestureTargets.insert(gesture, target); } Qt::GestureType gestureType = gesture->gestureType(); Q_ASSERT(gestureType != Qt::CustomGesture); Q_UNUSED(gestureType); if (target) { if (gesture->state() == Qt::GestureStarted) { startedGestures.insert(gesture); } else { normalStartedGestures[target].append(gesture); } } else { DEBUG() << "QGestureManager::deliverEvent: could not find the target for gesture" << gesture->gestureType(); qWarning("QGestureManager::deliverEvent: could not find the target for gesture"); undeliveredGestures->insert(gesture); } } getGestureTargets(startedGestures, &conflictedGestures, &normalStartedGestures); DEBUG() << "QGestureManager::deliverEvents:" << "\nstarted: " << startedGestures << "\nconflicted: " << conflictedGestures << "\nnormal: " << normalStartedGestures << "\n"; // if there are conflicting gestures, send the GestureOverride event for (GesturesPerWidget::const_iterator it = conflictedGestures.begin(), e = conflictedGestures.end(); it != e; ++it) { QWidget *receiver = it.key(); QList gestures = it.value(); DEBUG() << "QGestureManager::deliverEvents: sending GestureOverride to" << receiver << "gestures:" << gestures; QGestureEvent event(gestures); event.t = QEvent::GestureOverride; // mark event and individual gestures as ignored event.ignore(); foreach(QGesture *g, gestures) event.setAccepted(g, false); QApplication::sendEvent(receiver, &event); bool eventAccepted = event.isAccepted(); foreach(QGesture *gesture, event.gestures()) { if (eventAccepted || event.isAccepted(gesture)) { QWidget *w = event.d_func()->targetWidgets.value(gesture->gestureType(), 0); Q_ASSERT(w); DEBUG() << "override event: gesture was accepted:" << gesture << w; QList &gestures = normalStartedGestures[w]; gestures.append(gesture); // override the target m_gestureTargets[gesture] = w; } else { DEBUG() << "override event: gesture wasn't accepted. putting back:" << gesture; QList &gestures = normalStartedGestures[receiver]; gestures.append(gesture); } } } // delivering gestures that are not in conflicted state for (GesturesPerWidget::const_iterator it = normalStartedGestures.begin(), e = normalStartedGestures.end(); it != e; ++it) { if (!it.value().isEmpty()) { DEBUG() << "QGestureManager::deliverEvents: sending to" << it.key() << "gestures:" << it.value(); QGestureEvent event(it.value()); QApplication::sendEvent(it.key(), &event); bool eventAccepted = event.isAccepted(); foreach (QGesture *gesture, event.gestures()) { if (gesture->state() == Qt::GestureStarted && (eventAccepted || event.isAccepted(gesture))) { QWidget *w = event.d_func()->targetWidgets.value(gesture->gestureType(), 0); Q_ASSERT(w); DEBUG() << "started gesture was delivered and accepted by" << w; m_gestureTargets[gesture] = w; } } } } } void QGestureManager::recycle(QGesture *gesture) { QGestureRecognizer *recognizer = m_gestureToRecognizer.value(gesture, 0); if (recognizer) { gesture->setGestureCancelPolicy(QGesture::CancelNone); recognizer->reset(gesture); m_activeGestures.remove(gesture); } else { cleanupGesturesForRemovedRecognizer(gesture); } } QT_END_NAMESPACE #endif // QT_NO_GESTURES #include "moc_qgesturemanager_p.cpp"