/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSOUND_H #define QSOUND_H #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Gui) #ifndef QT_NO_SOUND class QSoundPrivate; class Q_GUI_EXPORT QSound : public QObject { Q_OBJECT public: static bool isAvailable(); static void play(const QString& filename); explicit QSound(const QString& filename, QObject* parent = 0); ~QSound(); int loops() const; int loopsRemaining() const; void setLoops(int); QString fileName() const; bool isFinished() const; public Q_SLOTS: void play(); void stop(); public: #ifdef QT3_SUPPORT QT3_SUPPORT_CONSTRUCTOR QSound(const QString& filename, QObject* parent, const char* name); static inline QT3_SUPPORT bool available() { return isAvailable(); } #endif private: Q_DECLARE_PRIVATE(QSound) friend class QAuServer; }; #endif // QT_NO_SOUND QT_END_NAMESPACE QT_END_HEADER #endif // QSOUND_H