/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include "qsound.h" #include "qsound_p.h" #include #include #include #import #include QT_BEGIN_NAMESPACE void qt_mac_beep() { NSBeep(); } QT_END_NAMESPACE #ifndef QT_NO_SOUND QT_BEGIN_NAMESPACE typedef QHash Sounds; static Sounds sounds; class QAuServerMac : public QAuServer { Q_OBJECT public: QAuServerMac(QObject* parent) : QAuServer(parent) { } void play(const QString& filename); void play(QSound *s); void stop(QSound*); bool okay() { return true; } using QAuServer::decLoop; // promote to public. protected: NSSound *createNSSound(const QString &filename, QSound *qSound); }; QT_END_NAMESPACE #if MAC_OS_X_VERSION_MAX_ALLOWED <= MAC_OS_X_VERSION_10_5 @protocol NSSoundDelegate -(void)sound:(NSSound *)sound didFinishPlaying:(BOOL)aBool; @end #endif QT_USE_NAMESPACE @interface QT_MANGLE_NAMESPACE(QMacSoundDelegate) : NSObject { QSound *qSound; // may be null. QAuServerMac* server; } -(id)initWithQSound:(QSound*)sound:(QAuServerMac*)server; @end @implementation QT_MANGLE_NAMESPACE(QMacSoundDelegate) -(id)initWithQSound:(QSound*)s:(QAuServerMac*)serv { self = [super init]; if(self) { qSound = s; server = serv; } return self; } // Delegate function that gets called each time a sound finishes. -(void)sound:(NSSound *)sound didFinishPlaying:(BOOL)finishedOk { // qSound is null if this sound was started by play(QString), // in which case there is no corresponding QSound object. if (qSound == 0) { [sound release]; [self release]; return; } // finishedOk is false if the sound cold not be played or // if it was interrupted by stop(). if (finishedOk == false) { sounds.remove(qSound); [sound release]; [self release]; return; } // Check if the sound should loop "forever" (until stop). if (qSound->loops() == -1) { [sound play]; return; } const int remainingIterations = server->decLoop(qSound); if (remainingIterations > 0) { [sound play]; } else { sounds.remove(qSound); [sound release]; [self release]; } } @end QT_BEGIN_NAMESPACE void QAuServerMac::play(const QString &fileName) { QMacCocoaAutoReleasePool pool; NSSound * const nsSound = createNSSound(fileName, 0); [nsSound play]; } void QAuServerMac::play(QSound *qSound) { QMacCocoaAutoReleasePool pool; NSSound * const nsSound = createNSSound(qSound->fileName(), qSound); [nsSound play]; // Keep track of the nsSound object so we can find it again in stop(). sounds[qSound] = nsSound; } void QAuServerMac::stop(QSound *qSound) { Sounds::const_iterator it = sounds.constFind(qSound); if (it != sounds.constEnd()) [*it stop]; } // Creates an NSSound object and installs a "sound finished" callack delegate on it. NSSound *QAuServerMac::createNSSound(const QString &fileName, QSound *qSound) { NSString *nsFileName = const_cast(reinterpret_cast(QCFString::toCFStringRef(fileName))); NSSound * const nsSound = [[NSSound alloc] initWithContentsOfFile: nsFileName byReference:YES]; QT_MANGLE_NAMESPACE(QMacSoundDelegate) * const delegate = [[QT_MANGLE_NAMESPACE(QMacSoundDelegate) alloc] initWithQSound:qSound:this]; [nsSound setDelegate:delegate]; [nsFileName release]; return nsSound; } QAuServer* qt_new_audio_server() { return new QAuServerMac(qApp); } QT_END_NAMESPACE #include "qsound_mac.moc" #endif // QT_NO_SOUND