/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT_NO_SOUND #include "qdir.h" #include "qapplication.h" #include "qsound.h" #include "qsound_p.h" #include "qfileinfo.h" #include #include #include QT_BEGIN_NAMESPACE class QAuServerS60; class QAuBucketS60 : public QAuBucket, public MMdaAudioPlayerCallback { public: QAuBucketS60(QAuServerS60 *server, QSound *sound); ~QAuBucketS60(); void play(); void stop(); inline QSound *sound() const { return m_sound; } public: // from MMdaAudioPlayerCallback void MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& aDuration); void MapcPlayComplete(TInt aError); private: QSound *m_sound; QAuServerS60 *m_server; bool m_prepared; bool m_playCalled; CMdaAudioPlayerUtility *m_playUtility; }; class QAuServerS60 : public QAuServer { public: QAuServerS60(QObject *parent); void init(QSound *s) { QAuBucketS60 *bucket = new QAuBucketS60(this, s); setBucket(s, bucket); } void play(QSound *s) { bucket(s)->play(); } void stop(QSound *s) { bucket(s)->stop(); } bool okay() { return true; } void play(const QString& filename); protected: void playCompleted(QAuBucketS60 *bucket, int error); protected: QAuBucketS60 *bucket(QSound *s) { return (QAuBucketS60 *)QAuServer::bucket( s ); } friend class QAuBucketS60; // static QSound::play(filename) cannot be stopped, meaning that playCompleted // will get always called and QSound gets removed form this list. QList staticPlayingSounds; }; QAuServerS60::QAuServerS60(QObject *parent) : QAuServer(parent) { setObjectName(QLatin1String("QAuServerS60")); } void QAuServerS60::play(const QString& filename) { QSound *s = new QSound(filename); staticPlayingSounds.append(s); play(s); } void QAuServerS60::playCompleted(QAuBucketS60 *bucket, int error) { QSound *sound = bucket->sound(); if (!error) { // We need to handle repeats by ourselves, since with Symbian API we don't // know how many loops have been played when user asks it if (decLoop(sound)) { play(sound); } else { if (staticPlayingSounds.removeAll(sound)) delete sound; } } else { // We don't have a way to inform about errors -> just decrement loops // in order that QSound::isFinished will return true; while (decLoop(sound)) {} if (staticPlayingSounds.removeAll(sound)) delete sound; } } QAuServer *qt_new_audio_server() { return new QAuServerS60(qApp); } QAuBucketS60::QAuBucketS60(QAuServerS60 *server, QSound *sound) : m_sound(sound), m_server(server), m_prepared(false), m_playCalled(false) { QString filepath = QFileInfo(m_sound->fileName()).absoluteFilePath(); filepath = QDir::toNativeSeparators(filepath); TPtrC filepathPtr(qt_QString2TPtrC(filepath)); TRAPD(err, m_playUtility = CMdaAudioPlayerUtility::NewL(*this); m_playUtility->OpenFileL(filepathPtr)); if (err) { m_server->playCompleted(this, err); } } void QAuBucketS60::play() { if (m_prepared) { // OpenFileL call is completed we can start playing immediately m_playUtility->Play(); } else { m_playCalled = true; } } void QAuBucketS60::stop() { m_playCalled = false; m_playUtility->Stop(); } void QAuBucketS60::MapcPlayComplete(TInt aError) { m_server->playCompleted(this, aError); } void QAuBucketS60::MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& /*aDuration*/) { if (aError) { m_server->playCompleted(this, aError); } else { m_prepared = true; if (m_playCalled){ play(); } } } QAuBucketS60::~QAuBucketS60() { if (m_playUtility){ m_playUtility->Stop(); m_playUtility->Close(); } delete m_playUtility; } #endif // QT_NO_SOUND QT_END_NAMESPACE