/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QDRAWINGPRIMITIVE_SSE2_P_H #define QDRAWINGPRIMITIVE_SSE2_P_H #include #ifdef QT_HAVE_SSE2 // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // QT_BEGIN_NAMESPACE /* * Multiply the components of pixelVector by alphaChannel * Each 32bits components of alphaChannel must be in the form 0x00AA00AA * colorMask must have 0x00ff00ff on each 32 bits component * half must have the value 128 (0x80) for each 32 bits compnent */ #define BYTE_MUL_SSE2(result, pixelVector, alphaChannel, colorMask, half) \ { \ /* 1. separate the colors in 2 vectors so each color is on 16 bits \ (in order to be multiplied by the alpha \ each 32 bit of dstVectorAG are in the form 0x00AA00GG \ each 32 bit of dstVectorRB are in the form 0x00RR00BB */\ __m128i pixelVectorAG = _mm_srli_epi16(pixelVector, 8); \ __m128i pixelVectorRB = _mm_and_si128(pixelVector, colorMask); \ \ /* 2. multiply the vectors by the alpha channel */\ pixelVectorAG = _mm_mullo_epi16(pixelVectorAG, alphaChannel); \ pixelVectorRB = _mm_mullo_epi16(pixelVectorRB, alphaChannel); \ \ /* 3. devide by 255, that's the tricky part. \ we do it like for BYTE_MUL(), with bit shift: X/255 ~= (X + X/256 + rounding)/256 */ \ /** so first (X + X/256 + rounding) */\ pixelVectorRB = _mm_add_epi16(pixelVectorRB, _mm_srli_epi16(pixelVectorRB, 8)); \ pixelVectorRB = _mm_add_epi16(pixelVectorRB, half); \ pixelVectorAG = _mm_add_epi16(pixelVectorAG, _mm_srli_epi16(pixelVectorAG, 8)); \ pixelVectorAG = _mm_add_epi16(pixelVectorAG, half); \ \ /** second devide by 256 */\ pixelVectorRB = _mm_srli_epi16(pixelVectorRB, 8); \ /** for AG, we could >> 8 to divide followed by << 8 to put the \ bytes in the correct position. By masking instead, we execute \ only one instruction */\ pixelVectorAG = _mm_andnot_si128(colorMask, pixelVectorAG); \ \ /* 4. combine the 2 pairs of colors */ \ result = _mm_or_si128(pixelVectorAG, pixelVectorRB); \ } /* * Each 32bits components of alphaChannel must be in the form 0x00AA00AA * oneMinusAlphaChannel must be 255 - alpha for each 32 bits component * colorMask must have 0x00ff00ff on each 32 bits component * half must have the value 128 (0x80) for each 32 bits compnent */ #define INTERPOLATE_PIXEL_255_SSE2(result, srcVector, dstVector, alphaChannel, oneMinusAlphaChannel, colorMask, half) { \ /* interpolate AG */\ __m128i srcVectorAG = _mm_srli_epi16(srcVector, 8); \ __m128i dstVectorAG = _mm_srli_epi16(dstVector, 8); \ __m128i srcVectorAGalpha = _mm_mullo_epi16(srcVectorAG, alphaChannel); \ __m128i dstVectorAGoneMinusAlphalpha = _mm_mullo_epi16(dstVectorAG, oneMinusAlphaChannel); \ __m128i finalAG = _mm_add_epi16(srcVectorAGalpha, dstVectorAGoneMinusAlphalpha); \ finalAG = _mm_add_epi16(finalAG, _mm_srli_epi16(finalAG, 8)); \ finalAG = _mm_add_epi16(finalAG, half); \ finalAG = _mm_andnot_si128(colorMask, finalAG); \ \ /* interpolate RB */\ __m128i srcVectorRB = _mm_and_si128(srcVector, colorMask); \ __m128i dstVectorRB = _mm_and_si128(dstVector, colorMask); \ __m128i srcVectorRBalpha = _mm_mullo_epi16(srcVectorRB, alphaChannel); \ __m128i dstVectorRBoneMinusAlphalpha = _mm_mullo_epi16(dstVectorRB, oneMinusAlphaChannel); \ __m128i finalRB = _mm_add_epi16(srcVectorRBalpha, dstVectorRBoneMinusAlphalpha); \ finalRB = _mm_add_epi16(finalRB, _mm_srli_epi16(finalRB, 8)); \ finalRB = _mm_add_epi16(finalRB, half); \ finalRB = _mm_srli_epi16(finalRB, 8); \ \ /* combine */\ result = _mm_or_si128(finalAG, finalRB); \ } // Basically blend src over dst with the const alpha defined as constAlphaVector. // nullVector, half, one, colorMask are constant accross the whole image/texture, and should be defined as: //const __m128i nullVector = _mm_set1_epi32(0); //const __m128i half = _mm_set1_epi16(0x80); //const __m128i one = _mm_set1_epi16(0xff); //const __m128i colorMask = _mm_set1_epi32(0x00ff00ff); //const __m128i alphaMask = _mm_set1_epi32(0xff000000); // // The computation being done is: // result = s + d * (1-alpha) // with shortcuts if fully opaque or fully transparent. #define BLEND_SOURCE_OVER_ARGB32_SSE2(dst, src, length, nullVector, half, one, colorMask, alphaMask) { \ int x = 0; \ \ /* First, get dst aligned. */ \ const int offsetToAlignOn16Bytes = (4 - ((reinterpret_cast(dst) >> 2) & 0x3)) & 0x3;\ const int prologLength = qMin(length, offsetToAlignOn16Bytes);\ for (; x < prologLength; ++x) { \ uint s = src[x]; \ if (s >= 0xff000000) \ dst[x] = s; \ else if (s != 0) \ dst[x] = s + BYTE_MUL(dst[x], qAlpha(~s)); \ } \ \ for (; x < length-3; x += 4) { \ const __m128i srcVector = _mm_loadu_si128((__m128i *)&src[x]); \ const __m128i srcVectorAlpha = _mm_and_si128(srcVector, alphaMask); \ if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVectorAlpha, alphaMask)) == 0xffff) { \ /* all opaque */ \ _mm_store_si128((__m128i *)&dst[x], srcVector); \ } else if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVectorAlpha, nullVector)) != 0xffff) { \ /* not fully transparent */ \ /* extract the alpha channel on 2 x 16 bits */ \ /* so we have room for the multiplication */ \ /* each 32 bits will be in the form 0x00AA00AA */ \ /* with A being the 1 - alpha */ \ __m128i alphaChannel = _mm_srli_epi32(srcVector, 24); \ alphaChannel = _mm_or_si128(alphaChannel, _mm_slli_epi32(alphaChannel, 16)); \ alphaChannel = _mm_sub_epi16(one, alphaChannel); \ \ const __m128i dstVector = _mm_load_si128((__m128i *)&dst[x]); \ __m128i destMultipliedByOneMinusAlpha; \ BYTE_MUL_SSE2(destMultipliedByOneMinusAlpha, dstVector, alphaChannel, colorMask, half); \ \ /* result = s + d * (1-alpha) */\ const __m128i result = _mm_add_epi8(srcVector, destMultipliedByOneMinusAlpha); \ _mm_store_si128((__m128i *)&dst[x], result); \ } \ } \ for (; x < length; ++x) { \ uint s = src[x]; \ if (s >= 0xff000000) \ dst[x] = s; \ else if (s != 0) \ dst[x] = s + BYTE_MUL(dst[x], qAlpha(~s)); \ } \ } // Basically blend src over dst with the const alpha defined as constAlphaVector. // nullVector, half, one, colorMask are constant accross the whole image/texture, and should be defined as: //const __m128i nullVector = _mm_set1_epi32(0); //const __m128i half = _mm_set1_epi16(0x80); //const __m128i one = _mm_set1_epi16(0xff); //const __m128i colorMask = _mm_set1_epi32(0x00ff00ff); // // The computation being done is: // dest = (s + d * sia) * ca + d * cia // = s * ca + d * (sia * ca + cia) // = s * ca + d * (1 - sa*ca) #define BLEND_SOURCE_OVER_ARGB32_WITH_CONST_ALPHA_SSE2(dst, src, length, nullVector, half, one, colorMask, constAlphaVector) \ { \ int x = 0; \ \ const int offsetToAlignOn16Bytes = (4 - ((reinterpret_cast(dst) >> 2) & 0x3)) & 0x3;\ const int prologLength = qMin(length, offsetToAlignOn16Bytes);\ for (; x < prologLength; ++x) { \ quint32 s = src[x]; \ if (s != 0) { \ s = BYTE_MUL(s, const_alpha); \ dst[x] = s + BYTE_MUL(dst[x], qAlpha(~s)); \ } \ } \ \ for (; x < length-3; x += 4) { \ __m128i srcVector = _mm_loadu_si128((__m128i *)&src[x]); \ if (_mm_movemask_epi8(_mm_cmpeq_epi32(srcVector, nullVector)) != 0xffff) { \ BYTE_MUL_SSE2(srcVector, srcVector, constAlphaVector, colorMask, half); \ \ __m128i alphaChannel = _mm_srli_epi32(srcVector, 24); \ alphaChannel = _mm_or_si128(alphaChannel, _mm_slli_epi32(alphaChannel, 16)); \ alphaChannel = _mm_sub_epi16(one, alphaChannel); \ \ const __m128i dstVector = _mm_load_si128((__m128i *)&dst[x]); \ __m128i destMultipliedByOneMinusAlpha; \ BYTE_MUL_SSE2(destMultipliedByOneMinusAlpha, dstVector, alphaChannel, colorMask, half); \ \ const __m128i result = _mm_add_epi8(srcVector, destMultipliedByOneMinusAlpha); \ _mm_store_si128((__m128i *)&dst[x], result); \ } \ } \ for (; x < length; ++x) { \ quint32 s = src[x]; \ if (s != 0) { \ s = BYTE_MUL(s, const_alpha); \ dst[x] = s + BYTE_MUL(dst[x], qAlpha(~s)); \ } \ } \ } QT_END_NAMESPACE #endif // QT_HAVE_SSE2 #endif // QDRAWINGPRIMITIVE_SSE2_P_H