/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include QT_BEGIN_NAMESPACE QEmulationPaintEngine::QEmulationPaintEngine(QPaintEngineEx *engine) : real_engine(engine) { QPaintEngine::state = real_engine->state(); } QPaintEngine::Type QEmulationPaintEngine::type() const { return real_engine->type(); } bool QEmulationPaintEngine::begin(QPaintDevice *) { return true; } bool QEmulationPaintEngine::end() { return true; } QPainterState *QEmulationPaintEngine::createState(QPainterState *orig) const { return real_engine->createState(orig); } void QEmulationPaintEngine::fill(const QVectorPath &path, const QBrush &brush) { QPainterState *s = state(); if (s->bgMode == Qt::OpaqueMode) { Qt::BrushStyle style = brush.style(); if (style >= Qt::Dense1Pattern && style <= Qt::DiagCrossPattern) real_engine->fill(path, s->bgBrush); } Qt::BrushStyle style = qbrush_style(brush); if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) { const QGradient *g = brush.gradient(); if (g->coordinateMode() > QGradient::LogicalMode) { if (g->coordinateMode() == QGradient::StretchToDeviceMode) { QBrush copy = brush; QTransform mat = copy.transform(); mat.scale(real_engine->painter()->device()->width(), real_engine->painter()->device()->height()); copy.setTransform(mat); real_engine->fill(path, copy); return; } else if (g->coordinateMode() == QGradient::ObjectBoundingMode) { QBrush copy = brush; QTransform mat = copy.transform(); QRectF r = path.controlPointRect(); mat.translate(r.x(), r.y()); mat.scale(r.width(), r.height()); copy.setTransform(mat); real_engine->fill(path, copy); return; } } } real_engine->fill(path, brush); } void QEmulationPaintEngine::stroke(const QVectorPath &path, const QPen &pen) { QPainterState *s = state(); if (s->bgMode == Qt::OpaqueMode && pen.style() > Qt::SolidLine) { QPen bgPen = pen; bgPen.setBrush(s->bgBrush); bgPen.setStyle(Qt::SolidLine); real_engine->stroke(path, bgPen); } QBrush brush = pen.brush(); QPen copy = pen; Qt::BrushStyle style = qbrush_style(brush); if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) { const QGradient *g = brush.gradient(); if (g->coordinateMode() > QGradient::LogicalMode) { if (g->coordinateMode() == QGradient::StretchToDeviceMode) { QTransform mat = brush.transform(); mat.scale(real_engine->painter()->device()->width(), real_engine->painter()->device()->height()); brush.setTransform(mat); copy.setBrush(brush); real_engine->stroke(path, copy); return; } else if (g->coordinateMode() == QGradient::ObjectBoundingMode) { QTransform mat = brush.transform(); QRectF r = path.controlPointRect(); mat.translate(r.x(), r.y()); mat.scale(r.width(), r.height()); brush.setTransform(mat); copy.setBrush(brush); real_engine->stroke(path, copy); return; } } } real_engine->stroke(path, pen); } void QEmulationPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op) { real_engine->clip(path, op); } void QEmulationPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) { if (state()->bgMode == Qt::OpaqueMode && pm.isQBitmap()) fillBGRect(r); real_engine->drawPixmap(r, pm, sr); } void QEmulationPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textItem) { if (state()->bgMode == Qt::OpaqueMode) { const QTextItemInt &ti = static_cast(textItem); QRectF rect(p.x(), p.y() - ti.ascent.toReal(), ti.width.toReal(), (ti.ascent + ti.descent + 1).toReal()); fillBGRect(rect); } real_engine->drawTextItem(p, textItem); } void QEmulationPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPointF &s) { if (state()->bgMode == Qt::OpaqueMode && pixmap.isQBitmap()) fillBGRect(r); real_engine->drawTiledPixmap(r, pixmap, s); } void QEmulationPaintEngine::drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, Qt::ImageConversionFlags flags) { real_engine->drawImage(r, pm, sr, flags); } void QEmulationPaintEngine::clipEnabledChanged() { real_engine->clipEnabledChanged(); } void QEmulationPaintEngine::penChanged() { real_engine->penChanged(); } void QEmulationPaintEngine::brushChanged() { real_engine->brushChanged(); } void QEmulationPaintEngine::brushOriginChanged() { real_engine->brushOriginChanged(); } void QEmulationPaintEngine::opacityChanged() { real_engine->opacityChanged(); } void QEmulationPaintEngine::compositionModeChanged() { real_engine->compositionModeChanged(); } void QEmulationPaintEngine::renderHintsChanged() { real_engine->renderHintsChanged(); } void QEmulationPaintEngine::transformChanged() { real_engine->transformChanged(); } void QEmulationPaintEngine::setState(QPainterState *s) { QPaintEngine::state = s; real_engine->setState(s); } void QEmulationPaintEngine::fillBGRect(const QRectF &r) { qreal pts[] = { r.x(), r.y(), r.x() + r.width(), r.y(), r.x() + r.width(), r.y() + r.height(), r.x(), r.y() + r.height() }; QVectorPath vp(pts, 4, 0, QVectorPath::RectangleHint); real_engine->fill(vp, state()->bgBrush); } QT_END_NAMESPACE