/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qtessellator_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE //#define DEBUG #ifdef DEBUG #define QDEBUG qDebug #else #define QDEBUG if (1){} else qDebug #endif static const bool emit_clever = true; static const bool mark_clever = false; enum VertexFlags { LineBeforeStarts = 0x1, LineBeforeEnds = 0x2, LineBeforeHorizontal = 0x4, LineAfterStarts = 0x8, LineAfterEnds = 0x10, LineAfterHorizontal = 0x20 }; class QTessellatorPrivate { public: struct Vertices; QTessellatorPrivate() {} QRectF collectAndSortVertices(const QPointF *points, int *maxActiveEdges); void cancelCoincidingEdges(); void emitEdges(QTessellator *tessellator); void processIntersections(); void removeEdges(); void addEdges(); void addIntersections(); struct Vertex : public QTessellator::Vertex { int flags; }; struct Intersection { Q27Dot5 y; int edge; bool operator <(const Intersection &other) const { if (y != other.y) return y < other.y; return edge < other.edge; } }; struct IntersectionLink { int next; int prev; }; typedef QMap Intersections; struct Edge { Edge(const Vertices &v, int _edge); int edge; const Vertex *v0; const Vertex *v1; Q27Dot5 y_left; Q27Dot5 y_right; signed int winding : 8; bool mark; bool free; bool intersect_left; bool intersect_right; bool isLeftOf(const Edge &other, Q27Dot5 y) const; Q27Dot5 positionAt(Q27Dot5 y) const; bool intersect(const Edge &other, Q27Dot5 *y, bool *det_positive) const; }; class EdgeSorter { public: EdgeSorter(int _y) : y(_y) {} bool operator() (const Edge *e1, const Edge *e2); int y; }; class Scanline { public: Scanline(); ~Scanline(); void init(int maxActiveEdges); void done(); int findEdgePosition(Q27Dot5 x, Q27Dot5 y) const; int findEdgePosition(const Edge &e) const; int findEdge(int edge) const; void clearMarks(); void swap(int p1, int p2) { Edge *tmp = edges[p1]; edges[p1] = edges[p2]; edges[p2] = tmp; } void insert(int pos, const Edge &e); void removeAt(int pos); void markEdges(int pos1, int pos2); void prepareLine(); void lineDone(); Edge **old; int old_size; Edge **edges; int size; private: Edge *edge_table; int first_unused; int max_edges; enum { default_alloc = 32 }; }; struct Vertices { enum { default_alloc = 128 }; Vertices(); ~Vertices(); void init(int maxVertices); void done(); Vertex *storage; Vertex **sorted; Vertex *operator[] (int i) { return storage + i; } const Vertex *operator[] (int i) const { return storage + i; } int position(const Vertex *v) const { return v - storage; } Vertex *next(Vertex *v) { ++v; if (v == storage + nPoints) v = storage; return v; } const Vertex *next(const Vertex *v) const { ++v; if (v == storage + nPoints) v = storage; return v; } int nextPos(const Vertex *v) const { ++v; if (v == storage + nPoints) return 0; return v - storage; } Vertex *prev(Vertex *v) { if (v == storage) v = storage + nPoints; --v; return v; } const Vertex *prev(const Vertex *v) const { if (v == storage) v = storage + nPoints; --v; return v; } int prevPos(const Vertex *v) const { if (v == storage) v = storage + nPoints; --v; return v - storage; } int nPoints; int allocated; }; Vertices vertices; Intersections intersections; Scanline scanline; bool winding; Q27Dot5 y; int currentVertex; private: void addIntersection(const Edge *e1, const Edge *e2); bool edgeInChain(Intersection i, int edge); }; QTessellatorPrivate::Edge::Edge(const QTessellatorPrivate::Vertices &vertices, int edge) { this->edge = edge; intersect_left = intersect_right = true; mark = false; free = false; v0 = vertices[edge]; v1 = vertices.next(v0); Q_ASSERT(v0->y != v1->y); if (v0->y > v1->y) { qSwap(v0, v1); winding = -1; } else { winding = 1; } y_left = y_right = v0->y; } // This is basically the algorithm from graphics gems. The algorithm // is cubic in the coordinates at one place. Since we use 64bit // integers, this implies, that the allowed range for our coordinates // is limited to 21 bits. With 5 bits behind the decimal, this // implies that differences in coordaintes can range from 2*SHORT_MIN // to 2*SHORT_MAX, giving us efficiently a coordinate system from // SHORT_MIN to SHORT_MAX. // // WARNING: It's absolutely critical that the intersect() and isLeftOf() methods use // exactly the same algorithm to calulate yi. It's also important to be sure the algorithms // are transitive (ie. the conditions below are true for all input data): // // a.intersect(b) == b.intersect(a) // a.isLeftOf(b) != b.isLeftOf(a) // // This is tricky to get right, so be very careful when changing anything in here! static inline bool sameSign(qint64 a, qint64 b) { return (((qint64) ((quint64) a ^ (quint64) b)) >= 0 ); } bool QTessellatorPrivate::Edge::intersect(const Edge &other, Q27Dot5 *y, bool *det_positive) const { qint64 a1 = v1->y - v0->y; qint64 b1 = v0->x - v1->x; qint64 a2 = other.v1->y - other.v0->y; qint64 b2 = other.v0->x - other.v1->x; qint64 det = a1 * b2 - a2 * b1; if (det == 0) return false; qint64 c1 = qint64(v1->x) * v0->y - qint64(v0->x) * v1->y; qint64 r3 = a1 * other.v0->x + b1 * other.v0->y + c1; qint64 r4 = a1 * other.v1->x + b1 * other.v1->y + c1; // Check signs of r3 and r4. If both point 3 and point 4 lie on // same side of line 1, the line segments do not intersect. QDEBUG() << " " << r3 << r4; if (r3 != 0 && r4 != 0 && sameSign( r3, r4 )) return false; qint64 c2 = qint64(other.v1->x) * other.v0->y - qint64(other.v0->x) * other.v1->y; qint64 r1 = a2 * v0->x + b2 * v0->y + c2; qint64 r2 = a2 * v1->x + b2 * v1->y + c2; // Check signs of r1 and r2. If both point 1 and point 2 lie // on same side of second line segment, the line segments do not intersect. QDEBUG() << " " << r1 << r2; if (r1 != 0 && r2 != 0 && sameSign( r1, r2 )) return false; // The det/2 is to get rounding instead of truncating. It // is added or subtracted to the numerator, depending upon the // sign of the numerator. qint64 offset = det < 0 ? -det : det; offset >>= 1; qint64 num = a2 * c1 - a1 * c2; *y = ( num < 0 ? num - offset : num + offset ) / det; *det_positive = (det > 0); return true; } #undef SAME_SIGNS bool QTessellatorPrivate::Edge::isLeftOf(const Edge &other, Q27Dot5 y) const { // QDEBUG() << "isLeftOf" << edge << other.edge << y; qint64 a1 = v1->y - v0->y; qint64 b1 = v0->x - v1->x; qint64 a2 = other.v1->y - other.v0->y; qint64 b2 = other.v0->x - other.v1->x; qint64 c2 = qint64(other.v1->x) * other.v0->y - qint64(other.v0->x) * other.v1->y; qint64 det = a1 * b2 - a2 * b1; if (det == 0) { // lines are parallel. Only need to check side of one point // fixed ordering for coincident edges qint64 r1 = a2 * v0->x + b2 * v0->y + c2; // QDEBUG() << "det = 0" << r1; if (r1 == 0) return edge < other.edge; return (r1 < 0); } // not parallel, need to find the y coordinate of the intersection point qint64 c1 = qint64(v1->x) * v0->y - qint64(v0->x) * v1->y; qint64 offset = det < 0 ? -det : det; offset >>= 1; qint64 num = a2 * c1 - a1 * c2; qint64 yi = ( num < 0 ? num - offset : num + offset ) / det; // QDEBUG() << " num=" << num << "offset=" << offset << "det=" << det; return ((yi > y) ^ (det < 0)); } static inline bool compareVertex(const QTessellatorPrivate::Vertex *p1, const QTessellatorPrivate::Vertex *p2) { if (p1->y == p2->y) { if (p1->x == p2->x) return p1 < p2; return p1->x < p2->x; } return p1->y < p2->y; } Q27Dot5 QTessellatorPrivate::Edge::positionAt(Q27Dot5 y) const { if (y == v0->y) return v0->x; else if (y == v1->y) return v1->x; qint64 d = v1->x - v0->x; return (v0->x + d*(y - v0->y)/(v1->y-v0->y)); } bool QTessellatorPrivate::EdgeSorter::operator() (const Edge *e1, const Edge *e2) { return e1->isLeftOf(*e2, y); } QTessellatorPrivate::Scanline::Scanline() { edges = 0; edge_table = 0; old = 0; } void QTessellatorPrivate::Scanline::init(int maxActiveEdges) { maxActiveEdges *= 2; if (!edges || maxActiveEdges > default_alloc) { max_edges = maxActiveEdges; int s = qMax(maxActiveEdges + 1, default_alloc + 1); edges = q_check_ptr((Edge **)realloc(edges, s*sizeof(Edge *))); edge_table = q_check_ptr((Edge *)realloc(edge_table, s*sizeof(Edge))); old = q_check_ptr((Edge **)realloc(old, s*sizeof(Edge *))); } size = 0; old_size = 0; first_unused = 0; for (int i = 0; i < maxActiveEdges; ++i) edge_table[i].edge = i+1; edge_table[maxActiveEdges].edge = -1; } void QTessellatorPrivate::Scanline::done() { if (max_edges > default_alloc) { free(edges); free(old); free(edge_table); edges = 0; old = 0; edge_table = 0; } } QTessellatorPrivate::Scanline::~Scanline() { free(edges); free(old); free(edge_table); } int QTessellatorPrivate::Scanline::findEdgePosition(Q27Dot5 x, Q27Dot5 y) const { int min = 0; int max = size - 1; while (min < max) { int pos = min + ((max - min + 1) >> 1); Q27Dot5 ax = edges[pos]->positionAt(y); if (ax > x) { max = pos - 1; } else { min = pos; } } return min; } int QTessellatorPrivate::Scanline::findEdgePosition(const Edge &e) const { // qDebug() << ">> findEdgePosition"; int min = 0; int max = size; while (min < max) { int pos = min + ((max - min) >> 1); // qDebug() << " " << min << max << pos << edges[pos]->isLeftOf(e, e.y0); if (edges[pos]->isLeftOf(e, e.v0->y)) { min = pos + 1; } else { max = pos; } } // qDebug() << "<< findEdgePosition got" << min; return min; } int QTessellatorPrivate::Scanline::findEdge(int edge) const { for (int i = 0; i < size; ++i) { int item_edge = edges[i]->edge; if (item_edge == edge) return i; } //Q_ASSERT(false); return -1; } void QTessellatorPrivate::Scanline::clearMarks() { for (int i = 0; i < size; ++i) { edges[i]->mark = false; edges[i]->intersect_left = false; edges[i]->intersect_right = false; } } void QTessellatorPrivate::Scanline::prepareLine() { Edge **end = edges + size; Edge **e = edges; Edge **o = old; while (e < end) { *o = *e; ++o; ++e; } old_size = size; } void QTessellatorPrivate::Scanline::lineDone() { Edge **end = old + old_size; Edge **e = old; while (e < end) { if ((*e)->free) { (*e)->edge = first_unused; first_unused = (*e - edge_table); } ++e; } } void QTessellatorPrivate::Scanline::insert(int pos, const Edge &e) { Edge *edge = edge_table + first_unused; first_unused = edge->edge; Q_ASSERT(first_unused != -1); *edge = e; memmove(edges + pos + 1, edges + pos, (size - pos)*sizeof(Edge *)); edges[pos] = edge; ++size; } void QTessellatorPrivate::Scanline::removeAt(int pos) { Edge *e = edges[pos]; e->free = true; --size; memmove(edges + pos, edges + pos + 1, (size - pos)*sizeof(Edge *)); } void QTessellatorPrivate::Scanline::markEdges(int pos1, int pos2) { if (pos2 < pos1) return; for (int i = pos1; i <= pos2; ++i) edges[i]->mark = true; } QTessellatorPrivate::Vertices::Vertices() { storage = 0; sorted = 0; allocated = 0; nPoints = 0; } QTessellatorPrivate::Vertices::~Vertices() { if (storage) { free(storage); free(sorted); } } void QTessellatorPrivate::Vertices::init(int maxVertices) { if (!storage || maxVertices > allocated) { int size = qMax((int)default_alloc, maxVertices); storage = q_check_ptr((Vertex *)realloc(storage, size*sizeof(Vertex))); sorted = q_check_ptr((Vertex **)realloc(sorted, size*sizeof(Vertex *))); allocated = maxVertices; } } void QTessellatorPrivate::Vertices::done() { if (allocated > default_alloc) { free(storage); free(sorted); storage = 0; sorted = 0; allocated = 0; } } static inline void fillTrapezoid(Q27Dot5 y1, Q27Dot5 y2, int left, int right, const QTessellatorPrivate::Vertices &vertices, QTessellator::Trapezoid *trap) { trap->top = y1; trap->bottom = y2; const QTessellatorPrivate::Vertex *v = vertices[left]; trap->topLeft = v; trap->bottomLeft = vertices.next(v); if (trap->topLeft->y > trap->bottomLeft->y) qSwap(trap->topLeft,trap->bottomLeft); v = vertices[right]; trap->topRight = v; trap->bottomRight = vertices.next(v); if (trap->topRight->y > trap->bottomRight->y) qSwap(trap->topRight, trap->bottomRight); } QRectF QTessellatorPrivate::collectAndSortVertices(const QPointF *points, int *maxActiveEdges) { *maxActiveEdges = 0; Vertex *v = vertices.storage; Vertex **vv = vertices.sorted; qreal xmin(points[0].x()); qreal xmax(points[0].x()); qreal ymin(points[0].y()); qreal ymax(points[0].y()); // collect vertex data Q27Dot5 y_prev = FloatToQ27Dot5(points[vertices.nPoints-1].y()); Q27Dot5 x_next = FloatToQ27Dot5(points[0].x()); Q27Dot5 y_next = FloatToQ27Dot5(points[0].y()); int j = 0; int i = 0; while (i < vertices.nPoints) { Q27Dot5 y_curr = y_next; *vv = v; v->x = x_next; v->y = y_next; v->flags = 0; next_point: xmin = qMin(xmin, points[i+1].x()); xmax = qMax(xmax, points[i+1].x()); ymin = qMin(ymin, points[i+1].y()); ymax = qMax(ymax, points[i+1].y()); y_next = FloatToQ27Dot5(points[i+1].y()); x_next = FloatToQ27Dot5(points[i+1].x()); // skip vertices on top of each other if (v->x == x_next && v->y == y_next) { ++i; if (i < vertices.nPoints) goto next_point; Vertex *v0 = vertices.storage; v0->flags &= ~(LineBeforeStarts|LineBeforeEnds|LineBeforeHorizontal); if (y_prev < y_curr) v0->flags |= LineBeforeEnds; else if (y_prev > y_curr) v0->flags |= LineBeforeStarts; else v0->flags |= LineBeforeHorizontal; if ((v0->flags & (LineBeforeStarts|LineAfterStarts)) && !(v0->flags & (LineAfterEnds|LineBeforeEnds))) *maxActiveEdges += 2; break; } if (y_prev < y_curr) v->flags |= LineBeforeEnds; else if (y_prev > y_curr) v->flags |= LineBeforeStarts; else v->flags |= LineBeforeHorizontal; if (y_curr < y_next) v->flags |= LineAfterStarts; else if (y_curr > y_next) v->flags |= LineAfterEnds; else v->flags |= LineAfterHorizontal; // ### could probably get better limit by looping over sorted list and counting down on ending edges if ((v->flags & (LineBeforeStarts|LineAfterStarts)) && !(v->flags & (LineAfterEnds|LineBeforeEnds))) *maxActiveEdges += 2; y_prev = y_curr; ++v; ++vv; ++j; ++i; } vertices.nPoints = j; QDEBUG() << "maxActiveEdges=" << *maxActiveEdges; vv = vertices.sorted; qSort(vv, vv + vertices.nPoints, compareVertex); return QRectF(xmin, ymin, xmax-xmin, ymax-ymin); } struct QCoincidingEdge { QTessellatorPrivate::Vertex *start; QTessellatorPrivate::Vertex *end; bool used; bool before; inline bool operator<(const QCoincidingEdge &e2) const { return end->y == e2.end->y ? end->x < e2.end->x : end->y < e2.end->y; } }; static void cancelEdges(QCoincidingEdge &e1, QCoincidingEdge &e2) { if (e1.before) { e1.start->flags &= ~(LineBeforeStarts|LineBeforeHorizontal); e1.end->flags &= ~(LineAfterEnds|LineAfterHorizontal); } else { e1.start->flags &= ~(LineAfterStarts|LineAfterHorizontal); e1.end->flags &= ~(LineBeforeEnds|LineBeforeHorizontal); } if (e2.before) { e2.start->flags &= ~(LineBeforeStarts|LineBeforeHorizontal); e2.end->flags &= ~(LineAfterEnds|LineAfterHorizontal); } else { e2.start->flags &= ~(LineAfterStarts|LineAfterHorizontal); e2.end->flags &= ~(LineBeforeEnds|LineBeforeHorizontal); } e1.used = e2.used = true; } void QTessellatorPrivate::cancelCoincidingEdges() { Vertex **vv = vertices.sorted; QCoincidingEdge *tl = 0; int tlSize = 0; for (int i = 0; i < vertices.nPoints - 1; ++i) { Vertex *v = vv[i]; int testListSize = 0; while (i < vertices.nPoints - 1) { Vertex *n = vv[i]; if (v->x != n->x || v->y != n->y) break; if (testListSize > tlSize - 2) { tlSize = qMax(tlSize*2, 16); tl = q_check_ptr((QCoincidingEdge *)realloc(tl, tlSize*sizeof(QCoincidingEdge))); } if (n->flags & (LineBeforeStarts|LineBeforeHorizontal)) { tl[testListSize].start = n; tl[testListSize].end = vertices.prev(n); tl[testListSize].used = false; tl[testListSize].before = true; ++testListSize; } if (n->flags & (LineAfterStarts|LineAfterHorizontal)) { tl[testListSize].start = n; tl[testListSize].end = vertices.next(n); tl[testListSize].used = false; tl[testListSize].before = false; ++testListSize; } ++i; } if (!testListSize) continue; qSort(tl, tl + testListSize); for (int j = 0; j < testListSize; ++j) { if (tl[j].used) continue; for (int k = j + 1; k < testListSize; ++k) { if (tl[j].end->x != tl[k].end->x || tl[j].end->y != tl[k].end->y || tl[k].used) break; if (!winding || tl[j].before != tl[k].before) { cancelEdges(tl[j], tl[k]); break; } ++k; } ++j; } } free(tl); } void QTessellatorPrivate::emitEdges(QTessellator *tessellator) { //QDEBUG() << "TRAPS:"; if (!scanline.old_size) return; // emit edges if (winding) { // winding fill rule int w = 0; scanline.old[0]->y_left = y; for (int i = 0; i < scanline.old_size - 1; ++i) { Edge *left = scanline.old[i]; Edge *right = scanline.old[i+1]; w += left->winding; // qDebug() << "i=" << i << "edge->winding=" << left->winding << "winding=" << winding; if (w == 0) { left->y_right = y; right->y_left = y; } else if (!emit_clever || left->mark || right->mark) { Q27Dot5 top = qMax(left->y_right, right->y_left); if (top != y) { QTessellator::Trapezoid trap; fillTrapezoid(top, y, left->edge, right->edge, vertices, &trap); tessellator->addTrap(trap); // QDEBUG() << " top=" << Q27Dot5ToDouble(top) << "left=" << left->edge << "right=" << right->edge; } right->y_left = y; left->y_right = y; } left->mark = false; } if (scanline.old[scanline.old_size - 1]->mark) { scanline.old[scanline.old_size - 1]->y_right = y; scanline.old[scanline.old_size - 1]->mark = false; } } else { // odd-even fill rule for (int i = 0; i < scanline.old_size; i += 2) { Edge *left = scanline.old[i]; Edge *right = scanline.old[i+1]; if (!emit_clever || left->mark || right->mark) { Q27Dot5 top = qMax(left->y_right, right->y_left); if (top != y) { QTessellator::Trapezoid trap; fillTrapezoid(top, y, left->edge, right->edge, vertices, &trap); tessellator->addTrap(trap); } // QDEBUG() << " top=" << Q27Dot5ToDouble(top) << "left=" << left->edge << "right=" << right->edge; left->y_left = y; left->y_right = y; right->y_left = y; right->y_right = y; left->mark = right->mark = false; } } } } void QTessellatorPrivate::processIntersections() { QDEBUG() << "PROCESS INTERSECTIONS"; // process intersections while (!intersections.isEmpty()) { Intersections::iterator it = intersections.begin(); if (it.key().y != y) break; // swap edges QDEBUG() << " swapping intersecting edges "; int min = scanline.size; int max = 0; Q27Dot5 xmin = INT_MAX; Q27Dot5 xmax = INT_MIN; int num = 0; while (1) { const Intersection &i = it.key(); int next = it->next; int edgePos = scanline.findEdge(i.edge); if (edgePos >= 0) { ++num; min = qMin(edgePos, min); max = qMax(edgePos, max); Edge *edge = scanline.edges[edgePos]; xmin = qMin(xmin, edge->positionAt(y)); xmax = qMax(xmax, edge->positionAt(y)); } Intersection key; key.y = y; key.edge = next; it = intersections.find(key); intersections.remove(i); if (it == intersections.end()) break; } if (num < 2) continue; Q_ASSERT(min != max); QDEBUG() << "sorting between" << min << "and" << max << "xpos=" << xmin << xmax; while (min > 0 && scanline.edges[min - 1]->positionAt(y) >= xmin) { QDEBUG() << " adding edge on left"; --min; } while (max < scanline.size - 1 && scanline.edges[max + 1]->positionAt(y) <= xmax) { QDEBUG() << " adding edge on right"; ++max; } qSort(scanline.edges + min, scanline.edges + max + 1, EdgeSorter(y)); #ifdef DEBUG for (int i = min; i <= max; ++i) QDEBUG() << " " << scanline.edges[i]->edge << "at pos" << i; #endif for (int i = min; i <= max; ++i) { Edge *edge = scanline.edges[i]; edge->intersect_left = true; edge->intersect_right = true; edge->mark = true; } } } void QTessellatorPrivate::removeEdges() { int cv = currentVertex; while (cv < vertices.nPoints) { const Vertex *v = vertices.sorted[cv]; if (v->y > y) break; if (v->flags & LineBeforeEnds) { QDEBUG() << " removing edge" << vertices.prevPos(v); int pos = scanline.findEdge(vertices.prevPos(v)); if (pos == -1) continue; scanline.edges[pos]->mark = true; if (pos > 0) scanline.edges[pos - 1]->intersect_right = true; if (pos < scanline.size - 1) scanline.edges[pos + 1]->intersect_left = true; scanline.removeAt(pos); } if (v->flags & LineAfterEnds) { QDEBUG() << " removing edge" << vertices.position(v); int pos = scanline.findEdge(vertices.position(v)); if (pos == -1) continue; scanline.edges[pos]->mark = true; if (pos > 0) scanline.edges[pos - 1]->intersect_right = true; if (pos < scanline.size - 1) scanline.edges[pos + 1]->intersect_left = true; scanline.removeAt(pos); } ++cv; } } void QTessellatorPrivate::addEdges() { while (currentVertex < vertices.nPoints) { const Vertex *v = vertices.sorted[currentVertex]; if (v->y > y) break; if (v->flags & LineBeforeStarts) { // add new edge int start = vertices.prevPos(v); Edge e(vertices, start); int pos = scanline.findEdgePosition(e); QDEBUG() << " adding edge" << start << "at position" << pos; scanline.insert(pos, e); if (!mark_clever || !(v->flags & LineAfterEnds)) { if (pos > 0) scanline.edges[pos - 1]->mark = true; if (pos < scanline.size - 1) scanline.edges[pos + 1]->mark = true; } } if (v->flags & LineAfterStarts) { Edge e(vertices, vertices.position(v)); int pos = scanline.findEdgePosition(e); QDEBUG() << " adding edge" << vertices.position(v) << "at position" << pos; scanline.insert(pos, e); if (!mark_clever || !(v->flags & LineBeforeEnds)) { if (pos > 0) scanline.edges[pos - 1]->mark = true; if (pos < scanline.size - 1) scanline.edges[pos + 1]->mark = true; } } if (v->flags & LineAfterHorizontal) { int pos1 = scanline.findEdgePosition(v->x, v->y); const Vertex *next = vertices.next(v); Q_ASSERT(v->y == next->y); int pos2 = scanline.findEdgePosition(next->x, next->y); if (pos2 < pos1) qSwap(pos1, pos2); if (pos1 > 0) --pos1; if (pos2 == scanline.size) --pos2; //QDEBUG() << "marking horizontal edge from " << pos1 << "to" << pos2; scanline.markEdges(pos1, pos2); } ++currentVertex; } } #ifdef DEBUG static void checkLinkChain(const QTessellatorPrivate::Intersections &intersections, QTessellatorPrivate::Intersection i) { // qDebug() << " Link chain: "; int end = i.edge; while (1) { QTessellatorPrivate::IntersectionLink l = intersections.value(i); // qDebug() << " " << i.edge << "next=" << l.next << "prev=" << l.prev; if (l.next == end) break; Q_ASSERT(l.next != -1); Q_ASSERT(l.prev != -1); QTessellatorPrivate::Intersection i2 = i; i2.edge = l.next; QTessellatorPrivate::IntersectionLink l2 = intersections.value(i2); Q_ASSERT(l2.next != -1); Q_ASSERT(l2.prev != -1); Q_ASSERT(l.next == i2.edge); Q_ASSERT(l2.prev == i.edge); i = i2; } } #endif bool QTessellatorPrivate::edgeInChain(Intersection i, int edge) { int end = i.edge; while (1) { if (i.edge == edge) return true; IntersectionLink l = intersections.value(i); if (l.next == end) break; Q_ASSERT(l.next != -1); Q_ASSERT(l.prev != -1); Intersection i2 = i; i2.edge = l.next; #ifndef QT_NO_DEBUG IntersectionLink l2 = intersections.value(i2); Q_ASSERT(l2.next != -1); Q_ASSERT(l2.prev != -1); Q_ASSERT(l.next == i2.edge); Q_ASSERT(l2.prev == i.edge); #endif i = i2; } return false; } void QTessellatorPrivate::addIntersection(const Edge *e1, const Edge *e2) { const IntersectionLink emptyLink = {-1, -1}; int next = vertices.nextPos(vertices[e1->edge]); if (e2->edge == next) return; int prev = vertices.prevPos(vertices[e1->edge]); if (e2->edge == prev) return; Q27Dot5 yi; bool det_positive; bool isect = e1->intersect(*e2, &yi, &det_positive); QDEBUG("checking edges %d and %d", e1->edge, e2->edge); if (!isect) { QDEBUG() << " no intersection"; return; } // don't emit an intersection if it's at the start of a line segment or above us if (yi <= y) { if (!det_positive) return; QDEBUG() << " ----->>>>>> WRONG ORDER!"; yi = y; } QDEBUG() << " between edges " << e1->edge << "and" << e2->edge << "at point (" << Q27Dot5ToDouble(yi) << ')'; Intersection i1; i1.y = yi; i1.edge = e1->edge; IntersectionLink link1 = intersections.value(i1, emptyLink); Intersection i2; i2.y = yi; i2.edge = e2->edge; IntersectionLink link2 = intersections.value(i2, emptyLink); // new pair of edges if (link1.next == -1 && link2.next == -1) { link1.next = link1.prev = i2.edge; link2.next = link2.prev = i1.edge; } else if (link1.next == i2.edge || link1.prev == i2.edge || link2.next == i1.edge || link2.prev == i1.edge) { #ifdef DEBUG checkLinkChain(intersections, i1); checkLinkChain(intersections, i2); Q_ASSERT(edgeInChain(i1, i2.edge)); #endif return; } else if (link1.next == -1 || link2.next == -1) { if (link2.next == -1) { qSwap(i1, i2); qSwap(link1, link2); } Q_ASSERT(link1.next == -1); #ifdef DEBUG checkLinkChain(intersections, i2); #endif // only i2 in list link1.next = i2.edge; link1.prev = link2.prev; link2.prev = i1.edge; Intersection other; other.y = yi; other.edge = link1.prev; IntersectionLink link = intersections.value(other, emptyLink); Q_ASSERT(link.next == i2.edge); Q_ASSERT(link.prev != -1); link.next = i1.edge; intersections.insert(other, link); } else { bool connected = edgeInChain(i1, i2.edge); if (connected) return; #ifdef DEBUG checkLinkChain(intersections, i1); checkLinkChain(intersections, i2); #endif // both already in some list. Have to make sure they are connected // this can be done by cutting open the ring(s) after the two eges and // connecting them again Intersection other1; other1.y = yi; other1.edge = link1.next; IntersectionLink linko1 = intersections.value(other1, emptyLink); Intersection other2; other2.y = yi; other2.edge = link2.next; IntersectionLink linko2 = intersections.value(other2, emptyLink); linko1.prev = i2.edge; link2.next = other1.edge; linko2.prev = i1.edge; link1.next = other2.edge; intersections.insert(other1, linko1); intersections.insert(other2, linko2); } intersections.insert(i1, link1); intersections.insert(i2, link2); #ifdef DEBUG checkLinkChain(intersections, i1); checkLinkChain(intersections, i2); Q_ASSERT(edgeInChain(i1, i2.edge)); #endif return; } void QTessellatorPrivate::addIntersections() { if (scanline.size) { QDEBUG() << "INTERSECTIONS"; // check marked edges for intersections #ifdef DEBUG for (int i = 0; i < scanline.size; ++i) { Edge *e = scanline.edges[i]; QDEBUG() << " " << i << e->edge << "isect=(" << e->intersect_left << e->intersect_right << ')'; } #endif for (int i = 0; i < scanline.size - 1; ++i) { Edge *e1 = scanline.edges[i]; Edge *e2 = scanline.edges[i + 1]; // check for intersection if (e1->intersect_right || e2->intersect_left) addIntersection(e1, e2); } } #if 0 if (intersections.constBegin().key().y == y) { QDEBUG() << "----------------> intersection on same line"; scanline.clearMarks(); scanline.processIntersections(y, &intersections); goto redo; } #endif } QTessellator::QTessellator() { d = new QTessellatorPrivate; } QTessellator::~QTessellator() { delete d; } void QTessellator::setWinding(bool w) { d->winding = w; } QRectF QTessellator::tessellate(const QPointF *points, int nPoints) { Q_ASSERT(points[0] == points[nPoints-1]); --nPoints; #ifdef DEBUG QDEBUG()<< "POINTS:"; for (int i = 0; i < nPoints; ++i) { QDEBUG() << points[i]; } #endif // collect edges and calculate bounds d->vertices.nPoints = nPoints; d->vertices.init(nPoints); int maxActiveEdges = 0; QRectF br = d->collectAndSortVertices(points, &maxActiveEdges); d->cancelCoincidingEdges(); #ifdef DEBUG QDEBUG() << "nPoints = " << nPoints << "using " << d->vertices.nPoints; QDEBUG()<< "VERTICES:"; for (int i = 0; i < d->vertices.nPoints; ++i) { QDEBUG() << " " << i << ": " << "point=" << d->vertices.position(d->vertices.sorted[i]) << "flags=" << d->vertices.sorted[i]->flags << "pos=(" << Q27Dot5ToDouble(d->vertices.sorted[i]->x) << '/' << Q27Dot5ToDouble(d->vertices.sorted[i]->y) << ')'; } #endif d->scanline.init(maxActiveEdges); d->y = INT_MIN/256; d->currentVertex = 0; while (d->currentVertex < d->vertices.nPoints) { d->scanline.clearMarks(); d->y = d->vertices.sorted[d->currentVertex]->y; if (!d->intersections.isEmpty()) d->y = qMin(d->y, d->intersections.constBegin().key().y); QDEBUG()<< "===== SCANLINE: y =" << Q27Dot5ToDouble(d->y) << " ====="; d->scanline.prepareLine(); d->processIntersections(); d->removeEdges(); d->addEdges(); d->addIntersections(); d->emitEdges(this); d->scanline.lineDone(); #ifdef DEBUG QDEBUG()<< "===== edges:"; for (int i = 0; i < d->scanline.size; ++i) { QDEBUG() << " " << d->scanline.edges[i]->edge << "p0= (" << Q27Dot5ToDouble(d->scanline.edges[i]->v0->x) << '/' << Q27Dot5ToDouble(d->scanline.edges[i]->v0->y) << ") p1= (" << Q27Dot5ToDouble(d->scanline.edges[i]->v1->x) << '/' << Q27Dot5ToDouble(d->scanline.edges[i]->v1->y) << ')' << "x=" << Q27Dot5ToDouble(d->scanline.edges[i]->positionAt(d->y)) << "isLeftOfNext=" << ((i < d->scanline.size - 1) ? d->scanline.edges[i]->isLeftOf(*d->scanline.edges[i+1], d->y) : true); } #endif } d->scanline.done(); d->intersections.clear(); return br; } // tessellates the given convex polygon void QTessellator::tessellateConvex(const QPointF *points, int nPoints) { Q_ASSERT(points[0] == points[nPoints-1]); --nPoints; d->vertices.nPoints = nPoints; d->vertices.init(nPoints); for (int i = 0; i < nPoints; ++i) { d->vertices[i]->x = FloatToQ27Dot5(points[i].x()); d->vertices[i]->y = FloatToQ27Dot5(points[i].y()); } int left = 0, right = 0; int top = 0; for (int i = 1; i < nPoints; ++i) { if (d->vertices[i]->y < d->vertices[top]->y) top = i; } left = (top + nPoints - 1) % nPoints; right = (top + 1) % nPoints; while (d->vertices[left]->x == d->vertices[top]->x && d->vertices[left]->y == d->vertices[top]->y && left != right) left = (left + nPoints - 1) % nPoints; while (d->vertices[right]->x == d->vertices[top]->x && d->vertices[right]->y == d->vertices[top]->y && left != right) right = (right + 1) % nPoints; if (left == right) return; int dir = 1; Vertex dLeft = { d->vertices[top]->x - d->vertices[left]->x, d->vertices[top]->y - d->vertices[left]->y }; Vertex dRight = { d->vertices[right]->x - d->vertices[top]->x, d->vertices[right]->y - d->vertices[top]->y }; Q27Dot5 cross = dLeft.x * dRight.y - dLeft.y * dRight.x; // flip direction if polygon is clockwise if (cross < 0 || (cross == 0 && dLeft.x > 0)) { qSwap(left, right); dir = -1; } Vertex *lastLeft = d->vertices[top]; Vertex *lastRight = d->vertices[top]; QTessellator::Trapezoid trap; while (lastLeft->y == d->vertices[left]->y && left != right) { lastLeft = d->vertices[left]; left = (left + nPoints - dir) % nPoints; } while (lastRight->y == d->vertices[right]->y && left != right) { lastRight = d->vertices[right]; right = (right + nPoints + dir) % nPoints; } while (true) { trap.top = qMax(lastRight->y, lastLeft->y); trap.bottom = qMin(d->vertices[left]->y, d->vertices[right]->y); trap.topLeft = lastLeft; trap.topRight = lastRight; trap.bottomLeft = d->vertices[left]; trap.bottomRight = d->vertices[right]; if (trap.bottom > trap.top) addTrap(trap); if (left == right) break; if (d->vertices[right]->y < d->vertices[left]->y) { do { lastRight = d->vertices[right]; right = (right + nPoints + dir) % nPoints; } while (lastRight->y == d->vertices[right]->y && left != right); } else { do { lastLeft = d->vertices[left]; left = (left + nPoints - dir) % nPoints; } while (lastLeft->y == d->vertices[left]->y && left != right); } } } // tessellates the stroke of the line from a_ to b_ with the given width and a flat cap void QTessellator::tessellateRect(const QPointF &a_, const QPointF &b_, qreal width) { Vertex a = { FloatToQ27Dot5(a_.x()), FloatToQ27Dot5(a_.y()) }; Vertex b = { FloatToQ27Dot5(b_.x()), FloatToQ27Dot5(b_.y()) }; QPointF pa = a_, pb = b_; if (a.y > b.y) { qSwap(a, b); qSwap(pa, pb); } Vertex delta = { b.x - a.x, b.y - a.y }; if (delta.x == 0 && delta.y == 0) return; qreal hw = 0.5 * width; if (delta.x == 0) { Q27Dot5 halfWidth = FloatToQ27Dot5(hw); if (halfWidth == 0) return; Vertex topLeft = { a.x - halfWidth, a.y }; Vertex topRight = { a.x + halfWidth, a.y }; Vertex bottomLeft = { a.x - halfWidth, b.y }; Vertex bottomRight = { a.x + halfWidth, b.y }; QTessellator::Trapezoid trap = { topLeft.y, bottomLeft.y, &topLeft, &bottomLeft, &topRight, &bottomRight }; addTrap(trap); } else if (delta.y == 0) { Q27Dot5 halfWidth = FloatToQ27Dot5(hw); if (halfWidth == 0) return; if (a.x > b.x) qSwap(a.x, b.x); Vertex topLeft = { a.x, a.y - halfWidth }; Vertex topRight = { b.x, a.y - halfWidth }; Vertex bottomLeft = { a.x, a.y + halfWidth }; Vertex bottomRight = { b.x, a.y + halfWidth }; QTessellator::Trapezoid trap = { topLeft.y, bottomLeft.y, &topLeft, &bottomLeft, &topRight, &bottomRight }; addTrap(trap); } else { QPointF perp(pb.y() - pa.y(), pa.x() - pb.x()); qreal length = qSqrt(perp.x() * perp.x() + perp.y() * perp.y()); if (qFuzzyIsNull(length)) return; // need the half of the width perp *= hw / length; QPointF pta = pa + perp; QPointF ptb = pa - perp; QPointF ptc = pb - perp; QPointF ptd = pb + perp; Vertex ta = { FloatToQ27Dot5(pta.x()), FloatToQ27Dot5(pta.y()) }; Vertex tb = { FloatToQ27Dot5(ptb.x()), FloatToQ27Dot5(ptb.y()) }; Vertex tc = { FloatToQ27Dot5(ptc.x()), FloatToQ27Dot5(ptc.y()) }; Vertex td = { FloatToQ27Dot5(ptd.x()), FloatToQ27Dot5(ptd.y()) }; if (ta.y < tb.y) { if (tb.y < td.y) { QTessellator::Trapezoid top = { ta.y, tb.y, &ta, &tb, &ta, &td }; QTessellator::Trapezoid bottom = { td.y, tc.y, &tb, &tc, &td, &tc }; addTrap(top); addTrap(bottom); QTessellator::Trapezoid middle = { tb.y, td.y, &tb, &tc, &ta, &td }; addTrap(middle); } else { QTessellator::Trapezoid top = { ta.y, td.y, &ta, &tb, &ta, &td }; QTessellator::Trapezoid bottom = { tb.y, tc.y, &tb, &tc, &td, &tc }; addTrap(top); addTrap(bottom); if (tb.y != td.y) { QTessellator::Trapezoid middle = { td.y, tb.y, &ta, &tb, &td, &tc }; addTrap(middle); } } } else { if (ta.y < tc.y) { QTessellator::Trapezoid top = { tb.y, ta.y, &tb, &tc, &tb, &ta }; QTessellator::Trapezoid bottom = { tc.y, td.y, &tc, &td, &ta, &td }; addTrap(top); addTrap(bottom); QTessellator::Trapezoid middle = { ta.y, tc.y, &tb, &tc, &ta, &td }; addTrap(middle); } else { QTessellator::Trapezoid top = { tb.y, tc.y, &tb, &tc, &tb, &ta }; QTessellator::Trapezoid bottom = { ta.y, td.y, &tc, &td, &ta, &td }; addTrap(top); addTrap(bottom); if (ta.y != tc.y) { QTessellator::Trapezoid middle = { tc.y, ta.y, &tc, &td, &tb, &ta }; addTrap(middle); } } } } } QT_END_NAMESPACE