/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSCROLLER_P_H #define QSCROLLER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE #ifndef QT_NO_GESTURES class QFlickGestureRecognizer; #endif #ifndef QT_NO_ANIMATION class QScrollTimer; #endif class QScrollerPrivate : public QObject { Q_OBJECT Q_DECLARE_PUBLIC(QScroller) public: QScrollerPrivate(QScroller *q, QObject *target); void init(); void sendEvent(QObject *o, QEvent *e); void setState(QScroller::State s); enum ScrollType { ScrollTypeFlick = 0, ScrollTypeScrollTo, ScrollTypeOvershoot }; struct ScrollSegment { qint64 startTime; qint64 deltaTime; qreal startPos; qreal deltaPos; QEasingCurve curve; qreal stopProgress; // whatever is.. qreal stopPos; // ..reached first ScrollType type; }; bool pressWhileInactive(const QPointF &position, qint64 timestamp); bool moveWhilePressed(const QPointF &position, qint64 timestamp); bool releaseWhilePressed(const QPointF &position, qint64 timestamp); bool moveWhileDragging(const QPointF &position, qint64 timestamp); bool releaseWhileDragging(const QPointF &position, qint64 timestamp); bool pressWhileScrolling(const QPointF &position, qint64 timestamp); void timerTick(); void timerEventWhileDragging(); void timerEventWhileScrolling(); bool prepareScrolling(const QPointF &position); void handleDrag(const QPointF &position, qint64 timestamp); QPointF realDpi(int screen); QPointF dpi() const; void setDpi(const QPointF &dpi); void setDpiFromWidget(QWidget *widget); void updateVelocity(const QPointF &deltaPixelRaw, qint64 deltaTime); void pushSegment(ScrollType type, qreal deltaTime, qreal stopProgress, qreal startPos, qreal deltaPos, qreal stopPos, QEasingCurve::Type curve, Qt::Orientation orientation); void recalcScrollingSegments(bool forceRecalc = false); qreal scrollingSegmentsEndPos(Qt::Orientation orientation) const; bool scrollingSegmentsValid(Qt::Orientation orientation); void createScrollToSegments(qreal v, qreal deltaTime, qreal endPos, Qt::Orientation orientation, ScrollType type); void createScrollingSegments(qreal v, qreal startPos, qreal ppm, Qt::Orientation orientation); void setContentPositionHelperDragging(const QPointF &deltaPos); void setContentPositionHelperScrolling(); qreal nextSnapPos(qreal p, int dir, Qt::Orientation orientation); static qreal nextSegmentPosition(QQueue &segments, qint64 now, qreal oldPos); inline int frameRateSkip() const { return properties.d.data()->frameRate; } static const char *stateName(QScroller::State state); static const char *inputName(QScroller::Input input); public slots: void targetDestroyed(); public: // static static QMap allScrollers; static QSet activeScrollers; // non static QObject *target; QScrollerProperties properties; #ifndef QT_NO_GESTURES QFlickGestureRecognizer *recognizer; Qt::GestureType recognizerType; #endif // scroller state: // QPointer scrollTarget; QSizeF viewportSize; QRectF contentPosRange; QPointF contentPosition; QPointF overshootPosition; // the number of pixels we are overshooting (before overshootDragResistanceFactor) // state bool enabled; QScroller::State state; bool firstScroll; // true if we haven't already send a scroll event QPointF oldVelocity; // the release velocity of the last drag QPointF pressPosition; QPointF lastPosition; qint64 pressTimestamp; qint64 lastTimestamp; QPointF dragDistance; // the distance we should move during the next drag timer event QQueue xSegments; QQueue ySegments; // snap positions QList snapPositionsX; qreal snapFirstX; qreal snapIntervalX; QList snapPositionsY; qreal snapFirstY; qreal snapIntervalY; QPointF pixelPerMeter; QElapsedTimer monotonicTimer; QPointF releaseVelocity; // the starting velocity of the scrolling state #ifndef QT_NO_ANIMATION QScrollTimer *scrollTimer; #endif QScroller *q_ptr; }; QT_END_NAMESPACE #endif // QSCROLLER_P_H