/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qmenu.h" #ifndef QT_NO_MENU #include "qdebug.h" #include "qstyle.h" #include "qevent.h" #include "qtimer.h" #include "qlayout.h" #include "qpainter.h" #include "qapplication.h" #include "qdesktopwidget.h" #ifndef QT_NO_ACCESSIBILITY # include "qaccessible.h" #endif #ifndef QT_NO_EFFECTS # include #endif #ifndef QT_NO_WHATSTHIS # include #endif #include "qmenu_p.h" #include "qmenubar_p.h" #include "qwidgetaction.h" #include "qtoolbutton.h" #include #ifdef QT3_SUPPORT #include #endif // QT3_SUPPORT #ifdef Q_WS_X11 # include #endif #if defined(Q_WS_MAC) && !defined(QT_NO_EFFECTS) # include # include #endif QT_BEGIN_NAMESPACE QPointer QMenuPrivate::mouseDown; QBasicTimer QMenuPrivate::menuDelayTimer; QBasicTimer QMenuPrivate::sloppyDelayTimer; /* QMenu code */ // internal class used for the torn off popup class QTornOffMenu : public QMenu { Q_OBJECT class QTornOffMenuPrivate : public QMenuPrivate { Q_DECLARE_PUBLIC(QMenu) public: QTornOffMenuPrivate(QMenu *p) : causedMenu(p) { tornoff = 1; causedPopup.widget = 0; causedPopup.action = ((QTornOffMenu*)p)->d_func()->causedPopup.action; causedStack = ((QTornOffMenu*)p)->d_func()->calcCausedStack(); } QList > calcCausedStack() const { return causedStack; } QPointer causedMenu; QList > causedStack; }; public: QTornOffMenu(QMenu *p) : QMenu(*(new QTornOffMenuPrivate(p))) { Q_D(QTornOffMenu); // make the torn-off menu a sibling of p (instead of a child) QWidget *parentWidget = d->causedStack.isEmpty() ? p : d->causedStack.last(); if (parentWidget->parentWidget()) parentWidget = parentWidget->parentWidget(); setParent(parentWidget, Qt::Window | Qt::Tool); setAttribute(Qt::WA_DeleteOnClose, true); setAttribute(Qt::WA_X11NetWmWindowTypeMenu, true); setWindowTitle(p->windowTitle()); setEnabled(p->isEnabled()); //QObject::connect(this, SIGNAL(triggered(QAction*)), this, SLOT(onTrigger(QAction*))); //QObject::connect(this, SIGNAL(hovered(QAction*)), this, SLOT(onHovered(QAction*))); QList items = p->actions(); for(int i = 0; i < items.count(); i++) addAction(items.at(i)); } void syncWithMenu(QMenu *menu, QActionEvent *act) { Q_D(QTornOffMenu); if(menu != d->causedMenu) return; if (act->type() == QEvent::ActionAdded) { insertAction(act->before(), act->action()); } else if (act->type() == QEvent::ActionRemoved) removeAction(act->action()); } void actionEvent(QActionEvent *e) { QMenu::actionEvent(e); setFixedSize(sizeHint()); } public slots: void onTrigger(QAction *action) { d_func()->activateAction(action, QAction::Trigger, false); } void onHovered(QAction *action) { d_func()->activateAction(action, QAction::Hover, false); } private: Q_DECLARE_PRIVATE(QTornOffMenu) friend class QMenuPrivate; }; void QMenuPrivate::init() { Q_Q(QMenu); #ifndef QT_NO_WHATSTHIS q->setAttribute(Qt::WA_CustomWhatsThis); #endif q->setAttribute(Qt::WA_X11NetWmWindowTypePopupMenu); defaultMenuAction = menuAction = new QAction(q); menuAction->d_func()->menu = q; q->setMouseTracking(q->style()->styleHint(QStyle::SH_Menu_MouseTracking, 0, q)); if (q->style()->styleHint(QStyle::SH_Menu_Scrollable, 0, q)) { scroll = new QMenuPrivate::QMenuScroller; scroll->scrollFlags = QMenuPrivate::QMenuScroller::ScrollNone; } } int QMenuPrivate::scrollerHeight() const { Q_Q(const QMenu); return qMax(QApplication::globalStrut().height(), q->style()->pixelMetric(QStyle::PM_MenuScrollerHeight, 0, q)); } //Windows and KDE allows menus to cover the taskbar, while GNOME and Mac don't QRect QMenuPrivate::popupGeometry(int screen) const { #ifdef Q_WS_WIN return QApplication::desktop()->screenGeometry(screen); #elif defined Q_WS_X11 if (X11->desktopEnvironment == DE_KDE) return QApplication::desktop()->screenGeometry(screen); else return QApplication::desktop()->availableGeometry(screen); #else return QApplication::desktop()->availableGeometry(screen); #endif } QList > QMenuPrivate::calcCausedStack() const { QList > ret; for(QWidget *widget = causedPopup.widget; widget; ) { ret.append(widget); if (QTornOffMenu *qtmenu = qobject_cast(widget)) ret += qtmenu->d_func()->causedStack; if (QMenu *qmenu = qobject_cast(widget)) widget = qmenu->d_func()->causedPopup.widget; else break; } return ret; } void QMenuPrivate::updateActionRects() const { Q_Q(const QMenu); if (!itemsDirty) return; //let's reinitialize the buffer actionRects.resize(actions.count()); actionRects.fill(QRect()); //let's try to get the last visible action int lastVisibleAction = actions.count() - 1; for(;lastVisibleAction >= 0; --lastVisibleAction) { const QAction *action = actions.at(lastVisibleAction); if (action->isVisible()) { //removing trailing separators if (action->isSeparator() && collapsibleSeparators) continue; break; } } int max_column_width = 0, dh = popupGeometry(QApplication::desktop()->screenNumber(q)).height(), y = 0; QStyle *style = q->style(); QStyleOption opt; opt.init(q); const int hmargin = style->pixelMetric(QStyle::PM_MenuHMargin, &opt, q), vmargin = style->pixelMetric(QStyle::PM_MenuVMargin, &opt, q), icone = style->pixelMetric(QStyle::PM_SmallIconSize, &opt, q); const int fw = style->pixelMetric(QStyle::PM_MenuPanelWidth, &opt, q); const int deskFw = style->pixelMetric(QStyle::PM_MenuDesktopFrameWidth, &opt, q); const int sfcMargin = style->sizeFromContents(QStyle::CT_Menu, &opt, QApplication::globalStrut(), q).width() - QApplication::globalStrut().width(); const int min_column_width = q->minimumWidth() - (sfcMargin + leftmargin + rightmargin + 2 * (fw + hmargin)); const int tearoffHeight = tearoff ? style->pixelMetric(QStyle::PM_MenuTearoffHeight, &opt, q) : 0; //for compatability now - will have to refactor this away.. tabWidth = 0; maxIconWidth = 0; hasCheckableItems = false; ncols = 1; sloppyAction = 0; for (int i = 0; i < actions.count(); ++i) { QAction *action = actions.at(i); if (action->isSeparator() || !action->isVisible() || widgetItems.at(i)) continue; //..and some members hasCheckableItems |= action->isCheckable(); QIcon is = action->icon(); if (!is.isNull()) { maxIconWidth = qMax(maxIconWidth, icone + 4); } } //calculate size QFontMetrics qfm = q->fontMetrics(); bool previousWasSeparator = true; // this is true to allow removing the leading separators for(int i = 0; i <= lastVisibleAction; i++) { QAction *action = actions.at(i); if (!action->isVisible() || (collapsibleSeparators && previousWasSeparator && action->isSeparator())) continue; // we continue, this action will get an empty QRect previousWasSeparator = action->isSeparator(); //let the style modify the above size.. QStyleOptionMenuItem opt; q->initStyleOption(&opt, action); const QFontMetrics &fm = opt.fontMetrics; QSize sz; if (QWidget *w = widgetItems.at(i)) { sz = w->sizeHint().expandedTo(w->minimumSize()).expandedTo(w->minimumSizeHint()).boundedTo(w->maximumSize()); } else { //calc what I think the size is.. if (action->isSeparator()) { sz = QSize(2, 2); } else { QString s = action->text(); int t = s.indexOf(QLatin1Char('\t')); if (t != -1) { tabWidth = qMax(int(tabWidth), qfm.width(s.mid(t+1))); s = s.left(t); #ifndef QT_NO_SHORTCUT } else { QKeySequence seq = action->shortcut(); if (!seq.isEmpty()) tabWidth = qMax(int(tabWidth), qfm.width(seq)); #endif } sz.setWidth(fm.boundingRect(QRect(), Qt::TextSingleLine | Qt::TextShowMnemonic, s).width()); sz.setHeight(qMax(fm.height(), qfm.height())); QIcon is = action->icon(); if (!is.isNull()) { QSize is_sz = QSize(icone, icone); if (is_sz.height() > sz.height()) sz.setHeight(is_sz.height()); } } sz = style->sizeFromContents(QStyle::CT_MenuItem, &opt, sz, q); } if (!sz.isEmpty()) { max_column_width = qMax(min_column_width, qMax(max_column_width, sz.width())); //wrapping if (!scroll && y+sz.height()+vmargin > dh - (deskFw * 2)) { ncols++; y = vmargin; } y += sz.height(); //update the item actionRects[i] = QRect(0, 0, sz.width(), sz.height()); } } max_column_width += tabWidth; //finally add in the tab width //calculate position const int base_y = vmargin + fw + topmargin + (scroll ? scroll->scrollOffset : 0) + tearoffHeight; int x = hmargin + fw + leftmargin; y = base_y; for(int i = 0; i < actions.count(); i++) { QRect &rect = actionRects[i]; if (rect.isNull()) continue; if (!scroll && y+rect.height() > dh - deskFw * 2) { x += max_column_width + hmargin; y = base_y; } rect.translate(x, y); //move rect.setWidth(max_column_width); //uniform width //we need to update the widgets geometry if (QWidget *widget = widgetItems.at(i)) { widget->setGeometry(rect); widget->setVisible(actions.at(i)->isVisible()); } y += rect.height(); } itemsDirty = 0; } QRect QMenuPrivate::actionRect(QAction *act) const { int index = actions.indexOf(act); if (index == -1) return QRect(); updateActionRects(); //we found the action return actionRects.at(index); } static const qreal MenuFadeTimeInSec = 0.150; void QMenuPrivate::hideUpToMenuBar() { Q_Q(QMenu); bool fadeMenus = q->style()->styleHint(QStyle::SH_Menu_FadeOutOnHide); if (!tornoff) { QWidget *caused = causedPopup.widget; hideMenu(q); //hide after getting causedPopup while(caused) { #ifndef QT_NO_MENUBAR if (QMenuBar *mb = qobject_cast(caused)) { mb->d_func()->setCurrentAction(0); mb->d_func()->setKeyboardMode(false); caused = 0; } else #endif if (QMenu *m = qobject_cast(caused)) { caused = m->d_func()->causedPopup.widget; if (!m->d_func()->tornoff) hideMenu(m, fadeMenus); if (!fadeMenus) // Mac doesn't clear the action until after hidden. m->d_func()->setCurrentAction(0); } else { #ifndef QT_NO_TOOLBUTTON if (qobject_cast(caused) == 0) #endif qWarning("QMenu: Internal error"); caused = 0; } } #if defined(Q_WS_MAC) if (fadeMenus) { QEventLoop eventLoop; QTimer::singleShot(int(MenuFadeTimeInSec * 1000), &eventLoop, SLOT(quit())); QMacWindowFader::currentFader()->performFade(); eventLoop.exec(); } #endif } setCurrentAction(0); } void QMenuPrivate::hideMenu(QMenu *menu, bool justRegister) { if (!menu) return; #if !defined(QT_NO_EFFECTS) menu->blockSignals(true); aboutToHide = true; // Flash item which is about to trigger (if any). if (menu->style()->styleHint(QStyle::SH_Menu_FlashTriggeredItem) && currentAction && currentAction == actionAboutToTrigger && menu->actions().contains(currentAction)) { QEventLoop eventLoop; QAction *activeAction = currentAction; menu->setActiveAction(0); QTimer::singleShot(60, &eventLoop, SLOT(quit())); eventLoop.exec(); // Select and wait 20 ms. menu->setActiveAction(activeAction); QTimer::singleShot(20, &eventLoop, SLOT(quit())); eventLoop.exec(); } // Fade out. if (menu->style()->styleHint(QStyle::SH_Menu_FadeOutOnHide)) { // ### Qt 4.4: // Should be something like: q->transitionWindow(Qt::FadeOutTransition, MenuFadeTimeInSec); // Hopefully we'll integrate qt/research/windowtransitions into main before 4.4. // Talk to Richard, Trenton or Bjoern. #if defined(Q_WS_MAC) if (justRegister) { QMacWindowFader::currentFader()->setFadeDuration(MenuFadeTimeInSec); QMacWindowFader::currentFader()->registerWindowToFade(menu); } else { macWindowFade(qt_mac_window_for(menu), MenuFadeTimeInSec); } #endif // Q_WS_MAC } aboutToHide = false; menu->blockSignals(false); #endif // QT_NO_EFFECTS if (!justRegister) menu->hide(); } void QMenuPrivate::popupAction(QAction *action, int delay, bool activateFirst) { Q_Q(QMenu); if (action && action->isEnabled()) { if (!delay) q->internalDelayedPopup(); else QMenuPrivate::menuDelayTimer.start(delay, q); if (activateFirst && action->menu()) action->menu()->d_func()->setFirstActionActive(); } else if (QMenu *menu = activeMenu) { //hide the current item activeMenu = 0; hideMenu(menu); } } void QMenuPrivate::setSyncAction() { Q_Q(QMenu); QAction *current = currentAction; if(current && (!current->isEnabled() || current->menu() || current->isSeparator())) current = 0; for(QWidget *caused = q; caused;) { if (QMenu *m = qobject_cast(caused)) { caused = m->d_func()->causedPopup.widget; if (m->d_func()->eventLoop) m->d_func()->syncAction = current; // synchronous operation } else { break; } } } void QMenuPrivate::setFirstActionActive() { Q_Q(QMenu); updateActionRects(); for(int i = 0, saccum = 0; i < actions.count(); i++) { const QRect &rect = actionRects.at(i); if (rect.isNull()) continue; if (scroll && scroll->scrollFlags & QMenuScroller::ScrollUp) { saccum -= rect.height(); if (saccum > scroll->scrollOffset - scrollerHeight()) continue; } QAction *act = actions.at(i); if (!act->isSeparator() && (q->style()->styleHint(QStyle::SH_Menu_AllowActiveAndDisabled, 0, q) || act->isEnabled())) { setCurrentAction(act); break; } } } // popup == -1 means do not popup, 0 means immediately, others mean use a timer void QMenuPrivate::setCurrentAction(QAction *action, int popup, SelectionReason reason, bool activateFirst) { Q_Q(QMenu); tearoffHighlighted = 0; if (action == currentAction) { if (!action || !action->menu() || action->menu() == activeMenu) { if(QMenu *menu = qobject_cast(causedPopup.widget)) { if(causedPopup.action && menu->d_func()->activeMenu == q) menu->d_func()->setCurrentAction(causedPopup.action, 0, reason, false); } } return; } if (currentAction) q->update(actionRect(currentAction)); sloppyAction = 0; if (!sloppyRegion.isEmpty()) sloppyRegion = QRegion(); QMenu *hideActiveMenu = activeMenu; #ifndef QT_NO_STATUSTIP QAction *previousAction = currentAction; #endif #ifdef QT3_SUPPORT emitHighlighted = action; #endif currentAction = action; if (action) { if (!action->isSeparator()) { activateAction(action, QAction::Hover); if (popup != -1) { hideActiveMenu = 0; //will be done "later" // if the menu is visible then activate the required action, // otherwise we just mark the action as currentAction // and activate it when the menu will be popuped. if (q->isVisible()) popupAction(currentAction, popup, activateFirst); } q->update(actionRect(action)); if (reason == SelectedFromKeyboard) { const int actionIndex = actions.indexOf(action); QWidget *widget = widgetItems.at(actionIndex); if (widget) { if (widget->focusPolicy() != Qt::NoFocus) widget->setFocus(Qt::TabFocusReason); } else { //when the action has no QWidget, the QMenu itself should // get the focus // Since the menu is a pop-up, it uses the popup reason. if (!q->hasFocus()) q->setFocus(Qt::PopupFocusReason); } } } else { //action is a separator if (popup != -1) hideActiveMenu = 0; //will be done "later" } #ifndef QT_NO_STATUSTIP } else if (previousAction) { QWidget *w = causedPopup.widget; while (QMenu *m = qobject_cast(w)) w = m->d_func()->causedPopup.widget; if (w) { QString empty; QStatusTipEvent tip(empty); QApplication::sendEvent(w, &tip); } #endif } if (hideActiveMenu) { activeMenu = 0; #ifndef QT_NO_EFFECTS // kill any running effect qFadeEffect(0); qScrollEffect(0); #endif hideMenu(hideActiveMenu); } } QAction *QMenuPrivate::actionAt(QPoint p) const { if (!q_func()->rect().contains(p)) //sanity check return 0; for(int i = 0; i < actionRects.count(); i++) { if (actionRects.at(i).contains(p)) return actions.at(i); } return 0; } void QMenuPrivate::setOverrideMenuAction(QAction *a) { Q_Q(QMenu); QObject::disconnect(menuAction, SIGNAL(destroyed()), q, SLOT(_q_overrideMenuActionDestroyed())); if (a) { menuAction = a; QObject::connect(a, SIGNAL(destroyed()), q, SLOT(_q_overrideMenuActionDestroyed())); } else { //we revert back to the default action created by the QMenu itself menuAction = defaultMenuAction; } } void QMenuPrivate::_q_overrideMenuActionDestroyed() { menuAction=defaultMenuAction; } /*! Returns the action associated with this menu. */ QAction *QMenu::menuAction() const { return d_func()->menuAction; } /*! \property QMenu::title \brief The title of the menu This is equivalent to the QAction::text property of the menuAction(). By default, this property contains an empty string. */ QString QMenu::title() const { return d_func()->menuAction->text(); } void QMenu::setTitle(const QString &text) { d_func()->menuAction->setText(text); } /*! \property QMenu::icon \brief The icon of the menu This is equivalent to the QAction::icon property of the menuAction(). By default, if no icon is explicitly set, this property contains a null icon. */ QIcon QMenu::icon() const { return d_func()->menuAction->icon(); } void QMenu::setIcon(const QIcon &icon) { d_func()->menuAction->setIcon(icon); } //actually performs the scrolling void QMenuPrivate::scrollMenu(QAction *action, QMenuScroller::ScrollLocation location, bool active) { Q_Q(QMenu); if (!scroll || !scroll->scrollFlags) return; updateActionRects(); int newOffset = 0; const int topScroll = (scroll->scrollFlags & QMenuScroller::ScrollUp) ? scrollerHeight() : 0; const int botScroll = (scroll->scrollFlags & QMenuScroller::ScrollDown) ? scrollerHeight() : 0; const int vmargin = q->style()->pixelMetric(QStyle::PM_MenuVMargin, 0, q); const int fw = q->style()->pixelMetric(QStyle::PM_MenuPanelWidth, 0, q); if (location == QMenuScroller::ScrollTop) { for(int i = 0, saccum = 0; i < actions.count(); i++) { if (actions.at(i) == action) { newOffset = topScroll - saccum; break; } saccum += actionRects.at(i).height(); } } else { for(int i = 0, saccum = 0; i < actions.count(); i++) { saccum += actionRects.at(i).height(); if (actions.at(i) == action) { if (location == QMenuScroller::ScrollCenter) newOffset = ((q->height() / 2) - botScroll) - (saccum - topScroll); else newOffset = (q->height() - botScroll) - saccum; break; } } if(newOffset) newOffset -= fw * 2; } //figure out which scroll flags uint newScrollFlags = QMenuScroller::ScrollNone; if (newOffset < 0) //easy and cheap one newScrollFlags |= QMenuScroller::ScrollUp; int saccum = newOffset; for(int i = 0; i < actionRects.count(); i++) { saccum += actionRects.at(i).height(); if (saccum > q->height()) { newScrollFlags |= QMenuScroller::ScrollDown; break; } } if (!(newScrollFlags & QMenuScroller::ScrollDown) && (scroll->scrollFlags & QMenuScroller::ScrollDown)) { newOffset = q->height() - (saccum - newOffset) - fw*2 - vmargin; //last item at bottom } if (!(newScrollFlags & QMenuScroller::ScrollUp) && (scroll->scrollFlags & QMenuScroller::ScrollUp)) { newOffset = 0; //first item at top } if (newScrollFlags & QMenuScroller::ScrollUp) newOffset -= vmargin; QRect screen = popupGeometry(QApplication::desktop()->screenNumber(q)); const int desktopFrame = q->style()->pixelMetric(QStyle::PM_MenuDesktopFrameWidth, 0, q); if (q->height() < screen.height()-(desktopFrame*2)-1) { QRect geom = q->geometry(); if (newOffset > scroll->scrollOffset && (scroll->scrollFlags & newScrollFlags & QMenuScroller::ScrollUp)) { //scroll up const int newHeight = geom.height()-(newOffset-scroll->scrollOffset); if(newHeight > geom.height()) geom.setHeight(newHeight); } else if(scroll->scrollFlags & newScrollFlags & QMenuScroller::ScrollDown) { int newTop = geom.top() + (newOffset-scroll->scrollOffset); if (newTop < desktopFrame+screen.top()) newTop = desktopFrame+screen.top(); if (newTop < geom.top()) { geom.setTop(newTop); newOffset = 0; newScrollFlags &= ~QMenuScroller::ScrollUp; } } if (geom.bottom() > screen.bottom() - desktopFrame) geom.setBottom(screen.bottom() - desktopFrame); if (geom.top() < desktopFrame+screen.top()) geom.setTop(desktopFrame+screen.top()); if (geom != q->geometry()) { #if 0 if (newScrollFlags & QMenuScroller::ScrollDown && q->geometry().top() - geom.top() >= -newOffset) newScrollFlags &= ~QMenuScroller::ScrollDown; #endif q->setGeometry(geom); } } //actually update flags const int delta = qMin(0, newOffset) - scroll->scrollOffset; //make sure the new offset is always negative if (!itemsDirty && delta) { //we've scrolled so we need to update the action rects for (int i = 0; i < actionRects.count(); ++i) { QRect ¤t = actionRects[i]; current.moveTop(current.top() + delta); //we need to update the widgets geometry if (QWidget *w = widgetItems.at(i)) w->setGeometry(current); } } scroll->scrollOffset += delta; scroll->scrollFlags = newScrollFlags; if (active) setCurrentAction(action); q->update(); //issue an update so we see all the new state.. } void QMenuPrivate::scrollMenu(QMenuScroller::ScrollLocation location, bool active) { Q_Q(QMenu); updateActionRects(); if(location == QMenuScroller::ScrollBottom) { for(int i = actions.size()-1; i >= 0; --i) { QAction *act = actions.at(i); if (actionRects.at(i).isNull()) continue; if (!act->isSeparator() && (q->style()->styleHint(QStyle::SH_Menu_AllowActiveAndDisabled, 0, q) || act->isEnabled())) { if(scroll->scrollFlags & QMenuPrivate::QMenuScroller::ScrollDown) scrollMenu(act, QMenuPrivate::QMenuScroller::ScrollBottom, active); else if(active) setCurrentAction(act, /*popup*/-1, QMenuPrivate::SelectedFromKeyboard); break; } } } else if(location == QMenuScroller::ScrollTop) { for(int i = 0; i < actions.size(); ++i) { QAction *act = actions.at(i); if (actionRects.at(i).isNull()) continue; if (!act->isSeparator() && (q->style()->styleHint(QStyle::SH_Menu_AllowActiveAndDisabled, 0, q) || act->isEnabled())) { if(scroll->scrollFlags & QMenuPrivate::QMenuScroller::ScrollUp) scrollMenu(act, QMenuPrivate::QMenuScroller::ScrollTop, active); else if(active) setCurrentAction(act, /*popup*/-1, QMenuPrivate::SelectedFromKeyboard); break; } } } } //only directional void QMenuPrivate::scrollMenu(QMenuScroller::ScrollDirection direction, bool page, bool active) { Q_Q(QMenu); if (!scroll || !(scroll->scrollFlags & direction)) //not really possible... return; updateActionRects(); const int topScroll = (scroll->scrollFlags & QMenuScroller::ScrollUp) ? scrollerHeight() : 0; const int botScroll = (scroll->scrollFlags & QMenuScroller::ScrollDown) ? scrollerHeight() : 0; const int vmargin = q->style()->pixelMetric(QStyle::PM_MenuVMargin, 0, q); const int fw = q->style()->pixelMetric(QStyle::PM_MenuPanelWidth, 0, q); const int offset = topScroll ? topScroll-vmargin : 0; if (direction == QMenuScroller::ScrollUp) { for(int i = 0, saccum = 0; i < actions.count(); i++) { saccum -= actionRects.at(i).height(); if (saccum <= scroll->scrollOffset-offset) { scrollMenu(actions.at(i), page ? QMenuScroller::ScrollBottom : QMenuScroller::ScrollTop, active); break; } } } else if (direction == QMenuScroller::ScrollDown) { bool scrolled = false; for(int i = 0, saccum = 0; i < actions.count(); i++) { const int iHeight = actionRects.at(i).height(); saccum -= iHeight; if (saccum <= scroll->scrollOffset-offset) { const int scrollerArea = q->height() - botScroll - fw*2; int visible = (scroll->scrollOffset-offset) - saccum; for(i++ ; i < actions.count(); i++) { visible += actionRects.at(i).height(); if (visible > scrollerArea - topScroll) { scrolled = true; scrollMenu(actions.at(i), page ? QMenuScroller::ScrollTop : QMenuScroller::ScrollBottom, active); break; } } break; } } if(!scrolled) { scroll->scrollFlags &= ~QMenuScroller::ScrollDown; q->update(); } } } /* This is poor-mans eventfilters. This avoids the use of eventFilter (which can be nasty for users of QMenuBar's). */ bool QMenuPrivate::mouseEventTaken(QMouseEvent *e) { Q_Q(QMenu); QPoint pos = q->mapFromGlobal(e->globalPos()); if (scroll && !activeMenu) { //let the scroller "steal" the event bool isScroll = false; if (pos.x() >= 0 && pos.x() < q->width()) { for(int dir = QMenuScroller::ScrollUp; dir <= QMenuScroller::ScrollDown; dir = dir << 1) { if (scroll->scrollFlags & dir) { if (dir == QMenuScroller::ScrollUp) isScroll = (pos.y() <= scrollerHeight()); else if (dir == QMenuScroller::ScrollDown) isScroll = (pos.y() >= q->height() - scrollerHeight()); if (isScroll) { scroll->scrollDirection = dir; break; } } } } if (isScroll) { scroll->scrollTimer.start(50, q); return true; } else { scroll->scrollTimer.stop(); } } if (tearoff) { //let the tear off thingie "steal" the event.. QRect tearRect(0, 0, q->width(), q->style()->pixelMetric(QStyle::PM_MenuTearoffHeight, 0, q)); if (scroll && scroll->scrollFlags & QMenuPrivate::QMenuScroller::ScrollUp) tearRect.translate(0, scrollerHeight()); q->update(tearRect); if (tearRect.contains(pos) && hasMouseMoved(e->globalPos())) { setCurrentAction(0); tearoffHighlighted = 1; if (e->type() == QEvent::MouseButtonRelease) { if (!tornPopup) tornPopup = new QTornOffMenu(q); tornPopup->setGeometry(q->geometry()); tornPopup->show(); hideUpToMenuBar(); } return true; } tearoffHighlighted = 0; } if (q->frameGeometry().contains(e->globalPos())) //otherwise if the event is in our rect we want it.. return false; for(QWidget *caused = causedPopup.widget; caused;) { bool passOnEvent = false; QWidget *next_widget = 0; QPoint cpos = caused->mapFromGlobal(e->globalPos()); #ifndef QT_NO_MENUBAR if (QMenuBar *mb = qobject_cast(caused)) { passOnEvent = mb->rect().contains(cpos); } else #endif if (QMenu *m = qobject_cast(caused)) { passOnEvent = m->rect().contains(cpos); next_widget = m->d_func()->causedPopup.widget; } if (passOnEvent) { if(e->type() != QEvent::MouseButtonRelease || mouseDown == caused) { QMouseEvent new_e(e->type(), cpos, e->button(), e->buttons(), e->modifiers()); QApplication::sendEvent(caused, &new_e); return true; } } if (!next_widget) break; caused = next_widget; } return false; } void QMenuPrivate::activateCausedStack(const QList > &causedStack, QAction *action, QAction::ActionEvent action_e, bool self) { Q_ASSERT(!activationRecursionGuard); activationRecursionGuard = true; #ifdef QT3_SUPPORT const int actionId = q_func()->findIdForAction(action); #endif if(self) action->activate(action_e); for(int i = 0; i < causedStack.size(); ++i) { QPointer widget = causedStack.at(i); if (!widget) continue; //fire if (QMenu *qmenu = qobject_cast(widget)) { widget = qmenu->d_func()->causedPopup.widget; if (action_e == QAction::Trigger) { emit qmenu->triggered(action); } else if (action_e == QAction::Hover) { emit qmenu->hovered(action); #ifdef QT3_SUPPORT if (emitHighlighted) { emit qmenu->highlighted(actionId); emitHighlighted = false; } #endif } #ifndef QT_NO_MENUBAR } else if (QMenuBar *qmenubar = qobject_cast(widget)) { if (action_e == QAction::Trigger) { emit qmenubar->triggered(action); #ifdef QT3_SUPPORT emit qmenubar->activated(actionId); #endif } else if (action_e == QAction::Hover) { emit qmenubar->hovered(action); #ifdef QT3_SUPPORT if (emitHighlighted) { emit qmenubar->highlighted(actionId); emitHighlighted = false; } #endif } break; //nothing more.. #endif } } activationRecursionGuard = false; } void QMenuPrivate::activateAction(QAction *action, QAction::ActionEvent action_e, bool self) { Q_Q(QMenu); #ifndef QT_NO_WHATSTHIS bool inWhatsThisMode = QWhatsThis::inWhatsThisMode(); #endif if (!action || !q->isEnabled() || (action_e == QAction::Trigger #ifndef QT_NO_WHATSTHIS && !inWhatsThisMode #endif && (action->isSeparator() ||!action->isEnabled()))) return; /* I have to save the caused stack here because it will be undone after popup execution (ie in the hide). Then I iterate over the list to actually send the events. --Sam */ const QList > causedStack = calcCausedStack(); if (action_e == QAction::Trigger) { #ifndef QT_NO_WHATSTHIS if (!inWhatsThisMode) actionAboutToTrigger = action; #endif if (q->testAttribute(Qt::WA_DontShowOnScreen)) { hideUpToMenuBar(); } else { for(QWidget *widget = QApplication::activePopupWidget(); widget; ) { if (QMenu *qmenu = qobject_cast(widget)) { if(qmenu == q) hideUpToMenuBar(); widget = qmenu->d_func()->causedPopup.widget; } else { break; } } } #ifndef QT_NO_WHATSTHIS if (inWhatsThisMode) { QString s = action->whatsThis(); if (s.isEmpty()) s = whatsThis; QWhatsThis::showText(q->mapToGlobal(actionRect(action).center()), s, q); return; } #endif } activateCausedStack(causedStack, action, action_e, self); if (action_e == QAction::Hover) { #ifndef QT_NO_ACCESSIBILITY if (QAccessible::isActive()) { int actionIndex = indexOf(action) + 1; QAccessible::updateAccessibility(q, actionIndex, QAccessible::Focus); QAccessible::updateAccessibility(q, actionIndex, QAccessible::Selection); } #endif QWidget *w = causedPopup.widget; while (QMenu *m = qobject_cast(w)) w = m->d_func()->causedPopup.widget; action->showStatusText(w); } else { actionAboutToTrigger = 0; } } void QMenuPrivate::_q_actionTriggered() { Q_Q(QMenu); if (QAction *action = qobject_cast(q->sender())) { #ifdef QT3_SUPPORT //we store it here because the action might be deleted/changed by connected slots const int id = q->findIdForAction(action); #endif emit q->triggered(action); #ifdef QT3_SUPPORT emit q->activated(id); #endif if (!activationRecursionGuard) { //in case the action has not been activated by the mouse //we check the parent hierarchy QList< QPointer > list; for(QWidget *widget = q->parentWidget(); widget; ) { if (qobject_cast(widget) #ifndef QT_NO_MENUBAR || qobject_cast(widget) #endif ) { list.append(widget); widget = widget->parentWidget(); } else { break; } } activateCausedStack(list, action, QAction::Trigger, false); } } } void QMenuPrivate::_q_actionHovered() { Q_Q(QMenu); if (QAction * action = qobject_cast(q->sender())) { #ifdef QT3_SUPPORT //we store it here because the action might be deleted/changed by connected slots const int id = q->findIdForAction(action); #endif emit q->hovered(action); #ifdef QT3_SUPPORT if (emitHighlighted) { emit q->highlighted(id); emitHighlighted = false; } #endif } } bool QMenuPrivate::hasMouseMoved(const QPoint &globalPos) { //determines if the mouse has moved (ie its intial position has //changed by more than QApplication::startDragDistance() //or if there were at least 6 mouse motions) return motions > 6 || QApplication::startDragDistance() < (mousePopupPos - globalPos).manhattanLength(); } /*! Initialize \a option with the values from this menu and information from \a action. This method is useful for subclasses when they need a QStyleOptionMenuItem, but don't want to fill in all the information themselves. \sa QStyleOption::initFrom() QMenuBar::initStyleOption() */ void QMenu::initStyleOption(QStyleOptionMenuItem *option, const QAction *action) const { if (!option || !action) return; Q_D(const QMenu); option->initFrom(this); option->palette = palette(); option->state = QStyle::State_None; if (window()->isActiveWindow()) option->state |= QStyle::State_Active; if (isEnabled() && action->isEnabled() && (!action->menu() || action->menu()->isEnabled())) option->state |= QStyle::State_Enabled; else option->palette.setCurrentColorGroup(QPalette::Disabled); option->font = action->font().resolve(font()); option->fontMetrics = QFontMetrics(option->font); if (d->currentAction && d->currentAction == action && !d->currentAction->isSeparator()) { option->state |= QStyle::State_Selected | (d->mouseDown ? QStyle::State_Sunken : QStyle::State_None); } option->menuHasCheckableItems = d->hasCheckableItems; if (!action->isCheckable()) { option->checkType = QStyleOptionMenuItem::NotCheckable; } else { option->checkType = (action->actionGroup() && action->actionGroup()->isExclusive()) ? QStyleOptionMenuItem::Exclusive : QStyleOptionMenuItem::NonExclusive; option->checked = action->isChecked(); } if (action->menu()) option->menuItemType = QStyleOptionMenuItem::SubMenu; else if (action->isSeparator()) option->menuItemType = QStyleOptionMenuItem::Separator; else if (d->defaultAction == action) option->menuItemType = QStyleOptionMenuItem::DefaultItem; else option->menuItemType = QStyleOptionMenuItem::Normal; if (action->isIconVisibleInMenu()) option->icon = action->icon(); QString textAndAccel = action->text(); #ifndef QT_NO_SHORTCUT if (textAndAccel.indexOf(QLatin1Char('\t')) == -1) { QKeySequence seq = action->shortcut(); if (!seq.isEmpty()) textAndAccel += QLatin1Char('\t') + QString(seq); } #endif option->text = textAndAccel; option->tabWidth = d->tabWidth; option->maxIconWidth = d->maxIconWidth; option->menuRect = rect(); } /*! \class QMenu \brief The QMenu class provides a menu widget for use in menu bars, context menus, and other popup menus. \ingroup application \ingroup basicwidgets \mainclass A menu widget is a selection menu. It can be either a pull-down menu in a menu bar or a standalone context menu. Pull-down menus are shown by the menu bar when the user clicks on the respective item or presses the specified shortcut key. Use QMenuBar::addMenu() to insert a menu into a menu bar. Context menus are usually invoked by some special keyboard key or by right-clicking. They can be executed either asynchronously with popup() or synchronously with exec(). Menus can also be invoked in response to button presses; these are just like context menus except for how they are invoked. \raw HTML
\endraw \inlineimage plastique-menu.png \raw HTML \endraw \inlineimage windowsxp-menu.png \raw HTML \endraw \inlineimage macintosh-menu.png \raw HTML
\endraw A menu shown in \l{Plastique Style Widget Gallery}{Plastique widget style}, \l{Windows XP Style Widget Gallery}{Windows XP widget style}, and \l{Macintosh Style Widget Gallery}{Macintosh widget style}. \raw HTML
\endraw \section1 Actions A menu consists of a list of action items. Actions are added with the addAction(), addActions() and insertAction() functions. An action is represented vertically and rendered by QStyle. In addition, actions can have a text label, an optional icon drawn on the very left side, and shortcut key sequence such as "Ctrl+X". The existing actions held by a menu can be found with actions(). There are four kinds of action items: separators, actions that show a submenu, widgets, and actions that perform an action. Separators are inserted with addSeparator(), submenus with addMenu(), and all other items are considered action items. When inserting action items you usually specify a receiver and a slot. The receiver will be notifed whenever the item is \l{QAction::triggered()}{triggered()}. In addition, QMenu provides two signals, activated() and highlighted(), which signal the QAction that was triggered from the menu. You clear a menu with clear() and remove individual action items with removeAction(). A QMenu can also provide a tear-off menu. A tear-off menu is a top-level window that contains a copy of the menu. This makes it possible for the user to "tear off" frequently used menus and position them in a convenient place on the screen. If you want this functionality for a particular menu, insert a tear-off handle with setTearOffEnabled(). When using tear-off menus, bear in mind that the concept isn't typically used on Microsoft Windows so some users may not be familiar with it. Consider using a QToolBar instead. Widgets can be inserted into menus with the QWidgetAction class. Instances of this class are used to hold widgets, and are inserted into menus with the addAction() overload that takes a QAction. Conversely, actions can be added to widgets with the addAction(), addActions() and insertAction() functions. \section1 QMenu on Qt for Windows CE If a menu is integrated into the native menubar on Windows Mobile we do not support the signals: aboutToHide (), aboutToShow () and hovered (). It is not possible to display an icon in a native menu on Windows Mobile. See the \l{mainwindows/menus}{Menus} example for an example of how to use QMenuBar and QMenu in your application. \bold{Important inherited functions:} addAction(), removeAction(), clear(), addSeparator(), and addMenu(). \sa QMenuBar, {fowler}{GUI Design Handbook: Menu, Drop-Down and Pop-Up}, {Application Example}, {Menus Example}, {Recent Files Example} */ /*! Constructs a menu with parent \a parent. Although a popup menu is always a top-level widget, if a parent is passed the popup menu will be deleted when that parent is destroyed (as with any other QObject). */ QMenu::QMenu(QWidget *parent) : QWidget(*new QMenuPrivate, parent, Qt::Popup) { Q_D(QMenu); d->init(); } /*! Constructs a menu with a \a title and a \a parent. Although a popup menu is always a top-level widget, if a parent is passed the popup menu will be deleted when that parent is destroyed (as with any other QObject). \sa title */ QMenu::QMenu(const QString &title, QWidget *parent) : QWidget(*new QMenuPrivate, parent, Qt::Popup) { Q_D(QMenu); d->init(); d->menuAction->setText(title); } /*! \internal */ QMenu::QMenu(QMenuPrivate &dd, QWidget *parent) : QWidget(dd, parent, Qt::Popup) { Q_D(QMenu); d->init(); } /*! Destroys the menu. */ QMenu::~QMenu() { Q_D(QMenu); for (int i = 0; i < d->widgetItems.count(); ++i) { if (QWidget *widget = d->widgetItems.at(i)) { QWidgetAction *action = static_cast(d->actions.at(i)); action->releaseWidget(widget); d->widgetItems[i] = 0; } } if (d->eventLoop) d->eventLoop->exit(); hideTearOffMenu(); } /*! \overload This convenience function creates a new action with \a text. The function adds the newly created action to the menu's list of actions, and returns it. \sa QWidget::addAction() */ QAction *QMenu::addAction(const QString &text) { QAction *ret = new QAction(text, this); addAction(ret); return ret; } /*! \overload This convenience function creates a new action with an \a icon and some \a text. The function adds the newly created action to the menu's list of actions, and returns it. \sa QWidget::addAction() */ QAction *QMenu::addAction(const QIcon &icon, const QString &text) { QAction *ret = new QAction(icon, text, this); addAction(ret); return ret; } /*! \overload This convenience function creates a new action with the text \a text and an optional shortcut \a shortcut. The action's \l{QAction::triggered()}{triggered()} signal is connected to the \a receiver's \a member slot. The function adds the newly created action to the menu's list of actions and returns it. \sa QWidget::addAction() */ QAction *QMenu::addAction(const QString &text, const QObject *receiver, const char* member, const QKeySequence &shortcut) { QAction *action = new QAction(text, this); #ifdef QT_NO_SHORTCUT Q_UNUSED(shortcut); #else action->setShortcut(shortcut); #endif QObject::connect(action, SIGNAL(triggered(bool)), receiver, member); addAction(action); return action; } /*! \overload This convenience function creates a new action with an \a icon and some \a text and an optional shortcut \a shortcut. The action's \l{QAction::triggered()}{triggered()} signal is connected to the \a member slot of the \a receiver object. The function adds the newly created action to the menu's list of actions, and returns it. \sa QWidget::addAction() */ QAction *QMenu::addAction(const QIcon &icon, const QString &text, const QObject *receiver, const char* member, const QKeySequence &shortcut) { QAction *action = new QAction(icon, text, this); #ifdef QT_NO_SHORTCUT Q_UNUSED(shortcut); #else action->setShortcut(shortcut); #endif QObject::connect(action, SIGNAL(triggered(bool)), receiver, member); addAction(action); return action; } /*! This convenience function adds \a menu as a submenu to this menu. It returns \a menu's menuAction(). This menu does not take ownership of \a menu. \sa QWidget::addAction() QMenu::menuAction() */ QAction *QMenu::addMenu(QMenu *menu) { QAction *action = menu->menuAction(); addAction(action); return action; } /*! Appends a new QMenu with \a title to the menu. The menu takes ownership of the menu. Returns the new menu. \sa QWidget::addAction() QMenu::menuAction() */ QMenu *QMenu::addMenu(const QString &title) { QMenu *menu = new QMenu(title, this); addAction(menu->menuAction()); return menu; } /*! Appends a new QMenu with \a icon and \a title to the menu. The menu takes ownership of the menu. Returns the new menu. \sa QWidget::addAction() QMenu::menuAction() */ QMenu *QMenu::addMenu(const QIcon &icon, const QString &title) { QMenu *menu = new QMenu(title, this); menu->setIcon(icon); addAction(menu->menuAction()); return menu; } /*! This convenience function creates a new separator action, i.e. an action with QAction::isSeparator() returning true, and adds the new action to this menu's list of actions. It returns the newly created action. \sa QWidget::addAction() */ QAction *QMenu::addSeparator() { QAction *action = new QAction(this); action->setSeparator(true); addAction(action); return action; } /*! This convenience function inserts \a menu before action \a before and returns the menus menuAction(). \sa QWidget::insertAction(), addMenu() */ QAction *QMenu::insertMenu(QAction *before, QMenu *menu) { QAction *action = menu->menuAction(); insertAction(before, action); return action; } /*! This convenience function creates a new separator action, i.e. an action with QAction::isSeparator() returning true. The function inserts the newly created action into this menu's list of actions before action \a before and returns it. \sa QWidget::insertAction(), addSeparator() */ QAction *QMenu::insertSeparator(QAction *before) { QAction *action = new QAction(this); action->setSeparator(true); insertAction(before, action); return action; } /*! This will set the default action to \a act. The default action may have a visual queue depending on the current QStyle. A default action is usually meant to indicate what will defaultly happen on a drop, as shown in a context menu. \sa defaultAction() */ void QMenu::setDefaultAction(QAction *act) { d_func()->defaultAction = act; } /*! Returns the current default action. \sa setDefaultAction() */ QAction *QMenu::defaultAction() const { return d_func()->defaultAction; } /*! \property QMenu::tearOffEnabled \brief whether the menu supports being torn off When true, the menu contains a special tear-off item (often shown as a dashed line at the top of the menu) that creates a copy of the menu when it is triggered. This "torn-off" copy lives in a separate window. It contains the same menu items as the original menu, with the exception of the tear-off handle. By default, this property is false. */ void QMenu::setTearOffEnabled(bool b) { Q_D(QMenu); if (d->tearoff == b) return; if (!b) hideTearOffMenu(); d->tearoff = b; d->itemsDirty = true; if (isVisible()) resize(sizeHint()); } bool QMenu::isTearOffEnabled() const { return d_func()->tearoff; } /*! When a menu is torn off a second menu is shown to display the menu contents in a new window. When the menu is in this mode and the menu is visible returns true; otherwise false. \sa hideTearOffMenu() isTearOffEnabled() */ bool QMenu::isTearOffMenuVisible() const { if (d_func()->tornPopup) return d_func()->tornPopup->isVisible(); return false; } /*! This function will forcibly hide the torn off menu making it disappear from the users desktop. \sa isTearOffMenuVisible() isTearOffEnabled() */ void QMenu::hideTearOffMenu() { if (QWidget *w = d_func()->tornPopup) w->close(); } /*! Sets the currently highlighted action to \a act. */ void QMenu::setActiveAction(QAction *act) { Q_D(QMenu); d->setCurrentAction(act, 0); if (d->scroll) d->scrollMenu(act, QMenuPrivate::QMenuScroller::ScrollCenter); } /*! Returns the currently highlighted action, or 0 if no action is currently highlighted. */ QAction *QMenu::activeAction() const { return d_func()->currentAction; } /*! \since 4.2 Returns true if there are no visible actions inserted into the menu, false otherwise. \sa QWidget::actions() */ bool QMenu::isEmpty() const { bool ret = true; for(int i = 0; ret && i < actions().count(); ++i) { const QAction *action = actions().at(i); if (!action->isSeparator() && action->isVisible()) { ret = false; } } return ret; } /*! Removes all the menu's actions. Actions owned by the menu and not shown in any other widget are deleted. \sa removeAction() */ void QMenu::clear() { QList acts = actions(); for(int i = 0; i < acts.size(); i++) { removeAction(acts[i]); if (acts[i]->parent() == this && acts[i]->d_func()->widgets.isEmpty()) delete acts[i]; } } /*! If a menu does not fit on the screen it lays itself out so that it does fit. It is style dependent what layout means (for example, on Windows it will use multiple columns). This functions returns the number of columns necessary. */ int QMenu::columnCount() const { return d_func()->ncols; } /*! Returns the item at \a pt; returns 0 if there is no item there. */ QAction *QMenu::actionAt(const QPoint &pt) const { if (QAction *ret = d_func()->actionAt(pt)) return ret; return 0; } /*! Returns the geometry of action \a act. */ QRect QMenu::actionGeometry(QAction *act) const { return d_func()->actionRect(act); } /*! \reimp */ QSize QMenu::sizeHint() const { Q_D(const QMenu); ensurePolished(); d->updateActionRects(); QSize s; QStyleOption opt(0); opt.init(this); for (int i = 0; i < d->actionRects.count(); ++i) { const QRect &rect = d->actionRects.at(i); if (rect.isNull()) continue; if (rect.bottom() >= s.height()) s.setHeight(rect.y() + rect.height()); if (rect.right() >= s.width()) s.setWidth(rect.x() + rect.width()); } // Note that the action rects calculated above already include // the top and left margins, so we only need to add margins for // the bottom and right. if (const int fw = style()->pixelMetric(QStyle::PM_MenuPanelWidth, &opt, this)) { s.rwidth() += fw; s.rheight() += fw; } s.rwidth() += style()->pixelMetric(QStyle::PM_MenuHMargin, &opt, this); s.rheight() += style()->pixelMetric(QStyle::PM_MenuVMargin, &opt, this); s += QSize(d->rightmargin, d->bottommargin); return style()->sizeFromContents(QStyle::CT_Menu, &opt, s.expandedTo(QApplication::globalStrut()), this); } /*! Displays the menu so that the action \a atAction will be at the specified \e global position \a p. To translate a widget's local coordinates into global coordinates, use QWidget::mapToGlobal(). When positioning a menu with exec() or popup(), bear in mind that you cannot rely on the menu's current size(). For performance reasons, the menu adapts its size only when necessary, so in many cases, the size before and after the show is different. Instead, use sizeHint() which calculates the proper size depending on the menu's current contents. \sa QWidget::mapToGlobal(), exec() */ void QMenu::popup(const QPoint &p, QAction *atAction) { Q_D(QMenu); if (d->scroll) { //reset scroll state from last popup d->scroll->scrollOffset = 0; d->scroll->scrollFlags = QMenuPrivate::QMenuScroller::ScrollNone; } d->tearoffHighlighted = 0; d->motions = 0; d->doChildEffects = true; #ifndef QT_NO_MENUBAR // if this menu is part of a chain attached to a QMenuBar, set the // _NET_WM_WINDOW_TYPE_DROPDOWN_MENU X11 window type QWidget* top = this; while (QMenu* m = qobject_cast(top)) top = m->d_func()->causedPopup.widget; setAttribute(Qt::WA_X11NetWmWindowTypeDropDownMenu, qobject_cast(top) != 0); #endif ensurePolished(); // Get the right font emit aboutToShow(); d->updateActionRects(); QPoint pos = p; QSize size = sizeHint(); QRect screen = d->popupGeometry(QApplication::desktop()->screenNumber(p)); const int desktopFrame = style()->pixelMetric(QStyle::PM_MenuDesktopFrameWidth, 0, this); bool adjustToDesktop = !window()->testAttribute(Qt::WA_DontShowOnScreen); if (d->ncols > 1) { pos.setY(screen.top()+desktopFrame); } else if (atAction) { for(int i = 0, above_height = 0; i < d->actions.count(); i++) { QAction *action = d->actions.at(i); if (action == atAction) { int newY = pos.y() - above_height; if (d->scroll && newY < desktopFrame) { d->scroll->scrollFlags = d->scroll->scrollFlags | QMenuPrivate::QMenuScroller::ScrollUp; d->scroll->scrollOffset = newY; newY = desktopFrame; } pos.setY(newY); if (d->scroll && d->scroll->scrollFlags != QMenuPrivate::QMenuScroller::ScrollNone && !style()->styleHint(QStyle::SH_Menu_FillScreenWithScroll, 0, this)) { int below_height = above_height + d->scroll->scrollOffset; for(int i2 = i; i2 < d->actionRects.count(); i2++) below_height += d->actionRects.at(i2).height(); size.setHeight(below_height); } break; } else { above_height += d->actionRects.at(i).height(); } } } QPoint mouse = QCursor::pos(); d->mousePopupPos = mouse; const bool snapToMouse = (QRect(p.x()-3, p.y()-3, 6, 6).contains(mouse)); if (adjustToDesktop) { //handle popup falling "off screen" if (QApplication::layoutDirection() == Qt::RightToLeft) { if(snapToMouse) //position flowing left from the mouse pos.setX(mouse.x()-size.width()); if (pos.x() < screen.left()+desktopFrame) pos.setX(qMax(p.x(), screen.left()+desktopFrame)); if (pos.x()+size.width()-1 > screen.right()-desktopFrame) pos.setX(qMax(p.x()-size.width(), screen.right()-desktopFrame-size.width()+1)); } else { if (pos.x()+size.width()-1 > screen.right()-desktopFrame) pos.setX(qMin(p.x()+size.width(), screen.right()-desktopFrame-size.width()+1)); if (pos.x() < screen.left()+desktopFrame) pos.setX(qMax(p.x(), screen.left() + desktopFrame)); } if (pos.y() + size.height() - 1 > screen.bottom() - desktopFrame) { if(snapToMouse) pos.setY(qMin(mouse.y() - (size.height() + desktopFrame), screen.bottom()-desktopFrame-size.height()+1)); else pos.setY(qMax(p.y() - (size.height() + desktopFrame), screen.bottom()-desktopFrame-size.height()+1)); } else if (pos.y() < screen.top() + desktopFrame) { pos.setY(screen.top() + desktopFrame); } if (pos.y() < screen.top() + desktopFrame) pos.setY(screen.top() + desktopFrame); if (pos.y()+size.height()-1 > screen.bottom() - desktopFrame) { if (d->scroll) { d->scroll->scrollFlags |= uint(QMenuPrivate::QMenuScroller::ScrollDown); int y = qMax(screen.y(),pos.y()); size.setHeight(screen.bottom()-(desktopFrame*2)-y); } else { // Too big for screen, bias to see bottom of menu (for some reason) pos.setY(screen.bottom()-size.height()+1); } } } setGeometry(QRect(pos, size)); #ifndef QT_NO_EFFECTS int hGuess = QApplication::layoutDirection() == Qt::RightToLeft ? QEffects::LeftScroll : QEffects::RightScroll; int vGuess = QEffects::DownScroll; if (QApplication::layoutDirection() == Qt::RightToLeft) { if ((snapToMouse && (pos.x() + size.width()/2 > mouse.x())) || (qobject_cast(d->causedPopup.widget) && pos.x() + size.width()/2 > d->causedPopup.widget->x())) hGuess = QEffects::RightScroll; } else { if ((snapToMouse && (pos.x() + size.width()/2 < mouse.x())) || (qobject_cast(d->causedPopup.widget) && pos.x() + size.width()/2 < d->causedPopup.widget->x())) hGuess = QEffects::LeftScroll; } #ifndef QT_NO_MENUBAR if ((snapToMouse && (pos.y() + size.height()/2 < mouse.y())) || (qobject_cast(d->causedPopup.widget) && pos.y() + size.width()/2 < d->causedPopup.widget->mapToGlobal(d->causedPopup.widget->pos()).y())) vGuess = QEffects::UpScroll; #endif if (QApplication::isEffectEnabled(Qt::UI_AnimateMenu)) { bool doChildEffects = true; #ifndef QT_NO_MENUBAR if (QMenuBar *mb = qobject_cast(d->causedPopup.widget)) { doChildEffects = mb->d_func()->doChildEffects; mb->d_func()->doChildEffects = false; } else #endif if (QMenu *m = qobject_cast(d->causedPopup.widget)) { doChildEffects = m->d_func()->doChildEffects; m->d_func()->doChildEffects = false; } if (doChildEffects) { if (QApplication::isEffectEnabled(Qt::UI_FadeMenu)) qFadeEffect(this); else if (d->causedPopup.widget) qScrollEffect(this, qobject_cast(d->causedPopup.widget) ? hGuess : vGuess); else qScrollEffect(this, hGuess | vGuess); } else { // kill any running effect qFadeEffect(0); qScrollEffect(0); show(); } } else #endif { show(); } #ifndef QT_NO_ACCESSIBILITY QAccessible::updateAccessibility(this, 0, QAccessible::PopupMenuStart); #endif } /*! Executes this menu synchronously. This is equivalent to \c{exec(pos())}. This returns the triggered QAction in either the popup menu or one of its submenus, or 0 if no item was triggered (normally because the user pressed Esc). In most situations you'll want to specify the position yourself, for example, the current mouse position: \snippet doc/src/snippets/code/src_gui_widgets_qmenu.cpp 0 or aligned to a widget: \snippet doc/src/snippets/code/src_gui_widgets_qmenu.cpp 1 or in reaction to a QMouseEvent *e: \snippet doc/src/snippets/code/src_gui_widgets_qmenu.cpp 2 */ QAction *QMenu::exec() { return exec(pos()); } /*! \overload Executes this menu synchronously. Pops up the menu so that the action \a action will be at the specified \e global position \a p. To translate a widget's local coordinates into global coordinates, use QWidget::mapToGlobal(). This returns the triggered QAction in either the popup menu or one of its submenus, or 0 if no item was triggered (normally because the user pressed Esc). Note that all signals are emitted as usual. If you connect a QAction to a slot and call the menu's exec(), you get the result both via the signal-slot connection and in the return value of exec(). Common usage is to position the menu at the current mouse position: \snippet doc/src/snippets/code/src_gui_widgets_qmenu.cpp 3 or aligned to a widget: \snippet doc/src/snippets/code/src_gui_widgets_qmenu.cpp 4 or in reaction to a QMouseEvent *e: \snippet doc/src/snippets/code/src_gui_widgets_qmenu.cpp 5 When positioning a menu with exec() or popup(), bear in mind that you cannot rely on the menu's current size(). For performance reasons, the menu adapts its size only when necessary. So in many cases, the size before and after the show is different. Instead, use sizeHint() which calculates the proper size depending on the menu's current contents. \sa popup(), QWidget::mapToGlobal() */ QAction *QMenu::exec(const QPoint &p, QAction *action) { Q_D(QMenu); createWinId(); QEventLoop eventLoop; d->eventLoop = &eventLoop; popup(p, action); QPointer guard = this; (void) eventLoop.exec(); if (guard.isNull()) return 0; action = d->syncAction; d->syncAction = 0; d->eventLoop = 0; return action; } /*! \overload Executes a menu synchronously. The menu's actions are specified by the list of \a actions. The menu will pop up so that the specified action, \a at, appears at global position \a pos. If \a at is not specified then the menu appears at position \a pos. \a parent is the menu's parent widget; specifying the parent will provide context when \a pos alone is not enough to decide where the menu should go (e.g., with multiple desktops or when the parent is embedded in QGraphicsView). The function returns the triggered QAction in either the popup menu or one of its submenus, or 0 if no item was triggered (normally because the user pressed Esc). This is equivalent to: \snippet doc/src/snippets/code/src_gui_widgets_qmenu.cpp 6 \sa popup(), QWidget::mapToGlobal() */ QAction *QMenu::exec(QList actions, const QPoint &pos, QAction *at, QWidget *parent) { QMenu menu(parent); menu.addActions(actions); return menu.exec(pos, at); } /*! \overload Executes a menu synchronously. The menu's actions are specified by the list of \a actions. The menu will pop up so that the specified action, \a at, appears at global position \a pos. If \a at is not specified then the menu appears at position \a pos. The function returns the triggered QAction in either the popup menu or one of its submenus, or 0 if no item was triggered (normally because the user pressed Esc). This is equivalent to: \snippet doc/src/snippets/code/src_gui_widgets_qmenu.cpp 6 \sa popup(), QWidget::mapToGlobal() */ QAction *QMenu::exec(QList actions, const QPoint &pos, QAction *at) { // ### Qt 5: merge return exec(actions, pos, at, 0); } /*! \reimp */ void QMenu::hideEvent(QHideEvent *) { Q_D(QMenu); emit aboutToHide(); if (d->eventLoop) d->eventLoop->exit(); d->setCurrentAction(0); #ifndef QT_NO_ACCESSIBILITY QAccessible::updateAccessibility(this, 0, QAccessible::PopupMenuEnd); #endif #ifndef QT_NO_MENUBAR if (QMenuBar *mb = qobject_cast(d->causedPopup.widget)) mb->d_func()->setCurrentAction(0); #endif d->mouseDown = 0; d->hasHadMouse = false; d->causedPopup.widget = 0; d->causedPopup.action = 0; if (d->scroll) d->scroll->scrollTimer.stop(); //make sure the timer stops } /*! \reimp */ void QMenu::paintEvent(QPaintEvent *e) { Q_D(QMenu); d->updateActionRects(); QPainter p(this); QRegion emptyArea = QRegion(rect()); QStyleOptionMenuItem menuOpt; menuOpt.initFrom(this); menuOpt.state = QStyle::State_None; menuOpt.checkType = QStyleOptionMenuItem::NotCheckable; menuOpt.maxIconWidth = 0; menuOpt.tabWidth = 0; style()->drawPrimitive(QStyle::PE_PanelMenu, &menuOpt, &p, this); //draw the items that need updating.. for (int i = 0; i < d->actions.count(); ++i) { QAction *action = d->actions.at(i); QRect adjustedActionRect = d->actionRects.at(i); if (!e->rect().intersects(adjustedActionRect) || d->widgetItems.at(i)) continue; //set the clip region to be extra safe (and adjust for the scrollers) QRegion adjustedActionReg(adjustedActionRect); emptyArea -= adjustedActionReg; p.setClipRegion(adjustedActionReg); QStyleOptionMenuItem opt; initStyleOption(&opt, action); opt.rect = adjustedActionRect; style()->drawControl(QStyle::CE_MenuItem, &opt, &p, this); } const int fw = style()->pixelMetric(QStyle::PM_MenuPanelWidth, 0, this); //draw the scroller regions.. if (d->scroll) { menuOpt.menuItemType = QStyleOptionMenuItem::Scroller; menuOpt.state |= QStyle::State_Enabled; if (d->scroll->scrollFlags & QMenuPrivate::QMenuScroller::ScrollUp) { menuOpt.rect.setRect(fw, fw, width() - (fw * 2), d->scrollerHeight()); emptyArea -= QRegion(menuOpt.rect); p.setClipRect(menuOpt.rect); style()->drawControl(QStyle::CE_MenuScroller, &menuOpt, &p, this); } if (d->scroll->scrollFlags & QMenuPrivate::QMenuScroller::ScrollDown) { menuOpt.rect.setRect(fw, height() - d->scrollerHeight() - fw, width() - (fw * 2), d->scrollerHeight()); emptyArea -= QRegion(menuOpt.rect); menuOpt.state |= QStyle::State_DownArrow; p.setClipRect(menuOpt.rect); style()->drawControl(QStyle::CE_MenuScroller, &menuOpt, &p, this); } } //paint the tear off.. if (d->tearoff) { menuOpt.menuItemType = QStyleOptionMenuItem::TearOff; menuOpt.rect.setRect(fw, fw, width() - (fw * 2), style()->pixelMetric(QStyle::PM_MenuTearoffHeight, 0, this)); if (d->scroll && d->scroll->scrollFlags & QMenuPrivate::QMenuScroller::ScrollUp) menuOpt.rect.translate(0, d->scrollerHeight()); emptyArea -= QRegion(menuOpt.rect); p.setClipRect(menuOpt.rect); menuOpt.state = QStyle::State_None; if (d->tearoffHighlighted) menuOpt.state |= QStyle::State_Selected; style()->drawControl(QStyle::CE_MenuTearoff, &menuOpt, &p, this); } //draw border if (fw) { QRegion borderReg; borderReg += QRect(0, 0, fw, height()); //left borderReg += QRect(width()-fw, 0, fw, height()); //right borderReg += QRect(0, 0, width(), fw); //top borderReg += QRect(0, height()-fw, width(), fw); //bottom p.setClipRegion(borderReg); emptyArea -= borderReg; QStyleOptionFrame frame; frame.rect = rect(); frame.palette = palette(); frame.state = QStyle::State_None; frame.lineWidth = style()->pixelMetric(QStyle::PM_MenuPanelWidth); frame.midLineWidth = 0; style()->drawPrimitive(QStyle::PE_FrameMenu, &frame, &p, this); } //finally the rest of the space p.setClipRegion(emptyArea); menuOpt.state = QStyle::State_None; menuOpt.menuItemType = QStyleOptionMenuItem::EmptyArea; menuOpt.checkType = QStyleOptionMenuItem::NotCheckable; menuOpt.rect = rect(); menuOpt.menuRect = rect(); style()->drawControl(QStyle::CE_MenuEmptyArea, &menuOpt, &p, this); } #ifndef QT_NO_WHEELEVENT /*! \reimp */ void QMenu::wheelEvent(QWheelEvent *e) { Q_D(QMenu); if (d->scroll && rect().contains(e->pos())) d->scrollMenu(e->delta() > 0 ? QMenuPrivate::QMenuScroller::ScrollUp : QMenuPrivate::QMenuScroller::ScrollDown); } #endif /*! \reimp */ void QMenu::mousePressEvent(QMouseEvent *e) { Q_D(QMenu); if (d->aboutToHide || d->mouseEventTaken(e)) return; if (!rect().contains(e->pos())) { if (d->noReplayFor && QRect(d->noReplayFor->mapToGlobal(QPoint()), d->noReplayFor->size()).contains(e->globalPos())) setAttribute(Qt::WA_NoMouseReplay); if (d->eventLoop) // synchronous operation d->syncAction = 0; d->hideUpToMenuBar(); return; } d->mouseDown = this; QAction *action = d->actionAt(e->pos()); d->setCurrentAction(action, 20); update(); } /*! \reimp */ void QMenu::mouseReleaseEvent(QMouseEvent *e) { Q_D(QMenu); if (d->aboutToHide || d->mouseEventTaken(e)) return; if(d->mouseDown != this) { d->mouseDown = 0; return; } d->mouseDown = 0; d->setSyncAction(); QAction *action = d->actionAt(e->pos()); if (action && action == d->currentAction) { if (action->menu()) action->menu()->d_func()->setFirstActionActive(); else { #if defined(Q_WS_WIN) && !defined(QT_NO_MENUBAR) //On Windows only context menus can be activated with the right button bool isContextMenu = true; const QWidget *cause = d->causedPopup.widget; while (cause) { //if the popup was caused by either QMenuBar or a QToolButton, it is not a context menu if (qobject_cast(cause) || qobject_cast(cause)) { isContextMenu = false; break; } else if (const QMenu *menu = qobject_cast(cause)) { cause = menu->d_func()->causedPopup.widget; } else { break; } } if (e->button() == Qt::LeftButton || isContextMenu) #endif d->activateAction(action, QAction::Trigger); } } else if (d->hasMouseMoved(e->globalPos())) { d->hideUpToMenuBar(); } } /*! \reimp */ void QMenu::changeEvent(QEvent *e) { Q_D(QMenu); if (e->type() == QEvent::StyleChange || e->type() == QEvent::FontChange || e->type() == QEvent::LayoutDirectionChange) { d->itemsDirty = 1; setMouseTracking(style()->styleHint(QStyle::SH_Menu_MouseTracking, 0, this)); if (isVisible()) resize(sizeHint()); if (!style()->styleHint(QStyle::SH_Menu_Scrollable, 0, this)) { delete d->scroll; d->scroll = 0; } else if (!d->scroll) { d->scroll = new QMenuPrivate::QMenuScroller; d->scroll->scrollFlags = QMenuPrivate::QMenuScroller::ScrollNone; } } else if (e->type() == QEvent::EnabledChange) { if (d->tornPopup) // torn-off menu d->tornPopup->setEnabled(isEnabled()); d->menuAction->setEnabled(isEnabled()); #ifdef Q_WS_MAC if (d->mac_menu) d->setMacMenuEnabled(isEnabled()); #endif } QWidget::changeEvent(e); } /*! \reimp */ bool QMenu::event(QEvent *e) { Q_D(QMenu); switch (e->type()) { case QEvent::ShortcutOverride: { QKeyEvent *kev = static_cast(e); if (kev->key() == Qt::Key_Up || kev->key() == Qt::Key_Down || kev->key() == Qt::Key_Left || kev->key() == Qt::Key_Right || kev->key() == Qt::Key_Enter || kev->key() == Qt::Key_Return || kev->key() == Qt::Key_Escape) { e->accept(); return true; } } break; case QEvent::KeyPress: { QKeyEvent *ke = (QKeyEvent*)e; if (ke->key() == Qt::Key_Tab || ke->key() == Qt::Key_Backtab) { keyPressEvent(ke); return true; } } break; case QEvent::ContextMenu: if(QMenuPrivate::menuDelayTimer.isActive()) { QMenuPrivate::menuDelayTimer.stop(); internalDelayedPopup(); } break; case QEvent::Resize: { QStyleHintReturnMask menuMask; QStyleOption option; option.initFrom(this); if (style()->styleHint(QStyle::SH_Menu_Mask, &option, this, &menuMask)) { setMask(menuMask.region); } d->itemsDirty = 1; d->updateActionRects(); break; } case QEvent::Show: d->mouseDown = 0; d->updateActionRects(); if (d->currentAction) d->popupAction(d->currentAction, 0, false); break; #ifndef QT_NO_WHATSTHIS case QEvent::QueryWhatsThis: e->setAccepted(d->whatsThis.size()); if (QAction *action = d->actionAt(static_cast(e)->pos())) { if (action->whatsThis().size() || action->menu()) e->accept(); } return true; #endif default: break; } return QWidget::event(e); } /*! \reimp */ bool QMenu::focusNextPrevChild(bool next) { setFocus(); QKeyEvent ev(QEvent::KeyPress, next ? Qt::Key_Tab : Qt::Key_Backtab, Qt::NoModifier); keyPressEvent(&ev); return true; } /*! \reimp */ void QMenu::keyPressEvent(QKeyEvent *e) { Q_D(QMenu); d->updateActionRects(); int key = e->key(); if (isRightToLeft()) { // in reverse mode open/close key for submenues are reversed if (key == Qt::Key_Left) key = Qt::Key_Right; else if (key == Qt::Key_Right) key = Qt::Key_Left; } #ifndef Q_WS_MAC if (key == Qt::Key_Tab) //means down key = Qt::Key_Down; if (key == Qt::Key_Backtab) //means up key = Qt::Key_Up; #endif bool key_consumed = false; switch(key) { case Qt::Key_Home: key_consumed = true; if (d->scroll) d->scrollMenu(QMenuPrivate::QMenuScroller::ScrollTop, true); break; case Qt::Key_End: key_consumed = true; if (d->scroll) d->scrollMenu(QMenuPrivate::QMenuScroller::ScrollBottom, true); break; case Qt::Key_PageUp: key_consumed = true; if (d->currentAction && d->scroll) { if(d->scroll->scrollFlags & QMenuPrivate::QMenuScroller::ScrollUp) d->scrollMenu(QMenuPrivate::QMenuScroller::ScrollUp, true, true); else d->scrollMenu(QMenuPrivate::QMenuScroller::ScrollTop, true); } break; case Qt::Key_PageDown: key_consumed = true; if (d->currentAction && d->scroll) { if(d->scroll->scrollFlags & QMenuPrivate::QMenuScroller::ScrollDown) d->scrollMenu(QMenuPrivate::QMenuScroller::ScrollDown, true, true); else d->scrollMenu(QMenuPrivate::QMenuScroller::ScrollBottom, true); } break; case Qt::Key_Up: case Qt::Key_Down: { key_consumed = true; QAction *nextAction = 0; QMenuPrivate::QMenuScroller::ScrollLocation scroll_loc = QMenuPrivate::QMenuScroller::ScrollStay; if (!d->currentAction) { if(key == Qt::Key_Down) { for(int i = 0; i < d->actions.count(); ++i) { QAction *act = d->actions.at(i); if (d->actionRects.at(i).isNull()) continue; if (!act->isSeparator() && (style()->styleHint(QStyle::SH_Menu_AllowActiveAndDisabled, 0, this) || act->isEnabled())) { nextAction = act; break; } } } else { for(int i = d->actions.count()-1; i >= 0; --i) { QAction *act = d->actions.at(i); if (d->actionRects.at(i).isNull()) continue; if (!act->isSeparator() && (style()->styleHint(QStyle::SH_Menu_AllowActiveAndDisabled, 0, this) || act->isEnabled())) { nextAction = act; break; } } } } else { for(int i = 0, y = 0; !nextAction && i < d->actions.count(); i++) { QAction *act = d->actions.at(i); if (act == d->currentAction) { if (key == Qt::Key_Up) { for(int next_i = i-1; true; next_i--) { if (next_i == -1) { if(!style()->styleHint(QStyle::SH_Menu_SelectionWrap, 0, this)) break; if (d->scroll) scroll_loc = QMenuPrivate::QMenuScroller::ScrollBottom; next_i = d->actionRects.count()-1; } QAction *next = d->actions.at(next_i); if (next == d->currentAction) break; if (d->actionRects.at(next_i).isNull()) continue; if (next->isSeparator() || (!next->isEnabled() && !style()->styleHint(QStyle::SH_Menu_AllowActiveAndDisabled, 0, this))) continue; nextAction = next; if (d->scroll && (d->scroll->scrollFlags & QMenuPrivate::QMenuScroller::ScrollUp)) { int topVisible = d->scrollerHeight(); if (d->tearoff) topVisible += style()->pixelMetric(QStyle::PM_MenuTearoffHeight, 0, this); if (((y + d->scroll->scrollOffset) - topVisible) <= d->actionRects.at(next_i).height()) scroll_loc = QMenuPrivate::QMenuScroller::ScrollTop; } break; } if (!nextAction && d->tearoff) d->tearoffHighlighted = 1; } else { y += d->actionRects.at(i).height(); for(int next_i = i+1; true; next_i++) { if (next_i == d->actionRects.count()) { if(!style()->styleHint(QStyle::SH_Menu_SelectionWrap, 0, this)) break; if (d->scroll) scroll_loc = QMenuPrivate::QMenuScroller::ScrollTop; next_i = 0; } QAction *next = d->actions.at(next_i); if (next == d->currentAction) break; if (d->actionRects.at(next_i).isNull()) continue; if (next->isSeparator() || (!next->isEnabled() && !style()->styleHint(QStyle::SH_Menu_AllowActiveAndDisabled, 0, this))) continue; nextAction = next; if (d->scroll && (d->scroll->scrollFlags & QMenuPrivate::QMenuScroller::ScrollDown)) { int bottomVisible = height() - d->scrollerHeight(); if (d->scroll->scrollFlags & QMenuPrivate::QMenuScroller::ScrollUp) bottomVisible -= d->scrollerHeight(); if (d->tearoff) bottomVisible -= style()->pixelMetric(QStyle::PM_MenuTearoffHeight, 0, this); if ((y + d->scroll->scrollOffset + d->actionRects.at(next_i).height()) > bottomVisible) scroll_loc = QMenuPrivate::QMenuScroller::ScrollBottom; } break; } } break; } y += d->actionRects.at(i).height(); } } if (nextAction) { if (d->scroll && scroll_loc != QMenuPrivate::QMenuScroller::ScrollStay) { d->scroll->scrollTimer.stop(); d->scrollMenu(nextAction, scroll_loc); } d->setCurrentAction(nextAction, /*popup*/-1, QMenuPrivate::SelectedFromKeyboard); } break; } case Qt::Key_Right: if (d->currentAction && d->currentAction->isEnabled() && d->currentAction->menu()) { d->popupAction(d->currentAction, 0, true); key_consumed = true; break; } //FALL THROUGH case Qt::Key_Left: { if (d->currentAction && !d->scroll) { QAction *nextAction = 0; if (key == Qt::Key_Left) { QRect actionR = d->actionRect(d->currentAction); for(int x = actionR.left()-1; !nextAction && x >= 0; x--) nextAction = d->actionAt(QPoint(x, actionR.center().y())); } else { QRect actionR = d->actionRect(d->currentAction); for(int x = actionR.right()+1; !nextAction && x < width(); x++) nextAction = d->actionAt(QPoint(x, actionR.center().y())); } if (nextAction) { d->setCurrentAction(nextAction, /*popup*/-1, QMenuPrivate::SelectedFromKeyboard); key_consumed = true; } } if (!key_consumed && key == Qt::Key_Left && qobject_cast(d->causedPopup.widget)) { QPointer caused = d->causedPopup.widget; d->hideMenu(this); if (caused) caused->setFocus(); key_consumed = true; } break; } case Qt::Key_Alt: if (d->tornoff) break; key_consumed = true; if (style()->styleHint(QStyle::SH_MenuBar_AltKeyNavigation, 0, this)) { d->hideMenu(this); #ifndef QT_NO_MENUBAR if (QMenuBar *mb = qobject_cast(QApplication::focusWidget())) { mb->d_func()->setKeyboardMode(false); } #endif } break; case Qt::Key_Escape: #ifdef QT_KEYPAD_NAVIGATION case Qt::Key_Back: #endif key_consumed = true; if (d->tornoff) { close(); return; } { QPointer caused = d->causedPopup.widget; d->hideMenu(this); // hide after getting causedPopup #ifndef QT_NO_MENUBAR if (QMenuBar *mb = qobject_cast(caused)) { mb->d_func()->setCurrentAction(d->menuAction); mb->d_func()->setKeyboardMode(true); } #endif } break; case Qt::Key_Space: if (!style()->styleHint(QStyle::SH_Menu_SpaceActivatesItem, 0, this)) break; // for motif, fall through #ifdef QT_KEYPAD_NAVIGATION case Qt::Key_Select: #endif case Qt::Key_Return: case Qt::Key_Enter: { if (!d->currentAction) { d->setFirstActionActive(); key_consumed = true; break; } d->setSyncAction(); if (d->currentAction->menu()) d->popupAction(d->currentAction, 0, true); else d->activateAction(d->currentAction, QAction::Trigger); key_consumed = true; break; } #ifndef QT_NO_WHATSTHIS case Qt::Key_F1: if (!d->currentAction || d->currentAction->whatsThis().isNull()) break; QWhatsThis::enterWhatsThisMode(); d->activateAction(d->currentAction, QAction::Trigger); return; #endif default: key_consumed = false; } if (!key_consumed) { // send to menu bar if ((!e->modifiers() || e->modifiers() == Qt::AltModifier || e->modifiers() == Qt::ShiftModifier) && e->text().length()==1) { bool activateAction = false; QAction *nextAction = 0; if (style()->styleHint(QStyle::SH_Menu_KeyboardSearch, 0, this) && !e->modifiers()) { int best_match_count = 0; d->searchBufferTimer.start(2000, this); d->searchBuffer += e->text(); for(int i = 0; i < d->actions.size(); ++i) { int match_count = 0; if (d->actionRects.at(i).isNull()) continue; QAction *act = d->actions.at(i); const QString act_text = act->text(); for(int c = 0; c < d->searchBuffer.size(); ++c) { if(act_text.indexOf(d->searchBuffer.at(c), 0, Qt::CaseInsensitive) != -1) ++match_count; } if(match_count > best_match_count) { best_match_count = match_count; nextAction = act; } } } #ifndef QT_NO_SHORTCUT else { int clashCount = 0; QAction *first = 0, *currentSelected = 0, *firstAfterCurrent = 0; QChar c = e->text().at(0).toUpper(); for(int i = 0; i < d->actions.size(); ++i) { if (d->actionRects.at(i).isNull()) continue; QAction *act = d->actions.at(i); QKeySequence sequence = QKeySequence::mnemonic(act->text()); int key = sequence[0] & 0xffff; if (key == c.unicode()) { clashCount++; if (!first) first = act; if (act == d->currentAction) currentSelected = act; else if (!firstAfterCurrent && currentSelected) firstAfterCurrent = act; } } if (clashCount == 1) activateAction = true; if (clashCount >= 1) { if (clashCount == 1 || !currentSelected || !firstAfterCurrent) nextAction = first; else nextAction = firstAfterCurrent; } } #endif if (nextAction) { key_consumed = true; if(d->scroll) d->scrollMenu(nextAction, QMenuPrivate::QMenuScroller::ScrollCenter, false); d->setCurrentAction(nextAction, 20, QMenuPrivate::SelectedFromElsewhere, true); if (!nextAction->menu() && activateAction) { d->setSyncAction(); d->activateAction(nextAction, QAction::Trigger); } } } if (!key_consumed) { if (QWidget *caused = d->causedPopup.widget) { while(QMenu *m = qobject_cast(caused)) caused = m->d_func()->causedPopup.widget; #ifndef QT_NO_MENUBAR if (QMenuBar *mb = qobject_cast(caused)) { QAction *oldAct = mb->d_func()->currentAction; QApplication::sendEvent(mb, e); if (mb->d_func()->currentAction != oldAct) key_consumed = true; } #endif } } #ifdef Q_OS_WIN32 if (key_consumed && (e->key() == Qt::Key_Control || e->key() == Qt::Key_Shift || e->key() == Qt::Key_Meta)) QApplication::beep(); #endif // Q_OS_WIN32 } if (key_consumed) e->accept(); else e->ignore(); } /*! \reimp */ void QMenu::mouseMoveEvent(QMouseEvent *e) { Q_D(QMenu); if (!isVisible() || d->aboutToHide || d->mouseEventTaken(e)) return; d->motions++; if (d->motions == 0) // ignore first mouse move event (see enterEvent()) return; d->hasHadMouse = d->hasHadMouse || rect().contains(e->pos()); QAction *action = d->actionAt(e->pos()); if (!action) { if (d->hasHadMouse) d->setCurrentAction(0); return; } else if(e->buttons()) { d->mouseDown = this; } if (d->sloppyRegion.contains(e->pos())) { d->sloppyAction = action; QMenuPrivate::sloppyDelayTimer.start(style()->styleHint(QStyle::SH_Menu_SubMenuPopupDelay, 0, this)*6, this); } else { d->setCurrentAction(action, style()->styleHint(QStyle::SH_Menu_SubMenuPopupDelay, 0, this)); } } /*! \reimp */ void QMenu::enterEvent(QEvent *) { d_func()->motions = -1; // force us to ignore the generate mouse move in mouseMoveEvent() } /*! \reimp */ void QMenu::leaveEvent(QEvent *) { Q_D(QMenu); d->sloppyAction = 0; if (!d->sloppyRegion.isEmpty()) d->sloppyRegion = QRegion(); } /*! \reimp */ void QMenu::timerEvent(QTimerEvent *e) { Q_D(QMenu); if (d->scroll && d->scroll->scrollTimer.timerId() == e->timerId()) { d->scrollMenu((QMenuPrivate::QMenuScroller::ScrollDirection)d->scroll->scrollDirection); if (d->scroll->scrollFlags == QMenuPrivate::QMenuScroller::ScrollNone) d->scroll->scrollTimer.stop(); } else if(QMenuPrivate::menuDelayTimer.timerId() == e->timerId()) { QMenuPrivate::menuDelayTimer.stop(); internalDelayedPopup(); } else if(QMenuPrivate::sloppyDelayTimer.timerId() == e->timerId()) { QMenuPrivate::sloppyDelayTimer.stop(); internalSetSloppyAction(); } else if(d->searchBufferTimer.timerId() == e->timerId()) { d->searchBuffer.clear(); } } /*! \reimp */ void QMenu::actionEvent(QActionEvent *e) { Q_D(QMenu); d->itemsDirty = 1; setAttribute(Qt::WA_Resized, false); if (d->tornPopup) d->tornPopup->syncWithMenu(this, e); if (e->type() == QEvent::ActionAdded) { if(!d->tornoff) { connect(e->action(), SIGNAL(triggered()), this, SLOT(_q_actionTriggered())); connect(e->action(), SIGNAL(hovered()), this, SLOT(_q_actionHovered())); } QWidget *widget = 0; if (QWidgetAction *wa = qobject_cast(e->action())) widget = wa->requestWidget(this); int index = d->actions.indexOf(e->action()); Q_ASSERT(index != -1); d->widgetItems.insert(index, widget); } else if (e->type() == QEvent::ActionRemoved) { e->action()->disconnect(this); if (e->action() == d->currentAction) d->currentAction = 0; int index = d->actions.indexOf(e->before()) + 1; if (QWidgetAction *wa = qobject_cast(e->action())) { if (QWidget *widget = d->widgetItems.at(index)) wa->releaseWidget(widget); } Q_ASSERT(index != -1); d->widgetItems.removeAt(index); } #ifdef Q_WS_MAC if (d->mac_menu) { if (e->type() == QEvent::ActionAdded) d->mac_menu->addAction(e->action(), d->mac_menu->findAction(e->before()), d); else if (e->type() == QEvent::ActionRemoved) d->mac_menu->removeAction(e->action()); else if (e->type() == QEvent::ActionChanged) d->mac_menu->syncAction(e->action()); } #endif #if defined(Q_WS_WINCE) && !defined(QT_NO_MENUBAR) if (!d->wce_menu) d->wce_menu = new QMenuPrivate::QWceMenuPrivate; if (e->type() == QEvent::ActionAdded) d->wce_menu->addAction(e->action(), d->wce_menu->findAction(e->before())); else if (e->type() == QEvent::ActionRemoved) d->wce_menu->removeAction(e->action()); else if (e->type() == QEvent::ActionChanged) d->wce_menu->syncAction(e->action()); #endif if (isVisible()) { d->updateActionRects(); resize(sizeHint()); update(); } } /*! \internal */ void QMenu::internalSetSloppyAction() { if (d_func()->sloppyAction) d_func()->setCurrentAction(d_func()->sloppyAction, 0); } /*! \internal */ void QMenu::internalDelayedPopup() { Q_D(QMenu); //hide the current item if (QMenu *menu = d->activeMenu) { d->activeMenu = 0; d->hideMenu(menu); } if (!d->currentAction || !d->currentAction->isEnabled() || !d->currentAction->menu() || !d->currentAction->menu()->isEnabled() || d->currentAction->menu()->isVisible()) return; //setup d->activeMenu = d->currentAction->menu(); d->activeMenu->d_func()->causedPopup.widget = this; d->activeMenu->d_func()->causedPopup.action = d->currentAction; int subMenuOffset = style()->pixelMetric(QStyle::PM_SubMenuOverlap, 0, this); const QRect actionRect(d->actionRect(d->currentAction)); const QSize menuSize(d->activeMenu->sizeHint()); const QPoint rightPos(mapToGlobal(QPoint(actionRect.right() + subMenuOffset + 1, actionRect.top()))); const QPoint leftPos(mapToGlobal(QPoint(actionRect.left() - subMenuOffset - menuSize.width(), actionRect.top()))); QPoint pos(rightPos); QMenu *caused = qobject_cast(d->activeMenu->d_func()->causedPopup.widget); const QRect availGeometry(d->popupGeometry(QApplication::desktop()->screenNumber(caused))); if (isRightToLeft()) { pos = leftPos; if ((caused && caused->x() < x()) || pos.x() < availGeometry.left()) { if(rightPos.x() + menuSize.width() < availGeometry.right()) pos = rightPos; else pos.rx() = availGeometry.left(); } } else { if ((caused && caused->x() > x()) || pos.x() + menuSize.width() > availGeometry.right()) { if(leftPos.x() < availGeometry.left()) pos.rx() = availGeometry.right() - menuSize.width(); else pos = leftPos; } } //calc sloppy focus buffer if (style()->styleHint(QStyle::SH_Menu_SloppySubMenus, 0, this)) { QPoint cur = QCursor::pos(); if (actionRect.contains(mapFromGlobal(cur))) { QPoint pts[4]; pts[0] = QPoint(cur.x(), cur.y() - 2); pts[3] = QPoint(cur.x(), cur.y() + 2); if (pos.x() >= cur.x()) { pts[1] = QPoint(geometry().right(), pos.y()); pts[2] = QPoint(geometry().right(), pos.y() + menuSize.height()); } else { pts[1] = QPoint(pos.x() + menuSize.width(), pos.y()); pts[2] = QPoint(pos.x() + menuSize.width(), pos.y() + menuSize.height()); } QPolygon points(4); for(int i = 0; i < 4; i++) points.setPoint(i, mapFromGlobal(pts[i])); d->sloppyRegion = QRegion(points); } } //do the popup d->activeMenu->popup(pos); } /*! \fn void QMenu::addAction(QAction *action) \overload Appends the action \a action to the menu's list of actions. \sa QMenuBar::addAction(), QWidget::addAction() */ /*! \fn void QMenu::aboutToHide() \since 4.2 This signal is emitted just before the menu is hidden from the user. \sa aboutToShow(), hide() */ /*! \fn void QMenu::aboutToShow() This signal is emitted just before the menu is shown to the user. \sa aboutToHide(), show() */ /*! \fn void QMenu::triggered(QAction *action) This signal is emitted when an action in this menu is triggered. \a action is the action that caused the signal to be emitted. Normally, you connect each menu action's \l{QAction::}{triggered()} signal to its own custom slot, but sometimes you will want to connect several actions to a single slot, for example, when you have a group of closely related actions, such as "left justify", "center", "right justify". \note This signal is emitted for the main parent menu in a hierarchy. Hence, only the parent menu needs to be connected to a slot; sub-menus need not be connected. \sa hovered(), QAction::triggered() */ /*! \fn void QMenu::hovered(QAction *action) This signal is emitted when a menu action is highlighted; \a action is the action that caused the signal to be emitted. Often this is used to update status information. \sa triggered(), QAction::hovered() */ /*!\internal */ void QMenu::setNoReplayFor(QWidget *noReplayFor) { #ifdef Q_WS_WIN d_func()->noReplayFor = noReplayFor; #else Q_UNUSED(noReplayFor); #endif } /*! \property QMenu::separatorsCollapsible \since 4.2 \brief whether consecutive separators should be collapsed This property specifies whether consecutive separators in the menu should be visually collapsed to a single one. Separators at the beginning or the end of the menu are also hidden. By default, this property is true. */ bool QMenu::separatorsCollapsible() const { Q_D(const QMenu); return d->collapsibleSeparators; } void QMenu::setSeparatorsCollapsible(bool collapse) { Q_D(QMenu); if (d->collapsibleSeparators == collapse) return; d->collapsibleSeparators = collapse; d->itemsDirty = 1; if (isVisible()) { d->updateActionRects(); update(); } #ifdef Q_WS_MAC if (d->mac_menu) d->syncSeparatorsCollapsible(collapse); #endif } #ifdef QT3_SUPPORT int QMenu::insertAny(const QIcon *icon, const QString *text, const QObject *receiver, const char *member, const QKeySequence *shortcut, const QMenu *popup, int id, int index) { QAction *act = popup ? popup->menuAction() : new QAction(this); if (id != -1) static_cast(act)->setId(id); if (icon) act->setIcon(*icon); if (text) act->setText(*text); if (shortcut) act->setShortcut(*shortcut); if (receiver && member) QObject::connect(act, SIGNAL(activated(int)), receiver, member); if (index == -1 || index >= actions().count()) addAction(act); else insertAction(actions().value(index), act); return findIdForAction(act); } /*! Use insertAction() or one of the addAction() overloads instead. */ int QMenu::insertItem(QMenuItem *item, int id, int index) { if (index == -1 || index >= actions().count()) addAction(item); else insertAction(actions().value(index), item); if (id > -1) item->d_func()->id = id; return findIdForAction(item); } /*! Use the insertSeparator() overload that takes a QAction * parameter instead. */ int QMenu::insertSeparator(int index) { QAction *act = new QAction(this); act->setSeparator(true); if (index == -1 || index >= actions().count()) addAction(act); else insertAction(actions().value(index), act); return findIdForAction(act); } QAction *QMenu::findActionForId(int id) const { Q_D(const QMenu); for (int i = 0; i < d->actions.size(); ++i) { QAction *act = d->actions.at(i); if (findIdForAction(act)== id) return act; } return 0; } /*! Use QAction and actions() instead. */ QMenuItem *QMenu::findPopup( QMenu *popup, int *index ) { QList list = actions(); for (int i = 0; i < list.size(); ++i) { QAction *act = list.at(i); if (act->menu() == popup) { QMenuItem *item = static_cast(act); if (index) *index = act->d_func()->id; return item; } } return 0; } /*! Use QAction::setData() instead. */ bool QMenu::setItemParameter(int id, int param) { if (QAction *act = findActionForId(id)) { act->d_func()->param = param; return true; } return false; } /*! Use QAction::data() instead. */ int QMenu::itemParameter(int id) const { if (QAction *act = findActionForId(id)) return act->d_func()->param; return id; } /*! Use actions instead. */ void QMenu::setId(int index, int id) { if(QAction *act = actions().value(index)) act->d_func()->id = id; } /*! Use style()->pixelMetric(QStyle::PM_MenuPanelWidth, this) instead. */ int QMenu::frameWidth() const { return style()->pixelMetric(QStyle::PM_MenuPanelWidth, 0, this); } int QMenu::findIdForAction(QAction *act) const { if (!act) return -1; return act->d_func()->id; } #endif // QT3_SUPPORT /*! \fn uint QMenu::count() const Use actions().count() instead. */ /*! \fn int QMenu::insertItem(const QString &text, const QObject *receiver, const char* member, const QKeySequence& shortcut, int id, int index) Use insertAction() or one of the addAction() overloads instead. */ /*! \fn int QMenu::insertItem(const QIcon& icon, const QString &text, const QObject *receiver, const char* member, const QKeySequence& shortcut, int id, int index) Use insertAction() or one of the addAction() overloads instead. */ /*! \fn int QMenu::insertItem(const QPixmap &pixmap, const QObject *receiver, const char* member, const QKeySequence& shortcut, int id, int index) Use insertAction() or one of the addAction() overloads instead. */ /*! \fn int QMenu::insertItem(const QString &text, int id, int index) Use insertAction() or one of the addAction() overloads instead. */ /*! \fn int QMenu::insertItem(const QIcon& icon, const QString &text, int id, int index) Use insertAction() or one of the addAction() overloads instead. */ /*! \fn int QMenu::insertItem(const QString &text, QMenu *popup, int id, int index) Use insertMenu() or one of the addMenu() overloads instead. */ /*! \fn int QMenu::insertItem(const QIcon& icon, const QString &text, QMenu *popup, int id, int index) Use insertMenu() or one of the addMenu() overloads instead. */ /*! \fn int QMenu::insertItem(const QPixmap &pixmap, int id, int index) Use insertAction() or one of the addAction() overloads instead. */ /*! \fn int QMenu::insertItem(const QPixmap &pixmap, QMenu *popup, int id, int index) Use insertMenu() or one of the addMenu() overloads instead. */ /*! \fn void QMenu::removeItem(int id) Use removeAction() instead. */ /*! \fn void QMenu::removeItemAt(int index) Use removeAction() instead. */ /*! \fn QKeySequence QMenu::accel(int id) const Use shortcut() on the relevant QAction instead. */ /*! \fn void QMenu::setAccel(const QKeySequence& key, int id) Use setShortcut() on the relevant QAction instead. */ /*! \fn QIcon QMenu::iconSet(int id) const Use icon() on the relevant QAction instead. */ /*! \fn QString QMenu::text(int id) const Use text() on the relevant QAction instead. */ /*! \fn QPixmap QMenu::pixmap(int id) const Use QPixmap(icon()) on the relevant QAction instead. */ /*! \fn void QMenu::setWhatsThis(int id, const QString &w) Use setWhatsThis() on the relevant QAction instead. */ /*! \fn QString QMenu::whatsThis(int id) const Use whatsThis() on the relevant QAction instead. */ /*! \fn void QMenu::changeItem(int id, const QString &text) Use setText() on the relevant QAction instead. */ /*! \fn void QMenu::changeItem(int id, const QPixmap &pixmap) Use setText() on the relevant QAction instead. */ /*! \fn void QMenu::changeItem(int id, const QIcon &icon, const QString &text) Use setIcon() and setText() on the relevant QAction instead. */ /*! \fn bool QMenu::isItemActive(int id) const Use activeAction() instead. */ /*! \fn bool QMenu::isItemEnabled(int id) const Use isEnabled() on the relevant QAction instead. */ /*! \fn void QMenu::setItemEnabled(int id, bool enable) Use setEnabled() on the relevant QAction instead. */ /*! \fn bool QMenu::isItemChecked(int id) const Use isChecked() on the relevant QAction instead. */ /*! \fn void QMenu::setItemChecked(int id, bool check) Use setChecked() on the relevant QAction instead. */ /*! \fn bool QMenu::isItemVisible(int id) const Use isVisible() on the relevant QAction instead. */ /*! \fn void QMenu::setItemVisible(int id, bool visible) Use setVisible() on the relevant QAction instead. */ /*! \fn QRect QMenu::itemGeometry(int index) Use actionGeometry() on the relevant QAction instead. */ /*! \fn QFont QMenu::itemFont(int id) const Use font() on the relevant QAction instead. */ /*! \fn void QMenu::setItemFont(int id, const QFont &font) Use setFont() on the relevant QAction instead. */ /*! \fn int QMenu::indexOf(int id) const Use actions().indexOf(action) on the relevant QAction instead. */ /*! \fn int QMenu::idAt(int index) const Use actions instead. */ /*! \fn void QMenu::activateItemAt(int index) Use activate() on the relevant QAction instead. */ /*! \fn bool QMenu::connectItem(int id, const QObject *receiver, const char* member) Use connect() on the relevant QAction instead. */ /*! \fn bool QMenu::disconnectItem(int id,const QObject *receiver, const char* member) Use disconnect() on the relevant QAction instead. */ /*! \fn QMenuItem *QMenu::findItem(int id) const Use actions instead. */ /*! \fn void QMenu::popup(const QPoint & pos, int indexAtPoint) Use popup() on the relevant QAction instead. */ /*! \fn int QMenu::insertTearOffHandle(int a, int b) Use setTearOffEnabled() instead. */ /*! \fn int QMenu::itemAtPos(const QPoint &p, bool ignoreSeparator) Use actions instead. */ /*! \fn int QMenu::columns() const Use columnCount() instead. */ /*! \fn int QMenu::itemHeight(int index) Use actionGeometry(actions().value(index)).height() instead. */ /*! \fn int QMenu::itemHeight(QMenuItem *mi) Use actionGeometry() instead. */ /*! \fn void QMenu::activated(int itemId); Use triggered() instead. */ /*! \fn void QMenu::highlighted(int itemId); Use hovered() instead. */ /*! \fn void QMenu::setCheckable(bool checkable) Not necessary anymore. The \a checkable parameter is ignored. */ /*! \fn bool QMenu::isCheckable() const Not necessary anymore. Always returns true. */ /*! \fn void QMenu::setActiveItem(int id) Use setActiveAction() instead. */ QT_END_NAMESPACE // for private slots #include "moc_qmenu.cpp" #include "qmenu.moc" #endif // QT_NO_MENU