/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #ifndef QT_NO_ACCESSIBILITY # include #endif #include #include #include #include #include #include #include #ifndef QT_NO_MENUBAR #ifdef QT3_SUPPORT #include #include #endif #include "qmenu_p.h" #include "qmenubar_p.h" #include "qdebug.h" #ifdef Q_WS_WINCE extern bool qt_wince_is_mobile(); //defined in qguifunctions_wce.cpp #endif QT_BEGIN_NAMESPACE class QMenuBarExtension : public QToolButton { public: explicit QMenuBarExtension(QWidget *parent); QSize sizeHint() const; void paintEvent(QPaintEvent *); }; QMenuBarExtension::QMenuBarExtension(QWidget *parent) : QToolButton(parent) { setObjectName(QLatin1String("qt_menubar_ext_button")); setAutoRaise(true); #ifndef QT_NO_MENU setPopupMode(QToolButton::InstantPopup); #endif setIcon(style()->standardIcon(QStyle::SP_ToolBarHorizontalExtensionButton, 0, parentWidget())); } void QMenuBarExtension::paintEvent(QPaintEvent *) { QStylePainter p(this); QStyleOptionToolButton opt; initStyleOption(&opt); // We do not need to draw both extention arrows opt.features &= ~QStyleOptionToolButton::HasMenu; p.drawComplexControl(QStyle::CC_ToolButton, opt); } QSize QMenuBarExtension::sizeHint() const { int ext = style()->pixelMetric(QStyle::PM_ToolBarExtensionExtent, 0, parentWidget()); return QSize(ext, ext); } /*! \internal */ QAction *QMenuBarPrivate::actionAt(QPoint p) const { for(int i = 0; i < actions.size(); ++i) { if(actionRect(actions.at(i)).contains(p)) return actions.at(i); } return 0; } QRect QMenuBarPrivate::menuRect(bool extVisible) const { Q_Q(const QMenuBar); int hmargin = q->style()->pixelMetric(QStyle::PM_MenuBarPanelWidth, 0, q); QRect result = q->rect(); result.adjust(hmargin, 0, -hmargin, 0); if (extVisible) { if (q->layoutDirection() == Qt::RightToLeft) result.setLeft(result.left() + extension->sizeHint().width()); else result.setWidth(result.width() - extension->sizeHint().width()); } if (leftWidget && leftWidget->isVisible()) { QSize sz = leftWidget->sizeHint(); if (q->layoutDirection() == Qt::RightToLeft) result.setRight(result.right() - sz.width()); else result.setLeft(result.left() + sz.width()); } if (rightWidget && rightWidget->isVisible()) { QSize sz = rightWidget->sizeHint(); if (q->layoutDirection() == Qt::RightToLeft) result.setLeft(result.left() + sz.width()); else result.setRight(result.right() - sz.width()); } return result; } bool QMenuBarPrivate::isVisible(QAction *action) { return !hiddenActions.contains(action); } void QMenuBarPrivate::updateGeometries() { Q_Q(QMenuBar); if(!itemsDirty) return; int q_width = q->width()-(q->style()->pixelMetric(QStyle::PM_MenuBarPanelWidth, 0, q)*2); int q_start = -1; if(leftWidget || rightWidget) { int vmargin = q->style()->pixelMetric(QStyle::PM_MenuBarVMargin, 0, q) + q->style()->pixelMetric(QStyle::PM_MenuBarPanelWidth, 0, q); int hmargin = q->style()->pixelMetric(QStyle::PM_MenuBarHMargin, 0, q) + q->style()->pixelMetric(QStyle::PM_MenuBarPanelWidth, 0, q); if (leftWidget && leftWidget->isVisible()) { QSize sz = leftWidget->sizeHint(); q_width -= sz.width(); q_start = sz.width(); QPoint pos(hmargin, (q->height() - leftWidget->height()) / 2); QRect vRect = QStyle::visualRect(q->layoutDirection(), q->rect(), QRect(pos, sz)); leftWidget->setGeometry(vRect); } if (rightWidget && rightWidget->isVisible()) { QSize sz = rightWidget->sizeHint(); q_width -= sz.width(); QPoint pos(q->width() - sz.width() - hmargin, vmargin); QRect vRect = QStyle::visualRect(q->layoutDirection(), q->rect(), QRect(pos, sz)); rightWidget->setGeometry(vRect); } } #ifdef Q_WS_MAC if(q->isNativeMenuBar()) {//nothing to see here folks, move along.. itemsDirty = false; return; } #endif calcActionRects(q_width, q_start); currentAction = 0; #ifndef QT_NO_SHORTCUT if(itemsDirty) { for(int j = 0; j < shortcutIndexMap.size(); ++j) q->releaseShortcut(shortcutIndexMap.value(j)); shortcutIndexMap.resize(0); // faster than clear for(int i = 0; i < actions.count(); i++) shortcutIndexMap.append(q->grabShortcut(QKeySequence::mnemonic(actions.at(i)->text()))); } #endif itemsDirty = false; hiddenActions.clear(); //this is the menu rectangle without any extension QRect menuRect = this->menuRect(false); //we try to see if the actions will fit there bool hasHiddenActions = false; for (int i = 0; i < actions.count(); ++i) { const QRect &rect = actionRects.at(i); if (rect.isValid() && !menuRect.contains(rect)) { hasHiddenActions = true; break; } } //...and if not, determine the ones that fit on the menu with the extension visible if (hasHiddenActions) { menuRect = this->menuRect(true); for (int i = 0; i < actions.count(); ++i) { const QRect &rect = actionRects.at(i); if (rect.isValid() && !menuRect.contains(rect)) { hiddenActions.append(actions.at(i)); } } } if (hiddenActions.count() > 0) { QMenu *pop = extension->menu(); if (!pop) { pop = new QMenu(q); extension->setMenu(pop); } pop->clear(); pop->addActions(hiddenActions); int vmargin = q->style()->pixelMetric(QStyle::PM_MenuBarVMargin, 0, q); int x = q->layoutDirection() == Qt::RightToLeft ? menuRect.left() - extension->sizeHint().width() + 1 : menuRect.right(); extension->setGeometry(x, vmargin, extension->sizeHint().width(), menuRect.height() - vmargin*2); extension->show(); } else { extension->hide(); } q->updateGeometry(); #ifdef QT3_SUPPORT if (parent) { QMenubarUpdatedEvent menubarUpdated(q); QApplication::sendEvent(parent, &menubarUpdated); } #endif } QRect QMenuBarPrivate::actionRect(QAction *act) const { Q_Q(const QMenuBar); const int index = actions.indexOf(act); if (index == -1) return QRect(); //makes sure the geometries are up-to-date const_cast(this)->updateGeometries(); QRect ret = actionRects.at(index); return QStyle::visualRect(q->layoutDirection(), q->rect(), ret); } void QMenuBarPrivate::focusFirstAction() { if(!currentAction) { updateGeometries(); int index = 0; while (index < actions.count() && actionRects.at(index).isNull()) ++index; if (index < actions.count()) setCurrentAction(actions.at(index)); } } void QMenuBarPrivate::setKeyboardMode(bool b) { Q_Q(QMenuBar); if (b && !q->style()->styleHint(QStyle::SH_MenuBar_AltKeyNavigation, 0, q)) { setCurrentAction(0); return; } keyboardState = b; if(b) { QWidget *fw = QApplication::focusWidget(); if (fw != q) keyboardFocusWidget = fw; focusFirstAction(); q->setFocus(Qt::MenuBarFocusReason); } else { if(!popupState) setCurrentAction(0); if(keyboardFocusWidget) { if (QApplication::focusWidget() == q) keyboardFocusWidget->setFocus(Qt::MenuBarFocusReason); keyboardFocusWidget = 0; } } q->update(); } void QMenuBarPrivate::popupAction(QAction *action, bool activateFirst) { Q_Q(QMenuBar); if(!action || !action->menu() || closePopupMode) return; popupState = true; if (action->isEnabled() && action->menu()->isEnabled()) { closePopupMode = 0; activeMenu = action->menu(); activeMenu->d_func()->causedPopup.widget = q; activeMenu->d_func()->causedPopup.action = action; QRect adjustedActionRect = actionRect(action); QPoint pos(q->mapToGlobal(QPoint(adjustedActionRect.left(), adjustedActionRect.bottom() + 1))); QSize popup_size = activeMenu->sizeHint(); QRect screenRect = QApplication::desktop()->screenGeometry(pos); const bool fitUp = (q->mapToGlobal(adjustedActionRect.topLeft()).y() >= popup_size.height()); const bool fitDown = (pos.y() + popup_size.height() <= screenRect.bottom()); const int actionWidth = adjustedActionRect.width(); if (!fitUp && !fitDown) { //we should shift the menu bool shouldShiftToRight = !q->isRightToLeft(); if (q->isRightToLeft() && popup_size.width() > pos.x()) shouldShiftToRight = true; else if (actionWidth + popup_size.width() + pos.x() > screenRect.right()) shouldShiftToRight = false; if (shouldShiftToRight) pos.rx() += actionWidth; else pos.rx() -= popup_size.width(); } else if (q->isRightToLeft()) { pos.setX(pos.x()-(popup_size.width() - actionWidth)); } if(pos.x() < screenRect.x()) { pos.setX(screenRect.x()); } else { const int off = pos.x()+popup_size.width() - screenRect.right(); if(off > 0) pos.setX(qMax(screenRect.x(), pos.x()-off)); } if(!defaultPopDown || (fitUp && !fitDown)) pos.setY(qMax(screenRect.y(), q->mapToGlobal(QPoint(0, adjustedActionRect.top()-popup_size.height())).y())); activeMenu->popup(pos); if(activateFirst) activeMenu->d_func()->setFirstActionActive(); } q->update(actionRect(action)); } void QMenuBarPrivate::setCurrentAction(QAction *action, bool popup, bool activateFirst) { if(currentAction == action && popup == popupState) return; autoReleaseTimer.stop(); doChildEffects = (popup && !activeMenu); Q_Q(QMenuBar); QWidget *fw = 0; if(QMenu *menu = activeMenu) { activeMenu = 0; if (popup) { fw = q->window()->focusWidget(); q->setFocus(Qt::NoFocusReason); } menu->hide(); } if(currentAction) q->update(actionRect(currentAction)); popupState = popup; #ifndef QT_NO_STATUSTIP QAction *previousAction = currentAction; #endif currentAction = action; if (action) { activateAction(action, QAction::Hover); if(popup) popupAction(action, activateFirst); q->update(actionRect(action)); #ifndef QT_NO_STATUSTIP } else if (previousAction) { QString empty; QStatusTipEvent tip(empty); QApplication::sendEvent(q, &tip); #endif } if (fw) fw->setFocus(Qt::NoFocusReason); } void QMenuBarPrivate::calcActionRects(int max_width, int start) const { Q_Q(const QMenuBar); if(!itemsDirty) return; //let's reinitialize the buffer actionRects.resize(actions.count()); actionRects.fill(QRect()); const QStyle *style = q->style(); const int itemSpacing = style->pixelMetric(QStyle::PM_MenuBarItemSpacing, 0, q); int max_item_height = 0, separator = -1, separator_start = 0, separator_len = 0; //calculate size const QFontMetrics fm = q->fontMetrics(); const int hmargin = style->pixelMetric(QStyle::PM_MenuBarHMargin, 0, q), vmargin = style->pixelMetric(QStyle::PM_MenuBarVMargin, 0, q), icone = style->pixelMetric(QStyle::PM_SmallIconSize, 0, q); for(int i = 0; i < actions.count(); i++) { QAction *action = actions.at(i); if(!action->isVisible()) continue; QSize sz; //calc what I think the size is.. if(action->isSeparator()) { if (style->styleHint(QStyle::SH_DrawMenuBarSeparator, 0, q)) separator = i; continue; //we don't really position these! } else { const QString s = action->text(); if(!s.isEmpty()) { sz = fm.size(Qt::TextShowMnemonic, s); } QIcon is = action->icon(); if (!is.isNull()) sz = sz.expandedTo(QSize(icone, icone)); } //let the style modify the above size.. QStyleOptionMenuItem opt; q->initStyleOption(&opt, action); sz = q->style()->sizeFromContents(QStyle::CT_MenuBarItem, &opt, sz, q); if(!sz.isEmpty()) { { //update the separator state int iWidth = sz.width() + itemSpacing; if(separator == -1) separator_start += iWidth; else separator_len += iWidth; } //maximum height max_item_height = qMax(max_item_height, sz.height()); //append actionRects[i] = QRect(0, 0, sz.width(), sz.height()); } } //calculate position const int fw = q->style()->pixelMetric(QStyle::PM_MenuBarPanelWidth, 0, q); int x = fw + ((start == -1) ? hmargin : start) + itemSpacing; int y = fw + vmargin; for(int i = 0; i < actions.count(); i++) { QRect &rect = actionRects[i]; if (rect.isNull()) continue; //resize rect.setHeight(max_item_height); //move if(separator != -1 && i >= separator) { //after the separator int left = (max_width - separator_len - hmargin - itemSpacing) + (x - separator_start - hmargin); if(left < separator_start) { //wrap separator_start = x = hmargin; y += max_item_height; } rect.moveLeft(left); } else { rect.moveLeft(x); } rect.moveTop(y); //keep moving along.. x += rect.width() + itemSpacing; } } void QMenuBarPrivate::activateAction(QAction *action, QAction::ActionEvent action_e) { Q_Q(QMenuBar); if (!action || !action->isEnabled()) return; action->activate(action_e); if (action_e == QAction::Hover) action->showStatusText(q); // if(action_e == QAction::Trigger) // emit q->activated(action); // else if(action_e == QAction::Hover) // emit q->highlighted(action); } void QMenuBarPrivate::_q_actionTriggered() { Q_Q(QMenuBar); if (QAction *action = qobject_cast(q->sender())) { emit q->triggered(action); #ifdef QT3_SUPPORT emit q->activated(q->findIdForAction(action)); #endif } } void QMenuBarPrivate::_q_actionHovered() { Q_Q(QMenuBar); if (QAction *action = qobject_cast(q->sender())) { emit q->hovered(action); #ifndef QT_NO_ACCESSIBILITY if (QAccessible::isActive()) { int actionIndex = actions.indexOf(action); ++actionIndex; QAccessible::updateAccessibility(q, actionIndex, QAccessible::Focus); QAccessible::updateAccessibility(q, actionIndex, QAccessible::Selection); } #endif //QT_NO_ACCESSIBILITY #ifdef QT3_SUPPORT emit q->highlighted(q->findIdForAction(action)); #endif } } /*! Initialize \a option with the values from the menu bar and information from \a action. This method is useful for subclasses when they need a QStyleOptionMenuItem, but don't want to fill in all the information themselves. \sa QStyleOption::initFrom() QMenu::initStyleOption() */ void QMenuBar::initStyleOption(QStyleOptionMenuItem *option, const QAction *action) const { if (!option || !action) return; Q_D(const QMenuBar); option->palette = palette(); option->state = QStyle::State_None; if (isEnabled() && action->isEnabled()) option->state |= QStyle::State_Enabled; else option->palette.setCurrentColorGroup(QPalette::Disabled); option->fontMetrics = fontMetrics(); if (d->currentAction && d->currentAction == action) { option->state |= QStyle::State_Selected; if (d->popupState && !d->closePopupMode) option->state |= QStyle::State_Sunken; } if (hasFocus() || d->currentAction) option->state |= QStyle::State_HasFocus; option->menuRect = rect(); option->menuItemType = QStyleOptionMenuItem::Normal; option->checkType = QStyleOptionMenuItem::NotCheckable; option->text = action->text(); option->icon = action->icon(); } /*! \class QMenuBar \brief The QMenuBar class provides a horizontal menu bar. \ingroup application \mainclass A menu bar consists of a list of pull-down menu items. You add menu items with addMenu(). For example, asuming that \c menubar is a pointer to a QMenuBar and \c fileMenu is a pointer to a QMenu, the following statement inserts the menu into the menu bar: \snippet doc/src/snippets/code/src_gui_widgets_qmenubar.cpp 0 The ampersand in the menu item's text sets Alt+F as a shortcut for this menu. (You can use "\&\&" to get a real ampersand in the menu bar.) There is no need to lay out a menu bar. It automatically sets its own geometry to the top of the parent widget and changes it appropriately whenever the parent is resized. \section1 Usage In most main window style applications you would use the \l{QMainWindow::}{menuBar()} function provided in QMainWindow, adding \l{QMenu}s to the menu bar and adding \l{QAction}s to the pop-up menus. Example (from the \l{mainwindows/menus}{Menus} example): \snippet examples/mainwindows/menus/mainwindow.cpp 9 Menu items may be removed with removeAction(). Widgets can be added to menus by using instances of the QWidgetAction class to hold them. These actions can then be inserted into menus in the usual way; see the QMenu documentation for more details. \section1 Platform Dependent Look and Feel Different platforms have different requirements for the appearance of menu bars and their behavior when the user interacts with them. For example, Windows systems are often configured so that the underlined character mnemonics that indicate keyboard shortcuts for items in the menu bar are only shown when the \gui{Alt} key is pressed. \table \row \o \inlineimage plastique-menubar.png A menu bar shown in the Plastique widget style. \o The \l{QPlastiqueStyle}{Plastique widget style}, like most other styles, handles the \gui{Help} menu in the same way as it handles any other menu. \row \o \inlineimage motif-menubar.png A menu bar shown in the Motif widget style. \o The \l{QMotifStyle}{Motif widget style} treats \gui{Help} menus in a special way, placing them at right-hand end of the menu bar. \endtable \section1 QMenuBar on Mac OS X QMenuBar on Mac OS X is a wrapper for using the system-wide menu bar. If you have multiple menu bars in one dialog the outermost menu bar (normally inside a widget with widget flag Qt::Window) will be used for the system-wide menu bar. Qt for Mac OS X also provides a menu bar merging feature to make QMenuBar conform more closely to accepted Mac OS X menu bar layout. The merging functionality is based on string matching the title of a QMenu entry. These strings are translated (using QObject::tr()) in the "QMenuBar" context. If an entry is moved its slots will still fire as if it was in the original place. The table below outlines the strings looked for and where the entry is placed if matched: \table \header \i String matches \i Placement \i Notes \row \i about.* \i Application Menu | About \i The application name is fetched from the \c {Info.plist} file (see note below). If this entry is not found no About item will appear in the Application Menu. \row \i config, options, setup, settings or preferences \i Application Menu | Preferences \i If this entry is not found the Settings item will be disabled \row \i quit or exit \i Application Menu | Quit \i If this entry is not found a default Quit item will be created to call QApplication::quit() \endtable You can override this behavior by using the QAction::menuRole() property. If you want all windows in a Mac application to share one menu bar, you must create a menu bar that does not have a parent. Create a parent-less menu bar this way: \snippet doc/src/snippets/code/src_gui_widgets_qmenubar.cpp 1 \bold{Note:} Do \e{not} call QMainWindow::menuBar() to create the shared menu bar, because that menu bar will have the QMainWindow as its parent. That menu bar would only be displayed for the parent QMainWindow. \bold{Note:} The text used for the application name in the menu bar is obtained from the value set in the \c{Info.plist} file in the application's bundle. See \l{Deploying an Application on Mac OS X} for more information. \section1 QMenuBar on Windows CE QMenuBar on Windows CE is a wrapper for using the system-wide menu bar, similar to the Mac. This feature is activated for Windows Mobile and integrates QMenuBar with the native soft keys. The left soft key can be controlled with QMenuBar::setDefaultAction() and the right soft key can be used to access the menu bar. The hovered() signal is not supported for the native menu integration. Also, it is not possible to display an icon in a native menu on Windows Mobile. \section1 Examples The \l{mainwindows/menus}{Menus} example shows how to use QMenuBar and QMenu. The other \l{Qt Examples#Main Windows}{main window application examples} also provide menus using these classes. \sa QMenu, QShortcut, QAction, {http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/index.html}{Introduction to Apple Human Interface Guidelines}, {fowler}{GUI Design Handbook: Menu Bar}, {Menus Example} */ void QMenuBarPrivate::init() { Q_Q(QMenuBar); q->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Minimum); q->setAttribute(Qt::WA_CustomWhatsThis); #ifdef Q_WS_MAC macCreateMenuBar(q->parentWidget()); if(mac_menubar) q->hide(); #endif #ifdef Q_WS_WINCE if (qt_wince_is_mobile()) { wceCreateMenuBar(q->parentWidget()); if(wce_menubar) q->hide(); } #endif q->setBackgroundRole(QPalette::Button); oldWindow = oldParent = 0; #ifdef QT3_SUPPORT doAutoResize = false; #endif handleReparent(); q->setMouseTracking(q->style()->styleHint(QStyle::SH_MenuBar_MouseTracking, 0, q)); extension = new QMenuBarExtension(q); extension->setFocusPolicy(Qt::NoFocus); extension->hide(); } //Gets the next action for keyboard navigation QAction *QMenuBarPrivate::getNextAction(const int _start, const int increment) const { Q_Q(const QMenuBar); const_cast(this)->updateGeometries(); bool allowActiveAndDisabled = q->style()->styleHint(QStyle::SH_Menu_AllowActiveAndDisabled, 0, q); const int start = (_start == -1 && increment == -1) ? actions.count() : _start; const int end = increment == -1 ? 0 : actions.count() - 1; for (int i = start; start != end;) { i += increment; QAction *current = actions.at(i); if (!actionRects.at(i).isNull() && (allowActiveAndDisabled || current->isEnabled())) return current; } if (_start != -1) //let's try from the beginning or the end return getNextAction(-1, increment); return 0; } /*! Constructs a menu bar with parent \a parent. */ QMenuBar::QMenuBar(QWidget *parent) : QWidget(*new QMenuBarPrivate, parent, 0) { Q_D(QMenuBar); d->init(); } #ifdef QT3_SUPPORT /*! Use one of the constructors that doesn't take the \a name argument and then use setObjectName() instead. */ QMenuBar::QMenuBar(QWidget *parent, const char *name) : QWidget(*new QMenuBarPrivate, parent, 0) { Q_D(QMenuBar); d->init(); setObjectName(QString::fromAscii(name)); } #endif /*! Destroys the menu bar. */ QMenuBar::~QMenuBar() { #ifdef Q_WS_MAC Q_D(QMenuBar); d->macDestroyMenuBar(); #endif #ifdef Q_WS_WINCE Q_D(QMenuBar); if (qt_wince_is_mobile()) d->wceDestroyMenuBar(); #endif } /*! \overload This convenience function creates a new action with \a text. The function adds the newly created action to the menu's list of actions, and returns it. \sa QWidget::addAction(), QWidget::actions() */ QAction *QMenuBar::addAction(const QString &text) { QAction *ret = new QAction(text, this); addAction(ret); return ret; } /*! \overload This convenience function creates a new action with the given \a text. The action's triggered() signal is connected to the \a receiver's \a member slot. The function adds the newly created action to the menu's list of actions and returns it. \sa QWidget::addAction(), QWidget::actions() */ QAction *QMenuBar::addAction(const QString &text, const QObject *receiver, const char* member) { QAction *ret = new QAction(text, this); QObject::connect(ret, SIGNAL(triggered(bool)), receiver, member); addAction(ret); return ret; } /*! Appends a new QMenu with \a title to the menu bar. The menu bar takes ownership of the menu. Returns the new menu. \sa QWidget::addAction() QMenu::menuAction() */ QMenu *QMenuBar::addMenu(const QString &title) { QMenu *menu = new QMenu(title, this); addAction(menu->menuAction()); return menu; } /*! Appends a new QMenu with \a icon and \a title to the menu bar. The menu bar takes ownership of the menu. Returns the new menu. \sa QWidget::addAction() QMenu::menuAction() */ QMenu *QMenuBar::addMenu(const QIcon &icon, const QString &title) { QMenu *menu = new QMenu(title, this); menu->setIcon(icon); addAction(menu->menuAction()); return menu; } /*! Appends \a menu to the menu bar. Returns the menu's menuAction(). \note The returned QAction object can be used to hide the corresponding menu. \sa QWidget::addAction() QMenu::menuAction() */ QAction *QMenuBar::addMenu(QMenu *menu) { QAction *action = menu->menuAction(); addAction(action); return action; } /*! Appends a separator to the menu. */ QAction *QMenuBar::addSeparator() { QAction *ret = new QAction(this); ret->setSeparator(true); addAction(ret); return ret; } /*! This convenience function creates a new separator action, i.e. an action with QAction::isSeparator() returning true. The function inserts the newly created action into this menu bar's list of actions before action \a before and returns it. \sa QWidget::insertAction(), addSeparator() */ QAction *QMenuBar::insertSeparator(QAction *before) { QAction *action = new QAction(this); action->setSeparator(true); insertAction(before, action); return action; } /*! This convenience function inserts \a menu before action \a before and returns the menus menuAction(). \sa QWidget::insertAction() addMenu() */ QAction *QMenuBar::insertMenu(QAction *before, QMenu *menu) { QAction *action = menu->menuAction(); insertAction(before, action); return action; } /*! Returns the QAction that is currently highlighted. A null pointer will be returned if no action is currently selected. */ QAction *QMenuBar::activeAction() const { Q_D(const QMenuBar); return d->currentAction; } /*! \since 4.1 Sets the currently highlighted action to \a act. */ void QMenuBar::setActiveAction(QAction *act) { Q_D(QMenuBar); d->setCurrentAction(act, true, false); } /*! Removes all the actions from the menu bar. \note On Mac OS X, menu items that have been merged to the system menu bar are not removed by this function. One way to handle this would be to remove the extra actions yourself. You can set the \l{QAction::MenuRole}{menu role} on the different menus, so that you know ahead of time which menu items get merged and which do not. Then decide what to recreate or remove yourself. \sa removeAction() */ void QMenuBar::clear() { QList acts = actions(); for(int i = 0; i < acts.size(); i++) removeAction(acts[i]); } /*! \property QMenuBar::defaultUp \brief the popup orientation The default popup orientation. By default, menus pop "down" the screen. By setting the property to true, the menu will pop "up". You might call this for menus that are \e below the document to which they refer. If the menu would not fit on the screen, the other direction is used automatically. */ void QMenuBar::setDefaultUp(bool b) { Q_D(QMenuBar); d->defaultPopDown = !b; } bool QMenuBar::isDefaultUp() const { Q_D(const QMenuBar); return !d->defaultPopDown; } /*! \reimp */ void QMenuBar::resizeEvent(QResizeEvent *) { Q_D(QMenuBar); d->itemsDirty = true; d->updateGeometries(); } /*! \reimp */ void QMenuBar::paintEvent(QPaintEvent *e) { Q_D(QMenuBar); QPainter p(this); QRegion emptyArea(rect()); //draw the items for (int i = 0; i < d->actions.count(); ++i) { QAction *action = d->actions.at(i); QRect adjustedActionRect = d->actionRect(action); if (adjustedActionRect.isEmpty() || !d->isVisible(action)) continue; if(!e->rect().intersects(adjustedActionRect)) continue; emptyArea -= adjustedActionRect; QStyleOptionMenuItem opt; initStyleOption(&opt, action); opt.rect = adjustedActionRect; p.setClipRect(adjustedActionRect); style()->drawControl(QStyle::CE_MenuBarItem, &opt, &p, this); } //draw border if(int fw = style()->pixelMetric(QStyle::PM_MenuBarPanelWidth, 0, this)) { QRegion borderReg; borderReg += QRect(0, 0, fw, height()); //left borderReg += QRect(width()-fw, 0, fw, height()); //right borderReg += QRect(0, 0, width(), fw); //top borderReg += QRect(0, height()-fw, width(), fw); //bottom p.setClipRegion(borderReg); emptyArea -= borderReg; QStyleOptionFrame frame; frame.rect = rect(); frame.palette = palette(); frame.state = QStyle::State_None; frame.lineWidth = style()->pixelMetric(QStyle::PM_MenuBarPanelWidth); frame.midLineWidth = 0; style()->drawPrimitive(QStyle::PE_PanelMenuBar, &frame, &p, this); } p.setClipRegion(emptyArea); QStyleOptionMenuItem menuOpt; menuOpt.palette = palette(); menuOpt.state = QStyle::State_None; menuOpt.menuItemType = QStyleOptionMenuItem::EmptyArea; menuOpt.checkType = QStyleOptionMenuItem::NotCheckable; menuOpt.rect = rect(); menuOpt.menuRect = rect(); style()->drawControl(QStyle::CE_MenuBarEmptyArea, &menuOpt, &p, this); } /*! \reimp */ void QMenuBar::setVisible(bool visible) { #if defined(Q_WS_MAC) || defined(Q_OS_WINCE) if (isNativeMenuBar()) return; #endif QWidget::setVisible(visible); } /*! \reimp */ void QMenuBar::mousePressEvent(QMouseEvent *e) { Q_D(QMenuBar); if(e->button() != Qt::LeftButton) return; QAction *action = d->actionAt(e->pos()); if (!action || !d->isVisible(action)) { d->setCurrentAction(0); #ifndef QT_NO_WHATSTHIS if (QWhatsThis::inWhatsThisMode()) QWhatsThis::showText(e->globalPos(), d->whatsThis, this); #endif return; } d->mouseDown = true; if(d->currentAction == action && d->popupState) { if(QMenu *menu = d->activeMenu) { d->activeMenu = 0; menu->hide(); } #ifdef Q_WS_WIN if((d->closePopupMode = style()->styleHint(QStyle::SH_MenuBar_DismissOnSecondClick))) update(d->actionRect(action)); #endif } else { d->setCurrentAction(action, true); } } /*! \reimp */ void QMenuBar::mouseReleaseEvent(QMouseEvent *e) { Q_D(QMenuBar); if(e->button() != Qt::LeftButton || !d->mouseDown) return; d->mouseDown = false; QAction *action = d->actionAt(e->pos()); if((d->closePopupMode && action == d->currentAction) || !action || !action->menu()) { //we set the current action before activating //so that we let the leave event set the current back to 0 d->setCurrentAction(action, false); if(action) d->activateAction(action, QAction::Trigger); } d->closePopupMode = 0; } /*! \reimp */ void QMenuBar::keyPressEvent(QKeyEvent *e) { Q_D(QMenuBar); d->updateGeometries(); int key = e->key(); if(isRightToLeft()) { // in reverse mode open/close key for submenues are reversed if(key == Qt::Key_Left) key = Qt::Key_Right; else if(key == Qt::Key_Right) key = Qt::Key_Left; } if(key == Qt::Key_Tab) //means right key = Qt::Key_Right; else if(key == Qt::Key_Backtab) //means left key = Qt::Key_Left; bool key_consumed = false; switch(key) { case Qt::Key_Up: case Qt::Key_Down: case Qt::Key_Enter: case Qt::Key_Space: case Qt::Key_Return: { if(!style()->styleHint(QStyle::SH_MenuBar_AltKeyNavigation, 0, this) || !d->currentAction) break; if(d->currentAction->menu()) { d->popupAction(d->currentAction, true); } else if(key == Qt::Key_Enter || key == Qt::Key_Return || key == Qt::Key_Space) { d->activateAction(d->currentAction, QAction::Trigger); d->setCurrentAction(d->currentAction, false); d->setKeyboardMode(false); } key_consumed = true; break; } case Qt::Key_Right: case Qt::Key_Left: { if(d->currentAction) { int index = d->actions.indexOf(d->currentAction); if (QAction *nextAction = d->getNextAction(index, key == Qt::Key_Left ? -1 : +1)) { d->setCurrentAction(nextAction, d->popupState, true); key_consumed = true; } } break; } case Qt::Key_Escape: d->setCurrentAction(0); d->setKeyboardMode(false); key_consumed = true; break; default: key_consumed = false; } if(!key_consumed && (!e->modifiers() || (e->modifiers()&(Qt::MetaModifier|Qt::AltModifier))) && e->text().length()==1 && !d->popupState) { int clashCount = 0; QAction *first = 0, *currentSelected = 0, *firstAfterCurrent = 0; { QChar c = e->text()[0].toUpper(); for(int i = 0; i < d->actions.size(); ++i) { if (d->actionRects.at(i).isNull()) continue; QAction *act = d->actions.at(i); QString s = act->text(); if(!s.isEmpty()) { int ampersand = s.indexOf(QLatin1Char('&')); if(ampersand >= 0) { if(s[ampersand+1].toUpper() == c) { clashCount++; if(!first) first = act; if(act == d->currentAction) currentSelected = act; else if (!firstAfterCurrent && currentSelected) firstAfterCurrent = act; } } } } } QAction *next_action = 0; if(clashCount >= 1) { if(clashCount == 1 || !d->currentAction || (currentSelected && !firstAfterCurrent)) next_action = first; else next_action = firstAfterCurrent; } if(next_action) { key_consumed = true; d->setCurrentAction(next_action, true, true); } } if(key_consumed) e->accept(); else e->ignore(); } /*! \reimp */ void QMenuBar::mouseMoveEvent(QMouseEvent *e) { Q_D(QMenuBar); d->mouseDown = e->buttons() & Qt::LeftButton; QAction *action = d->actionAt(e->pos()); bool popupState = d->popupState || d->mouseDown; if ((action && d->isVisible(action)) || !popupState) d->setCurrentAction(action, popupState); } /*! \reimp */ void QMenuBar::leaveEvent(QEvent *) { Q_D(QMenuBar); if((!hasFocus() && !d->popupState) || (d->currentAction && d->currentAction->menu() == 0)) d->setCurrentAction(0); } /*! \reimp */ void QMenuBar::actionEvent(QActionEvent *e) { Q_D(QMenuBar); d->itemsDirty = true; #if defined (Q_WS_MAC) || defined(Q_OS_WINCE) if (isNativeMenuBar()) { #ifdef Q_WS_MAC QMenuBarPrivate::QMacMenuBarPrivate *nativeMenuBar = d->mac_menubar; #else QMenuBarPrivate::QWceMenuBarPrivate *nativeMenuBar = d->wce_menubar; #endif if (!nativeMenuBar) return; if(e->type() == QEvent::ActionAdded) nativeMenuBar->addAction(e->action(), nativeMenuBar->findAction(e->before())); else if(e->type() == QEvent::ActionRemoved) nativeMenuBar->removeAction(e->action()); else if(e->type() == QEvent::ActionChanged) nativeMenuBar->syncAction(e->action()); } #endif if(e->type() == QEvent::ActionAdded) { connect(e->action(), SIGNAL(triggered()), this, SLOT(_q_actionTriggered())); connect(e->action(), SIGNAL(hovered()), this, SLOT(_q_actionHovered())); } else if(e->type() == QEvent::ActionRemoved) { e->action()->disconnect(this); } if (isVisible()) { d->updateGeometries(); update(); } } /*! \reimp */ void QMenuBar::focusInEvent(QFocusEvent *) { Q_D(QMenuBar); if(d->keyboardState) d->focusFirstAction(); } /*! \reimp */ void QMenuBar::focusOutEvent(QFocusEvent *) { Q_D(QMenuBar); if(!d->popupState) { d->setCurrentAction(0); d->setKeyboardMode(false); } } /*! \reimp */ void QMenuBar::timerEvent (QTimerEvent *e) { Q_D(QMenuBar); if (e->timerId() == d->autoReleaseTimer.timerId()) { d->autoReleaseTimer.stop(); d->setCurrentAction(0); } QWidget::timerEvent(e); } void QMenuBarPrivate::handleReparent() { Q_Q(QMenuBar); QWidget *newParent = q->parentWidget(); //Note: if parent is reparented, then window may change even if parent doesn't // we need to install an event filter on parent, and remove the old one if (oldParent != newParent) { if (oldParent) oldParent->removeEventFilter(q); if (newParent) newParent->installEventFilter(q); } //we also need event filter on top-level (for shortcuts) QWidget *newWindow = newParent ? newParent->window() : 0; if (oldWindow != newWindow) { if (oldParent && oldParent != oldWindow) oldWindow->removeEventFilter(q); if (newParent && newParent != newWindow) newWindow->installEventFilter(q); } oldParent = newParent; oldWindow = newWindow; #ifdef Q_WS_MAC macDestroyMenuBar(); macCreateMenuBar(newParent); #endif #ifdef Q_WS_WINCE if (qt_wince_is_mobile() && wce_menubar) wce_menubar->rebuild(); #endif } #ifdef QT3_SUPPORT /*! Sets whether the menu bar should automatically resize itself when its parent widget is resized. This feature is provided to help porting to Qt 4. We recommend against using it in new code. \sa autoGeometry() */ void QMenuBar::setAutoGeometry(bool b) { Q_D(QMenuBar); d->doAutoResize = b; } /*! Returns true if the menu bar automatically resizes itself when its parent widget is resized; otherwise returns false. This feature is provided to help porting to Qt 4. We recommend against using it in new code. \sa setAutoGeometry() */ bool QMenuBar::autoGeometry() const { Q_D(const QMenuBar); return d->doAutoResize; } #endif /*! \reimp */ void QMenuBar::changeEvent(QEvent *e) { Q_D(QMenuBar); if(e->type() == QEvent::StyleChange) { d->itemsDirty = true; setMouseTracking(style()->styleHint(QStyle::SH_MenuBar_MouseTracking, 0, this)); if(parentWidget()) resize(parentWidget()->width(), heightForWidth(parentWidget()->width())); d->updateGeometries(); } else if (e->type() == QEvent::ParentChange) { d->handleReparent(); } else if (e->type() == QEvent::FontChange || e->type() == QEvent::ApplicationFontChange) { d->itemsDirty = true; d->updateGeometries(); } QWidget::changeEvent(e); } /*! \reimp */ bool QMenuBar::event(QEvent *e) { Q_D(QMenuBar); switch (e->type()) { case QEvent::KeyPress: { QKeyEvent *ke = (QKeyEvent*)e; #if 0 if(!d->keyboardState) { //all keypresses.. d->setCurrentAction(0); return ; } #endif if(ke->key() == Qt::Key_Tab || ke->key() == Qt::Key_Backtab) { keyPressEvent(ke); return true; } } break; #ifndef QT_NO_SHORTCUT case QEvent::Shortcut: { QShortcutEvent *se = static_cast(e); int shortcutId = se->shortcutId(); for(int j = 0; j < d->shortcutIndexMap.size(); ++j) { if (shortcutId == d->shortcutIndexMap.value(j)) d->_q_internalShortcutActivated(j); } } break; #endif case QEvent::Show: #ifdef QT3_SUPPORT if(QWidget *p = parentWidget()) { // If itemsDirty == true, updateGeometries sends the MenubarUpdated event. if (!d->itemsDirty) { QMenubarUpdatedEvent menubarUpdated(this); QApplication::sendEvent(p, &menubarUpdated); } } #endif d->_q_updateLayout(); break; case QEvent::ShortcutOverride: { QKeyEvent *kev = static_cast(e); if (kev->key() == Qt::Key_Escape) { e->accept(); return true; } } break; #ifdef QT3_SUPPORT case QEvent::Hide: { if(QWidget *p = parentWidget()) { QMenubarUpdatedEvent menubarUpdated(this); QApplication::sendEvent(p, &menubarUpdated); } } break; #endif #ifndef QT_NO_WHATSTHIS case QEvent::QueryWhatsThis: e->setAccepted(d->whatsThis.size()); if (QAction *action = d->actionAt(static_cast(e)->pos())) { if (action->whatsThis().size() || action->menu()) e->accept(); } return true; #endif case QEvent::LayoutDirectionChange: d->_q_updateLayout(); break; default: break; } return QWidget::event(e); } /*! \reimp */ bool QMenuBar::eventFilter(QObject *object, QEvent *event) { Q_D(QMenuBar); if (object == parent() && object) { #ifdef QT3_SUPPORT if (d->doAutoResize && event->type() == QEvent::Resize) { QResizeEvent *e = (QResizeEvent *)event; int w = e->size().width(); setGeometry(0, y(), w, heightForWidth(w)); return false; } #endif if (event->type() == QEvent::ParentChange) //GrandparentChange d->handleReparent(); } if (object == d->leftWidget || object == d->rightWidget) { switch (event->type()) { case QEvent::ShowToParent: case QEvent::HideToParent: d->_q_updateLayout(); break; default: break; } } if (style()->styleHint(QStyle::SH_MenuBar_AltKeyNavigation, 0, this)) { if (d->altPressed) { switch (event->type()) { case QEvent::KeyPress: case QEvent::KeyRelease: { QKeyEvent *kev = static_cast(event); if (kev->key() == Qt::Key_Alt || kev->key() == Qt::Key_Meta) { if (event->type() == QEvent::KeyPress) // Alt-press does not interest us, we have the shortcut-override event break; d->setKeyboardMode(!d->keyboardState); } } // fall through case QEvent::MouseButtonPress: case QEvent::MouseButtonRelease: case QEvent::MouseMove: case QEvent::FocusIn: case QEvent::FocusOut: case QEvent::ActivationChange: d->altPressed = false; qApp->removeEventFilter(this); break; default: break; } } else if (isVisible()) { if (event->type() == QEvent::ShortcutOverride) { QKeyEvent *kev = static_cast(event); if ((kev->key() == Qt::Key_Alt || kev->key() == Qt::Key_Meta) && kev->modifiers() == Qt::AltModifier) { d->altPressed = true; qApp->installEventFilter(this); } } } } return false; } /*! \internal Return the item at \a pt, or 0 if there is no item there or if it is a separator item. */ QAction *QMenuBar::actionAt(const QPoint &pt) const { Q_D(const QMenuBar); return d->actionAt(pt); } /*! \internal Returns the geometry of action \a act. */ QRect QMenuBar::actionGeometry(QAction *act) const { Q_D(const QMenuBar); return d->actionRect(act); } /*! \reimp */ QSize QMenuBar::minimumSizeHint() const { Q_D(const QMenuBar); #if defined(Q_WS_MAC) || defined(Q_WS_WINCE) const bool as_gui_menubar = !isNativeMenuBar(); #else const bool as_gui_menubar = true; #endif ensurePolished(); QSize ret(0, 0); const_cast(d)->updateGeometries(); const int hmargin = style()->pixelMetric(QStyle::PM_MenuBarHMargin, 0, this); const int vmargin = style()->pixelMetric(QStyle::PM_MenuBarVMargin, 0, this); int fw = style()->pixelMetric(QStyle::PM_MenuBarPanelWidth, 0, this); int spaceBelowMenuBar = style()->styleHint(QStyle::SH_MainWindow_SpaceBelowMenuBar, 0, this); if(as_gui_menubar) { int w = parentWidget() ? parentWidget()->width() : QApplication::desktop()->width(); d->calcActionRects(w - (2 * fw), 0); for (int i = 0; ret.isNull() && i < d->actions.count(); ++i) ret = d->actionRects.at(i).size(); if (!d->extension->isHidden()) ret += QSize(d->extension->sizeHint().width(), 0); ret += QSize(2*fw + hmargin, 2*fw + vmargin); } int margin = 2*vmargin + 2*fw + spaceBelowMenuBar; if(d->leftWidget) { QSize sz = d->leftWidget->minimumSizeHint(); ret.setWidth(ret.width() + sz.width()); if(sz.height() + margin > ret.height()) ret.setHeight(sz.height() + margin); } if(d->rightWidget) { QSize sz = d->rightWidget->minimumSizeHint(); ret.setWidth(ret.width() + sz.width()); if(sz.height() + margin > ret.height()) ret.setHeight(sz.height() + margin); } if(as_gui_menubar) { QStyleOptionMenuItem opt; opt.rect = rect(); opt.menuRect = rect(); opt.state = QStyle::State_None; opt.menuItemType = QStyleOptionMenuItem::Normal; opt.checkType = QStyleOptionMenuItem::NotCheckable; opt.palette = palette(); return (style()->sizeFromContents(QStyle::CT_MenuBar, &opt, ret.expandedTo(QApplication::globalStrut()), this)); } return ret; } /*! \reimp */ QSize QMenuBar::sizeHint() const { Q_D(const QMenuBar); #if defined(Q_WS_MAC) || defined(Q_WS_WINCE) const bool as_gui_menubar = !isNativeMenuBar(); #else const bool as_gui_menubar = true; #endif ensurePolished(); QSize ret(0, 0); const int hmargin = style()->pixelMetric(QStyle::PM_MenuBarHMargin, 0, this); const int vmargin = style()->pixelMetric(QStyle::PM_MenuBarVMargin, 0, this); int fw = style()->pixelMetric(QStyle::PM_MenuBarPanelWidth, 0, this); int spaceBelowMenuBar = style()->styleHint(QStyle::SH_MainWindow_SpaceBelowMenuBar, 0, this); if(as_gui_menubar) { const int w = parentWidget() ? parentWidget()->width() : QApplication::desktop()->width(); d->calcActionRects(w - (2 * fw), 0); for (int i = 0; i < d->actionRects.count(); ++i) { const QRect &actionRect = d->actionRects.at(i); ret = ret.expandedTo(QSize(actionRect.x() + actionRect.width(), actionRect.y() + actionRect.height())); } //the action geometries already contain the top and left //margins. So we only need to add those from right and bottom. ret += QSize(fw + hmargin, fw + vmargin); } int margin = 2*vmargin + 2*fw + spaceBelowMenuBar; if(d->leftWidget) { QSize sz = d->leftWidget->sizeHint(); ret.setWidth(ret.width() + sz.width()); if(sz.height() + margin > ret.height()) ret.setHeight(sz.height() + margin); } if(d->rightWidget) { QSize sz = d->rightWidget->sizeHint(); ret.setWidth(ret.width() + sz.width()); if(sz.height() + margin > ret.height()) ret.setHeight(sz.height() + margin); } if(as_gui_menubar) { QStyleOptionMenuItem opt; opt.rect = rect(); opt.menuRect = rect(); opt.state = QStyle::State_None; opt.menuItemType = QStyleOptionMenuItem::Normal; opt.checkType = QStyleOptionMenuItem::NotCheckable; opt.palette = palette(); return (style()->sizeFromContents(QStyle::CT_MenuBar, &opt, ret.expandedTo(QApplication::globalStrut()), this)); } return ret; } /*! \reimp */ int QMenuBar::heightForWidth(int) const { Q_D(const QMenuBar); #if defined(Q_WS_MAC) || defined(Q_WS_WINCE) const bool as_gui_menubar = !isNativeMenuBar(); #else const bool as_gui_menubar = true; #endif int height = 0; const int vmargin = style()->pixelMetric(QStyle::PM_MenuBarVMargin, 0, this); int fw = style()->pixelMetric(QStyle::PM_MenuBarPanelWidth, 0, this); int spaceBelowMenuBar = style()->styleHint(QStyle::SH_MainWindow_SpaceBelowMenuBar, 0, this); if(as_gui_menubar) { for (int i = 0; i < d->actionRects.count(); ++i) height = qMax(height, d->actionRects.at(i).height()); if (height) //there is at least one non-null item height += spaceBelowMenuBar; height += 2*fw; height += 2*vmargin; } int margin = 2*vmargin + 2*fw + spaceBelowMenuBar; if(d->leftWidget) height = qMax(d->leftWidget->sizeHint().height() + margin, height); if(d->rightWidget) height = qMax(d->rightWidget->sizeHint().height() + margin, height); if(as_gui_menubar) { QStyleOptionMenuItem opt; opt.init(this); opt.menuRect = rect(); opt.state = QStyle::State_None; opt.menuItemType = QStyleOptionMenuItem::Normal; opt.checkType = QStyleOptionMenuItem::NotCheckable; return style()->sizeFromContents(QStyle::CT_MenuBar, &opt, QSize(0, height), this).height(); //not pretty.. } return height; } /*! \internal */ void QMenuBarPrivate::_q_internalShortcutActivated(int id) { Q_Q(QMenuBar); QAction *act = actions.at(id); setCurrentAction(act, true, true); if (act && !act->menu()) { activateAction(act, QAction::Trigger); //100 is the same as the default value in QPushButton::animateClick autoReleaseTimer.start(100, q); } else if (act && q->style()->styleHint(QStyle::SH_MenuBar_AltKeyNavigation, 0, q)) { // When we open a menu using a shortcut, we should end up in keyboard state setKeyboardMode(true); } } void QMenuBarPrivate::_q_updateLayout() { Q_Q(QMenuBar); itemsDirty = true; if (q->isVisible()) { updateGeometries(); q->update(); } } /*! \internal This sets widget \a w to be shown directly on the left of the first or the right of the last menu item, depending on \a corner. */ void QMenuBar::setCornerWidget(QWidget *w, Qt::Corner corner) { Q_D(QMenuBar); switch (corner) { case Qt::TopLeftCorner: if (d->leftWidget) d->leftWidget->removeEventFilter(this); d->leftWidget = w; break; case Qt::TopRightCorner: if (d->rightWidget) d->rightWidget->removeEventFilter(this); d->rightWidget = w; break; default: qWarning("QMenuBar::setCornerWidget: Only TopLeftCorner and TopRightCorner are supported"); return; } if (w) { w->setParent(this); w->installEventFilter(this); } d->_q_updateLayout(); } /*! \internal Returns the widget in the left of the first or the right of the last menu item, depending on \a corner. */ QWidget *QMenuBar::cornerWidget(Qt::Corner corner) const { Q_D(const QMenuBar); QWidget *w = 0; switch(corner) { case Qt::TopLeftCorner: w = d->leftWidget; break; case Qt::TopRightCorner: w = d->rightWidget; break; default: qWarning("QMenuBar::cornerWidget: Only TopLeftCorner and TopRightCorner are supported"); break; } return w; } /*! \property QMenuBar::nativeMenuBar \brief Whether or not a menubar will be used as a native menubar on platforms that support it \since 4.6 This property specifies whether or not the menubar should be used as a native menubar on platforms that support it. The currently supported platforms are Mac OS X and Windows CE. On these platforms if this property is true, the menubar is used in the native menubar and is not in the window of its parent, if false the menubar remains in the window. On other platforms the value of this attribute has no effect. The default is to follow whether the Qt::AA_DontUseNativeMenuBar attribute is set for the application. Explicitly settings this property overrides the presence (or abscence) of the attribute. */ void QMenuBar::setNativeMenuBar(bool nativeMenuBar) { Q_D(QMenuBar); if (d->nativeMenuBar == -1 || (nativeMenuBar != bool(d->nativeMenuBar))) { d->nativeMenuBar = nativeMenuBar; #ifdef Q_WS_MAC if (!d->nativeMenuBar) { extern void qt_mac_clear_menubar(); qt_mac_clear_menubar(); d->macDestroyMenuBar(); const QList &menubarActions = actions(); for (int i = 0; i < menubarActions.size(); ++i) { const QAction *action = menubarActions.at(i); if (QMenu *menu = action->menu()) { delete menu->d_func()->mac_menu; menu->d_func()->mac_menu = 0; } } } else { d->macCreateMenuBar(parentWidget()); } macUpdateMenuBar(); updateGeometry(); setVisible(false); setVisible(true); #endif } } bool QMenuBar::isNativeMenuBar() const { Q_D(const QMenuBar); if (d->nativeMenuBar == -1) { return !QApplication::instance()->testAttribute(Qt::AA_DontUseNativeMenuBar); } return d->nativeMenuBar; } /*! \since 4.4 Sets the default action to \a act. The default action is assigned to the left soft key. The menu is assigned to the right soft key. Currently there is only support for the default action on Windows Mobile. All other platforms ignore the default action. \sa defaultAction() */ #ifdef Q_WS_WINCE void QMenuBar::setDefaultAction(QAction *act) { Q_D(QMenuBar); if (d->defaultAction == act) return; #ifdef Q_WS_WINCE if (qt_wince_is_mobile()) if (d->defaultAction) { disconnect(d->defaultAction, SIGNAL(changed()), this, SLOT(_q_updateDefaultAction())); disconnect(d->defaultAction, SIGNAL(destroyed ()), this, SLOT(_q_updateDefaultAction())); } #endif d->defaultAction = act; #ifdef Q_WS_WINCE if (qt_wince_is_mobile()) if (d->defaultAction) { connect(d->defaultAction, SIGNAL(changed()), this, SLOT(_q_updateDefaultAction())); connect(d->defaultAction, SIGNAL(destroyed()), this, SLOT(_q_updateDefaultAction())); } if (d->wce_menubar) { d->wce_menubar->rebuild(); } #endif } /*! \since 4.4 Returns the current default action. \sa setDefaultAction() */ QAction *QMenuBar::defaultAction() const { return d_func()->defaultAction; } #endif /*! \fn void QMenuBar::triggered(QAction *action) This signal is emitted when an action in a menu belonging to this menubar is triggered as a result of a mouse click; \a action is the action that caused the signal to be emitted. Normally, you connect each menu action to a single slot using QAction::triggered(), but sometimes you will want to connect several items to a single slot (most often if the user selects from an array). This signal is useful in such cases. \sa hovered(), QAction::triggered() */ /*! \fn void QMenuBar::hovered(QAction *action) This signal is emitted when a menu action is highlighted; \a action is the action that caused the event to be sent. Often this is used to update status information. \sa triggered(), QAction::hovered() */ #ifdef QT3_SUPPORT /*! Use style()->pixelMetric(QStyle::PM_MenuBarPanelWidth, this) instead. */ int QMenuBar::frameWidth() const { return style()->pixelMetric(QStyle::PM_MenuBarPanelWidth, 0, this); } int QMenuBar::insertAny(const QIcon *icon, const QString *text, const QObject *receiver, const char *member, const QKeySequence *shortcut, const QMenu *popup, int id, int index) { QAction *act = popup ? popup->menuAction() : new QAction(this); if(id != -1) static_cast(act)->setId(id); if(icon) act->setIcon(*icon); if(text) act->setText(*text); if(shortcut) act->setShortcut(*shortcut); if(receiver && member) QObject::connect(act, SIGNAL(triggered(bool)), receiver, member); if(index == -1 || index >= actions().count()) addAction(act); else insertAction(actions().value(index), act); return findIdForAction(act); } /*! \since 4.2 Use addSeparator() or insertAction() instead. \oldcode menuBar->insertSeparator(); \newcode menuBar->addSeparator(); \endcode */ int QMenuBar::insertSeparator(int index) { QAction *act = new QAction(this); act->setSeparator(true); if(index == -1 || index >= actions().count()) addAction(act); else insertAction(actions().value(index), act); return findIdForAction(act); } /*! Use QAction::setData() instead. */ bool QMenuBar::setItemParameter(int id, int param) { if(QAction *act = findActionForId(id)) { act->d_func()->param = param; return true; } return false; } /*! Use QAction::data() instead. */ int QMenuBar::itemParameter(int id) const { if(QAction *act = findActionForId(id)) return act->d_func()->param; return id; } QAction *QMenuBar::findActionForId(int id) const { QList list = actions(); for (int i = 0; i < list.size(); ++i) { QAction *act = list.at(i); if (findIdForAction(act) == id) return act; } return 0; } int QMenuBar::findIdForAction(QAction *act) const { Q_ASSERT(act); return act->d_func()->id; } #endif /*! \enum QMenuBar::Separator \compat \value Never \value InWindowsStyle */ /*! \fn void QMenuBar::addAction(QAction *action) \overload Appends the action \a action to the menu bar's list of actions. \sa QMenu::addAction(), QWidget::addAction(), QWidget::actions() */ /*! \fn uint QMenuBar::count() const Use actions().count() instead. */ /*! \fn int QMenuBar::insertItem(const QString &text, const QObject *receiver, const char* member, const QKeySequence& shortcut, int id, int index) Use one of the insertAction() or addAction() overloads instead. */ /*! \fn int QMenuBar::insertItem(const QIcon& icon, const QString &text, const QObject *receiver, const char* member, const QKeySequence& shortcut, int id, int index) Use one of the insertAction() or addAction() overloads instead. */ /*! \fn int QMenuBar::insertItem(const QPixmap &pixmap, const QObject *receiver, const char* member, const QKeySequence& shortcut, int id, int index) Use one of the insertAction(), addAction(), insertMenu(), or addMenu() overloads instead. */ /*! \fn int QMenuBar::insertItem(const QString &text, int id, int index) Use one of the insertAction() or addAction() overloads instead. */ /*! \fn int QMenuBar::insertItem(const QIcon& icon, const QString &text, int id, int index) Use one of the insertAction(), addAction(), insertMenu(), or addMenu() overloads instead. */ /*! \fn int QMenuBar::insertItem(const QString &text, QMenu *popup, int id, int index) Use one of the insertMenu(), or addMenu() overloads instead. */ /*! \fn int QMenuBar::insertItem(const QIcon& icon, const QString &text, QMenu *popup, int id, int index) Use one of the insertMenu(), or addMenu() overloads instead. */ /*! \fn int QMenuBar::insertItem(const QPixmap &pixmap, int id, int index) Use one of the insertAction(), addAction(), insertMenu(), or addMenu() overloads instead. */ /*! \fn int QMenuBar::insertItem(const QPixmap &pixmap, QMenu *popup, int id, int index) Use one of the insertMenu(), or addMenu() overloads instead. */ /*! \fn void QMenuBar::removeItem(int id) Use removeAction() instead. */ /*! \fn void QMenuBar::removeItemAt(int index) Use removeAction() instead. */ /*! \fn QKeySequence QMenuBar::accel(int id) const Use shortcut() on the relevant QAction instead. */ /*! \fn void QMenuBar::setAccel(const QKeySequence& key, int id) Use setShortcut() on the relevant QAction instead. */ /*! \fn QIcon QMenuBar::iconSet(int id) const Use icon() on the relevant QAction instead. */ /*! \fn QString QMenuBar::text(int id) const Use text() on the relevant QAction instead. */ /*! \fn QPixmap QMenuBar::pixmap(int id) const Use QPixmap(icon()) on the relevant QAction instead. */ /*! \fn void QMenuBar::setWhatsThis(int id, const QString &w) Use setWhatsThis() on the relevant QAction instead. */ /*! \fn QString QMenuBar::whatsThis(int id) const Use whatsThis() on the relevant QAction instead. */ /*! \fn void QMenuBar::changeItem(int id, const QString &text) Use setText() on the relevant QAction instead. */ /*! \fn void QMenuBar::changeItem(int id, const QPixmap &pixmap) Use setText() on the relevant QAction instead. */ /*! \fn void QMenuBar::changeItem(int id, const QIcon &icon, const QString &text) Use setIcon() and setText() on the relevant QAction instead. */ /*! \fn bool QMenuBar::isItemActive(int id) const Use activeAction() instead. */ /*! \fn bool QMenuBar::isItemEnabled(int id) const Use isEnabled() on the relevant QAction instead. */ /*! \fn void QMenuBar::setItemEnabled(int id, bool enable) Use setEnabled() on the relevant QAction instead. */ /*! \fn bool QMenuBar::isItemChecked(int id) const Use isChecked() on the relevant QAction instead. */ /*! \fn void QMenuBar::setItemChecked(int id, bool check) Use setChecked() on the relevant QAction instead. */ /*! \fn bool QMenuBar::isItemVisible(int id) const Use isVisible() on the relevant QAction instead. */ /*! \fn void QMenuBar::setItemVisible(int id, bool visible) Use setVisible() on the relevant QAction instead. */ /*! \fn int QMenuBar::indexOf(int id) const Use actions().indexOf(action) on the relevant QAction instead. */ /*! \fn int QMenuBar::idAt(int index) const Use actions instead. */ /*! \fn void QMenuBar::activateItemAt(int index) Use activate() on the relevant QAction instead. */ /*! \fn bool QMenuBar::connectItem(int id, const QObject *receiver, const char* member) Use connect() on the relevant QAction instead. */ /*! \fn bool QMenuBar::disconnectItem(int id,const QObject *receiver, const char* member) Use disconnect() on the relevant QAction instead. */ /*! \fn QMenuItem *QMenuBar::findItem(int id) const Use actions instead. */ /*! \fn Separator QMenuBar::separator() const This function is provided only to make old code compile. */ /*! \fn void QMenuBar::setSeparator(Separator sep) This function is provided only to make old code compile. */ /*! \fn QRect QMenuBar::itemRect(int index) Use actionGeometry() on the relevant QAction instead. */ /*! \fn int QMenuBar::itemAtPos(const QPoint &p) There is no equivalent way to achieve this in Qt 4. */ /*! \fn void QMenuBar::activated(int itemId); Use triggered() instead. */ /*! \fn void QMenuBar::highlighted(int itemId); Use hovered() instead. */ /*! \fn void QMenuBar::setFrameRect(QRect) \internal */ /*! \fn QRect QMenuBar::frameRect() const \internal */ /*! \enum QMenuBar::DummyFrame \internal \value Box \value Sunken \value Plain \value Raised \value MShadow \value NoFrame \value Panel \value StyledPanel \value HLine \value VLine \value GroupBoxPanel \value WinPanel \value ToolBarPanel \value MenuBarPanel \value PopupPanel \value LineEditPanel \value TabWidgetPanel \value MShape */ /*! \fn void QMenuBar::setFrameShadow(DummyFrame) \internal */ /*! \fn DummyFrame QMenuBar::frameShadow() const \internal */ /*! \fn void QMenuBar::setFrameShape(DummyFrame) \internal */ /*! \fn DummyFrame QMenuBar::frameShape() const \internal */ /*! \fn void QMenuBar::setFrameStyle(int) \internal */ /*! \fn int QMenuBar::frameStyle() const \internal */ /*! \fn void QMenuBar::setLineWidth(int) \internal */ /*! \fn int QMenuBar::lineWidth() const \internal */ /*! \fn void QMenuBar::setMargin(int margin) Sets the width of the margin around the contents of the widget to \a margin. Use QWidget::setContentsMargins() instead. \sa margin(), QWidget::setContentsMargins() */ /*! \fn int QMenuBar::margin() const Returns the width of the margin around the contents of the widget. Use QWidget::getContentsMargins() instead. \sa setMargin(), QWidget::getContentsMargins() */ /*! \fn void QMenuBar::setMidLineWidth(int) \internal */ /*! \fn int QMenuBar::midLineWidth() const \internal */ // for private slots QT_END_NAMESPACE #include #endif // QT_NO_MENUBAR