/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdeclarativeparticles_p.h" #include #include #include #include #include #include #include #include #ifndef M_PI #define M_PI 3.14159265358979323846 #define M_PI_2 (M_PI / 2.) #endif #ifndef INT_MAX #define INT_MAX 2147483647 #endif QT_BEGIN_NAMESPACE #define PI_SQR 9.8696044 // parabolic approximation inline qreal fastSin(qreal theta) { const qreal b = 4 / M_PI; const qreal c = -4 / PI_SQR; qreal y = b * theta + c * theta * qAbs(theta); return y; } inline qreal fastCos(qreal theta) { theta += M_PI_2; if (theta > M_PI) theta -= 2 * M_PI; return fastSin(theta); } class QDeclarativeParticle { public: QDeclarativeParticle(int time) : lifeSpan(1000), fadeOutAge(800) , opacity(0), birthTime(time), x_velocity(0), y_velocity(0) , state(FadeIn), data(0) { } int lifeSpan; int fadeOutAge; qreal x; qreal y; qreal opacity; int birthTime; qreal x_velocity; qreal y_velocity; enum State { FadeIn, Solid, FadeOut }; State state; void *data; }; //--------------------------------------------------------------------------- /*! \class QDeclarativeParticleMotion \ingroup group_effects \brief The QDeclarativeParticleMotion class is the base class for particle motion. \internal This class causes the particles to remain static. */ /*! Constructs a QDeclarativeParticleMotion with parent object \a parent. */ QDeclarativeParticleMotion::QDeclarativeParticleMotion(QObject *parent) : QObject(parent) { } /*! Move the \a particle to its new position. \a interval is the number of milliseconds elapsed since it was last moved. */ void QDeclarativeParticleMotion::advance(QDeclarativeParticle &particle, int interval) { Q_UNUSED(particle); Q_UNUSED(interval); } /*! The \a particle has just been created. Some motion strategies require additional state information. This can be allocated by this function. */ void QDeclarativeParticleMotion::created(QDeclarativeParticle &particle) { Q_UNUSED(particle); } /*! The \a particle is about to be destroyed. Any additional memory that has been allocated for the particle should be freed. */ void QDeclarativeParticleMotion::destroy(QDeclarativeParticle &particle) { Q_UNUSED(particle); } /*! \qmlclass ParticleMotionLinear \since 4.7 \brief The ParticleMotionLinear object moves particles linearly. \sa Particles */ /*! \internal \class QDeclarativeParticleMotionLinear \ingroup group_effects \brief The QDeclarativeParticleMotionLinear class moves the particles linearly. */ void QDeclarativeParticleMotionLinear::advance(QDeclarativeParticle &p, int interval) { p.x += interval * p.x_velocity; p.y += interval * p.y_velocity; } /*! \qmlclass ParticleMotionGravity \since 4.7 \brief The ParticleMotionGravity object moves particles towards a point. \sa Particles */ /*! \internal \class QDeclarativeParticleMotionGravity \ingroup group_effects \brief The QDeclarativeParticleMotionGravity class moves the particles towards a point. */ /*! \qmlproperty qreal ParticleMotionGravity::xattractor \qmlproperty qreal ParticleMotionGravity::yattractor These properties hold the x and y coordinates of the point attracting the particles. */ /*! \qmlproperty qreal ParticleMotionGravity::acceleration This property holds the acceleration to apply to the particles. */ /*! \property QDeclarativeParticleMotionGravity::xattractor \brief the x coordinate of the point attracting the particles. */ /*! \property QDeclarativeParticleMotionGravity::yattractor \brief the y coordinate of the point attracting the particles. */ /*! \property QDeclarativeParticleMotionGravity::acceleration \brief the acceleration to apply to the particles. */ void QDeclarativeParticleMotionGravity::setXAttractor(qreal x) { if (qFuzzyCompare(x, _xAttr)) return; _xAttr = x; emit xattractorChanged(); } void QDeclarativeParticleMotionGravity::setYAttractor(qreal y) { if (qFuzzyCompare(y, _yAttr)) return; _yAttr = y; emit yattractorChanged(); } void QDeclarativeParticleMotionGravity::setAcceleration(qreal accel) { qreal scaledAccel = accel/1000000.0; if (qFuzzyCompare(scaledAccel, _accel)) return; _accel = scaledAccel; emit accelerationChanged(); } void QDeclarativeParticleMotionGravity::advance(QDeclarativeParticle &p, int interval) { qreal xdiff = p.x - _xAttr; qreal ydiff = p.y - _yAttr; qreal xcomp = xdiff / (xdiff + ydiff); qreal ycomp = ydiff / (xdiff + ydiff); p.x_velocity += xcomp * _accel * interval; p.y_velocity += ycomp * _accel * interval; p.x += interval * p.x_velocity; p.y += interval * p.y_velocity; } /*! \qmlclass ParticleMotionWander \since 4.7 \brief The ParticleMotionWander object moves particles in a somewhat random fashion. The particles will continue roughly in the original direction, however will randomly drift to each side. The code below produces an effect similar to falling snow. \qml Rectangle { width: 240 height: 320 color: "black" Particles { y: 0 width: parent.width height: 30 source: "star.png" lifeSpan: 5000 count: 50 angle: 70 angleDeviation: 36 velocity: 30 velocityDeviation: 10 ParticleMotionWander { xvariance: 30 pace: 100 } } } \endqml \sa Particles */ /*! \internal \class QDeclarativeParticleMotionWander \ingroup group_effects \brief The QDeclarativeParticleMotionWander class moves particles in a somewhat random fashion. The particles will continue roughly in the original direction, however will randomly drift to each side. */ /*! \qmlproperty qreal QDeclarativeParticleMotionWander::xvariance \qmlproperty qreal QDeclarativeParticleMotionWander::yvariance These properties set the amount to wander in the x and y directions. */ /*! \qmlproperty qreal QDeclarativeParticleMotionWander::pace This property holds how quickly the paricles will move from side to side. */ void QDeclarativeParticleMotionWander::advance(QDeclarativeParticle &p, int interval) { if (!particles) particles = qobject_cast(parent()); if (particles) { Data *d = (Data*)p.data; if (_xvariance != 0.) { qreal xdiff = p.x_velocity - d->x_targetV; if ((xdiff > d->x_peak && d->x_var > 0.0) || (xdiff < -d->x_peak && d->x_var < 0.0)) { d->x_var = -d->x_var; d->x_peak = _xvariance + _xvariance * qreal(qrand()) / RAND_MAX; } p.x_velocity += d->x_var * interval; } p.x += interval * p.x_velocity; if (_yvariance != 0.) { qreal ydiff = p.y_velocity - d->y_targetV; if ((ydiff > d->y_peak && d->y_var > 0.0) || (ydiff < -d->y_peak && d->y_var < 0.0)) { d->y_var = -d->y_var; d->y_peak = _yvariance + _yvariance * qreal(qrand()) / RAND_MAX; } p.y_velocity += d->y_var * interval; } p.y += interval * p.y_velocity; } } void QDeclarativeParticleMotionWander::created(QDeclarativeParticle &p) { if (!p.data) { Data *d = new Data; p.data = (void*)d; d->x_targetV = p.x_velocity; d->y_targetV = p.y_velocity; d->x_peak = _xvariance; d->y_peak = _yvariance; d->x_var = _pace * qreal(qrand()) / RAND_MAX / 1000.0; d->y_var = _pace * qreal(qrand()) / RAND_MAX / 1000.0; } } void QDeclarativeParticleMotionWander::destroy(QDeclarativeParticle &p) { if (p.data) delete (Data*)p.data; } void QDeclarativeParticleMotionWander::setXVariance(qreal var) { qreal scaledVar = var / 1000.0; if (qFuzzyCompare(scaledVar, _xvariance)) return; _xvariance = scaledVar; emit xvarianceChanged(); } void QDeclarativeParticleMotionWander::setYVariance(qreal var) { qreal scaledVar = var / 1000.0; if (qFuzzyCompare(scaledVar, _yvariance)) return; _yvariance = scaledVar; emit yvarianceChanged(); } void QDeclarativeParticleMotionWander::setPace(qreal pace) { qreal scaledPace = pace / 1000.0; if (qFuzzyCompare(scaledPace, _pace)) return; _pace = scaledPace; emit paceChanged(); } //--------------------------------------------------------------------------- class QDeclarativeParticlesPainter : public QDeclarativeItem { public: QDeclarativeParticlesPainter(QDeclarativeParticlesPrivate *p, QDeclarativeItem* parent) : QDeclarativeItem(parent), d(p) { setFlag(QGraphicsItem::ItemHasNoContents, false); maxX = minX = maxY = minY = 0; } void paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget *); void updateSize(); qreal maxX; qreal minX; qreal maxY; qreal minY; QDeclarativeParticlesPrivate* d; }; //an animation that just gives a tick template class TickAnimationProxy : public QAbstractAnimation { public: TickAnimationProxy(T *p, QObject *parent = 0) : QAbstractAnimation(parent), m_p(p) {} virtual int duration() const { return -1; } protected: virtual void updateCurrentTime(int msec) { (m_p->*method)(msec); } private: T *m_p; }; //--------------------------------------------------------------------------- class QDeclarativeParticlesPrivate : public QDeclarativeItemPrivate { Q_DECLARE_PUBLIC(QDeclarativeParticles) public: QDeclarativeParticlesPrivate() : count(1), emissionRate(-1), emissionVariance(0.5), lifeSpan(1000) , lifeSpanDev(1000), fadeInDur(200), fadeOutDur(300) , angle(0), angleDev(0), velocity(0), velocityDev(0), emissionCarry(0.) , addParticleTime(0), addParticleCount(0), lastAdvTime(0) , motion(0), pendingPixmapCache(false), clock(this) { } ~QDeclarativeParticlesPrivate() { } void init() { Q_Q(QDeclarativeParticles); paintItem = new QDeclarativeParticlesPainter(this, q); } void tick(int time); void createParticle(int time); void updateOpacity(QDeclarativeParticle &p, int age); QUrl url; QPixmap image; int count; int emissionRate; qreal emissionVariance; int lifeSpan; int lifeSpanDev; int fadeInDur; int fadeOutDur; qreal angle; qreal angleDev; qreal velocity; qreal velocityDev; qreal emissionCarry; int addParticleTime; int addParticleCount; int lastAdvTime; QDeclarativeParticleMotion *motion; QDeclarativeParticlesPainter *paintItem; bool pendingPixmapCache; QList > bursts;//countLeft, emissionRate pairs QList particles; TickAnimationProxy clock; }; void QDeclarativeParticlesPrivate::tick(int time) { Q_Q(QDeclarativeParticles); if (!motion) motion = new QDeclarativeParticleMotionLinear(q); int oldCount = particles.count(); int removed = 0; int interval = time - lastAdvTime; for (int i = 0; i < particles.count(); ) { QDeclarativeParticle &particle = particles[i]; int age = time - particle.birthTime; if (age >= particle.lifeSpan) { QDeclarativeParticle part = particles.takeAt(i); motion->destroy(part); ++removed; } else { updateOpacity(particle, age); motion->advance(particle, interval); ++i; } } if(emissionRate == -1)//Otherwise leave emission to the emission rate while(removed-- && ((count == -1) || particles.count() < count)) createParticle(time); if (!addParticleTime) addParticleTime = time; //Possibly emit new particles if (((count == -1) || particles.count() < count) && emissionRate && !(count==-1 && emissionRate==-1)) { int emissionCount = -1; if (emissionRate != -1){ qreal variance = 1.; if (emissionVariance > 0.){ variance += (qreal(qrand())/RAND_MAX) * emissionVariance * (qrand()%2?-1.:1.); } qreal emission = emissionRate * (qreal(interval)/1000.); emission = emission * variance + emissionCarry; double tmpDbl; emissionCarry = modf(emission, &tmpDbl); emissionCount = (int)tmpDbl; emissionCount = qMax(0,emissionCount); } while(((count == -1) || particles.count() < count) && (emissionRate==-1 || emissionCount--)) createParticle(time); } //Deal with emissions from requested bursts for(int i=0; i 0.){ variance += (qreal(qrand())/RAND_MAX) * emissionVariance * (qrand()%2?-1.:1.); } qreal workingEmission = bursts[i].second * (qreal(interval)/1000.); workingEmission *= variance; emission = (int)workingEmission; emission = qMax(emission, 0); } emission = qMin(emission, bursts[i].first); bursts[i].first -= emission; while(emission--) createParticle(time); } for(int i=bursts.size()-1; i>=0; i--) if(bursts[i].first <= 0) bursts.removeAt(i); lastAdvTime = time; paintItem->updateSize(); paintItem->update(); if (!(oldCount || particles.count()) && (!count || !emissionRate) && bursts.isEmpty()) { lastAdvTime = 0; clock.stop(); } } void QDeclarativeParticlesPrivate::createParticle(int time) { Q_Q(QDeclarativeParticles); QDeclarativeParticle p(time); p.x = q->x() + q->width() * qreal(qrand()) / RAND_MAX - image.width()/2.0; p.y = q->y() + q->height() * qreal(qrand()) / RAND_MAX - image.height()/2.0; p.lifeSpan = lifeSpan; if (lifeSpanDev) p.lifeSpan += int(lifeSpanDev/2 - lifeSpanDev * qreal(qrand()) / RAND_MAX); p.fadeOutAge = p.lifeSpan - fadeOutDur; if (fadeInDur == 0.) { p.state= QDeclarativeParticle::Solid; p.opacity = 1.0; } qreal a = angle; if (angleDev) a += angleDev/2 - angleDev * qreal(qrand()) / RAND_MAX; if (a > M_PI) a = a - 2 * M_PI; qreal v = velocity; if (velocityDev) v += velocityDev/2 - velocityDev * qreal(qrand()) / RAND_MAX; p.x_velocity = v * fastCos(a); p.y_velocity = v * fastSin(a); particles.append(p); motion->created(particles.last()); } void QDeclarativeParticlesPrivate::updateOpacity(QDeclarativeParticle &p, int age) { switch (p.state) { case QDeclarativeParticle::FadeIn: if (age <= fadeInDur) { p.opacity = qreal(age) / fadeInDur; break; } else { p.opacity = 1.0; p.state = QDeclarativeParticle::Solid; // Fall through } case QDeclarativeParticle::Solid: if (age <= p.fadeOutAge) { break; } else { p.state = QDeclarativeParticle::FadeOut; // Fall through } case QDeclarativeParticle::FadeOut: p.opacity = qreal(p.lifeSpan - age) / fadeOutDur; break; } } /*! \qmlclass Particles \since 4.7 \brief The Particles object generates and moves particles. \inherits Item Particles are available in the \bold{Qt.labs.particles 1.0} module. This element provides preliminary support for particles in QML, and may be heavily changed or removed in later versions. The particles created by this object cannot be dealt with directly, they can only be controlled through the parameters of the Particles object. The particles are all the same pixmap, specified by the user. The particles are painted relative to the parent of the Particles object. Moving the Particles object will not move the particles already emitted. The below example creates two differently behaving particle sources. The top one has particles falling from the top like snow, the lower one has particles expelled up like a fountain. \qml import Qt 4.6 import Qt.labs.particles 1.0 Rectangle { width: 240 height: 320 color: "black" Particles { y: 0 width: parent.width height: 30 source: "star.png" lifeSpan: 5000 count: 50 angle: 70 angleDeviation: 36 velocity: 30 velocityDeviation: 10 ParticleMotionWander { xvariance: 30 pace: 100 } } Particles { y: 300 x: 120 width: 1 height: 1 source: "star.png" lifeSpan: 5000 count: 200 angle: 270 angleDeviation: 45 velocity: 50 velocityDeviation: 30 ParticleMotionGravity { yattractor: 1000 xattractor: 0 acceleration: 25 } } } \endqml \image particles.gif */ /*! \internal \class QDeclarativeParticles \ingroup group_effects \brief The QDeclarativeParticles class generates and moves particles. */ QDeclarativeParticles::QDeclarativeParticles(QDeclarativeItem *parent) : QDeclarativeItem(*(new QDeclarativeParticlesPrivate), parent) { Q_D(QDeclarativeParticles); d->init(); } QDeclarativeParticles::~QDeclarativeParticles() { Q_D(QDeclarativeParticles); if (d->pendingPixmapCache) QDeclarativePixmapCache::cancel(d->url, this); } /*! \qmlproperty string Particles::source This property holds the URL of the particle image. */ /*! \property QDeclarativeParticles::source \brief the URL of the particle image. */ QUrl QDeclarativeParticles::source() const { Q_D(const QDeclarativeParticles); return d->url; } void QDeclarativeParticles::imageLoaded() { Q_D(QDeclarativeParticles); d->pendingPixmapCache = false; QDeclarativePixmapCache::get(d->url, &d->image); d->paintItem->updateSize(); d->paintItem->update(); } void QDeclarativeParticles::setSource(const QUrl &name) { Q_D(QDeclarativeParticles); if ((d->url.isEmpty() == name.isEmpty()) && name == d->url) return; if (d->pendingPixmapCache) { QDeclarativePixmapCache::cancel(d->url, this); d->pendingPixmapCache = false; } if (name.isEmpty()) { d->url = name; d->image = QPixmap(); d->paintItem->updateSize(); d->paintItem->update(); } else { d->url = name; Q_ASSERT(!name.isRelative()); QDeclarativePixmapReply::Status status = QDeclarativePixmapCache::get(d->url, &d->image); if (status != QDeclarativePixmapReply::Ready && status != QDeclarativePixmapReply::Error) { QDeclarativePixmapReply *reply = QDeclarativePixmapCache::request(qmlEngine(this), d->url); connect(reply, SIGNAL(finished()), this, SLOT(imageLoaded())); d->pendingPixmapCache = true; } else { //### unify with imageLoaded d->paintItem->updateSize(); d->paintItem->update(); } } emit sourceChanged(); } /*! \qmlproperty int Particles::count This property holds the maximum number of particles The particles element emits particles until it has count active particles. When this number is reached, new particles are not emitted until some of the current particles reach the end of their lifespan. If count is -1 then there is no maximum number of active particles, and particles will be constantly emitted at the rate specified by emissionRate. The default value for count is 1. If both count and emissionRate are set to -1, nothing will be emitted. */ /*! \property QDeclarativeParticles::count \brief the maximum number of particles */ int QDeclarativeParticles::count() const { Q_D(const QDeclarativeParticles); return d->count; } void QDeclarativeParticles::setCount(int cnt) { Q_D(QDeclarativeParticles); if (cnt == d->count) return; int oldCount = d->count; d->count = cnt; d->addParticleTime = 0; d->addParticleCount = d->particles.count(); if (!oldCount && d->clock.state() != QAbstractAnimation::Running && d->count && d->emissionRate) { d->clock.start(); } d->paintItem->updateSize(); d->paintItem->update(); emit countChanged(); } /*! \qmlproperty int Particles::emissionRate This property holds the target number of particles to emit every second. The particles element will emit up to emissionRate particles every second. Fewer particles may be emitted per second if the maximum number of particles has been reached. If emissionRate is set to -1 there is no limit to the number of particles emitted per second, and particles will be instantly emitted to reach the maximum number of particles specified by count. The default value for emissionRate is -1. If both count and emissionRate are set to -1, nothing will be emitted. */ /*! \property QDeclarativeParticles::emissionRate \brief the emission rate of particles */ int QDeclarativeParticles::emissionRate() const { Q_D(const QDeclarativeParticles); return d->emissionRate; } void QDeclarativeParticles::setEmissionRate(int er) { Q_D(QDeclarativeParticles); if(er == d->emissionRate) return; d->emissionRate = er; if (d->clock.state() != QAbstractAnimation::Running && d->count && d->emissionRate) { d->clock.start(); } emit emissionRateChanged(); } /*! \qmlproperty qreal Particles::emissionVariance This property holds how inconsistent the rate of particle emissions are. It is a number between 0 (no variance) and 1 (some variance). The expected number of particles emitted per second is emissionRate. If emissionVariance is 0 then particles will be emitted consistently throughout each second to reach that number. If emissionVariance is greater than 0 the rate of particle emission will vary randomly throughout the second, with the consequence that the actual number of particles emitted in one second will vary randomly as well. emissionVariance is the maximum deviation from emitting emissionRate particles per second. An emissionVariance of 0 means you should get exactly emissionRate particles emitted per second, and an emissionVariance of 1 means you will get between zero and two times emissionRate particles per second, but you should get emissionRate particles per second on average. Note that even with an emissionVariance of 0 there may be some variance due to performance and hardware constraints. The default value of emissionVariance is 0.5 */ /*! \property QDeclarativeParticles::emissionVariance \brief how much the particle emission amounts vary per tick */ qreal QDeclarativeParticles::emissionVariance() const { Q_D(const QDeclarativeParticles); return d->emissionVariance; } void QDeclarativeParticles::setEmissionVariance(qreal ev) { Q_D(QDeclarativeParticles); if(d->emissionVariance == ev) return; d->emissionVariance = ev; emit emissionVarianceChanged(); } /*! \qmlproperty int Particles::lifeSpan \qmlproperty int Particles::lifeSpanDeviation These properties describe the life span of each particle. The default lifespan for a particle is 1000ms. lifeSpanDeviation randomly varies the lifeSpan up to the specified variation. For example, the following creates particles whose lifeSpan will vary from 150ms to 250ms: \qml Particles { source: "star.png" lifeSpan: 200 lifeSpanDeviation: 100 } \endqml */ /*! \property QDeclarativeParticles::lifeSpan \brief the life span of each particle. Default value is 1000ms. \sa QDeclarativeParticles::lifeSpanDeviation */ int QDeclarativeParticles::lifeSpan() const { Q_D(const QDeclarativeParticles); return d->lifeSpan; } void QDeclarativeParticles::setLifeSpan(int ls) { Q_D(QDeclarativeParticles); if(d->lifeSpan == ls) return; d->lifeSpan = ls; emit lifeSpanChanged(); } /*! \property QDeclarativeParticles::lifeSpanDeviation \brief the maximum possible deviation from the set lifeSpan. Randomly varies the lifeSpan up to the specified variation. For example, the following creates particles whose lifeSpan will vary from 150ms to 250ms: \qml Particles { source: "star.png" lifeSpan: 200 lifeSpanDeviation: 100 } \endqml \sa QDeclarativeParticles::lifeSpan */ int QDeclarativeParticles::lifeSpanDeviation() const { Q_D(const QDeclarativeParticles); return d->lifeSpanDev; } void QDeclarativeParticles::setLifeSpanDeviation(int dev) { Q_D(QDeclarativeParticles); if(d->lifeSpanDev == dev) return; d->lifeSpanDev = dev; emit lifeSpanDeviationChanged(); } /*! \qmlproperty int Particles::fadeInDuration \qmlproperty int Particles::fadeOutDuration These properties hold the time taken to fade the particles in and out. By default fade in is 200ms and fade out is 300ms. */ /*! \property QDeclarativeParticles::fadeInDuration \brief the time taken to fade in the particles. Default value is 200ms. */ int QDeclarativeParticles::fadeInDuration() const { Q_D(const QDeclarativeParticles); return d->fadeInDur; } void QDeclarativeParticles::setFadeInDuration(int dur) { Q_D(QDeclarativeParticles); if (dur < 0.0 || dur == d->fadeInDur) return; d->fadeInDur = dur; emit fadeInDurationChanged(); } /*! \property QDeclarativeParticles::fadeOutDuration \brief the time taken to fade out the particles. Default value is 300ms. */ int QDeclarativeParticles::fadeOutDuration() const { Q_D(const QDeclarativeParticles); return d->fadeOutDur; } void QDeclarativeParticles::setFadeOutDuration(int dur) { Q_D(QDeclarativeParticles); if (dur < 0.0 || d->fadeOutDur == dur) return; d->fadeOutDur = dur; emit fadeOutDurationChanged(); } /*! \qmlproperty real Particles::angle \qmlproperty real Particles::angleDeviation These properties control particle direction. angleDeviation randomly varies the direction up to the specified variation. For example, the following creates particles whose initial direction will vary from 15 degrees to 105 degrees: \qml Particles { source: "star.png" angle: 60 angleDeviation: 90 } \endqml */ /*! \property QDeclarativeParticles::angle \brief the initial angle of direction. \sa QDeclarativeParticles::angleDeviation */ qreal QDeclarativeParticles::angle() const { Q_D(const QDeclarativeParticles); return d->angle * 180.0 / M_PI; } void QDeclarativeParticles::setAngle(qreal angle) { Q_D(QDeclarativeParticles); qreal radAngle = angle * M_PI / 180.0; if(radAngle == d->angle) return; d->angle = radAngle; emit angleChanged(); } /*! \property QDeclarativeParticles::angleDeviation \brief the maximum possible deviation from the set angle. Randomly varies the direction up to the specified variation. For example, the following creates particles whose initial direction will vary from 15 degrees to 105 degrees: \qml Particles { source: "star.png" angle: 60 angleDeviation: 90 } \endqml \sa QDeclarativeParticles::angle */ qreal QDeclarativeParticles::angleDeviation() const { Q_D(const QDeclarativeParticles); return d->angleDev * 180.0 / M_PI; } void QDeclarativeParticles::setAngleDeviation(qreal dev) { Q_D(QDeclarativeParticles); qreal radDev = dev * M_PI / 180.0; if(radDev == d->angleDev) return; d->angleDev = radDev; emit angleDeviationChanged(); } /*! \qmlproperty real Particles::velocity \qmlproperty real Particles::velocityDeviation These properties control the velocity of the particles. velocityDeviation randomly varies the velocity up to the specified variation. For example, the following creates particles whose initial velocity will vary from 40 to 60. \qml Particles { source: "star.png" velocity: 50 velocityDeviation: 20 } \endqml */ /*! \property QDeclarativeParticles::velocity \brief the initial velocity of the particles. \sa QDeclarativeParticles::velocityDeviation */ qreal QDeclarativeParticles::velocity() const { Q_D(const QDeclarativeParticles); return d->velocity * 1000.0; } void QDeclarativeParticles::setVelocity(qreal velocity) { Q_D(QDeclarativeParticles); qreal realVel = velocity / 1000.0; if(realVel == d->velocity) return; d->velocity = realVel; emit velocityChanged(); } /*! \property QDeclarativeParticles::velocityDeviation \brief the maximum possible deviation from the set velocity. Randomly varies the velocity up to the specified variation. For example, the following creates particles whose initial velocity will vary from 40 to 60. \qml Particles { source: "star.png" velocity: 50 velocityDeviation: 20 } \endqml \sa QDeclarativeParticles::velocity */ qreal QDeclarativeParticles::velocityDeviation() const { Q_D(const QDeclarativeParticles); return d->velocityDev * 1000.0; } void QDeclarativeParticles::setVelocityDeviation(qreal velocity) { Q_D(QDeclarativeParticles); qreal realDev = velocity / 1000.0; if(realDev == d->velocityDev) return; d->velocityDev = realDev; emit velocityDeviationChanged(); } /*! \qmlproperty ParticleMotion Particles::motion This property sets the type of motion to apply to the particles. When a particle is created it will have an initial direction and velocity. The motion of the particle during its lifeSpan is then influenced by the motion property. Default motion is ParticleMotionLinear. */ /*! \property QDeclarativeParticles::motion \brief sets the type of motion to apply to the particles. When a particle is created it will have an initial direction and velocity. The motion of the particle during its lifeSpan is then influenced by the motion property. Default motion is QDeclarativeParticleMotionLinear. */ QDeclarativeParticleMotion *QDeclarativeParticles::motion() const { Q_D(const QDeclarativeParticles); return d->motion; } void QDeclarativeParticles::setMotion(QDeclarativeParticleMotion *motion) { Q_D(QDeclarativeParticles); if (motion == d->motion) return; d->motion = motion; emit motionChanged(); } /*! \qmlmethod Particles::burst(int count, int emissionRate) Initiates a burst of particles. This method takes two arguments. The first argument is the number of particles to emit and the second argument is the emissionRate for the burst. If the second argument is omitted, it is treated as -1. The burst of particles has a separate emissionRate and count to the normal emission of particles. The burst uses the same values as normal emission for all other properties, including emissionVariance. The normal emission of particles will continue during the burst, however the particles created by the burst count towards the maximum number used by normal emission. To avoid this behavior, use two Particles elements. */ void QDeclarativeParticles::burst(int count, int emissionRate) { Q_D(QDeclarativeParticles); d->bursts << qMakePair(count, emissionRate); if (d->clock.state() != QAbstractAnimation::Running) d->clock.start(); } void QDeclarativeParticlesPainter::updateSize() { if (!d->_componentComplete) return; const int parentX = parentItem()->x(); const int parentY = parentItem()->y(); for (int i = 0; i < d->particles.count(); ++i) { const QDeclarativeParticle &particle = d->particles.at(i); if(particle.x > maxX) maxX = particle.x; if(particle.x < minX) minX = particle.x; if(particle.y > maxY) maxY = particle.y; if(particle.y < minY) minY = particle.y; } int myWidth = (int)(maxX-minX+0.5)+d->image.width(); int myX = (int)(minX - parentX); int myHeight = (int)(maxY-minY+0.5)+d->image.height(); int myY = (int)(minY - parentY); setWidth(myWidth); setHeight(myHeight); setX(myX); setY(myY); } void QDeclarativeParticles::paint(QPainter *p, const QStyleOptionGraphicsItem *, QWidget *) { Q_UNUSED(p); //painting is done by the ParticlesPainter, so it can have the right size } void QDeclarativeParticlesPainter::paint(QPainter *p, const QStyleOptionGraphicsItem *, QWidget *) { if (d->image.isNull() || d->particles.isEmpty()) return; const int myX = x() + parentItem()->x(); const int myY = y() + parentItem()->y(); #if (QT_VERSION >= QT_VERSION_CHECK(4,7,0)) QVarLengthArray pixmapData; #else QVarLengthArray pixmapData; #endif pixmapData.resize(d->particles.count()); const QRectF sourceRect = d->image.rect(); qreal halfPWidth = sourceRect.width()/2.; qreal halfPHeight = sourceRect.height()/2.; for (int i = 0; i < d->particles.count(); ++i) { const QDeclarativeParticle &particle = d->particles.at(i); #if (QT_VERSION >= QT_VERSION_CHECK(4,7,0)) pixmapData[i].x = particle.x - myX + halfPWidth; pixmapData[i].y = particle.y - myY + halfPHeight; #else pixmapData[i].point = QPointF(particle.x - myX + halfPWidth, particle.y - myY + halfPHeight); #endif pixmapData[i].opacity = particle.opacity; //these never change pixmapData[i].rotation = 0; pixmapData[i].scaleX = 1; pixmapData[i].scaleY = 1; #if (QT_VERSION >= QT_VERSION_CHECK(4,7,0)) pixmapData[i].sourceLeft = sourceRect.left(); pixmapData[i].sourceTop = sourceRect.top(); pixmapData[i].width = sourceRect.width(); pixmapData[i].height = sourceRect.height(); #else pixmapData[i].source = sourceRect; #endif } #if (QT_VERSION >= QT_VERSION_CHECK(4,7,0)) p->drawPixmapFragments(pixmapData.data(), d->particles.count(), d->image); #else qDrawPixmaps(p, pixmapData.data(), d->particles.count(), d->image); #endif } void QDeclarativeParticles::componentComplete() { Q_D(QDeclarativeParticles); QDeclarativeItem::componentComplete(); if (d->count && d->emissionRate) { d->paintItem->updateSize(); d->clock.start(); } if (d->lifeSpanDev > d->lifeSpan) d->lifeSpanDev = d->lifeSpan; } QT_END_NAMESPACE