/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QML Shaders plugin of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "shadereffect.h" #include "shadereffectbuffer.h" #include "shadereffectsource.h" #include #include #include static QTransform savedWorldTransform; ShaderEffect::ShaderEffect(QObject *parent) : QGraphicsEffect(parent) , m_changed(true) { } ShaderEffect::~ShaderEffect() { } void ShaderEffect::prepareBufferedDraw(QPainter *painter) { #ifndef QT_NO_DYNAMIC_CAST // This workaround needed because QGraphicsEffect seems to always utilize default painters worldtransform // instead of the active painters worldtransform. const ShaderEffectBuffer *effectBuffer = dynamic_cast (painter->device()); if (effectBuffer) { savedWorldTransform = painter->worldTransform() * savedWorldTransform; painter->setWorldTransform(savedWorldTransform); } else { savedWorldTransform = painter->worldTransform(); } #else Q_UNUSED(painter); #endif } void ShaderEffect::draw (QPainter *painter) { const QGLContext *context = QGLContext::currentContext(); prepareBufferedDraw(painter); if (context) { updateRenderTargets(); } if (!context || m_renderTargets.count() == 0 || !hideOriginal()) drawSource(painter); } void ShaderEffect::updateRenderTargets() { if (!m_changed) return; m_changed = false; int count = m_renderTargets.count(); for (int i = 0; i < count; i++) { if (m_renderTargets[i]->isLive() || m_renderTargets[i]->isDirtyTexture()) { m_renderTargets[i]->updateBackbuffer(); ShaderEffectBuffer* target = m_renderTargets[i]->fbo(); if (target && target->isValid() && target->width() > 0 && target->height() > 0) { QPainter p(target); p.setCompositionMode(QPainter::CompositionMode_Clear); p.fillRect(QRect(QPoint(0, 0), target->size()), Qt::transparent); p.setCompositionMode(QPainter::CompositionMode_SourceOver); QRectF sourceRect = m_renderTargets[i]->sourceRect(); QSize textureSize = m_renderTargets[i]->textureSize(); qreal yflip = m_renderTargets[i]->isMirrored() ? -1.0 : 1.0; // flip y to match scenegraph, it also flips texturecoordinates qreal xscale = 1.0; qreal yscale = 1.0 * yflip; qreal leftMargin = 0.0; qreal rightMargin = 0.0; qreal topMargin = 0.0; qreal bottomMargin = 0.0; qreal width = m_renderTargets[i]->sourceItem()->width(); qreal height = m_renderTargets[i]->sourceItem()->height(); if (!sourceRect.isEmpty()) { leftMargin = -sourceRect.left(); rightMargin = sourceRect.right() - width; topMargin = -sourceRect.top(); bottomMargin = sourceRect.bottom() - height; } if ((width + leftMargin + rightMargin) > 0 && (height + topMargin + bottomMargin) > 0) { if (!textureSize.isEmpty()) { qreal textureWidth = textureSize.width(); qreal textureHeight = textureSize.height(); xscale = width / (width + leftMargin + rightMargin); yscale = height / (height + topMargin + bottomMargin); p.translate(textureWidth / 2, textureHeight / 2); p.scale(xscale, yscale * yflip); p.translate(-textureWidth / 2, -textureHeight / 2); p.scale(textureWidth / width, textureHeight / height); } else { xscale = width / (width + leftMargin + rightMargin); yscale = height / (height + topMargin + bottomMargin); p.translate(width / 2, height / 2); p.scale(xscale, yscale * yflip); p.translate(-width / 2, -height / 2); } } drawSource(&p); p.end(); m_renderTargets[i]->markSceneGraphDirty(); } } } } void ShaderEffect::sourceChanged (ChangeFlags flags) { Q_UNUSED(flags); m_changed = true; } void ShaderEffect::addRenderTarget(ShaderEffectSource *target) { if (!m_renderTargets.contains(target)) m_renderTargets.append(target); } void ShaderEffect::removeRenderTarget(ShaderEffectSource *target) { int index = m_renderTargets.indexOf(target); if (index >= 0) m_renderTargets.remove(index); else qWarning() << "ShaderEffect::removeRenderTarget - did not find target."; } bool ShaderEffect::hideOriginal() const { if (m_renderTargets.count() == 0) return false; // Just like scenegraph version, if there is even one source that says "hide original" we hide it. int count = m_renderTargets.count(); for (int i = 0; i < count; i++) { if (m_renderTargets[i]->hideSource()) return true; } return false; }