/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QML Shaders plugin of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef SHADEREFFECTSOURCE_H #define SHADEREFFECTSOURCE_H #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class ShaderEffectBuffer; class ShaderEffectSource : public QDeclarativeItem { Q_OBJECT Q_PROPERTY(QDeclarativeItem *sourceItem READ sourceItem WRITE setSourceItem NOTIFY sourceItemChanged) Q_PROPERTY(QRectF sourceRect READ sourceRect WRITE setSourceRect NOTIFY sourceRectChanged) Q_PROPERTY(QSize textureSize READ textureSize WRITE setTextureSize NOTIFY textureSizeChanged) Q_PROPERTY(bool live READ isLive WRITE setLive NOTIFY liveChanged) Q_PROPERTY(bool hideSource READ hideSource WRITE setHideSource NOTIFY hideSourceChanged) Q_PROPERTY(WrapMode wrapMode READ wrapMode WRITE setWrapMode NOTIFY wrapModeChanged) Q_ENUMS(WrapMode) Q_ENUMS(Format) public: enum WrapMode { ClampToEdge, RepeatHorizontally, RepeatVertically, Repeat }; enum Format { Alpha = GL_ALPHA, RGB = GL_RGB, RGBA = GL_RGBA }; ShaderEffectSource(QDeclarativeItem *parent = 0); virtual ~ShaderEffectSource(); QDeclarativeItem *sourceItem() const { return m_sourceItem.data(); } void setSourceItem(QDeclarativeItem *item); QRectF sourceRect() const { return m_sourceRect; }; void setSourceRect(const QRectF &rect); QSize textureSize() const { return m_textureSize; } void setTextureSize(const QSize &size); bool isLive() const { return m_live; } void setLive(bool s); bool hideSource() const { return m_hideSource; } void setHideSource(bool hide); WrapMode wrapMode() const { return m_wrapMode; }; void setWrapMode(WrapMode mode); bool isActive() const { return m_refs; } void bind(); void refFromEffectItem(); void derefFromEffectItem(); void updateBackbuffer(); ShaderEffectBuffer* fbo() { return m_fbo; } bool isDirtyTexture() { return m_dirtyTexture; } bool isMirrored() { return m_mirrored; } Q_INVOKABLE void grab(); Q_SIGNALS: void sourceItemChanged(); void sourceRectChanged(); void textureSizeChanged(); void formatChanged(); void liveChanged(); void hideSourceChanged(); void activeChanged(); void repaintRequired(); void wrapModeChanged(); public Q_SLOTS: void markSceneGraphDirty(); void markSourceSizeDirty(); void markSourceItemDirty(); private: void updateSizeAndTexture(); void attachSourceItem(); void detachSourceItem(); private: QPointer m_sourceItem; WrapMode m_wrapMode; QRectF m_sourceRect; QSize m_textureSize; Format m_format; QSize m_size; ShaderEffectBuffer *m_fbo; ShaderEffectBuffer *m_multisampledFbo; int m_refs; bool m_dirtyTexture : 1; bool m_dirtySceneGraph : 1; bool m_multisamplingSupported : 1; bool m_checkedForMultisamplingSupport : 1; bool m_live : 1; bool m_hideSource : 1; bool m_mirrored : 1; }; QT_END_HEADER QT_END_NAMESPACE #endif // SHADEREFFECTSOURCE_H