/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtMultimedia module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qaudiodevicefactory_p.h" #include #include #include QT_BEGIN_NAMESPACE class QAudioDeviceInfoPrivate : public QSharedData { public: QAudioDeviceInfoPrivate():info(0) {} QAudioDeviceInfoPrivate(const QString &r, const QByteArray &h, QAudio::Mode m): realm(r), handle(h), mode(m) { info = QAudioDeviceFactory::audioDeviceInfo(realm, handle, mode); } QAudioDeviceInfoPrivate(const QAudioDeviceInfoPrivate &other): QSharedData(other), realm(other.realm), handle(other.handle), mode(other.mode) { info = QAudioDeviceFactory::audioDeviceInfo(realm, handle, mode); } QAudioDeviceInfoPrivate& operator=(const QAudioDeviceInfoPrivate &other) { delete info; realm = other.realm; handle = other.handle; mode = other.mode; info = QAudioDeviceFactory::audioDeviceInfo(realm, handle, mode); return *this; } ~QAudioDeviceInfoPrivate() { delete info; } QString realm; QByteArray handle; QAudio::Mode mode; QAbstractAudioDeviceInfo* info; }; /*! \class QAudioDeviceInfo \brief The QAudioDeviceInfo class provides an interface to query audio devices and their functionality. \inmodule QtMultimedia \ingroup multimedia \since 4.6 QAudioDeviceInfo lets you query for audio devices--such as sound cards and USB headsets--that are currently available on the system. The audio devices available are dependent on the platform or audio plugins installed. You can also query each device for the formats it supports. A format in this context is a set consisting of a specific byte order, channel, codec, frequency, sample rate, and sample type. A format is represented by the QAudioFormat class. The values supported by the the device for each of these parameters can be fetched with supportedByteOrders(), supportedChannelCounts(), supportedCodecs(), supportedSampleRates(), supportedSampleSizes(), and supportedSampleTypes(). The combinations supported are dependent on the platform, audio plugins installed and the audio device capabilities. If you need a specific format, you can check if the device supports it with isFormatSupported(), or fetch a supported format that is as close as possible to the format with nearestFormat(). For instance: \snippet doc/src/snippets/audio/main.cpp 1 \dots 8 \snippet doc/src/snippets/audio/main.cpp 2 A QAudioDeviceInfo is used by Qt to construct classes that communicate with the device--such as QAudioInput, and QAudioOutput. The static functions defaultInputDevice(), defaultOutputDevice(), and availableDevices() let you get a list of all available devices. Devices are fetch according to the value of mode this is specified by the QAudio::Mode enum. The QAudioDeviceInfo returned are only valid for the QAudio::Mode. For instance: \code foreach(const QAudioDeviceInfo &deviceInfo, QAudioDeviceInfo::availableDevices(QAudio::AudioOutput)) qDebug() << "Device name: " << deviceInfo.deviceName(); \endcode In this code sample, we loop through all devices that are able to output sound, i.e., play an audio stream in a supported format. For each device we find, we simply print the deviceName(). \sa QAudioOutput, QAudioInput */ /*! Constructs an empty QAudioDeviceInfo object. */ QAudioDeviceInfo::QAudioDeviceInfo(): d(new QAudioDeviceInfoPrivate) { } /*! Constructs a copy of \a other. */ QAudioDeviceInfo::QAudioDeviceInfo(const QAudioDeviceInfo& other): d(other.d) { } /*! Destroy this audio device info. */ QAudioDeviceInfo::~QAudioDeviceInfo() { } /*! Sets the QAudioDeviceInfo object to be equal to \a other. */ QAudioDeviceInfo& QAudioDeviceInfo::operator=(const QAudioDeviceInfo &other) { d = other.d; return *this; } /*! Returns whether this QAudioDeviceInfo object holds a device definition. */ bool QAudioDeviceInfo::isNull() const { return d->info == 0; } /*! Returns human readable name of audio device. Device names vary depending on platform/audio plugin being used. They are a unique string identifiers for the audio device. eg. default, Intel, U0x46d0x9a4 */ QString QAudioDeviceInfo::deviceName() const { return isNull() ? QString() : d->info->deviceName(); } /*! Returns true if \a settings are supported by the audio device of this QAudioDeviceInfo. */ bool QAudioDeviceInfo::isFormatSupported(const QAudioFormat &settings) const { return isNull() ? false : d->info->isFormatSupported(settings); } /*! Returns QAudioFormat of default settings. These settings are provided by the platform/audio plugin being used. They also are dependent on the QAudio::Mode being used. A typical audio system would provide something like: \list \o Input settings: 8000Hz mono 8 bit. \o Output settings: 44100Hz stereo 16 bit little endian. \endlist */ QAudioFormat QAudioDeviceInfo::preferredFormat() const { return isNull() ? QAudioFormat() : d->info->preferredFormat(); } /*! Returns closest QAudioFormat to \a settings that system audio supports. These settings are provided by the platform/audio plugin being used. They also are dependent on the QAudio::Mode being used. */ QAudioFormat QAudioDeviceInfo::nearestFormat(const QAudioFormat &settings) const { if (isFormatSupported(settings)) return settings; QAudioFormat nearest = settings; nearest.setCodec(QLatin1String("audio/pcm")); if (nearest.sampleType() == QAudioFormat::Unknown) { QAudioFormat preferred = preferredFormat(); nearest.setSampleType(preferred.sampleType()); } QMap testFrequencies; QList frequenciesAvailable = supportedFrequencies(); QMap testSampleSizes; QList sampleSizesAvailable = supportedSampleSizes(); // Get sorted sampleSizes (equal to and ascending values only) if (sampleSizesAvailable.contains(settings.sampleSize())) testSampleSizes.insert(0,settings.sampleSize()); sampleSizesAvailable.removeAll(settings.sampleSize()); foreach (int size, sampleSizesAvailable) { int larger = (size > settings.sampleSize()) ? size : settings.sampleSize(); int smaller = (size > settings.sampleSize()) ? settings.sampleSize() : size; if (size >= settings.sampleSize()) { int diff = larger - smaller; testSampleSizes.insert(diff, size); } } // Get sorted frequencies (equal to and ascending values only) if (frequenciesAvailable.contains(settings.frequency())) testFrequencies.insert(0,settings.frequency()); frequenciesAvailable.removeAll(settings.frequency()); foreach (int frequency, frequenciesAvailable) { int larger = (frequency > settings.frequency()) ? frequency : settings.frequency(); int smaller = (frequency > settings.frequency()) ? settings.frequency() : frequency; if (frequency >= settings.frequency()) { int diff = larger - smaller; testFrequencies.insert(diff, frequency); } } // Try to find nearest // Check ascending frequencies, ascending sampleSizes QMapIterator sz(testSampleSizes); while (sz.hasNext()) { sz.next(); nearest.setSampleSize(sz.value()); QMapIterator i(testFrequencies); while (i.hasNext()) { i.next(); nearest.setFrequency(i.value()); if (isFormatSupported(nearest)) return nearest; } } //Fallback return preferredFormat(); } /*! Returns a list of supported codecs. All platform and plugin implementations should provide support for: "audio/pcm" - Linear PCM For writing plugins to support additional codecs refer to: http://www.iana.org/assignments/media-types/audio/ */ QStringList QAudioDeviceInfo::supportedCodecs() const { return isNull() ? QStringList() : d->info->codecList(); } /*! Returns a list of supported sample rates. \since 4.7 */ QList QAudioDeviceInfo::supportedSampleRates() const { return supportedFrequencies(); } /*! \obsolete Use supportedSampleRates() instead. */ QList QAudioDeviceInfo::supportedFrequencies() const { return isNull() ? QList() : d->info->frequencyList(); } /*! Returns a list of supported channel counts. \since 4.7 */ QList QAudioDeviceInfo::supportedChannelCounts() const { return supportedChannels(); } /*! \obsolete Use supportedChannelCount() instead. */ QList QAudioDeviceInfo::supportedChannels() const { return isNull() ? QList() : d->info->channelsList(); } /*! Returns a list of supported sample sizes. */ QList QAudioDeviceInfo::supportedSampleSizes() const { return isNull() ? QList() : d->info->sampleSizeList(); } /*! Returns a list of supported byte orders. */ QList QAudioDeviceInfo::supportedByteOrders() const { return isNull() ? QList() : d->info->byteOrderList(); } /*! Returns a list of supported sample types. */ QList QAudioDeviceInfo::supportedSampleTypes() const { return isNull() ? QList() : d->info->sampleTypeList(); } /*! Returns the name of the default input audio device. All platform and audio plugin implementations provide a default audio device to use. */ QAudioDeviceInfo QAudioDeviceInfo::defaultInputDevice() { return QAudioDeviceFactory::defaultInputDevice(); } /*! Returns the name of the default output audio device. All platform and audio plugin implementations provide a default audio device to use. */ QAudioDeviceInfo QAudioDeviceInfo::defaultOutputDevice() { return QAudioDeviceFactory::defaultOutputDevice(); } /*! Returns a list of audio devices that support \a mode. */ QList QAudioDeviceInfo::availableDevices(QAudio::Mode mode) { return QAudioDeviceFactory::availableDevices(mode); } /*! \internal */ QAudioDeviceInfo::QAudioDeviceInfo(const QString &realm, const QByteArray &handle, QAudio::Mode mode): d(new QAudioDeviceInfoPrivate(realm, handle, mode)) { } /*! \internal */ QString QAudioDeviceInfo::realm() const { return d->realm; } /*! \internal */ QByteArray QAudioDeviceInfo::handle() const { return d->handle; } /*! \internal */ QAudio::Mode QAudioDeviceInfo::mode() const { return d->mode; } QT_END_NAMESPACE