/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtMultimedia module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #ifndef QAUDIOOUTPUT_MAC_P_H #define QAUDIOOUTPUT_MAC_P_H #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QIODevice; namespace { class QAudioOutputBuffer; } class QAudioOutputPrivate : public QAbstractAudioOutput { Q_OBJECT public: bool isOpen; int internalBufferSize; int periodSizeBytes; qint64 totalFrames; QAudioFormat audioFormat; QIODevice* audioIO; AudioDeviceID audioDeviceId; AudioUnit audioUnit; Float64 clockFrequency; UInt64 startTime; AudioStreamBasicDescription deviceFormat; AudioStreamBasicDescription streamFormat; QAudioOutputBuffer* audioBuffer; QAtomicInt audioThreadState; QWaitCondition threadFinished; QMutex mutex; QTimer* intervalTimer; QAudio::Error errorCode; QAudio::State stateCode; QAudioOutputPrivate(const QByteArray& device, const QAudioFormat& format); ~QAudioOutputPrivate(); bool open(); void close(); QAudioFormat format() const; QIODevice* start(QIODevice* device); void stop(); void reset(); void suspend(); void resume(); int bytesFree() const; int periodSize() const; void setBufferSize(int value); int bufferSize() const; void setNotifyInterval(int milliSeconds); int notifyInterval() const; qint64 totalTime() const; qint64 clock() const; QAudio::Error error() const; QAudio::State state() const; void audioThreadStart(); void audioThreadStop(); void audioThreadDrain(); void audioDeviceStop(); void audioDeviceIdle(); void audioDeviceError(); void startTimers(); void stopTimers(); signals: void stateChanged(QAudio::State); void notify(); private slots: void deviceStopped(); void inputReady(); private: enum { Running, Draining, Stopped }; static OSStatus renderCallback(void* inRefCon, AudioUnitRenderActionFlags* ioActionFlags, const AudioTimeStamp* inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList* ioData); }; QT_END_NAMESPACE QT_END_HEADER #endif