/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtMultimedia module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSOUNDEFFECT_PULSE_H #define QSOUNDEFFECT_PULSE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qsoundeffect_p.h" #include #include #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QNetworkReply; class QNetworkAccessManager; class WaveDecoder; class QSoundEffectPrivate : public QObject { Q_OBJECT public: explicit QSoundEffectPrivate(QObject* parent); ~QSoundEffectPrivate(); QUrl source() const; void setSource(const QUrl &url); int loopCount() const; void setLoopCount(int loopCount); int volume() const; void setVolume(int volume); bool isMuted() const; void setMuted(bool muted); public Q_SLOTS: void play(); Q_SIGNALS: void volumeChanged(); void mutedChanged(); private Q_SLOTS: void decoderReady(); void decoderError(); void checkPlayTime(); void uploadSample(); private: void loadSample(); void unloadSample(); void playSample(); void timerEvent(QTimerEvent *event); static void stream_write_callback(pa_stream *s, size_t length, void *userdata); static void stream_state_callback(pa_stream *s, void *userdata); static void play_callback(pa_context *c, int success, void *userdata); pa_stream *m_pulseStream; bool m_retry; bool m_muted; bool m_playQueued; bool m_sampleLoaded; int m_volume; int m_duration; int m_dataUploaded; int m_loopCount; int m_runningCount; QUrl m_source; QTime m_playbackTime; QByteArray m_name; QNetworkReply *m_reply; WaveDecoder *m_waveDecoder; QIODevice *m_stream; QNetworkAccessManager *m_networkAccessManager; }; QT_END_NAMESPACE QT_END_HEADER #endif // QSOUNDEFFECT_PULSE_H