/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtMultimedia module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qmlaudio_p.h" #include QT_BEGIN_NAMESPACE QML_DEFINE_TYPE(Qt,4,6,Audio,QmlAudio); /*! \qmlclass Audio QmlAudio \brief The Audio element allows you to add audio to a scene. */ /*! \internal \class QmlAudio \brief The QmlAudio class provides a audio item that you can add to a QmlView. */ void QmlAudio::_q_error(QMediaPlayer::Error errorCode, const QString &errorString) { m_error = errorCode; m_errorString = errorString; emit error(Error(errorCode), errorString); emit errorChanged(); } QmlAudio::QmlAudio(QObject *parent) : QObject(parent) { setObject(this); } QmlAudio::~QmlAudio() { shutdown(); } /*! \qmlmethod Audio::play() Starts playback of the audio. */ void QmlAudio::play() { m_playerControl->play(); } /*! \qmlmethod Audio::pause() Pauses playback of the audio. */ void QmlAudio::pause() { m_playerControl->pause(); } /*! \qmlmethod Audio::stop() Stops playback of the audio. */ void QmlAudio::stop() { m_playerControl->stop(); } /*! \qmlproperty url Audio::source This property holds the source URL of the audio. */ /*! \qmlproperty bool Audio::playing This property holds whether the audio is playing. */ /*! \qmlproperty bool Audio::paused This property holds whether the audio is paused. */ /*! \qmlsignal Audio::onStarted() This handler is called when playback is started. */ /*! \qmlsignal Audio::onResumed() This handler is called when playback is resumed from the paused state. */ /*! \qmlsignal Audio::onPaused() This handler is called when playback is paused. */ /*! \qmlsignal Audio::onStopped() This handler is called when playback is stopped. */ /*! \qmlproperty enum Audio::status This property holds the status of audio loading. It can be one of: \list \o NoMedia - no audio has been set. \o Loading - the audio is currently being loaded. \o Loaded - the audio has been loaded. \o Buffering - the audio is buffering data. \o Stalled - playback has been interrupted while the audio is buffering data. \o Buffered - the audio has buffered data. \o EndOfMedia - the audio has played to the end. \o InvalidMedia - the audio cannot be played. \o UnknownStatus - the status of the audio is unknown. \endlist */ QmlAudio::Status QmlAudio::status() const { return Status(m_status); } /*! \qmlsignal Audio::onLoaded() This handler is called when the video source has been loaded. */ /*! \qmlsignal Audio::onBuffering() This handler is called when the video stream starts buffering. */ /*! \qmlsignal Audio::onStalled() This handler is called when playback has stalled while the video stream buffers. */ /*! \qmlsignal Audio::onBuffered() This handler is called when the video stream has finished buffering. */ /*! \qmlsignal Audio::onEndOfMedia This handler is called when playback stops because end of the video has been reached. */ /*! \qmlproperty int Audio::duration This property holds the duration of the audio in milliseconds. If the audio doesn't have a fixed duration (a live stream for example) this will be 0. */ /*! \qmlproperty int Audio::position This property holds the current playback position in milliseconds. */ /*! \qmlproperty qreal Audio::volume This property holds the volume of the audio output, from 0.0 (silent) to 1.0 (maximum volume). */ /*! \qmlproperty bool Audio::muted This property holds whether the audio output is muted. */ /*! \qmlproperty qreal Audio::bufferProgress This property holds how much of the data buffer is currently filled, from 0.0 (empty) to 1.0 (full). */ /*! \qmlproperty bool Audio::seekable This property holds whether position of the audio can be changed. */ /*! \qmlproperty qreal playbackRate This property holds the rate at which audio is played at as a multiple of the normal rate. */ /*! \qmlproperty enum Audio::error This property holds the error state of the audio. It can be one of: \list \o NoError - there is no current error. \o ResourceError - the audio cannot be played due to a problem allocating resources. \o FormatError - the audio format is not supported. \o NetworkError - the audio cannot be played due to network issues. \o AccessDenied - the audio cannot be played due to insufficient permissions. \o ServiceMissing - the audio cannot be played because the media service could not be instantiated. \endlist */ QmlAudio::Error QmlAudio::error() const { return Error(m_error); } /*! \qmlproperty string Audio::errorString This property holds a string describing the current error condition in more detail. */ /*! \qmlproperty Audio::onError(error, errorString) This property is called when an \l {Error}{error} has occurred. The errorString parameter may contain more detailed information about the error. */ QT_END_NAMESPACE #include "moc_qmlaudio_p.cpp"