/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtNetwork module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qlocalserver.h" #include "qlocalserver_p.h" #include "qlocalsocket.h" #include // The buffer size need to be 0 otherwise data could be // lost if the socket that has written data closes the connection // before it is read. Pipewriter is used for write buffering. #define BUFSIZE 0 // ###: This should be a property. Should replace the insane 50 on unix as well. #define SYSTEM_MAX_PENDING_SOCKETS 8 QT_BEGIN_NAMESPACE bool QLocalServerPrivate::addListener() { // The object must not change its address once the // contained OVERLAPPED struct is passed to Windows. listeners << Listener(); Listener &listener = listeners.last(); listener.handle = CreateNamedPipe( (const wchar_t *)fullServerName.utf16(), // pipe name PIPE_ACCESS_DUPLEX | FILE_FLAG_OVERLAPPED, // read/write access PIPE_TYPE_BYTE | // byte type pipe PIPE_READMODE_BYTE | // byte-read mode PIPE_WAIT, // blocking mode PIPE_UNLIMITED_INSTANCES, // max. instances BUFSIZE, // output buffer size BUFSIZE, // input buffer size 3000, // client time-out NULL); if (listener.handle == INVALID_HANDLE_VALUE) { setError(QLatin1String("QLocalServerPrivate::addListener")); listeners.removeLast(); return false; } memset(&listener.overlapped, 0, sizeof(listener.overlapped)); listener.overlapped.hEvent = eventHandle; if (!ConnectNamedPipe(listener.handle, &listener.overlapped)) { switch (GetLastError()) { case ERROR_IO_PENDING: listener.connected = false; break; case ERROR_PIPE_CONNECTED: listener.connected = true; SetEvent(eventHandle); break; default: CloseHandle(listener.handle); setError(QLatin1String("QLocalServerPrivate::addListener")); listeners.removeLast(); return false; } } else { Q_ASSERT_X(false, "QLocalServerPrivate::addListener", "The impossible happened"); SetEvent(eventHandle); } return true; } void QLocalServerPrivate::setError(const QString &function) { int windowsError = GetLastError(); errorString = QString::fromLatin1("%1: %2").arg(function).arg(qt_error_string(windowsError)); error = QAbstractSocket::UnknownSocketError; } void QLocalServerPrivate::init() { } bool QLocalServerPrivate::removeServer(const QString &name) { Q_UNUSED(name); return true; } bool QLocalServerPrivate::listen(const QString &name) { Q_Q(QLocalServer); QString pipePath = QLatin1String("\\\\.\\pipe\\"); if (name.startsWith(pipePath)) fullServerName = name; else fullServerName = pipePath + name; // Use only one event for all listeners of one socket. // The idea is that listener events are rare, so polling all listeners once in a while is // cheap compared to waiting for N additional events in each iteration of the main loop. eventHandle = CreateEvent(NULL, TRUE, FALSE, NULL); connectionEventNotifier = new QWinEventNotifier(eventHandle , q); q->connect(connectionEventNotifier, SIGNAL(activated(HANDLE)), q, SLOT(_q_onNewConnection())); for (int i = 0; i < SYSTEM_MAX_PENDING_SOCKETS; ++i) if (!addListener()) return false; return true; } void QLocalServerPrivate::_q_onNewConnection() { Q_Q(QLocalServer); DWORD dummy; // Reset first, otherwise we could reset an event which was asserted // immediately after we checked the conn status. ResetEvent(eventHandle); // Testing shows that there is indeed absolutely no guarantee which listener gets // a client connection first, so there is no way around polling all of them. for (int i = 0; i < listeners.size(); ) { HANDLE handle = listeners[i].handle; if (listeners[i].connected || GetOverlappedResult(handle, &listeners[i].overlapped, &dummy, FALSE)) { listeners.removeAt(i); addListener(); if (pendingConnections.size() > maxPendingConnections) connectionEventNotifier->setEnabled(false); // Make this the last thing so connected slots can wreak the least havoc q->incomingConnection((quintptr)handle); } else { if (GetLastError() != ERROR_IO_INCOMPLETE) { q->close(); setError(QLatin1String("QLocalServerPrivate::_q_onNewConnection")); return; } ++i; } } } void QLocalServerPrivate::closeServer() { connectionEventNotifier->setEnabled(false); // Otherwise, closed handle is checked before deleter runs connectionEventNotifier->deleteLater(); connectionEventNotifier = 0; CloseHandle(eventHandle); for (int i = 0; i < listeners.size(); ++i) CloseHandle(listeners[i].handle); listeners.clear(); } void QLocalServerPrivate::waitForNewConnection(int msecs, bool *timedOut) { Q_Q(QLocalServer); if (!pendingConnections.isEmpty() || !q->isListening()) return; DWORD result = WaitForSingleObject(eventHandle, (msecs == -1) ? INFINITE : msecs); if (result == WAIT_TIMEOUT) { if (timedOut) *timedOut = true; } else { _q_onNewConnection(); } } QT_END_NAMESPACE