/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtNetwork module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qlocalsocket.h" #include "qlocalsocket_p.h" #include "qlocalserver.h" #include #include #include QT_BEGIN_NAMESPACE QLocalSocketPrivate::QLocalSocketPrivate() : QIODevicePrivate(), tcpSocket(0), ownsTcpSocket(true), state(QLocalSocket::UnconnectedState) { } void QLocalSocketPrivate::init() { setSocket(new QLocalUnixSocket); } void QLocalSocketPrivate::setSocket(QLocalUnixSocket* socket) { if (ownsTcpSocket) delete tcpSocket; ownsTcpSocket = false; tcpSocket = socket; Q_Q(QLocalSocket); // QIODevice signals q->connect(tcpSocket, SIGNAL(aboutToClose()), q, SIGNAL(aboutToClose())); q->connect(tcpSocket, SIGNAL(bytesWritten(qint64)), q, SIGNAL(bytesWritten(qint64))); q->connect(tcpSocket, SIGNAL(readyRead()), q, SIGNAL(readyRead())); // QAbstractSocket signals q->connect(tcpSocket, SIGNAL(connected()), q, SIGNAL(connected())); q->connect(tcpSocket, SIGNAL(disconnected()), q, SIGNAL(disconnected())); q->connect(tcpSocket, SIGNAL(stateChanged(QAbstractSocket::SocketState)), q, SLOT(_q_stateChanged(QAbstractSocket::SocketState))); q->connect(tcpSocket, SIGNAL(error(QAbstractSocket::SocketError)), q, SLOT(_q_error(QAbstractSocket::SocketError))); q->connect(tcpSocket, SIGNAL(readChannelFinished()), q, SIGNAL(readChannelFinished())); tcpSocket->setParent(q); } void QLocalSocketPrivate::_q_error(QAbstractSocket::SocketError socketError) { Q_Q(QLocalSocket); QString function = QLatin1String("QLocalSocket"); QLocalSocket::LocalSocketError error = (QLocalSocket::LocalSocketError)socketError; QString errorString = generateErrorString(error, function); q->setErrorString(errorString); emit q->error(error); } void QLocalSocketPrivate::_q_stateChanged(QAbstractSocket::SocketState newState) { Q_Q(QLocalSocket); QLocalSocket::LocalSocketState currentState = state; switch(newState) { case QAbstractSocket::UnconnectedState: state = QLocalSocket::UnconnectedState; serverName.clear(); fullServerName.clear(); break; case QAbstractSocket::ConnectingState: state = QLocalSocket::ConnectingState; break; case QAbstractSocket::ConnectedState: state = QLocalSocket::ConnectedState; break; case QAbstractSocket::ClosingState: state = QLocalSocket::ClosingState; break; default: #if defined QLOCALSOCKET_DEBUG qWarning() << "QLocalSocket::Unhandled socket state change:" << newState; #endif return; } if (currentState != state) emit q->stateChanged(state); } QString QLocalSocketPrivate::generateErrorString(QLocalSocket::LocalSocketError error, const QString &function) const { QString errorString; switch (error) { case QLocalSocket::ConnectionRefusedError: errorString = QLocalSocket::tr("%1: Connection refused").arg(function); break; case QLocalSocket::PeerClosedError: errorString = QLocalSocket::tr("%1: Remote closed").arg(function); break; case QLocalSocket::ServerNotFoundError: errorString = QLocalSocket::tr("%1: Invalid name").arg(function); break; case QLocalSocket::SocketAccessError: errorString = QLocalSocket::tr("%1: Socket access error").arg(function); break; case QLocalSocket::SocketResourceError: errorString = QLocalSocket::tr("%1: Socket resource error").arg(function); break; case QLocalSocket::SocketTimeoutError: errorString = QLocalSocket::tr("%1: Socket operation timed out").arg(function); break; case QLocalSocket::DatagramTooLargeError: errorString = QLocalSocket::tr("%1: Datagram too large").arg(function); break; case QLocalSocket::ConnectionError: errorString = QLocalSocket::tr("%1: Connection error").arg(function); break; case QLocalSocket::UnsupportedSocketOperationError: errorString = QLocalSocket::tr("%1: The socket operation is not supported").arg(function); break; case QLocalSocket::UnknownSocketError: default: errorString = QLocalSocket::tr("%1: Unknown error").arg(function); } return errorString; } void QLocalSocketPrivate::errorOccurred(QLocalSocket::LocalSocketError error, const QString &function) { Q_Q(QLocalSocket); switch (error) { case QLocalSocket::ConnectionRefusedError: tcpSocket->setSocketError(QAbstractSocket::ConnectionRefusedError); break; case QLocalSocket::PeerClosedError: tcpSocket->setSocketError(QAbstractSocket::RemoteHostClosedError); break; case QLocalSocket::ServerNotFoundError: tcpSocket->setSocketError(QAbstractSocket::HostNotFoundError); break; case QLocalSocket::SocketAccessError: tcpSocket->setSocketError(QAbstractSocket::SocketAccessError); break; case QLocalSocket::SocketResourceError: tcpSocket->setSocketError(QAbstractSocket::SocketResourceError); break; case QLocalSocket::SocketTimeoutError: tcpSocket->setSocketError(QAbstractSocket::SocketTimeoutError); break; case QLocalSocket::DatagramTooLargeError: tcpSocket->setSocketError(QAbstractSocket::DatagramTooLargeError); break; case QLocalSocket::ConnectionError: tcpSocket->setSocketError(QAbstractSocket::NetworkError); break; case QLocalSocket::UnsupportedSocketOperationError: tcpSocket->setSocketError(QAbstractSocket::UnsupportedSocketOperationError); break; case QLocalSocket::UnknownSocketError: default: tcpSocket->setSocketError(QAbstractSocket::UnknownSocketError); } QString errorString = generateErrorString(error, function); q->setErrorString(errorString); emit q->error(error); // errors cause a disconnect tcpSocket->setSocketState(QAbstractSocket::UnconnectedState); bool stateChanged = (state != QLocalSocket::UnconnectedState); state = QLocalSocket::UnconnectedState; q->close(); if (stateChanged) q->emit stateChanged(state); } void QLocalSocket::connectToServer(const QString &name, OpenMode openMode) { Q_D(QLocalSocket); if (state() == ConnectedState || state() == ConnectingState) return; d->errorString.clear(); d->state = ConnectingState; emit stateChanged(d->state); if (name.isEmpty()) { d->errorOccurred(ServerNotFoundError, QLatin1String("QLocalSocket::connectToServer")); return; } d->serverName = name; const QLatin1String prefix("QLocalServer/"); if (name.startsWith(prefix)) d->fullServerName = name; else d->fullServerName = prefix + name; QSettings settings(QLatin1String("Trolltech"), QLatin1String("Qt")); bool ok; const quint16 port = settings.value(d->fullServerName).toUInt(&ok); if (!ok) { d->errorOccurred(ServerNotFoundError, QLatin1String("QLocalSocket::connectToServer")); return; } d->tcpSocket->connectToHost(QHostAddress::LocalHost, port, openMode); QIODevice::open(openMode); } bool QLocalSocket::setSocketDescriptor(quintptr socketDescriptor, LocalSocketState socketState, OpenMode openMode) { Q_D(QLocalSocket); QAbstractSocket::SocketState newSocketState = QAbstractSocket::UnconnectedState; switch (socketState) { case ConnectingState: newSocketState = QAbstractSocket::ConnectingState; break; case ConnectedState: newSocketState = QAbstractSocket::ConnectedState; break; case ClosingState: newSocketState = QAbstractSocket::ClosingState; break; case UnconnectedState: newSocketState = QAbstractSocket::UnconnectedState; break; } QIODevice::open(openMode); d->state = socketState; // Is our parent a localServer? Then it wants us to use its remote socket. QLocalServer* localServer = qobject_cast( parent() ); if (localServer) { foreach (QObject* child, localServer->children()) { QTcpSocket* childTcpSocket = qobject_cast(child); if (childTcpSocket && childTcpSocket->socketDescriptor() == socketDescriptor) { d->setSocket( static_cast(childTcpSocket) ); return true; } } } // We couldn't find the socket in the children list of our server. // So it might be that the user wants to set a socket descriptor. return d->tcpSocket->setSocketDescriptor(socketDescriptor, newSocketState, openMode); } quintptr QLocalSocket::socketDescriptor() const { Q_D(const QLocalSocket); return d->tcpSocket->socketDescriptor(); } qint64 QLocalSocket::readData(char *data, qint64 c) { Q_D(QLocalSocket); return d->tcpSocket->readData(data, c); } qint64 QLocalSocket::writeData(const char *data, qint64 c) { Q_D(QLocalSocket); return d->tcpSocket->writeData(data, c); } void QLocalSocket::abort() { Q_D(QLocalSocket); d->tcpSocket->abort(); } qint64 QLocalSocket::bytesAvailable() const { Q_D(const QLocalSocket); return QIODevice::bytesAvailable() + d->tcpSocket->bytesAvailable(); } qint64 QLocalSocket::bytesToWrite() const { Q_D(const QLocalSocket); return d->tcpSocket->bytesToWrite(); } bool QLocalSocket::canReadLine() const { Q_D(const QLocalSocket); return QIODevice::canReadLine() || d->tcpSocket->canReadLine(); } void QLocalSocket::close() { Q_D(QLocalSocket); d->tcpSocket->close(); d->serverName.clear(); d->fullServerName.clear(); QIODevice::close(); } bool QLocalSocket::waitForBytesWritten(int msecs) { Q_D(QLocalSocket); return d->tcpSocket->waitForBytesWritten(msecs); } bool QLocalSocket::flush() { Q_D(QLocalSocket); return d->tcpSocket->flush(); } void QLocalSocket::disconnectFromServer() { Q_D(QLocalSocket); d->tcpSocket->disconnectFromHost(); } QLocalSocket::LocalSocketError QLocalSocket::error() const { Q_D(const QLocalSocket); switch (d->tcpSocket->error()) { case QAbstractSocket::ConnectionRefusedError: return QLocalSocket::ConnectionRefusedError; case QAbstractSocket::RemoteHostClosedError: return QLocalSocket::PeerClosedError; case QAbstractSocket::HostNotFoundError: return QLocalSocket::ServerNotFoundError; case QAbstractSocket::SocketAccessError: return QLocalSocket::SocketAccessError; case QAbstractSocket::SocketResourceError: return QLocalSocket::SocketResourceError; case QAbstractSocket::SocketTimeoutError: return QLocalSocket::SocketTimeoutError; case QAbstractSocket::DatagramTooLargeError: return QLocalSocket::DatagramTooLargeError; case QAbstractSocket::NetworkError: return QLocalSocket::ConnectionError; case QAbstractSocket::UnsupportedSocketOperationError: return QLocalSocket::UnsupportedSocketOperationError; case QAbstractSocket::UnknownSocketError: return QLocalSocket::UnknownSocketError; default: #if defined QLOCALSOCKET_DEBUG qWarning() << "QLocalSocket error not handled:" << d->tcpSocket->error(); #endif break; } return UnknownSocketError; } bool QLocalSocket::isValid() const { Q_D(const QLocalSocket); return d->tcpSocket->isValid(); } qint64 QLocalSocket::readBufferSize() const { Q_D(const QLocalSocket); return d->tcpSocket->readBufferSize(); } void QLocalSocket::setReadBufferSize(qint64 size) { Q_D(QLocalSocket); d->tcpSocket->setReadBufferSize(size); } bool QLocalSocket::waitForConnected(int msec) { Q_D(QLocalSocket); if (state() != ConnectingState) return (state() == ConnectedState); return d->tcpSocket->waitForConnected(msec); } bool QLocalSocket::waitForDisconnected(int msecs) { Q_D(QLocalSocket); if (state() == UnconnectedState) { qWarning() << "QLocalSocket::waitForDisconnected() is not allowed in UnconnectedState"; return false; } return (d->tcpSocket->waitForDisconnected(msecs)); } bool QLocalSocket::waitForReadyRead(int msecs) { Q_D(QLocalSocket); if (state() == QLocalSocket::UnconnectedState) return false; return (d->tcpSocket->waitForReadyRead(msecs)); } QT_END_NAMESPACE