/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtNetwork module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qlocalsocket.h" #include "qlocalsocket_p.h" #include "qnet_unix_p.h" #ifndef QT_NO_LOCALSOCKET #include #include #include #include #include #include #include #include #include #ifdef Q_OS_VXWORKS # include #endif #define QT_CONNECT_TIMEOUT 30000 QT_BEGIN_NAMESPACE QLocalSocketPrivate::QLocalSocketPrivate() : QIODevicePrivate(), delayConnect(0), connectTimer(0), connectingSocket(-1), connectingOpenMode(0), state(QLocalSocket::UnconnectedState) { } void QLocalSocketPrivate::init() { Q_Q(QLocalSocket); // QIODevice signals q->connect(&unixSocket, SIGNAL(aboutToClose()), q, SIGNAL(aboutToClose())); q->connect(&unixSocket, SIGNAL(bytesWritten(qint64)), q, SIGNAL(bytesWritten(qint64))); q->connect(&unixSocket, SIGNAL(readyRead()), q, SIGNAL(readyRead())); // QAbstractSocket signals q->connect(&unixSocket, SIGNAL(connected()), q, SIGNAL(connected())); q->connect(&unixSocket, SIGNAL(disconnected()), q, SIGNAL(disconnected())); q->connect(&unixSocket, SIGNAL(stateChanged(QAbstractSocket::SocketState)), q, SLOT(_q_stateChanged(QAbstractSocket::SocketState))); q->connect(&unixSocket, SIGNAL(error(QAbstractSocket::SocketError)), q, SLOT(_q_error(QAbstractSocket::SocketError))); q->connect(&unixSocket, SIGNAL(readChannelFinished()), q, SIGNAL(readChannelFinished())); unixSocket.setParent(q); } void QLocalSocketPrivate::_q_error(QAbstractSocket::SocketError socketError) { Q_Q(QLocalSocket); QString function = QLatin1String("QLocalSocket"); QLocalSocket::LocalSocketError error = (QLocalSocket::LocalSocketError)socketError; QString errorString = generateErrorString(error, function); q->setErrorString(errorString); emit q->error(error); } void QLocalSocketPrivate::_q_stateChanged(QAbstractSocket::SocketState newState) { Q_Q(QLocalSocket); QLocalSocket::LocalSocketState currentState = state; switch(newState) { case QAbstractSocket::UnconnectedState: state = QLocalSocket::UnconnectedState; serverName = QString(); fullServerName = QString(); break; case QAbstractSocket::ConnectingState: state = QLocalSocket::ConnectingState; break; case QAbstractSocket::ConnectedState: state = QLocalSocket::ConnectedState; break; case QAbstractSocket::ClosingState: state = QLocalSocket::ClosingState; break; default: #if defined QLOCALSOCKET_DEBUG qWarning() << "QLocalSocket::Unhandled socket state change:" << newState; #endif return; } if (currentState != state) emit q->stateChanged(state); } QString QLocalSocketPrivate::generateErrorString(QLocalSocket::LocalSocketError error, const QString &function) const { QString errorString; switch (error) { case QLocalSocket::ConnectionRefusedError: errorString = QLocalSocket::tr("%1: Connection refused").arg(function); break; case QLocalSocket::PeerClosedError: errorString = QLocalSocket::tr("%1: Remote closed").arg(function); break; case QLocalSocket::ServerNotFoundError: errorString = QLocalSocket::tr("%1: Invalid name").arg(function); break; case QLocalSocket::SocketAccessError: errorString = QLocalSocket::tr("%1: Socket access error").arg(function); break; case QLocalSocket::SocketResourceError: errorString = QLocalSocket::tr("%1: Socket resource error").arg(function); break; case QLocalSocket::SocketTimeoutError: errorString = QLocalSocket::tr("%1: Socket operation timed out").arg(function); break; case QLocalSocket::DatagramTooLargeError: errorString = QLocalSocket::tr("%1: Datagram too large").arg(function); break; case QLocalSocket::ConnectionError: errorString = QLocalSocket::tr("%1: Connection error").arg(function); break; case QLocalSocket::UnsupportedSocketOperationError: errorString = QLocalSocket::tr("%1: The socket operation is not supported").arg(function); break; case QLocalSocket::UnknownSocketError: default: errorString = QLocalSocket::tr("%1: Unknown error %2").arg(function).arg(errno); } return errorString; } void QLocalSocketPrivate::errorOccurred(QLocalSocket::LocalSocketError error, const QString &function) { Q_Q(QLocalSocket); switch (error) { case QLocalSocket::ConnectionRefusedError: unixSocket.setSocketError(QAbstractSocket::ConnectionRefusedError); break; case QLocalSocket::PeerClosedError: unixSocket.setSocketError(QAbstractSocket::RemoteHostClosedError); break; case QLocalSocket::ServerNotFoundError: unixSocket.setSocketError(QAbstractSocket::HostNotFoundError); break; case QLocalSocket::SocketAccessError: unixSocket.setSocketError(QAbstractSocket::SocketAccessError); break; case QLocalSocket::SocketResourceError: unixSocket.setSocketError(QAbstractSocket::SocketResourceError); break; case QLocalSocket::SocketTimeoutError: unixSocket.setSocketError(QAbstractSocket::SocketTimeoutError); break; case QLocalSocket::DatagramTooLargeError: unixSocket.setSocketError(QAbstractSocket::DatagramTooLargeError); break; case QLocalSocket::ConnectionError: unixSocket.setSocketError(QAbstractSocket::NetworkError); break; case QLocalSocket::UnsupportedSocketOperationError: unixSocket.setSocketError(QAbstractSocket::UnsupportedSocketOperationError); break; case QLocalSocket::UnknownSocketError: default: unixSocket.setSocketError(QAbstractSocket::UnknownSocketError); } QString errorString = generateErrorString(error, function); q->setErrorString(errorString); emit q->error(error); // errors cause a disconnect unixSocket.setSocketState(QAbstractSocket::UnconnectedState); bool stateChanged = (state != QLocalSocket::UnconnectedState); state = QLocalSocket::UnconnectedState; q->close(); if (stateChanged) q->emit stateChanged(state); } void QLocalSocket::connectToServer(const QString &name, OpenMode openMode) { Q_D(QLocalSocket); if (state() == ConnectedState || state() == ConnectingState) return; d->errorString = QString(); d->unixSocket.setSocketState(QAbstractSocket::ConnectingState); d->state = ConnectingState; emit stateChanged(d->state); if (name.isEmpty()) { d->errorOccurred(ServerNotFoundError, QLatin1String("QLocalSocket::connectToServer")); return; } // create the socket if (-1 == (d->connectingSocket = qt_safe_socket(PF_UNIX, SOCK_STREAM, 0))) { d->errorOccurred(UnsupportedSocketOperationError, QLatin1String("QLocalSocket::connectToServer")); return; } // set non blocking so we can try to connect and it wont wait int flags = fcntl(d->connectingSocket, F_GETFL, 0); if (-1 == flags || -1 == (fcntl(d->connectingSocket, F_SETFL, flags | O_NONBLOCK))) { d->errorOccurred(UnknownSocketError, QLatin1String("QLocalSocket::connectToServer")); return; } // _q_connectToSocket does the actual connecting d->connectingName = name; d->connectingOpenMode = openMode; d->_q_connectToSocket(); } /*! \internal Tries to connect connectingName and connectingOpenMode \sa connectToServer() waitForConnected() */ void QLocalSocketPrivate::_q_connectToSocket() { Q_Q(QLocalSocket); QString connectingPathName; // determine the full server path if (connectingName.startsWith(QLatin1Char('/'))) { connectingPathName = connectingName; } else { connectingPathName = QDir::tempPath(); connectingPathName += QLatin1Char('/') + connectingName; } struct sockaddr_un name; name.sun_family = PF_UNIX; if (sizeof(name.sun_path) < (uint)connectingPathName.toLatin1().size() + 1) { QString function = QLatin1String("QLocalSocket::connectToServer"); errorOccurred(QLocalSocket::ServerNotFoundError, function); return; } ::memcpy(name.sun_path, connectingPathName.toLatin1().data(), connectingPathName.toLatin1().size() + 1); if (-1 == qt_safe_connect(connectingSocket, (struct sockaddr *)&name, sizeof(name))) { QString function = QLatin1String("QLocalSocket::connectToServer"); switch (errno) { case EINVAL: case ECONNREFUSED: errorOccurred(QLocalSocket::ConnectionRefusedError, function); break; case ENOENT: errorOccurred(QLocalSocket::ServerNotFoundError, function); break; case EACCES: case EPERM: errorOccurred(QLocalSocket::SocketAccessError, function); break; case ETIMEDOUT: errorOccurred(QLocalSocket::SocketTimeoutError, function); break; case EAGAIN: // Try again later, all of the sockets listening are full if (!delayConnect) { delayConnect = new QSocketNotifier(connectingSocket, QSocketNotifier::Write); q->connect(delayConnect, SIGNAL(activated(int)), q, SLOT(_q_connectToSocket())); } if (!connectTimer) { connectTimer = new QTimer(q); q->connect(connectTimer, SIGNAL(timeout()), q, SLOT(_q_abortConnectionAttempt()), Qt::DirectConnection); connectTimer->start(QT_CONNECT_TIMEOUT); } delayConnect->setEnabled(true); break; default: errorOccurred(QLocalSocket::UnknownSocketError, function); } return; } // connected! cancelDelayedConnect(); serverName = connectingName; fullServerName = connectingPathName; if (unixSocket.setSocketDescriptor(connectingSocket, QAbstractSocket::ConnectedState, connectingOpenMode)) { q->QIODevice::open(connectingOpenMode); q->emit connected(); } else { QString function = QLatin1String("QLocalSocket::connectToServer"); errorOccurred(QLocalSocket::UnknownSocketError, function); } connectingSocket = -1; connectingName = QString(); connectingOpenMode = 0; } bool QLocalSocket::setSocketDescriptor(quintptr socketDescriptor, LocalSocketState socketState, OpenMode openMode) { Q_D(QLocalSocket); QAbstractSocket::SocketState newSocketState = QAbstractSocket::UnconnectedState; switch (socketState) { case ConnectingState: newSocketState = QAbstractSocket::ConnectingState; break; case ConnectedState: newSocketState = QAbstractSocket::ConnectedState; break; case ClosingState: newSocketState = QAbstractSocket::ClosingState; break; case UnconnectedState: newSocketState = QAbstractSocket::UnconnectedState; break; } QIODevice::open(openMode); d->state = socketState; return d->unixSocket.setSocketDescriptor(socketDescriptor, newSocketState, openMode); } void QLocalSocketPrivate::_q_abortConnectionAttempt() { Q_Q(QLocalSocket); q->close(); } void QLocalSocketPrivate::cancelDelayedConnect() { if (delayConnect) { delayConnect->setEnabled(false); delete delayConnect; delayConnect = 0; connectTimer->stop(); delete connectTimer; connectTimer = 0; } } quintptr QLocalSocket::socketDescriptor() const { Q_D(const QLocalSocket); return d->unixSocket.socketDescriptor(); } qint64 QLocalSocket::readData(char *data, qint64 c) { Q_D(QLocalSocket); return d->unixSocket.readData(data, c); } qint64 QLocalSocket::writeData(const char *data, qint64 c) { Q_D(QLocalSocket); return d->unixSocket.writeData(data, c); } void QLocalSocket::abort() { Q_D(QLocalSocket); d->unixSocket.abort(); } qint64 QLocalSocket::bytesAvailable() const { Q_D(const QLocalSocket); return QIODevice::bytesAvailable() + d->unixSocket.bytesAvailable(); } qint64 QLocalSocket::bytesToWrite() const { Q_D(const QLocalSocket); return d->unixSocket.bytesToWrite(); } bool QLocalSocket::canReadLine() const { Q_D(const QLocalSocket); return QIODevice::canReadLine() || d->unixSocket.canReadLine(); } void QLocalSocket::close() { Q_D(QLocalSocket); d->unixSocket.close(); d->cancelDelayedConnect(); if (d->connectingSocket != -1) ::close(d->connectingSocket); d->connectingSocket = -1; d->connectingName = QString(); d->connectingOpenMode = 0; d->serverName = QString(); d->fullServerName = QString(); QIODevice::close(); } bool QLocalSocket::waitForBytesWritten(int msecs) { Q_D(QLocalSocket); return d->unixSocket.waitForBytesWritten(msecs); } bool QLocalSocket::flush() { Q_D(QLocalSocket); return d->unixSocket.flush(); } void QLocalSocket::disconnectFromServer() { Q_D(QLocalSocket); d->unixSocket.disconnectFromHost(); } QLocalSocket::LocalSocketError QLocalSocket::error() const { Q_D(const QLocalSocket); switch (d->unixSocket.error()) { case QAbstractSocket::ConnectionRefusedError: return QLocalSocket::ConnectionRefusedError; case QAbstractSocket::RemoteHostClosedError: return QLocalSocket::PeerClosedError; case QAbstractSocket::HostNotFoundError: return QLocalSocket::ServerNotFoundError; case QAbstractSocket::SocketAccessError: return QLocalSocket::SocketAccessError; case QAbstractSocket::SocketResourceError: return QLocalSocket::SocketResourceError; case QAbstractSocket::SocketTimeoutError: return QLocalSocket::SocketTimeoutError; case QAbstractSocket::DatagramTooLargeError: return QLocalSocket::DatagramTooLargeError; case QAbstractSocket::NetworkError: return QLocalSocket::ConnectionError; case QAbstractSocket::UnsupportedSocketOperationError: return QLocalSocket::UnsupportedSocketOperationError; case QAbstractSocket::UnknownSocketError: return QLocalSocket::UnknownSocketError; default: #if defined QLOCALSOCKET_DEBUG qWarning() << "QLocalSocket error not handled:" << d->unixSocket.error(); #endif break; } return UnknownSocketError; } bool QLocalSocket::isValid() const { Q_D(const QLocalSocket); return d->unixSocket.isValid(); } qint64 QLocalSocket::readBufferSize() const { Q_D(const QLocalSocket); return d->unixSocket.readBufferSize(); } void QLocalSocket::setReadBufferSize(qint64 size) { Q_D(QLocalSocket); d->unixSocket.setReadBufferSize(size); } bool QLocalSocket::waitForConnected(int msec) { Q_D(QLocalSocket); if (state() != ConnectingState) return (state() == ConnectedState); fd_set readfds; FD_ZERO(&readfds); FD_SET(d->connectingSocket, &readfds); timeval timeout; timeout.tv_sec = msec / 1000; timeout.tv_usec = (msec % 1000) * 1000; // timeout can not be 0 or else select will return an error. if (0 == msec) timeout.tv_usec = 1000; int result = -1; // on Linux timeout will be updated by select, but _not_ on other systems. QTime timer; timer.start(); while (state() == ConnectingState && (-1 == msec || timer.elapsed() < msec)) { result = ::select(d->connectingSocket + 1, &readfds, 0, 0, &timeout); if (-1 == result && errno != EINTR) { d->errorOccurred( QLocalSocket::UnknownSocketError, QLatin1String("QLocalSocket::waitForConnected")); break; } if (result > 0) d->_q_connectToSocket(); } return (state() == ConnectedState); } bool QLocalSocket::waitForDisconnected(int msecs) { Q_D(QLocalSocket); if (state() == UnconnectedState) { qWarning() << "QLocalSocket::waitForDisconnected() is not allowed in UnconnectedState"; return false; } return (d->unixSocket.waitForDisconnected(msecs)); } bool QLocalSocket::waitForReadyRead(int msecs) { Q_D(QLocalSocket); if (state() == QLocalSocket::UnconnectedState) return false; return (d->unixSocket.waitForReadyRead(msecs)); } QT_END_NAMESPACE #endif