/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtNetwork module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //#define QNATIVESOCKETENGINE_DEBUG /*! \class QNativeSocketEngine \internal \brief The QNativeSocketEngine class provides low level access to a socket. \reentrant \ingroup network \inmodule QtNetwork QtSocketLayer provides basic socket functionality provided by the operating system. It also keeps track of what state the socket is in, and which errors that occur. The classes QTcpSocket, QUdpSocket and QTcpServer provide a higher level API, and are in general more useful for the common application. There are two main ways of initializing the a QNativeSocketEngine; either create a new socket by passing the socket type (TcpSocket or UdpSocket) and network layer protocol (IPv4Protocol or IPv6Protocol) to initialize(), or pass an existing socket descriptor and have QNativeSocketEngine determine the type and protocol itself. The native socket descriptor can later be fetched by calling socketDescriptor(). The socket is made non-blocking, but blocking behavior can still be achieved by calling waitForRead() and waitForWrite(). isValid() can be called to check if the socket has been successfully initialized and is ready to use. To connect to a host, determine its address and pass this and the port number to connectToHost(). The socket can then be used as a TCP or UDP client. Otherwise; bind(), listen() and accept() are used to have the socket function as a TCP or UDP server. Call close() to close the socket. bytesAvailable() is called to determine how much data is available for reading. read() and write() are used by both TCP and UDP clients to exchange data with the connected peer. UDP clients can also call hasMoreDatagrams(), nextDatagramSize(), readDatagram(), and writeDatagram(). Call state() to determine the state of the socket, for example, ListeningState or ConnectedState. socketType() tells whether the socket is a TCP socket or a UDP socket, or if the socket type is unknown. protocol() is used to determine the socket's network layer protocol. localAddress(), localPort() are called to find the address and port that are currently bound to the socket. If the socket is connected, peerAddress() and peerPort() determine the address and port of the connected peer. Finally, if any function should fail, error() and errorString() can be called to determine the cause of the error. */ #include #include #include "qnativesocketengine_p.h" #include #include #if !defined(QT_NO_NETWORKPROXY) # include "qnetworkproxy.h" # include "qabstractsocket.h" # include "qtcpserver.h" #endif QT_BEGIN_NAMESPACE //#define QNATIVESOCKETENGINE_DEBUG #define Q_VOID // Common constructs #define Q_CHECK_VALID_SOCKETLAYER(function, returnValue) do { \ if (!isValid()) { \ qWarning(""#function" was called on an uninitialized socket device"); \ return returnValue; \ } } while (0) #define Q_CHECK_INVALID_SOCKETLAYER(function, returnValue) do { \ if (isValid()) { \ qWarning(""#function" was called on an already initialized socket device"); \ return returnValue; \ } } while (0) #define Q_CHECK_STATE(function, checkState, returnValue) do { \ if (d->socketState != (checkState)) { \ qWarning(""#function" was not called in "#checkState); \ return (returnValue); \ } } while (0) #define Q_CHECK_NOT_STATE(function, checkState, returnValue) do { \ if (d->socketState == (checkState)) { \ qWarning(""#function" was called in "#checkState); \ return (returnValue); \ } } while (0) #define Q_CHECK_STATES(function, state1, state2, returnValue) do { \ if (d->socketState != (state1) && d->socketState != (state2)) { \ qWarning(""#function" was called" \ " not in "#state1" or "#state2); \ return (returnValue); \ } } while (0) #define Q_CHECK_TYPE(function, type, returnValue) do { \ if (d->socketType != (type)) { \ qWarning(#function" was called by a" \ " socket other than "#type""); \ return (returnValue); \ } } while (0) #define Q_TR(a) QT_TRANSLATE_NOOP(QNativeSocketEngine, a) /*! \internal Constructs the private class and initializes all data members. On Windows, WSAStartup is called "recursively" for every concurrent QNativeSocketEngine. This is safe, because WSAStartup and WSACleanup are reference counted. */ QNativeSocketEnginePrivate::QNativeSocketEnginePrivate() { socketDescriptor = -1; readNotifier = 0; writeNotifier = 0; exceptNotifier = 0; } /*! \internal Destructs the private class. */ QNativeSocketEnginePrivate::~QNativeSocketEnginePrivate() { } /*! \internal Sets the error and error string if not set already. The only interesting error is the first one that occurred, and not the last one. */ void QNativeSocketEnginePrivate::setError(QAbstractSocket::SocketError error, ErrorString errorString) const { if (hasSetSocketError) { // Only set socket errors once for one engine; expect the // socket to recreate its engine after an error. Note: There's // one exception: SocketError(11) bypasses this as it's purely // a temporary internal error condition. return; } if (error != QAbstractSocket::SocketError(11)) hasSetSocketError = true; socketError = error; switch (errorString) { case NonBlockingInitFailedErrorString: socketErrorString = QNativeSocketEngine::tr("Unable to initialize non-blocking socket"); break; case BroadcastingInitFailedErrorString: socketErrorString = QNativeSocketEngine::tr("Unable to initialize broadcast socket"); break; case NoIpV6ErrorString: socketErrorString = QNativeSocketEngine::tr("Attempt to use IPv6 socket on a platform with no IPv6 support"); break; case RemoteHostClosedErrorString: socketErrorString = QNativeSocketEngine::tr("The remote host closed the connection"); break; case TimeOutErrorString: socketErrorString = QNativeSocketEngine::tr("Network operation timed out"); break; case ResourceErrorString: socketErrorString = QNativeSocketEngine::tr("Out of resources"); break; case OperationUnsupportedErrorString: socketErrorString = QNativeSocketEngine::tr("Unsupported socket operation"); break; case ProtocolUnsupportedErrorString: socketErrorString = QNativeSocketEngine::tr("Protocol type not supported"); break; case InvalidSocketErrorString: socketErrorString = QNativeSocketEngine::tr("Invalid socket descriptor"); break; case HostUnreachableErrorString: socketErrorString = QNativeSocketEngine::tr("Host unreachable"); break; case NetworkUnreachableErrorString: socketErrorString = QNativeSocketEngine::tr("Network unreachable"); break; case AccessErrorString: socketErrorString = QNativeSocketEngine::tr("Permission denied"); break; case ConnectionTimeOutErrorString: socketErrorString = QNativeSocketEngine::tr("Connection timed out"); break; case ConnectionRefusedErrorString: socketErrorString = QNativeSocketEngine::tr("Connection refused"); break; case AddressInuseErrorString: socketErrorString = QNativeSocketEngine::tr("The bound address is already in use"); break; case AddressNotAvailableErrorString: socketErrorString = QNativeSocketEngine::tr("The address is not available"); break; case AddressProtectedErrorString: socketErrorString = QNativeSocketEngine::tr("The address is protected"); break; case DatagramTooLargeErrorString: socketErrorString = QNativeSocketEngine::tr("Datagram was too large to send"); break; case SendDatagramErrorString: socketErrorString = QNativeSocketEngine::tr("Unable to send a message"); break; case ReceiveDatagramErrorString: socketErrorString = QNativeSocketEngine::tr("Unable to receive a message"); break; case WriteErrorString: socketErrorString = QNativeSocketEngine::tr("Unable to write"); break; case ReadErrorString: socketErrorString = QNativeSocketEngine::tr("Network error"); break; case PortInuseErrorString: socketErrorString = QNativeSocketEngine::tr("Another socket is already listening on the same port"); break; case NotSocketErrorString: socketErrorString = QNativeSocketEngine::tr("Operation on non-socket"); break; case InvalidProxyTypeString: socketErrorString = QNativeSocketEngine::tr("The proxy type is invalid for this operation"); break; case UnknownSocketErrorString: socketErrorString = QNativeSocketEngine::tr("Unknown error"); break; } } bool QNativeSocketEnginePrivate::checkProxy(const QHostAddress &address) { if (address == QHostAddress::LocalHost || address == QHostAddress::LocalHostIPv6) return true; #if !defined(QT_NO_NETWORKPROXY) QObject *parent = q_func()->parent(); QNetworkProxy proxy; if (QAbstractSocket *socket = qobject_cast(parent)) { proxy = socket->proxy(); } else if (QTcpServer *server = qobject_cast(parent)) { proxy = server->proxy(); } else { // no parent -> no proxy return true; } if (proxy.type() == QNetworkProxy::DefaultProxy) proxy = QNetworkProxy::applicationProxy(); if (proxy.type() != QNetworkProxy::DefaultProxy && proxy.type() != QNetworkProxy::NoProxy) { // QNativeSocketEngine doesn't do proxies setError(QAbstractSocket::UnsupportedSocketOperationError, QNativeSocketEnginePrivate::InvalidProxyTypeString); return false; } #endif return true; } /*! Constructs a QNativeSocketEngine. \sa initialize() */ QNativeSocketEngine::QNativeSocketEngine(QObject *parent) : QAbstractSocketEngine(*new QNativeSocketEnginePrivate(), parent) { } /*! Destructs a QNativeSocketEngine. */ QNativeSocketEngine::~QNativeSocketEngine() { close(); } /*! Initializes a QNativeSocketEngine by creating a new socket of type \a socketType and network layer protocol \a protocol. Returns true on success; otherwise returns false. If the socket was already initialized, this function closes the socket before reeinitializing it. The new socket is non-blocking, and for UDP sockets it's also broadcast enabled. */ bool QNativeSocketEngine::initialize(QAbstractSocket::SocketType socketType, QAbstractSocket::NetworkLayerProtocol protocol) { Q_D(QNativeSocketEngine); if (isValid()) close(); #if defined(QT_NO_IPV6) if (protocol == QAbstractSocket::IPv6Protocol) { d->setError(QAbstractSocket::UnsupportedSocketOperationError, QNativeSocketEnginePrivate::NoIpV6ErrorString); return false; } #endif // Create the socket if (!d->createNewSocket(socketType, protocol)) { #if defined (QNATIVESOCKETENGINE_DEBUG) QString typeStr = QLatin1String("UnknownSocketType"); if (socketType == QAbstractSocket::TcpSocket) typeStr = QLatin1String("TcpSocket"); else if (socketType == QAbstractSocket::UdpSocket) typeStr = QLatin1String("UdpSocket"); QString protocolStr = QLatin1String("UnknownProtocol"); if (protocol == QAbstractSocket::IPv4Protocol) protocolStr = QLatin1String("IPv4Protocol"); else if (protocol == QAbstractSocket::IPv6Protocol) protocolStr = QLatin1String("IPv6Protocol"); qDebug("QNativeSocketEngine::initialize(type == %s, protocol == %s) failed: %s", typeStr.toLatin1().constData(), protocolStr.toLatin1().constData(), d->socketErrorString.toLatin1().constData()); #endif return false; } // Make the socket nonblocking. if (!setOption(NonBlockingSocketOption, 1)) { d->setError(QAbstractSocket::UnsupportedSocketOperationError, QNativeSocketEnginePrivate::NonBlockingInitFailedErrorString); close(); return false; } // Set the broadcasting flag if it's a UDP socket. if (socketType == QAbstractSocket::UdpSocket && !setOption(BroadcastSocketOption, 1)) { d->setError(QAbstractSocket::UnsupportedSocketOperationError, QNativeSocketEnginePrivate::BroadcastingInitFailedErrorString); close(); return false; } // Make sure we receive out-of-band data // On Symbian OS this works only with native IP stack, not with WinSock if (socketType == QAbstractSocket::TcpSocket && !setOption(ReceiveOutOfBandData, 1)) { qWarning("QNativeSocketEngine::initialize unable to inline out-of-band data"); } // Before Qt 4.6, we always set the send and receive buffer size to 49152 as // this was found to be an optimal value. However, modern OS // all have some kind of auto tuning for this and we therefore don't set // this explictly anymore. // If it introduces any performance regressions for Qt 4.6.x (x > 0) then // it will be put back in. // // You can use tests/manual/qhttpnetworkconnection to test HTTP download speed // with this. // // pre-4.6: // setReceiveBufferSize(49152); // setSendBufferSize(49152); d->socketType = socketType; d->socketProtocol = protocol; return true; } /*! \overload Initializes the socket using \a socketDescriptor instead of creating a new one. The socket type and network layer protocol are determined automatically. The socket's state is set to \a socketState. If the socket type is either TCP or UDP, it is made non-blocking. UDP sockets are also broadcast enabled. */ bool QNativeSocketEngine::initialize(int socketDescriptor, QAbstractSocket::SocketState socketState) { Q_D(QNativeSocketEngine); if (isValid()) close(); d->socketDescriptor = socketDescriptor; // determine socket type and protocol if (!d->fetchConnectionParameters()) { #if defined (QNATIVESOCKETENGINE_DEBUG) qDebug("QNativeSocketEngine::initialize(socketDescriptor == %i) failed: %s", socketDescriptor, d->socketErrorString.toLatin1().constData()); #endif d->socketDescriptor = -1; return false; } if (d->socketType != QAbstractSocket::UnknownSocketType) { // Make the socket nonblocking. if (!setOption(NonBlockingSocketOption, 1)) { d->setError(QAbstractSocket::UnsupportedSocketOperationError, QNativeSocketEnginePrivate::NonBlockingInitFailedErrorString); close(); return false; } // Set the broadcasting flag if it's a UDP socket. if (d->socketType == QAbstractSocket::UdpSocket && !setOption(BroadcastSocketOption, 1)) { d->setError(QAbstractSocket::UnsupportedSocketOperationError, QNativeSocketEnginePrivate::BroadcastingInitFailedErrorString); close(); return false; } } d->socketState = socketState; return true; } /*! Returns true if the socket is valid; otherwise returns false. A socket is valid if it has not been successfully initialized, or if it has been closed. */ bool QNativeSocketEngine::isValid() const { Q_D(const QNativeSocketEngine); return d->socketDescriptor != -1; } /*! Returns the native socket descriptor. Any use of this descriptor stands the risk of being non-portable. */ int QNativeSocketEngine::socketDescriptor() const { Q_D(const QNativeSocketEngine); return d->socketDescriptor; } /*! Connects to the IP address and port specified by \a address and \a port. If the connection is established, this function returns true and the socket enters ConnectedState. Otherwise, false is returned. If false is returned, state() should be called to see if the socket is in ConnectingState. If so, a delayed TCP connection is taking place, and connectToHost() must be called again later to determine if the connection was established successfully or not. The second connection attempt must be made when the socket is ready for writing. This state can be determined either by connecting a QSocketNotifier to the socket descriptor returned by socketDescriptor(), or by calling the blocking function waitForWrite(). Example: \snippet doc/src/snippets/code/src_network_socket_qnativesocketengine.cpp 0 Otherwise, error() should be called to determine the cause of the error. */ bool QNativeSocketEngine::connectToHost(const QHostAddress &address, quint16 port) { Q_D(QNativeSocketEngine); Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::connectToHost(), false); #if defined (QT_NO_IPV6) if (address.protocol() == QAbstractSocket::IPv6Protocol) { d->setError(QAbstractSocket::UnsupportedSocketOperationError, QNativeSocketEnginePrivate::NoIpV6ErrorString); return false; } #endif if (!d->checkProxy(address)) return false; Q_CHECK_STATES(QNativeSocketEngine::connectToHost(), QAbstractSocket::UnconnectedState, QAbstractSocket::ConnectingState, false); d->peerAddress = address; d->peerPort = port; bool connected = d->nativeConnect(address, port); if (connected) d->fetchConnectionParameters(); return connected; } /*! If there's a connection activity on the socket, process it. Then notify our parent if there really was activity. */ void QNativeSocketEngine::connectionNotification() { Q_D(QNativeSocketEngine); Q_ASSERT(state() == QAbstractSocket::ConnectingState); connectToHost(d->peerAddress, d->peerPort); if (state() != QAbstractSocket::ConnectingState) { // we changed states QAbstractSocketEngine::connectionNotification(); } } /*! Connects to the remote host name given by \a name on port \a port. When this function is called, the upper-level will not perform a hostname lookup. The native socket engine does not support this operation, but some other socket engines (notably proxy-based ones) do. */ bool QNativeSocketEngine::connectToHostByName(const QString &name, quint16 port) { Q_UNUSED(name); Q_UNUSED(port); Q_D(QNativeSocketEngine); d->setError(QAbstractSocket::UnsupportedSocketOperationError, QNativeSocketEnginePrivate::OperationUnsupportedErrorString); return false; } /*! Binds the socket to the address \a address and port \a port. Returns true on success; otherwise false is returned. The port may be 0, in which case an arbitrary unused port is assigned automatically by the operating system. Servers call this function to set up the server's address and port. TCP servers must in addition call listen() after bind(). */ bool QNativeSocketEngine::bind(const QHostAddress &address, quint16 port) { Q_D(QNativeSocketEngine); Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::bind(), false); #if defined (QT_NO_IPV6) if (address.protocol() == QAbstractSocket::IPv6Protocol) { d->setError(QAbstractSocket::UnsupportedSocketOperationError, QNativeSocketEnginePrivate::NoIpV6ErrorString); return false; } #endif if (!d->checkProxy(address)) return false; Q_CHECK_STATE(QNativeSocketEngine::bind(), QAbstractSocket::UnconnectedState, false); if (!d->nativeBind(address, port)) return false; d->fetchConnectionParameters(); return true; } /*! Prepares a TCP server for accepting incoming connections. This function must be called after bind(), and only by TCP sockets. After this function has been called, pending client connections are detected by checking if the socket is ready for reading. This can be done by either creating a QSocketNotifier, passing the socket descriptor returned by socketDescriptor(), or by calling the blocking function waitForRead(). Example: \snippet doc/src/snippets/code/src_network_socket_qnativesocketengine.cpp 1 \sa bind(), accept() */ bool QNativeSocketEngine::listen() { Q_D(QNativeSocketEngine); Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::listen(), false); Q_CHECK_STATE(QNativeSocketEngine::listen(), QAbstractSocket::BoundState, false); Q_CHECK_TYPE(QNativeSocketEngine::listen(), QAbstractSocket::TcpSocket, false); // We're using a backlog of 50. Most modern kernels support TCP // syncookies by default, and if they do, the backlog is ignored. // When there is no support for TCP syncookies, this value is // fine. return d->nativeListen(50); } /*! Accepts a pending connection from the socket, which must be in ListeningState, and returns its socket descriptor. If no pending connections are available, -1 is returned. \sa bind(), listen() */ int QNativeSocketEngine::accept() { Q_D(QNativeSocketEngine); Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::accept(), -1); Q_CHECK_STATE(QNativeSocketEngine::accept(), QAbstractSocket::ListeningState, false); Q_CHECK_TYPE(QNativeSocketEngine::accept(), QAbstractSocket::TcpSocket, false); return d->nativeAccept(); } /*! Returns the number of bytes that are currently available for reading. On error, -1 is returned. For UDP sockets, this function returns the accumulated size of all pending datagrams, and it is therefore more useful for UDP sockets to call hasPendingDatagrams() and pendingDatagramSize(). */ qint64 QNativeSocketEngine::bytesAvailable() const { Q_D(const QNativeSocketEngine); Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::bytesAvailable(), -1); Q_CHECK_NOT_STATE(QNativeSocketEngine::bytesAvailable(), QAbstractSocket::UnconnectedState, false); return d->nativeBytesAvailable(); } /*! Returns true if there is at least one datagram pending. This function is only called by UDP sockets, where a datagram can have a size of 0. TCP sockets call bytesAvailable(). */ bool QNativeSocketEngine::hasPendingDatagrams() const { Q_D(const QNativeSocketEngine); Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::hasPendingDatagrams(), false); Q_CHECK_NOT_STATE(QNativeSocketEngine::hasPendingDatagrams(), QAbstractSocket::UnconnectedState, false); Q_CHECK_TYPE(QNativeSocketEngine::hasPendingDatagrams(), QAbstractSocket::UdpSocket, false); return d->nativeHasPendingDatagrams(); } /*! Returns the size of the pending datagram, or -1 if no datagram is pending. A datagram size of 0 is perfectly valid. This function is called by UDP sockets before receiveMessage(). For TCP sockets, call bytesAvailable(). */ qint64 QNativeSocketEngine::pendingDatagramSize() const { Q_D(const QNativeSocketEngine); Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::pendingDatagramSize(), -1); Q_CHECK_TYPE(QNativeSocketEngine::pendingDatagramSize(), QAbstractSocket::UdpSocket, false); return d->nativePendingDatagramSize(); } /*! Reads up to \a maxSize bytes of a datagram from the socket, stores it in \a data and returns the number of bytes read. The address and port of the sender are stored in \a address and \a port. If either of these pointers is 0, the corresponding value is discarded. To avoid unnecessarily loss of data, call pendingDatagramSize() to determine the size of the pending message before reading it. If \a maxSize is too small, the rest of the datagram will be lost. Returns -1 if an error occurred. \sa hasPendingDatagrams() */ qint64 QNativeSocketEngine::readDatagram(char *data, qint64 maxSize, QHostAddress *address, quint16 *port) { Q_D(QNativeSocketEngine); Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::readDatagram(), -1); Q_CHECK_TYPE(QNativeSocketEngine::readDatagram(), QAbstractSocket::UdpSocket, false); return d->nativeReceiveDatagram(data, maxSize, address, port); } /*! Writes a UDP datagram of size \a size bytes to the socket from \a data to the address \a host on port \a port, and returns the number of bytes written, or -1 if an error occurred. Only one datagram is sent, and if there is too much data to fit into a single datagram, the operation will fail and error() will return QAbstractSocket::DatagramTooLargeError. Operating systems impose an upper limit to the size of a datagram, but this size is different on almost all platforms. Sending large datagrams is in general disadvised, as even if they are sent successfully, they are likely to be fragmented before arriving at their destination. Experience has shown that it is in general safe to send datagrams no larger than 512 bytes. \sa readDatagram() */ qint64 QNativeSocketEngine::writeDatagram(const char *data, qint64 size, const QHostAddress &host, quint16 port) { Q_D(QNativeSocketEngine); Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::writeDatagram(), -1); Q_CHECK_TYPE(QNativeSocketEngine::writeDatagram(), QAbstractSocket::UdpSocket, -1); return d->nativeSendDatagram(data, size, host, port); } /*! Writes a block of \a size bytes from \a data to the socket. Returns the number of bytes written, or -1 if an error occurred. */ qint64 QNativeSocketEngine::write(const char *data, qint64 size) { Q_D(QNativeSocketEngine); Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::write(), -1); Q_CHECK_STATE(QNativeSocketEngine::write(), QAbstractSocket::ConnectedState, -1); return d->nativeWrite(data, size); } /*! Reads up to \a maxSize bytes into \a data from the socket. Returns the number of bytes read, or -1 if an error occurred. */ qint64 QNativeSocketEngine::read(char *data, qint64 maxSize) { Q_D(QNativeSocketEngine); Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::read(), -1); Q_CHECK_STATES(QNativeSocketEngine::read(), QAbstractSocket::ConnectedState, QAbstractSocket::BoundState, -1); qint64 readBytes = d->nativeRead(data, maxSize); // Handle remote close if (readBytes == 0 && d->socketType == QAbstractSocket::TcpSocket) { d->setError(QAbstractSocket::RemoteHostClosedError, QNativeSocketEnginePrivate::RemoteHostClosedErrorString); close(); return -1; } return readBytes; } /*! Closes the socket. In order to use the socket again, initialize() must be called. */ void QNativeSocketEngine::close() { Q_D(QNativeSocketEngine); if (d->readNotifier) d->readNotifier->setEnabled(false); if (d->writeNotifier) d->writeNotifier->setEnabled(false); if (d->exceptNotifier) d->exceptNotifier->setEnabled(false); if(d->socketDescriptor != -1) { d->nativeClose(); d->socketDescriptor = -1; } d->socketState = QAbstractSocket::UnconnectedState; d->hasSetSocketError = false; d->localPort = 0; d->localAddress.clear(); d->peerPort = 0; d->peerAddress.clear(); if (d->readNotifier) { qDeleteInEventHandler(d->readNotifier); d->readNotifier = 0; } if (d->writeNotifier) { qDeleteInEventHandler(d->writeNotifier); d->writeNotifier = 0; } if (d->exceptNotifier) { qDeleteInEventHandler(d->exceptNotifier); d->exceptNotifier = 0; } } /*! Waits for \a msecs milliseconds or until the socket is ready for reading. If \a timedOut is not 0 and \a msecs milliseconds have passed, the value of \a timedOut is set to true. Returns true if data is available for reading; otherwise returns false. This is a blocking function call; its use is disadvised in a single threaded application, as the whole thread will stop responding until the function returns. waitForRead() is most useful when there is no event loop available. The general approach is to create a QSocketNotifier, passing the socket descriptor returned by socketDescriptor() to its constructor. */ bool QNativeSocketEngine::waitForRead(int msecs, bool *timedOut) { Q_D(const QNativeSocketEngine); Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::waitForRead(), false); Q_CHECK_NOT_STATE(QNativeSocketEngine::waitForRead(), QAbstractSocket::UnconnectedState, false); if (timedOut) *timedOut = false; int ret = d->nativeSelect(msecs, true); if (ret == 0) { if (timedOut) *timedOut = true; d->setError(QAbstractSocket::SocketTimeoutError, QNativeSocketEnginePrivate::TimeOutErrorString); return false; } else if (state() == QAbstractSocket::ConnectingState) { connectToHost(d->peerAddress, d->peerPort); } return ret > 0; } /*! Waits for \a msecs milliseconds or until the socket is ready for writing. If \a timedOut is not 0 and \a msecs milliseconds have passed, the value of \a timedOut is set to true. Returns true if data is available for writing; otherwise returns false. This is a blocking function call; its use is disadvised in a single threaded application, as the whole thread will stop responding until the function returns. waitForWrite() is most useful when there is no event loop available. The general approach is to create a QSocketNotifier, passing the socket descriptor returned by socketDescriptor() to its constructor. */ bool QNativeSocketEngine::waitForWrite(int msecs, bool *timedOut) { Q_D(const QNativeSocketEngine); Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::waitForWrite(), false); Q_CHECK_NOT_STATE(QNativeSocketEngine::waitForWrite(), QAbstractSocket::UnconnectedState, false); if (timedOut) *timedOut = false; int ret = d->nativeSelect(msecs, false); // On Windows, the socket is in connected state if a call to // select(writable) is successful. In this case we should not // issue a second call to WSAConnect() #if defined (Q_WS_WIN) if (ret > 0) { setState(QAbstractSocket::ConnectedState); d_func()->fetchConnectionParameters(); return true; } #endif if (ret == 0) { if (timedOut) *timedOut = true; d->setError(QAbstractSocket::SocketTimeoutError, QNativeSocketEnginePrivate::TimeOutErrorString); return false; } else if (state() == QAbstractSocket::ConnectingState) { connectToHost(d->peerAddress, d->peerPort); } return ret > 0; } bool QNativeSocketEngine::waitForReadOrWrite(bool *readyToRead, bool *readyToWrite, bool checkRead, bool checkWrite, int msecs, bool *timedOut) { Q_D(const QNativeSocketEngine); Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::waitForWrite(), false); Q_CHECK_NOT_STATE(QNativeSocketEngine::waitForReadOrWrite(), QAbstractSocket::UnconnectedState, false); int ret = d->nativeSelect(msecs, checkRead, checkWrite, readyToRead, readyToWrite); // On Windows, the socket is in connected state if a call to // select(writable) is successful. In this case we should not // issue a second call to WSAConnect() #if defined (Q_WS_WIN) if (checkWrite && ((readyToWrite && *readyToWrite) || !readyToWrite) && ret > 0) { setState(QAbstractSocket::ConnectedState); d_func()->fetchConnectionParameters(); return true; } #endif if (ret == 0) { if (timedOut) *timedOut = true; d->setError(QAbstractSocket::SocketTimeoutError, QNativeSocketEnginePrivate::TimeOutErrorString); return false; } else if (state() == QAbstractSocket::ConnectingState) { connectToHost(d->peerAddress, d->peerPort); } return ret > 0; } /*! Returns the size of the operating system's socket receive buffer. Depending on the operating system, this size may be different from what has been set earlier with setReceiveBufferSize(). */ qint64 QNativeSocketEngine::receiveBufferSize() const { Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::receiveBufferSize(), -1); return option(ReceiveBufferSocketOption); } /*! Sets the size of the operating system receive buffer to \a size. For clients, this should be set before connectToHost() is called; otherwise it will have no effect. For servers, it should be called before listen(). The operating system receive buffer size effectively limits two things: how much data can be in transit at any one moment, and how much data can be received in one iteration of the main event loop. Setting the size of the receive buffer may have an impact on the socket's performance. The default value is operating system-dependent. */ void QNativeSocketEngine::setReceiveBufferSize(qint64 size) { Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::setReceiveBufferSize(), Q_VOID); setOption(ReceiveBufferSocketOption, size); } /*! Returns the size of the operating system send buffer. Depending on the operating system, this size may be different from what has been set earlier with setSendBufferSize(). */ qint64 QNativeSocketEngine::sendBufferSize() const { Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::setSendBufferSize(), -1); return option(SendBufferSocketOption); } /*! Sets the size of the operating system send buffer to \a size. The operating system send buffer size effectively limits how much data can be in transit at any one moment. Setting the size of the send buffer may have an impact on the socket's performance. The default value is operating system-dependent. */ void QNativeSocketEngine::setSendBufferSize(qint64 size) { Q_CHECK_VALID_SOCKETLAYER(QNativeSocketEngine::setSendBufferSize(), Q_VOID); setOption(SendBufferSocketOption, size); } /*! Sets the option \a option to the value \a value. */ bool QNativeSocketEngine::setOption(SocketOption option, int value) { Q_D(QNativeSocketEngine); return d->setOption(option, value); } /*! Returns the value of the option \a socketOption. */ int QNativeSocketEngine::option(SocketOption socketOption) const { Q_D(const QNativeSocketEngine); return d->option(socketOption); } bool QNativeSocketEngine::isReadNotificationEnabled() const { Q_D(const QNativeSocketEngine); return d->readNotifier && d->readNotifier->isEnabled(); } /* \internal \class QReadNotifier \brief The QReadNotifer class is used to improve performance. QReadNotifier is a private class used for performance reasons vs connecting to the QSocketNotifier activated() signal. */ class QReadNotifier : public QSocketNotifier { public: QReadNotifier(int fd, QNativeSocketEngine *parent) : QSocketNotifier(fd, QSocketNotifier::Read, parent) { engine = parent; } protected: bool event(QEvent *); QNativeSocketEngine *engine; }; bool QReadNotifier::event(QEvent *e) { if (e->type() == QEvent::SockAct) { engine->readNotification(); return true; } return QSocketNotifier::event(e); } /* \internal \class QWriteNotifier \brief The QWriteNotifer class is used to improve performance. QWriteNotifier is a private class used for performance reasons vs connecting to the QSocketNotifier activated() signal. */ class QWriteNotifier : public QSocketNotifier { public: QWriteNotifier(int fd, QNativeSocketEngine *parent) : QSocketNotifier(fd, QSocketNotifier::Write, parent) { engine = parent; } protected: bool event(QEvent *); QNativeSocketEngine *engine; }; bool QWriteNotifier::event(QEvent *e) { if (e->type() == QEvent::SockAct) { if (engine->state() == QAbstractSocket::ConnectingState) engine->connectionNotification(); else engine->writeNotification(); return true; } return QSocketNotifier::event(e); } class QExceptionNotifier : public QSocketNotifier { public: QExceptionNotifier(int fd, QNativeSocketEngine *parent) : QSocketNotifier(fd, QSocketNotifier::Exception, parent) { engine = parent; } protected: bool event(QEvent *); QNativeSocketEngine *engine; }; bool QExceptionNotifier::event(QEvent *e) { if (e->type() == QEvent::SockAct) { if (engine->state() == QAbstractSocket::ConnectingState) engine->connectionNotification(); else engine->exceptionNotification(); return true; } return QSocketNotifier::event(e); } void QNativeSocketEngine::setReadNotificationEnabled(bool enable) { Q_D(QNativeSocketEngine); if (d->readNotifier) { d->readNotifier->setEnabled(enable); } else if (enable && d->threadData->eventDispatcher) { d->readNotifier = new QReadNotifier(d->socketDescriptor, this); d->readNotifier->setEnabled(true); } } bool QNativeSocketEngine::isWriteNotificationEnabled() const { Q_D(const QNativeSocketEngine); return d->writeNotifier && d->writeNotifier->isEnabled(); } void QNativeSocketEngine::setWriteNotificationEnabled(bool enable) { Q_D(QNativeSocketEngine); if (d->writeNotifier) { d->writeNotifier->setEnabled(enable); } else if (enable && d->threadData->eventDispatcher) { d->writeNotifier = new QWriteNotifier(d->socketDescriptor, this); d->writeNotifier->setEnabled(true); } } bool QNativeSocketEngine::isExceptionNotificationEnabled() const { Q_D(const QNativeSocketEngine); return d->exceptNotifier && d->exceptNotifier->isEnabled(); } void QNativeSocketEngine::setExceptionNotificationEnabled(bool enable) { Q_D(QNativeSocketEngine); if (d->exceptNotifier) { d->exceptNotifier->setEnabled(enable); } else if (enable && d->threadData->eventDispatcher) { d->exceptNotifier = new QExceptionNotifier(d->socketDescriptor, this); d->exceptNotifier->setEnabled(true); } } QT_END_NAMESPACE