/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtNetwork module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //#define QTCPSERVER_DEBUG /*! \class QTcpServer \brief The QTcpServer class provides a TCP-based server. \reentrant \ingroup network \inmodule QtNetwork This class makes it possible to accept incoming TCP connections. You can specify the port or have QTcpServer pick one automatically. You can listen on a specific address or on all the machine's addresses. Call listen() to have the server listen for incoming connections. The newConnection() signal is then emitted each time a client connects to the server. Call nextPendingConnection() to accept the pending connection as a connected QTcpSocket. The function returns a pointer to a QTcpSocket in QAbstractSocket::ConnectedState that you can use for communicating with the client. If an error occurs, serverError() returns the type of error, and errorString() can be called to get a human readable description of what happened. When listening for connections, the address and port on which the server is listening are available as serverAddress() and serverPort(). Calling close() makes QTcpServer stop listening for incoming connections. Although QTcpServer is mostly designed for use with an event loop, it's possible to use it without one. In that case, you must use waitForNewConnection(), which blocks until either a connection is available or a timeout expires. \section1 Symbian Platform Security Requirements On Symbian, processes which use this class must have the \c NetworkServices platform security capability. If the client process lacks this capability, it will lead to a panic. Platform security capabilities are added via the \l{qmake-variable-reference.html#target-capability}{TARGET.CAPABILITY} qmake variable. \sa QTcpSocket, {Fortune Server Example}, {Threaded Fortune Server Example}, {Loopback Example}, {Torrent Example} */ /*! \fn void QTcpServer::newConnection() This signal is emitted every time a new connection is available. \sa hasPendingConnections(), nextPendingConnection() */ #include "private/qobject_p.h" #include "qalgorithms.h" #include "qhostaddress.h" #include "qlist.h" #include "qpointer.h" #include "qnativesocketengine_p.h" #include "qtcpserver.h" #include "qtcpsocket.h" #include "qnetworkproxy.h" QT_BEGIN_NAMESPACE #define Q_CHECK_SOCKETENGINE(returnValue) do { \ if (!d->socketEngine) { \ return returnValue; \ } } while (0) class QTcpServerPrivate : public QObjectPrivate, public QAbstractSocketEngineReceiver { Q_DECLARE_PUBLIC(QTcpServer) public: QTcpServerPrivate(); ~QTcpServerPrivate(); QList pendingConnections; quint16 port; QHostAddress address; QAbstractSocket::SocketState state; QAbstractSocketEngine *socketEngine; QAbstractSocket::SocketError serverSocketError; QString serverSocketErrorString; int maxConnections; #ifndef QT_NO_NETWORKPROXY QNetworkProxy proxy; QNetworkProxy resolveProxy(const QHostAddress &address, quint16 port); #endif // from QAbstractSocketEngineReceiver void readNotification(); inline void writeNotification() {} inline void exceptionNotification() {} inline void connectionNotification() {} #ifndef QT_NO_NETWORKPROXY inline void proxyAuthenticationRequired(const QNetworkProxy &, QAuthenticator *) {} #endif }; /*! \internal */ QTcpServerPrivate::QTcpServerPrivate() : port(0) , state(QAbstractSocket::UnconnectedState) , socketEngine(0) , serverSocketError(QAbstractSocket::UnknownSocketError) , maxConnections(30) { } /*! \internal */ QTcpServerPrivate::~QTcpServerPrivate() { } #ifndef QT_NO_NETWORKPROXY /*! \internal Resolve the proxy to its final value. */ QNetworkProxy QTcpServerPrivate::resolveProxy(const QHostAddress &address, quint16 port) { if (address == QHostAddress::LocalHost || address == QHostAddress::LocalHostIPv6) return QNetworkProxy::NoProxy; QList proxies; if (proxy.type() != QNetworkProxy::DefaultProxy) { // a non-default proxy was set with setProxy proxies << proxy; } else { // try the application settings instead QNetworkProxyQuery query(port, QString(), QNetworkProxyQuery::TcpServer); proxies = QNetworkProxyFactory::proxyForQuery(query); } // return the first that we can use foreach (const QNetworkProxy &p, proxies) { if (p.capabilities() & QNetworkProxy::ListeningCapability) return p; } // no proxy found // DefaultProxy will raise an error return QNetworkProxy(QNetworkProxy::DefaultProxy); } #endif /*! \internal */ void QTcpServerPrivate::readNotification() { Q_Q(QTcpServer); for (;;) { if (pendingConnections.count() >= maxConnections) { #if defined (QTCPSERVER_DEBUG) qDebug("QTcpServerPrivate::_q_processIncomingConnection() too many connections"); #endif if (socketEngine->isReadNotificationEnabled()) socketEngine->setReadNotificationEnabled(false); return; } int descriptor = socketEngine->accept(); if (descriptor == -1) break; #if defined (QTCPSERVER_DEBUG) qDebug("QTcpServerPrivate::_q_processIncomingConnection() accepted socket %i", descriptor); #endif q->incomingConnection(descriptor); QPointer that = q; emit q->newConnection(); if (!that || !q->isListening()) return; } } /*! Constructs a QTcpServer object. \a parent is passed to the QObject constructor. \sa listen(), setSocketDescriptor() */ QTcpServer::QTcpServer(QObject *parent) : QObject(*new QTcpServerPrivate, parent) { } /*! Destroys the QTcpServer object. If the server is listening for connections, the socket is automatically closed. Any client \l{QTcpSocket}s that are still connected must either disconnect or be reparented before the server is deleted. \sa close() */ QTcpServer::~QTcpServer() { close(); } /*! Tells the server to listen for incoming connections on address \a address and port \a port. If \a port is 0, a port is chosen automatically. If \a address is QHostAddress::Any, the server will listen on all network interfaces. Returns true on success; otherwise returns false. \sa isListening() */ bool QTcpServer::listen(const QHostAddress &address, quint16 port) { Q_D(QTcpServer); if (d->state == QAbstractSocket::ListeningState) { qWarning("QTcpServer::listen() called when already listening"); return false; } QAbstractSocket::NetworkLayerProtocol proto = address.protocol(); #ifdef QT_NO_NETWORKPROXY static const QNetworkProxy &proxy = *(QNetworkProxy *)0; #else QNetworkProxy proxy = d->resolveProxy(address, port); #endif delete d->socketEngine; d->socketEngine = QAbstractSocketEngine::createSocketEngine(QAbstractSocket::TcpSocket, proxy, this); if (!d->socketEngine) { d->serverSocketError = QAbstractSocket::UnsupportedSocketOperationError; d->serverSocketErrorString = tr("Operation on socket is not supported"); return false; } if (!d->socketEngine->initialize(QAbstractSocket::TcpSocket, proto)) { d->serverSocketError = d->socketEngine->error(); d->serverSocketErrorString = d->socketEngine->errorString(); return false; } #if defined(Q_OS_UNIX) // Under Unix, we want to be able to bind to the port, even if a socket on // the same address-port is in TIME_WAIT. Under Windows this is possible // anyway -- furthermore, the meaning of reusable on Windows is different: // it means that you can use the same address-port for multiple listening // sockets. // Don't abort though if we can't set that option. For example the socks // engine doesn't support that option, but that shouldn't prevent us from // trying to bind/listen. d->socketEngine->setOption(QAbstractSocketEngine::AddressReusable, 1); #endif if (!d->socketEngine->bind(address, port)) { d->serverSocketError = d->socketEngine->error(); d->serverSocketErrorString = d->socketEngine->errorString(); return false; } if (!d->socketEngine->listen()) { d->serverSocketError = d->socketEngine->error(); d->serverSocketErrorString = d->socketEngine->errorString(); return false; } d->socketEngine->setReceiver(d); d->socketEngine->setReadNotificationEnabled(true); d->state = QAbstractSocket::ListeningState; d->address = d->socketEngine->localAddress(); d->port = d->socketEngine->localPort(); #if defined (QTCPSERVER_DEBUG) qDebug("QTcpServer::listen(%i, \"%s\") == true (listening on port %i)", port, address.toString().toLatin1().constData(), d->socketEngine->localPort()); #endif return true; } /*! Returns true if the server is currently listening for incoming connections; otherwise returns false. \sa listen() */ bool QTcpServer::isListening() const { Q_D(const QTcpServer); Q_CHECK_SOCKETENGINE(false); return d->socketEngine->state() == QAbstractSocket::ListeningState; } /*! Closes the server. The server will no longer listen for incoming connections. \sa listen() */ void QTcpServer::close() { Q_D(QTcpServer); qDeleteAll(d->pendingConnections); d->pendingConnections.clear(); if (d->socketEngine) { d->socketEngine->close(); QT_TRY { d->socketEngine->deleteLater(); } QT_CATCH(const std::bad_alloc &) { // in out of memory situations, the socketEngine // will be deleted in ~QTcpServer (it's a child-object of this) } d->socketEngine = 0; } d->state = QAbstractSocket::UnconnectedState; } /*! Returns the native socket descriptor the server uses to listen for incoming instructions, or -1 if the server is not listening. If the server is using QNetworkProxy, the returned descriptor may not be usable with native socket functions. \sa setSocketDescriptor(), isListening() */ int QTcpServer::socketDescriptor() const { Q_D(const QTcpServer); Q_CHECK_SOCKETENGINE(-1); return d->socketEngine->socketDescriptor(); } /*! Sets the socket descriptor this server should use when listening for incoming connections to \a socketDescriptor. Returns true if the socket is set successfully; otherwise returns false. The socket is assumed to be in listening state. \sa socketDescriptor(), isListening() */ bool QTcpServer::setSocketDescriptor(int socketDescriptor) { Q_D(QTcpServer); if (isListening()) { qWarning("QTcpServer::setSocketDescriptor() called when already listening"); return false; } if (d->socketEngine) delete d->socketEngine; d->socketEngine = QAbstractSocketEngine::createSocketEngine(socketDescriptor, this); if (!d->socketEngine->initialize(socketDescriptor, QAbstractSocket::ListeningState)) { d->serverSocketError = d->socketEngine->error(); d->serverSocketErrorString = d->socketEngine->errorString(); #if defined (QTCPSERVER_DEBUG) qDebug("QTcpServer::setSocketDescriptor(%i) failed (%s)", socketDescriptor, d->serverSocketErrorString.toLatin1().constData()); #endif return false; } d->socketEngine->setReceiver(d); d->socketEngine->setReadNotificationEnabled(true); d->state = d->socketEngine->state(); d->address = d->socketEngine->localAddress(); d->port = d->socketEngine->localPort(); #if defined (QTCPSERVER_DEBUG) qDebug("QTcpServer::setSocketDescriptor(%i) succeeded.", socketDescriptor); #endif return true; } /*! Returns the server's port if the server is listening for connections; otherwise returns 0. \sa serverAddress(), listen() */ quint16 QTcpServer::serverPort() const { Q_D(const QTcpServer); Q_CHECK_SOCKETENGINE(0); return d->socketEngine->localPort(); } /*! Returns the server's address if the server is listening for connections; otherwise returns QHostAddress::Null. \sa serverPort(), listen() */ QHostAddress QTcpServer::serverAddress() const { Q_D(const QTcpServer); Q_CHECK_SOCKETENGINE(QHostAddress(QHostAddress::Null)); return d->socketEngine->localAddress(); } /*! Waits for at most \a msec milliseconds or until an incoming connection is available. Returns true if a connection is available; otherwise returns false. If the operation timed out and \a timedOut is not 0, *\a timedOut will be set to true. This is a blocking function call. Its use is disadvised in a single-threaded GUI application, since the whole application will stop responding until the function returns. waitForNewConnection() is mostly useful when there is no event loop available. The non-blocking alternative is to connect to the newConnection() signal. If msec is -1, this function will not time out. \sa hasPendingConnections(), nextPendingConnection() */ bool QTcpServer::waitForNewConnection(int msec, bool *timedOut) { Q_D(QTcpServer); if (d->state != QAbstractSocket::ListeningState) return false; if (!d->socketEngine->waitForRead(msec, timedOut)) { d->serverSocketError = d->socketEngine->error(); d->serverSocketErrorString = d->socketEngine->errorString(); return false; } if (timedOut && *timedOut) return false; d->readNotification(); return true; } /*! Returns true if the server has a pending connection; otherwise returns false. \sa nextPendingConnection(), setMaxPendingConnections() */ bool QTcpServer::hasPendingConnections() const { return !d_func()->pendingConnections.isEmpty(); } /*! Returns the next pending connection as a connected QTcpSocket object. The socket is created as a child of the server, which means that it is automatically deleted when the QTcpServer object is destroyed. It is still a good idea to delete the object explicitly when you are done with it, to avoid wasting memory. 0 is returned if this function is called when there are no pending connections. \note The returned QTcpSocket object cannot be used from another thread. If you want to use an incoming connection from another thread, you need to override incomingConnection(). \sa hasPendingConnections() */ QTcpSocket *QTcpServer::nextPendingConnection() { Q_D(QTcpServer); if (d->pendingConnections.isEmpty()) return 0; if (!d->socketEngine->isReadNotificationEnabled()) d->socketEngine->setReadNotificationEnabled(true); return d->pendingConnections.takeFirst(); } /*! This virtual function is called by QTcpServer when a new connection is available. The \a socketDescriptor argument is the native socket descriptor for the accepted connection. The base implementation creates a QTcpSocket, sets the socket descriptor and then stores the QTcpSocket in an internal list of pending connections. Finally newConnection() is emitted. Reimplement this function to alter the server's behavior when a connection is available. If this server is using QNetworkProxy then the \a socketDescriptor may not be usable with native socket functions, and should only be used with QTcpSocket::setSocketDescriptor(). \note If you want to handle an incoming connection as a new QTcpSocket object in another thread you have to pass the socketDescriptor to the other thread and create the QTcpSocket object there and use its setSocketDescriptor() method. \sa newConnection(), nextPendingConnection(), addPendingConnection() */ void QTcpServer::incomingConnection(int socketDescriptor) { #if defined (QTCPSERVER_DEBUG) qDebug("QTcpServer::incomingConnection(%i)", socketDescriptor); #endif QTcpSocket *socket = new QTcpSocket(this); socket->setSocketDescriptor(socketDescriptor); addPendingConnection(socket); } /*! This function is called by QTcpServer::incomingConnection() to add the \a socket to the list of pending incoming connections. \note Don't forget to call this member from reimplemented incomingConnection() if you do not want to break the Pending Connections mechanism. \sa incomingConnection() \since 4.7 */ void QTcpServer::addPendingConnection(QTcpSocket* socket) { d_func()->pendingConnections.append(socket); } /*! Sets the maximum number of pending accepted connections to \a numConnections. QTcpServer will accept no more than \a numConnections incoming connections before nextPendingConnection() is called. By default, the limit is 30 pending connections. Clients may still able to connect after the server has reached its maximum number of pending connections (i.e., QTcpSocket can still emit the connected() signal). QTcpServer will stop accepting the new connections, but the operating system may still keep them in queue. \sa maxPendingConnections(), hasPendingConnections() */ void QTcpServer::setMaxPendingConnections(int numConnections) { d_func()->maxConnections = numConnections; } /*! Returns the maximum number of pending accepted connections. The default is 30. \sa setMaxPendingConnections(), hasPendingConnections() */ int QTcpServer::maxPendingConnections() const { return d_func()->maxConnections; } /*! Returns an error code for the last error that occurred. \sa errorString() */ QAbstractSocket::SocketError QTcpServer::serverError() const { return d_func()->serverSocketError; } /*! Returns a human readable description of the last error that occurred. \sa serverError() */ QString QTcpServer::errorString() const { return d_func()->serverSocketErrorString; } #ifndef QT_NO_NETWORKPROXY /*! \since 4.1 Sets the explicit network proxy for this socket to \a networkProxy. To disable the use of a proxy for this socket, use the QNetworkProxy::NoProxy proxy type: \snippet doc/src/snippets/code/src_network_socket_qtcpserver.cpp 0 \sa proxy(), QNetworkProxy */ void QTcpServer::setProxy(const QNetworkProxy &networkProxy) { Q_D(QTcpServer); d->proxy = networkProxy; } /*! \since 4.1 Returns the network proxy for this socket. By default QNetworkProxy::DefaultProxy is used. \sa setProxy(), QNetworkProxy */ QNetworkProxy QTcpServer::proxy() const { Q_D(const QTcpServer); return d->proxy; } #endif // QT_NO_NETWORKPROXY QT_END_NAMESPACE #include "moc_qtcpserver.cpp"