/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #ifndef QGL2PEXVERTEXARRAY_P_H #define QGL2PEXVERTEXARRAY_P_H #include #include #include #include QT_BEGIN_NAMESPACE class QGLPoint { public: QGLPoint(GLfloat new_x, GLfloat new_y) : x(new_x), y(new_y) {}; QGLPoint(const QPointF &p) : x(p.x()), y(p.y()) {}; QGLPoint(const QPointF* p) : x(p->x()), y(p->y()) {}; GLfloat x; GLfloat y; operator QPointF() {return QPointF(x,y);} operator QPointF() const {return QPointF(x,y);} }; struct QGLRect { QGLRect(const QRectF &r) : left(r.left()), top(r.top()), right(r.right()), bottom(r.bottom()) {} QGLRect(GLfloat l, GLfloat t, GLfloat r, GLfloat b) : left(l), top(t), right(r), bottom(b) {} GLfloat left; GLfloat top; GLfloat right; GLfloat bottom; operator QRectF() {return QRectF(left, top, right-left, bottom-top);} }; class QGL2PEXVertexArray { public: QGL2PEXVertexArray() : maxX(-2e10), maxY(-2e10), minX(2e10), minY(2e10), boundingRectDirty(true) {} inline void addRect(const QRectF &rect) { qreal top = rect.top(); qreal left = rect.left(); qreal bottom = rect.bottom(); qreal right = rect.right(); vertexArray << QGLPoint(left, top) << QGLPoint(right, top) << QGLPoint(right, bottom) << QGLPoint(right, bottom) << QGLPoint(left, bottom) << QGLPoint(left, top); } inline void addQuad(const QRectF &rect) { qreal top = rect.top(); qreal left = rect.left(); qreal bottom = rect.bottom(); qreal right = rect.right(); vertexArray << QGLPoint(left, top) << QGLPoint(right, top) << QGLPoint(left, bottom) << QGLPoint(right, bottom); } inline void addVertex(const GLfloat x, const GLfloat y) { vertexArray.add(QGLPoint(x, y)); } void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true); void clear(); QGLPoint* data() {return vertexArray.data();} int *stops() const { return vertexArrayStops.data(); } int stopCount() const { return vertexArrayStops.size(); } QGLRect boundingRect() const; int vertexCount() const { return vertexArray.size(); } void lineToArray(const GLfloat x, const GLfloat y); private: QDataBuffer vertexArray; QDataBuffer vertexArrayStops; GLfloat maxX; GLfloat maxY; GLfloat minX; GLfloat minY; bool boundingRectDirty; void addClosingLine(int index); void addCentroid(const QVectorPath &path, int subPathIndex); }; QT_END_NAMESPACE #endif