/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qtextureglyphcache_gl_p.h" #include "qpaintengineex_opengl2_p.h" #if defined QT_OPENGL_ES_2 && !defined(QT_NO_EGL) #include "private/qeglcontext_p.h" #endif QT_BEGIN_NAMESPACE #ifdef Q_WS_WIN extern Q_GUI_EXPORT bool qt_cleartype_enabled; #endif QGLTextureGlyphCache::QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix) : QImageTextureGlyphCache(type, matrix) , ctx(context) , m_width(0) , m_height(0) { // broken FBO readback is a bug in the SGX 1.3 and 1.4 drivers for the N900 where // copying between FBO's is broken if the texture is either GL_ALPHA or POT. The // workaround is to use a system-memory copy of the glyph cache for this device. // Switching to NPOT and GL_RGBA would both cost a lot more graphics memory and // be slower, so that is not desireable. if (!ctx->d_ptr->workaround_brokenFBOReadBack) glGenFramebuffers(1, &m_fbo); connect(QGLSignalProxy::instance(), SIGNAL(aboutToDestroyContext(const QGLContext*)), SLOT(contextDestroyed(const QGLContext*))); } QGLTextureGlyphCache::~QGLTextureGlyphCache() { if (ctx) { QGLShareContextScope scope(ctx); if (!ctx->d_ptr->workaround_brokenFBOReadBack) glDeleteFramebuffers(1, &m_fbo); if (m_width || m_height) glDeleteTextures(1, &m_texture); } } void QGLTextureGlyphCache::createTextureData(int width, int height) { // create in QImageTextureGlyphCache baseclass is meant to be called // only to create the initial image and does not preserve the content, // so we don't call when this function is called from resize. if (ctx->d_ptr->workaround_brokenFBOReadBack && image().isNull()) QImageTextureGlyphCache::createTextureData(width, height); // Make the lower glyph texture size 16 x 16. if (width < 16) width = 16; if (height < 16) height = 16; glGenTextures(1, &m_texture); glBindTexture(GL_TEXTURE_2D, m_texture); m_width = width; m_height = height; QVarLengthArray data(width * height); for (int i = 0; i < data.size(); ++i) data[i] = 0; if (m_type == QFontEngineGlyphCache::Raster_RGBMask) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]); else glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } void QGLTextureGlyphCache::resizeTextureData(int width, int height) { int oldWidth = m_width; int oldHeight = m_height; // Make the lower glyph texture size 16 x 16. if (width < 16) width = 16; if (height < 16) height = 16; GLuint oldTexture = m_texture; createTextureData(width, height); if (ctx->d_ptr->workaround_brokenFBOReadBack) { QImageTextureGlyphCache::resizeTextureData(width, height); Q_ASSERT(image().depth() == 8); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits()); glDeleteTextures(1, &oldTexture); return; } // ### the QTextureGlyphCache API needs to be reworked to allow // ### resizeTextureData to fail glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo); GLuint tmp_texture; glGenTextures(1, &tmp_texture); glBindTexture(GL_TEXTURE_2D, tmp_texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tmp_texture, 0); glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); glBindTexture(GL_TEXTURE_2D, oldTexture); pex->transferMode(BrushDrawingMode); glDisable(GL_STENCIL_TEST); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); glDisable(GL_BLEND); glViewport(0, 0, oldWidth, oldHeight); GLfloat* vertexCoordinateArray = pex->staticVertexCoordinateArray; vertexCoordinateArray[0] = -1.0f; vertexCoordinateArray[1] = -1.0f; vertexCoordinateArray[2] = 1.0f; vertexCoordinateArray[3] = -1.0f; vertexCoordinateArray[4] = 1.0f; vertexCoordinateArray[5] = 1.0f; vertexCoordinateArray[6] = -1.0f; vertexCoordinateArray[7] = 1.0f; GLfloat* textureCoordinateArray = pex->staticTextureCoordinateArray; textureCoordinateArray[0] = 0.0f; textureCoordinateArray[1] = 0.0f; textureCoordinateArray[2] = 1.0f; textureCoordinateArray[3] = 0.0f; textureCoordinateArray[4] = 1.0f; textureCoordinateArray[5] = 1.0f; textureCoordinateArray[6] = 0.0f; textureCoordinateArray[7] = 1.0f; pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertexCoordinateArray); pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, textureCoordinateArray); pex->shaderManager->useBlitProgram(); pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glBindTexture(GL_TEXTURE_2D, m_texture); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight); glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, 0); glDeleteTextures(1, &tmp_texture); glDeleteTextures(1, &oldTexture); glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo); glViewport(0, 0, pex->width, pex->height); pex->updateClipScissorTest(); } void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph) { if (ctx->d_ptr->workaround_brokenFBOReadBack) { QImageTextureGlyphCache::fillTexture(c, glyph); glBindTexture(GL_TEXTURE_2D, m_texture); const QImage &texture = image(); const uchar *bits = texture.constBits(); bits += c.y * texture.bytesPerLine() + c.x; for (int i=0; i> 16; uchar g = src[x] >> 8; uchar b = src[x]; quint32 avg = (quint32(r) + quint32(g) + quint32(b) + 1) / 3; // "+1" for rounding. src[x] = (src[x] & 0x00ffffff) | (avg << 24); } } } glBindTexture(GL_TEXTURE_2D, m_texture); if (mask.format() == QImage::Format_RGB32) { glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_BGRA, GL_UNSIGNED_BYTE, mask.bits()); } else { #ifdef QT_OPENGL_ES2 glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits()); #else // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a // multiple of four bytes per line, and most of the glyph shows up correctly in the // texture, which makes me think that this is a driver bug. // One workaround is to make sure the mask width is a multiple of four bytes, for instance // by converting it to a format with four bytes per pixel. Another is to copy one line at a // time. for (int i = 0; i < maskHeight; ++i) glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i)); #endif } } int QGLTextureGlyphCache::glyphMargin() const { return 1; } int QGLTextureGlyphCache::glyphPadding() const { return 1; } QT_END_NAMESPACE