/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QTEXTUREGLYPHCACHE_GL_P_H #define QTEXTUREGLYPHCACHE_GL_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of the QLibrary class. This header file may change from // version to version without notice, or even be removed. // // We mean it. // #include #include #include #include // #define QT_GL_TEXTURE_GLYPH_CACHE_DEBUG QT_BEGIN_NAMESPACE class QGL2PaintEngineExPrivate; struct QGLGlyphTexture { QGLGlyphTexture(const QGLContext *ctx) : m_fbo(0) , m_width(0) , m_height(0) { if (ctx && QGLFramebufferObject::hasOpenGLFramebufferObjects() && !ctx->d_ptr->workaround_brokenFBOReadBack) glGenFramebuffers(1, &m_fbo); #ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG qDebug(" -> QGLGlyphTexture() %p for context %p.", this, ctx); #endif } ~QGLGlyphTexture() { const QGLContext *ctx = QGLContext::currentContext(); #ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG qDebug("~QGLGlyphTexture() %p for context %p.", this, ctx); #endif // At this point, the context group is made current, so it's safe to // release resources without a makeCurrent() call if (ctx) { if (m_fbo) glDeleteFramebuffers(1, &m_fbo); if (m_width || m_height) glDeleteTextures(1, &m_texture); } } GLuint m_texture; GLuint m_fbo; int m_width; int m_height; }; class Q_OPENGL_EXPORT QGLTextureGlyphCache : public QImageTextureGlyphCache, public QGLContextGroupResourceBase { public: QGLTextureGlyphCache(const QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix); ~QGLTextureGlyphCache(); virtual void createTextureData(int width, int height); virtual void resizeTextureData(int width, int height); virtual void fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition); virtual int glyphPadding() const; virtual int maxTextureWidth() const; virtual int maxTextureHeight() const; inline GLuint texture() const { QGLTextureGlyphCache *that = const_cast(this); QGLGlyphTexture *glyphTexture = that->m_textureResource.value(ctx); return glyphTexture ? glyphTexture->m_texture : 0; } inline int width() const { QGLTextureGlyphCache *that = const_cast(this); QGLGlyphTexture *glyphTexture = that->m_textureResource.value(ctx); return glyphTexture ? glyphTexture->m_width : 0; } inline int height() const { QGLTextureGlyphCache *that = const_cast(this); QGLGlyphTexture *glyphTexture = that->m_textureResource.value(ctx); return glyphTexture ? glyphTexture->m_height : 0; } inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; } void setContext(const QGLContext *context); inline const QGLContext *context() const { return ctx; } inline int serialNumber() const { return m_serialNumber; } enum FilterMode { Nearest, Linear }; FilterMode filterMode() const { return m_filterMode; } void setFilterMode(FilterMode m) { m_filterMode = m; } void clear(); void contextDeleted(const QGLContext *context) { if (ctx == context) ctx = 0; } void freeResource(void *) { ctx = 0; } private: QGLContextGroupResource m_textureResource; const QGLContext *ctx; QGL2PaintEngineExPrivate *pex; QGLShaderProgram *m_blitProgram; FilterMode m_filterMode; GLfloat m_vertexCoordinateArray[8]; GLfloat m_textureCoordinateArray[8]; int m_serialNumber; }; QT_END_NAMESPACE #endif