/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QTEXTUREGLYPHCACHE_GL_P_H #define QTEXTUREGLYPHCACHE_GL_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of the QLibrary class. This header file may change from // version to version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class QGL2PaintEngineExPrivate; class QGLTextureGlyphCache : public QObject, public QTextureGlyphCache { Q_OBJECT public: QGLTextureGlyphCache(QGLContext *context, QFontEngineGlyphCache::Type type, const QTransform &matrix); ~QGLTextureGlyphCache(); virtual void createTextureData(int width, int height); virtual void resizeTextureData(int width, int height); virtual void fillTexture(const Coord &c, glyph_t glyph); virtual int glyphMargin() const; virtual int glyphPadding() const; inline GLuint texture() const { return m_texture; } inline int width() const { return m_width; } inline int height() const { return m_height; } inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; } public Q_SLOTS: void contextDestroyed(const QGLContext *context) { if (context == ctx) { const QGLContext *nextCtx = qt_gl_transfer_context(ctx); if (!nextCtx) { // the context may not be current, so we cannot directly // destroy the fbo and texture here, but since the context // is about to be destroyed, the GL server will do the // clean up for us anyway m_fbo = 0; m_texture = 0; ctx = 0; } else { // since the context holding the texture is shared, and // about to be destroyed, we have to transfer ownership // of the texture to one of the share contexts ctx = const_cast(nextCtx); } } } private: QGLContext *ctx; QGL2PaintEngineExPrivate *pex; GLuint m_texture; GLuint m_fbo; int m_width; int m_height; QGLShaderProgram *m_program; }; QT_END_NAMESPACE #endif