/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qtriangulatingstroker_p.h" #include QT_BEGIN_NAMESPACE #define CURVE_FLATNESS Q_PI / 8 void QTriangulatingStroker::endCapOrJoinClosed(const qreal *start, const qreal *cur, bool implicitClose, bool endsAtStart) { if (endsAtStart) { join(start + 2); } else if (implicitClose) { join(start); lineTo(start); join(start+2); } else { endCap(cur); } int count = m_vertices.size(); // Copy the (x, y) values because QDataBuffer::add(const float& t) // may resize the buffer, which will leave t pointing at the // previous buffer's memory region if we don't copy first. float x = m_vertices.at(count-2); float y = m_vertices.at(count-1); m_vertices.add(x); m_vertices.add(y); } void QTriangulatingStroker::process(const QVectorPath &path, const QPen &pen) { const qreal *pts = path.points(); const QPainterPath::ElementType *types = path.elements(); int count = path.elementCount(); if (count < 2) return; float realWidth = qpen_widthf(pen); if (realWidth == 0) realWidth = 1; m_width = realWidth / 2; bool cosmetic = pen.isCosmetic(); if (cosmetic) { m_width = m_width * m_inv_scale; } m_join_style = qpen_joinStyle(pen); m_cap_style = qpen_capStyle(pen); m_vertices.reset(); m_miter_limit = pen.miterLimit() * qpen_widthf(pen); // The curvyness is based on the notion that I originally wanted // roughly one line segment pr 4 pixels. This may seem little, but // because we sample at constantly incrementing B(t) E [0(4, realWidth * CURVE_FLATNESS); } else { m_curvyness_add = m_width; m_curvyness_mul = CURVE_FLATNESS / m_inv_scale; m_roundness = qMax(4, realWidth * m_curvyness_mul); } // Over this level of segmentation, there doesn't seem to be any // benefit, even for huge penWidth if (m_roundness > 24) m_roundness = 24; m_sin_theta = qFastSin(Q_PI / m_roundness); m_cos_theta = qFastCos(Q_PI / m_roundness); const qreal *endPts = pts + (count<<1); const qreal *startPts = 0; Qt::PenCapStyle cap = m_cap_style; if (!types) { // skip duplicate points while((pts + 2) < endPts && pts[0] == pts[2] && pts[1] == pts[3]) pts += 2; if ((pts + 2) == endPts) return; startPts = pts; bool endsAtStart = startPts[0] == *(endPts-2) && startPts[1] == *(endPts-1); if (endsAtStart || path.hasImplicitClose()) m_cap_style = Qt::FlatCap; moveTo(pts); m_cap_style = cap; pts += 2; lineTo(pts); pts += 2; while (pts < endPts) { if (m_cx != pts[0] || m_cy != pts[1]) { join(pts); lineTo(pts); } pts += 2; } endCapOrJoinClosed(startPts, pts-2, path.hasImplicitClose(), endsAtStart); } else { bool endsAtStart = false; while (pts < endPts) { switch (*types) { case QPainterPath::MoveToElement: { if (pts != path.points()) endCapOrJoinClosed(startPts, pts-2, path.hasImplicitClose(), endsAtStart); startPts = pts; int end = (endPts - pts) / 2; int i = 2; // Start looking to ahead since we never have two moveto's in a row while (i points; arcPoints(m_cx, m_cy, m_cx + m_nvx, m_cy + m_nvy, m_cx - m_nvx, m_cy - m_nvy, points); m_vertices.resize(m_vertices.size() + points.size() + 2 * int(invisibleJump)); int count = m_vertices.size(); int front = 0; int end = points.size() / 2; while (front != end) { m_vertices.at(--count) = points[2 * end - 1]; m_vertices.at(--count) = points[2 * end - 2]; --end; if (front == end) break; m_vertices.at(--count) = points[2 * front + 1]; m_vertices.at(--count) = points[2 * front + 0]; ++front; } if (invisibleJump) { m_vertices.at(count - 1) = m_vertices.at(count + 1); m_vertices.at(count - 2) = m_vertices.at(count + 0); } break; } default: break; // ssssh gcc... } emitLineSegment(m_cx, m_cy, m_nvx, m_nvy); } void QTriangulatingStroker::cubicTo(const qreal *pts) { const QPointF *p = (const QPointF *) pts; QBezier bezier = QBezier::fromPoints(*(p - 1), p[0], p[1], p[2]); QRectF bounds = bezier.bounds(); float rad = qMax(bounds.width(), bounds.height()); int threshold = qMin(64, (rad + m_curvyness_add) * m_curvyness_mul); if (threshold < 4) threshold = 4; qreal threshold_minus_1 = threshold - 1; float vx, vy; float cx = m_cx, cy = m_cy; float x, y; for (int i=1; i (pts[0], pts[1]) normalVector(m_cx, m_cy, pts[0], pts[1], &m_nvx, &m_nvy); switch (m_join_style) { case Qt::BevelJoin: break; case Qt::SvgMiterJoin: case Qt::MiterJoin: { // Find out on which side the join should be. int count = m_vertices.size(); float prevNvx = m_vertices.at(count - 2) - m_cx; float prevNvy = m_vertices.at(count - 1) - m_cy; float xprod = prevNvx * m_nvy - prevNvy * m_nvx; float px, py, qx, qy; // If the segments are parallel, use bevel join. if (qFuzzyIsNull(xprod)) break; // Find the corners of the previous and next segment to join. if (xprod < 0) { px = m_vertices.at(count - 2); py = m_vertices.at(count - 1); qx = m_cx - m_nvx; qy = m_cy - m_nvy; } else { px = m_vertices.at(count - 4); py = m_vertices.at(count - 3); qx = m_cx + m_nvx; qy = m_cy + m_nvy; } // Find intersection point. float pu = px * prevNvx + py * prevNvy; float qv = qx * m_nvx + qy * m_nvy; float ix = (m_nvy * pu - prevNvy * qv) / xprod; float iy = (prevNvx * qv - m_nvx * pu) / xprod; // Check that the distance to the intersection point is less than the miter limit. if ((ix - px) * (ix - px) + (iy - py) * (iy - py) <= m_miter_limit * m_miter_limit) { m_vertices.add(ix); m_vertices.add(iy); m_vertices.add(ix); m_vertices.add(iy); } // else // Do a plain bevel join if the miter limit is exceeded or if // the lines are parallel. This is not what the raster // engine's stroker does, but it is both faster and similar to // what some other graphics API's do. break; } case Qt::RoundJoin: { QVarLengthArray points; int count = m_vertices.size(); float prevNvx = m_vertices.at(count - 2) - m_cx; float prevNvy = m_vertices.at(count - 1) - m_cy; if (m_nvx * prevNvy - m_nvy * prevNvx < 0) { arcPoints(0, 0, m_nvx, m_nvy, -prevNvx, -prevNvy, points); for (int i = points.size() / 2; i > 0; --i) emitLineSegment(m_cx, m_cy, points[2 * i - 2], points[2 * i - 1]); } else { arcPoints(0, 0, -prevNvx, -prevNvy, m_nvx, m_nvy, points); for (int i = 0; i < points.size() / 2; ++i) emitLineSegment(m_cx, m_cy, points[2 * i + 0], points[2 * i + 1]); } break; } default: break; // gcc warn-- } emitLineSegment(m_cx, m_cy, m_nvx, m_nvy); } void QTriangulatingStroker::endCap(const qreal *) { switch (m_cap_style) { case Qt::FlatCap: break; case Qt::SquareCap: emitLineSegment(m_cx + m_nvy, m_cy - m_nvx, m_nvx, m_nvy); break; case Qt::RoundCap: { QVarLengthArray points; int count = m_vertices.size(); arcPoints(m_cx, m_cy, m_vertices.at(count - 2), m_vertices.at(count - 1), m_vertices.at(count - 4), m_vertices.at(count - 3), points); int front = 0; int end = points.size() / 2; while (front != end) { m_vertices.add(points[2 * end - 2]); m_vertices.add(points[2 * end - 1]); --end; if (front == end) break; m_vertices.add(points[2 * front + 0]); m_vertices.add(points[2 * front + 1]); ++front; } break; } default: break; // to shut gcc up... } } void QTriangulatingStroker::arcPoints(float cx, float cy, float fromX, float fromY, float toX, float toY, QVarLengthArray &points) { float dx1 = fromX - cx; float dy1 = fromY - cy; float dx2 = toX - cx; float dy2 = toY - cy; // while more than 180 degrees left: while (dx1 * dy2 - dx2 * dy1 < 0) { float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta; float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta; dx1 = tmpx; dy1 = tmpy; points.append(cx + dx1); points.append(cy + dy1); } // while more than 90 degrees left: while (dx1 * dx2 + dy1 * dy2 < 0) { float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta; float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta; dx1 = tmpx; dy1 = tmpy; points.append(cx + dx1); points.append(cy + dy1); } // while more than 0 degrees left: while (dx1 * dy2 - dx2 * dy1 > 0) { float tmpx = dx1 * m_cos_theta - dy1 * m_sin_theta; float tmpy = dx1 * m_sin_theta + dy1 * m_cos_theta; dx1 = tmpx; dy1 = tmpy; points.append(cx + dx1); points.append(cy + dy1); } // remove last point which was rotated beyond [toX, toY]. if (!points.isEmpty()) points.resize(points.size() - 2); } static void qdashprocessor_moveTo(qreal x, qreal y, void *data) { ((QDashedStrokeProcessor *) data)->addElement(QPainterPath::MoveToElement, x, y); } static void qdashprocessor_lineTo(qreal x, qreal y, void *data) { ((QDashedStrokeProcessor *) data)->addElement(QPainterPath::LineToElement, x, y); } static void qdashprocessor_cubicTo(qreal, qreal, qreal, qreal, qreal, qreal, void *) { Q_ASSERT(0); // The dasher should not produce curves... } QDashedStrokeProcessor::QDashedStrokeProcessor() : m_dash_stroker(0), m_inv_scale(1) { m_dash_stroker.setMoveToHook(qdashprocessor_moveTo); m_dash_stroker.setLineToHook(qdashprocessor_lineTo); m_dash_stroker.setCubicToHook(qdashprocessor_cubicTo); } void QDashedStrokeProcessor::process(const QVectorPath &path, const QPen &pen) { const qreal *pts = path.points(); const QPainterPath::ElementType *types = path.elements(); int count = path.elementCount(); m_points.reset(); m_types.reset(); qreal width = qpen_widthf(pen); if (width == 0) width = 1; m_dash_stroker.setDashPattern(pen.dashPattern()); m_dash_stroker.setStrokeWidth(pen.isCosmetic() ? width * m_inv_scale : width); m_dash_stroker.setMiterLimit(pen.miterLimit()); qreal curvyness = sqrt(width) * m_inv_scale / 8; if (count < 2) return; const qreal *endPts = pts + (count<<1); m_dash_stroker.begin(this); if (!types) { m_dash_stroker.moveTo(pts[0], pts[1]); pts += 2; while (pts < endPts) { m_dash_stroker.lineTo(pts[0], pts[1]); pts += 2; } } else { while (pts < endPts) { switch (*types) { case QPainterPath::MoveToElement: m_dash_stroker.moveTo(pts[0], pts[1]); pts += 2; ++types; break; case QPainterPath::LineToElement: m_dash_stroker.lineTo(pts[0], pts[1]); pts += 2; ++types; break; case QPainterPath::CurveToElement: { QBezier b = QBezier::fromPoints(*(((const QPointF *) pts) - 1), *(((const QPointF *) pts)), *(((const QPointF *) pts) + 1), *(((const QPointF *) pts) + 2)); QRectF bounds = b.bounds(); int threshold = qMin(64, qMax(bounds.width(), bounds.height()) * curvyness); if (threshold < 4) threshold = 4; qreal threshold_minus_1 = threshold - 1; for (int i=0; i