/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QTRIANGULATINGSTROKER_P_H #define QTRIANGULATINGSTROKER_P_H #include #include #include #include #include QT_BEGIN_NAMESPACE class QTriangulatingStroker { public: void process(const QVectorPath &path, const QPen &pen); inline int vertexCount() const { return m_vertices.size(); } inline const float *vertices() const { return m_vertices.data(); } inline void setInvScale(qreal invScale) { m_inv_scale = invScale; } private: inline void emitLineSegment(float x, float y, float nx, float ny); inline void moveTo(const qreal *pts); inline void lineTo(const qreal *pts); void cubicTo(const qreal *pts); inline void join(const qreal *pts); inline void normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny); inline void endCap(const qreal *pts); inline void arc(float x, float y); void endCapOrJoinClosed(const qreal *start, const qreal *cur, bool implicitClose, bool endsAtStart); QDataBuffer m_vertices; float m_cx, m_cy; // current points float m_nvx, m_nvy; // normal vector... float m_width; qreal m_miter_limit; int m_roundness; // Number of line segments in a round join qreal m_sin_theta; // sin(m_roundness / 360); qreal m_cos_theta; // cos(m_roundness / 360); qreal m_inv_scale; float m_curvyness_mul; float m_curvyness_add; Qt::PenJoinStyle m_join_style; Qt::PenCapStyle m_cap_style; }; class QDashedStrokeProcessor { public: QDashedStrokeProcessor(); void process(const QVectorPath &path, const QPen &pen); inline void addElement(QPainterPath::ElementType type, qreal x, qreal y) { m_points.add(x); m_points.add(y); m_types.add(type); } inline int elementCount() const { return m_types.size(); } inline qreal *points() const { return m_points.data(); } inline QPainterPath::ElementType *elementTypes() const { return m_types.data(); } inline void setInvScale(qreal invScale) { m_inv_scale = invScale; } private: QDataBuffer m_points; QDataBuffer m_types; QDashStroker m_dash_stroker; qreal m_inv_scale; }; inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny) { float dx = x2 - x1; float dy = y2 - y1; float pw; if (dx == 0) pw = m_width / dy; else if (dy == 0) pw = m_width / dx; else pw = m_width / sqrt(dx*dx + dy*dy); *nx = -dy * pw; *ny = dx * pw; } inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, float vy) { m_vertices.add(x + vx); m_vertices.add(y + vy); m_vertices.add(x - vx); m_vertices.add(y - vy); } // We draw a full circle for any round join or round cap which is a // bit of overkill... inline void QTriangulatingStroker::arc(float x, float y) { float dx = m_width; float dy = 0; for (int i=0; i<=m_roundness; ++i) { float tmpx = dx * m_cos_theta - dy * m_sin_theta; float tmpy = dx * m_sin_theta + dy * m_cos_theta; dx = tmpx; dy = tmpy; emitLineSegment(x, y, dx, dy); } } inline void QTriangulatingStroker::endCap(const qreal *pts) { switch (m_cap_style) { case Qt::FlatCap: break; case Qt::SquareCap: { float dx = m_cx - *(pts - 2); float dy = m_cy - *(pts - 1); float len = m_width / sqrt(dx * dx + dy * dy); dx = dx * len; dy = dy * len; emitLineSegment(m_cx + dx, m_cy + dy, m_nvx, m_nvy); break; } case Qt::RoundCap: arc(m_cx, m_cy); break; default: break; // to shut gcc up... } int count = m_vertices.size(); m_vertices.add(m_vertices.at(count-2)); m_vertices.add(m_vertices.at(count-1)); } void QTriangulatingStroker::moveTo(const qreal *pts) { m_cx = pts[0]; m_cy = pts[1]; float x2 = pts[2]; float y2 = pts[3]; normalVector(m_cx, m_cy, x2, y2, &m_nvx, &m_nvy); // To acheive jumps we insert zero-area tringles. This is done by // adding two identical points in both the end of previous strip // and beginning of next strip bool invisibleJump = m_vertices.size(); switch (m_cap_style) { case Qt::FlatCap: if (invisibleJump) { m_vertices.add(m_cx + m_nvx); m_vertices.add(m_cy + m_nvy); } break; case Qt::SquareCap: { float dx = x2 - m_cx; float dy = y2 - m_cy; float len = m_width / sqrt(dx * dx + dy * dy); dx = dx * len; dy = dy * len; float sx = m_cx - dx; float sy = m_cy - dy; if (invisibleJump) { m_vertices.add(sx + m_nvx); m_vertices.add(sy + m_nvy); } emitLineSegment(sx, sy, m_nvx, m_nvy); break; } case Qt::RoundCap: if (invisibleJump) { m_vertices.add(m_cx + m_nvx); m_vertices.add(m_cy + m_nvy); } // This emitLineSegment is not needed for the arc, but we need // to start where we put the invisibleJump vertex, otherwise // we'll have visible triangles between subpaths. emitLineSegment(m_cx, m_cy, m_nvx, m_nvy); arc(m_cx, m_cy); break; default: break; // ssssh gcc... } emitLineSegment(m_cx, m_cy, m_nvx, m_nvy); } void QTriangulatingStroker::lineTo(const qreal *pts) { emitLineSegment(pts[0], pts[1], m_nvx, m_nvy); m_cx = pts[0]; m_cy = pts[1]; } void QTriangulatingStroker::join(const qreal *pts) { // Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1]) normalVector(m_cx, m_cy, pts[0], pts[1], &m_nvx, &m_nvy); switch (m_join_style) { case Qt::BevelJoin: break; case Qt::MiterJoin: { int p1 = m_vertices.size() - 6; int p2 = m_vertices.size() - 2; QLineF line(m_vertices.at(p1), m_vertices.at(p1+1), m_vertices.at(p2), m_vertices.at(p2+1)); QLineF nextLine(m_cx - m_nvx, m_cy - m_nvy, pts[0] - m_nvx, pts[1] - m_nvy); QPointF isect; if (line.intersect(nextLine, &isect) != QLineF::NoIntersection && QLineF(line.p2(), isect).length() <= m_miter_limit) { // The intersection point mirrored over the m_cx, m_cy point m_vertices.add(m_cx - (isect.x() - m_cx)); m_vertices.add(m_cy - (isect.y() - m_cy)); // The intersection point m_vertices.add(isect.x()); m_vertices.add(isect.y()); } // else // Do a plain bevel join if the miter limit is exceeded or if // the lines are parallel. This is not what the raster // engine's stroker does, but it is both faster and similar to // what some other graphics API's do. break; } case Qt::RoundJoin: arc(m_cx, m_cy); break; default: break; // gcc warn-- } emitLineSegment(m_cx, m_cy, m_nvx, m_nvy); } QT_END_NAMESPACE #endif