/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QTRIANGULATOR_P_H #define QTRIANGULATOR_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE class QVertexIndexVector { public: enum Type { UnsignedInt, UnsignedShort }; inline Type type() const { return t; } inline void setDataUint(const QVector &data) { t = UnsignedInt; indices32 = data; } inline void setDataUshort(const QVector &data) { t = UnsignedShort; indices16 = data; } inline const void* data() const { if (t == UnsignedInt) return indices32.data(); return indices16.data(); } inline int size() const { if (t == UnsignedInt) return indices32.size(); return indices16.size(); } inline QVertexIndexVector &operator = (const QVertexIndexVector &other) { if (t == UnsignedInt) indices32 = other.indices32; else indices16 = other.indices16; return *this; } private: Type t; QVector indices32; QVector indices16; }; struct QTriangleSet { inline QTriangleSet() { } inline QTriangleSet(const QTriangleSet &other) : vertices(other.vertices), indices(other.indices) { } QTriangleSet &operator = (const QTriangleSet &other) {vertices = other.vertices; indices = other.indices; return *this;} // The vertices of a triangle are given by: (x[i[n]], y[i[n]]), (x[j[n]], y[j[n]]), (x[k[n]], y[k[n]]), n = 0, 1, ... QVector vertices; // [x[0], y[0], x[1], y[1], x[2], ...] QVertexIndexVector indices; // [i[0], j[0], k[0], i[1], j[1], k[1], i[2], ...] }; struct QPolylineSet { inline QPolylineSet() { } inline QPolylineSet(const QPolylineSet &other) : vertices(other.vertices), indices(other.indices) { } QPolylineSet &operator = (const QPolylineSet &other) {vertices = other.vertices; indices = other.indices; return *this;} QVector vertices; // [x[0], y[0], x[1], y[1], x[2], ...] QVertexIndexVector indices; }; // The vertex coordinates of the returned triangle set will be rounded to a grid with a mesh size // of 1/32. The polygon is first transformed, then scaled by 32, the coordinates are rounded to // integers, the polygon is triangulated, and then scaled back by 1/32. // 'hint' should be a combination of QVectorPath::Hints. // 'lod' is the level of detail. Default is 1. Curves are split into more lines when 'lod' is higher. QTriangleSet qTriangulate(const qreal *polygon, int count, uint hint = QVectorPath::PolygonHint | QVectorPath::OddEvenFill, const QTransform &matrix = QTransform()); QTriangleSet qTriangulate(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1); QTriangleSet qTriangulate(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1); QPolylineSet qPolyline(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1); QPolylineSet qPolyline(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1); QT_END_NAMESPACE #endif