/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qapplication.h" #include "qplatformdefs.h" #include "qgl.h" #include #if defined(Q_WS_X11) #include "private/qt_x11_p.h" #include "private/qpixmap_x11_p.h" #define INT32 dummy_INT32 #define INT8 dummy_INT8 #if !defined(QT_OPENGL_ES) # include #endif #undef INT32 #undef INT8 #include "qx11info_x11.h" #elif defined(Q_WS_MAC) # include #endif #include // malloc #include "qpixmap.h" #include "qimage.h" #include "qgl_p.h" #if defined(QT_OPENGL_ES_2) #include "gl2paintengineex/qpaintengineex_opengl2_p.h" #else #include #endif #include #include #include #include "qcolormap.h" #include "qcache.h" #include "qfile.h" #include "qlibrary.h" QT_BEGIN_NAMESPACE #ifdef QT_OPENGL_ES_1_CL #include "qgl_cl_p.h" #endif #if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS) QGLExtensionFuncs QGLContextPrivate::qt_extensionFuncs; #endif QThreadStorage qgl_context_storage; Q_GLOBAL_STATIC(QGLFormat, qgl_default_format) class QGLDefaultOverlayFormat: public QGLFormat { public: inline QGLDefaultOverlayFormat() { setOption(QGL::FormatOption(0xffff << 16)); // turn off all options setOption(QGL::DirectRendering); setPlane(1); } }; Q_GLOBAL_STATIC(QGLDefaultOverlayFormat, defaultOverlayFormatInstance) QGLExtensions::Extensions QGLExtensions::glExtensions = 0; bool QGLExtensions::nvidiaFboNeedsFinish = false; #ifndef APIENTRY # define APIENTRY #endif typedef void (APIENTRY *pfn_glCompressedTexImage2DARB) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); static pfn_glCompressedTexImage2DARB qt_glCompressedTexImage2DARB = 0; #ifndef APIENTRY #define APIENTRY #endif Q_GLOBAL_STATIC(QGLSignalProxy, theSignalProxy) QGLSignalProxy *QGLSignalProxy::instance() { return theSignalProxy(); } /*! \namespace QGL \brief The QGL namespace specifies miscellaneous identifiers used in the Qt OpenGL module. \ingroup multimedia */ /*! \enum QGL::FormatOption This enum specifies the format options that can be used to configure an OpenGL context. These are set using QGLFormat::setOption(). \value DoubleBuffer Specifies the use of double buffering. \value DepthBuffer Enables the use of a depth buffer. \value Rgba Specifies that the context should use RGBA as its pixel format. \value AlphaChannel Enables the use of an alpha channel. \value AccumBuffer Enables the use of an accumulation buffer. \value StencilBuffer Enables the use of a stencil buffer. \value StereoBuffers Enables the use of a stereo buffers for use with visualization hardware. \value DirectRendering Specifies that the context is used for direct rendering to a display. \value HasOverlay Enables the use of an overlay. \value SampleBuffers Enables the use of sample buffers. \value SingleBuffer Specifies the use of a single buffer, as opposed to double buffers. \value NoDepthBuffer Disables the use of a depth buffer. \value ColorIndex Specifies that the context should use a color index as its pixel format. \value NoAlphaChannel Disables the use of an alpha channel. \value NoAccumBuffer Disables the use of an accumulation buffer. \value NoStencilBuffer Disables the use of a stencil buffer. \value NoStereoBuffers Disables the use of stereo buffers. \value IndirectRendering Specifies that the context is used for indirect rendering to a buffer. \value NoOverlay Disables the use of an overlay. \value NoSampleBuffers Disables the use of sample buffers. \sa {Sample Buffers Example} */ /***************************************************************************** QGLFormat implementation *****************************************************************************/ /*! \class QGLFormat \brief The QGLFormat class specifies the display format of an OpenGL rendering context. \ingroup multimedia A display format has several characteristics: \list \i \link setDoubleBuffer() Double or single buffering.\endlink \i \link setDepth() Depth buffer.\endlink \i \link setRgba() RGBA or color index mode.\endlink \i \link setAlpha() Alpha channel.\endlink \i \link setAccum() Accumulation buffer.\endlink \i \link setStencil() Stencil buffer.\endlink \i \link setStereo() Stereo buffers.\endlink \i \link setDirectRendering() Direct rendering.\endlink \i \link setOverlay() Presence of an overlay.\endlink \i \link setPlane() The plane of an overlay format.\endlink \i \link setSampleBuffers() Multisample buffers.\endlink \endlist You can also specify preferred bit depths for the depth buffer, alpha buffer, accumulation buffer and the stencil buffer with the functions: setDepthBufferSize(), setAlphaBufferSize(), setAccumBufferSize() and setStencilBufferSize(). Note that even if you specify that you prefer a 32 bit depth buffer (e.g. with setDepthBufferSize(32)), the format that is chosen may not have a 32 bit depth buffer, even if there is a format available with a 32 bit depth buffer. The main reason for this is how the system dependant picking algorithms work on the different platforms, and some format options may have higher precedence than others. You create and tell a QGLFormat object what rendering options you want from an OpenGL rendering context. OpenGL drivers or accelerated hardware may or may not support advanced features such as alpha channel or stereographic viewing. If you request some features that the driver/hardware does not provide when you create a QGLWidget, you will get a rendering context with the nearest subset of features. There are different ways to define the display characteristics of a rendering context. One is to create a QGLFormat and make it the default for the entire application: \snippet doc/src/snippets/code/src_opengl_qgl.cpp 0 Or you can specify the desired format when creating an object of your QGLWidget subclass: \snippet doc/src/snippets/code/src_opengl_qgl.cpp 1 After the widget has been created, you can find out which of the requested features the system was able to provide: \snippet doc/src/snippets/code/src_opengl_qgl.cpp 2 \legalese OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other countries. \endlegalese \sa QGLContext, QGLWidget */ static inline void transform_point(GLdouble out[4], const GLdouble m[16], const GLdouble in[4]) { #define M(row,col) m[col*4+row] out[0] = M(0, 0) * in[0] + M(0, 1) * in[1] + M(0, 2) * in[2] + M(0, 3) * in[3]; out[1] = M(1, 0) * in[0] + M(1, 1) * in[1] + M(1, 2) * in[2] + M(1, 3) * in[3]; out[2] = M(2, 0) * in[0] + M(2, 1) * in[1] + M(2, 2) * in[2] + M(2, 3) * in[3]; out[3] = M(3, 0) * in[0] + M(3, 1) * in[1] + M(3, 2) * in[2] + M(3, 3) * in[3]; #undef M } static inline GLint qgluProject(GLdouble objx, GLdouble objy, GLdouble objz, const GLdouble model[16], const GLdouble proj[16], const GLint viewport[4], GLdouble * winx, GLdouble * winy, GLdouble * winz) { GLdouble in[4], out[4]; in[0] = objx; in[1] = objy; in[2] = objz; in[3] = 1.0; transform_point(out, model, in); transform_point(in, proj, out); if (in[3] == 0.0) return GL_FALSE; in[0] /= in[3]; in[1] /= in[3]; in[2] /= in[3]; *winx = viewport[0] + (1 + in[0]) * viewport[2] / 2; *winy = viewport[1] + (1 + in[1]) * viewport[3] / 2; *winz = (1 + in[2]) / 2; return GL_TRUE; } /*! Constructs a QGLFormat object with the factory default settings: \list \i \link setDoubleBuffer() Double buffer:\endlink Enabled. \i \link setDepth() Depth buffer:\endlink Enabled. \i \link setRgba() RGBA:\endlink Enabled (i.e., color index disabled). \i \link setAlpha() Alpha channel:\endlink Disabled. \i \link setAccum() Accumulator buffer:\endlink Disabled. \i \link setStencil() Stencil buffer:\endlink Disabled. \i \link setStereo() Stereo:\endlink Disabled. \i \link setDirectRendering() Direct rendering:\endlink Enabled. \i \link setOverlay() Overlay:\endlink Disabled. \i \link setPlane() Plane:\endlink 0 (i.e., normal plane). \i \link setSampleBuffers() Multisample buffers:\endlink Disabled. \endlist */ QGLFormat::QGLFormat() { d = new QGLFormatPrivate; } /*! Creates a QGLFormat object that is a copy of the current \link defaultFormat() application default format\endlink. If \a options is not 0, this copy is modified by these format options. The \a options parameter should be \c FormatOption values OR'ed together. This constructor makes it easy to specify a certain desired format in classes derived from QGLWidget, for example: \snippet doc/src/snippets/code/src_opengl_qgl.cpp 3 Note that there are \c FormatOption values to turn format settings both on and off, e.g. \c DepthBuffer and \c NoDepthBuffer, \c DirectRendering and \c IndirectRendering, etc. The \a plane parameter defaults to 0 and is the plane which this format should be associated with. Not all OpenGL implementations supports overlay/underlay rendering planes. \sa defaultFormat(), setOption() */ QGLFormat::QGLFormat(QGL::FormatOptions options, int plane) { d = new QGLFormatPrivate; QGL::FormatOptions newOpts = options; d->opts = defaultFormat().d->opts; d->opts |= (newOpts & 0xffff); d->opts &= ~(newOpts >> 16); d->pln = plane; } /*! Constructs a copy of \a other. */ QGLFormat::QGLFormat(const QGLFormat &other) { d = new QGLFormatPrivate; *d = *other.d; } /*! Assigns \a other to this object. */ QGLFormat &QGLFormat::operator=(const QGLFormat &other) { *d = *other.d; return *this; } /*! Destroys the QGLFormat. */ QGLFormat::~QGLFormat() { delete d; } /*! \fn bool QGLFormat::doubleBuffer() const Returns true if double buffering is enabled; otherwise returns false. Double buffering is enabled by default. \sa setDoubleBuffer() */ /*! If \a enable is true sets double buffering; otherwise sets single buffering. Double buffering is enabled by default. Double buffering is a technique where graphics are rendered on an off-screen buffer and not directly to the screen. When the drawing has been completed, the program calls a swapBuffers() function to exchange the screen contents with the buffer. The result is flicker-free drawing and often better performance. \sa doubleBuffer(), QGLContext::swapBuffers(), QGLWidget::swapBuffers() */ void QGLFormat::setDoubleBuffer(bool enable) { setOption(enable ? QGL::DoubleBuffer : QGL::SingleBuffer); } /*! \fn bool QGLFormat::depth() const Returns true if the depth buffer is enabled; otherwise returns false. The depth buffer is enabled by default. \sa setDepth(), setDepthBufferSize() */ /*! If \a enable is true enables the depth buffer; otherwise disables the depth buffer. The depth buffer is enabled by default. The purpose of a depth buffer (or Z-buffering) is to remove hidden surfaces. Pixels are assigned Z values based on the distance to the viewer. A pixel with a high Z value is closer to the viewer than a pixel with a low Z value. This information is used to decide whether to draw a pixel or not. \sa depth(), setDepthBufferSize() */ void QGLFormat::setDepth(bool enable) { setOption(enable ? QGL::DepthBuffer : QGL::NoDepthBuffer); } /*! \fn bool QGLFormat::rgba() const Returns true if RGBA color mode is set. Returns false if color index mode is set. The default color mode is RGBA. \sa setRgba() */ /*! If \a enable is true sets RGBA mode. If \a enable is false sets color index mode. The default color mode is RGBA. RGBA is the preferred mode for most OpenGL applications. In RGBA color mode you specify colors as red + green + blue + alpha quadruplets. In color index mode you specify an index into a color lookup table. \sa rgba() */ void QGLFormat::setRgba(bool enable) { setOption(enable ? QGL::Rgba : QGL::ColorIndex); } /*! \fn bool QGLFormat::alpha() const Returns true if the alpha buffer in the framebuffer is enabled; otherwise returns false. The alpha buffer is disabled by default. \sa setAlpha(), setAlphaBufferSize() */ /*! If \a enable is true enables the alpha buffer; otherwise disables the alpha buffer. The alpha buffer is disabled by default. The alpha buffer is typically used for implementing transparency or translucency. The A in RGBA specifies the transparency of a pixel. \sa alpha(), setAlphaBufferSize() */ void QGLFormat::setAlpha(bool enable) { setOption(enable ? QGL::AlphaChannel : QGL::NoAlphaChannel); } /*! \fn bool QGLFormat::accum() const Returns true if the accumulation buffer is enabled; otherwise returns false. The accumulation buffer is disabled by default. \sa setAccum(), setAccumBufferSize() */ /*! If \a enable is true enables the accumulation buffer; otherwise disables the accumulation buffer. The accumulation buffer is disabled by default. The accumulation buffer is used to create blur effects and multiple exposures. \sa accum(), setAccumBufferSize() */ void QGLFormat::setAccum(bool enable) { setOption(enable ? QGL::AccumBuffer : QGL::NoAccumBuffer); } /*! \fn bool QGLFormat::stencil() const Returns true if the stencil buffer is enabled; otherwise returns false. The stencil buffer is disabled by default. \sa setStencil(), setStencilBufferSize() */ /*! If \a enable is true enables the stencil buffer; otherwise disables the stencil buffer. The stencil buffer is disabled by default. The stencil buffer masks certain parts of the drawing area so that masked parts are not drawn on. \sa stencil(), setStencilBufferSize() */ void QGLFormat::setStencil(bool enable) { setOption(enable ? QGL::StencilBuffer: QGL::NoStencilBuffer); } /*! \fn bool QGLFormat::stereo() const Returns true if stereo buffering is enabled; otherwise returns false. Stereo buffering is disabled by default. \sa setStereo() */ /*! If \a enable is true enables stereo buffering; otherwise disables stereo buffering. Stereo buffering is disabled by default. Stereo buffering provides extra color buffers to generate left-eye and right-eye images. \sa stereo() */ void QGLFormat::setStereo(bool enable) { setOption(enable ? QGL::StereoBuffers : QGL::NoStereoBuffers); } /*! \fn bool QGLFormat::directRendering() const Returns true if direct rendering is enabled; otherwise returns false. Direct rendering is enabled by default. \sa setDirectRendering() */ /*! If \a enable is true enables direct rendering; otherwise disables direct rendering. Direct rendering is enabled by default. Enabling this option will make OpenGL bypass the underlying window system and render directly from hardware to the screen, if this is supported by the system. \sa directRendering() */ void QGLFormat::setDirectRendering(bool enable) { setOption(enable ? QGL::DirectRendering : QGL::IndirectRendering); } /*! \fn bool QGLFormat::sampleBuffers() const Returns true if multisample buffer support is enabled; otherwise returns false. The multisample buffer is disabled by default. \sa setSampleBuffers() */ /*! If \a enable is true, a GL context with multisample buffer support is picked; otherwise ignored. \sa sampleBuffers(), setSamples(), samples() */ void QGLFormat::setSampleBuffers(bool enable) { setOption(enable ? QGL::SampleBuffers : QGL::NoSampleBuffers); } /*! Returns the number of samples per pixel when multisampling is enabled. By default, the highest number of samples that is available is used. \sa setSampleBuffers(), sampleBuffers(), setSamples() */ int QGLFormat::samples() const { return d->numSamples; } /*! Set the preferred number of samples per pixel when multisampling is enabled to \a numSamples. By default, the highest number of samples available is used. \sa setSampleBuffers(), sampleBuffers(), samples() */ void QGLFormat::setSamples(int numSamples) { if (numSamples < 0) { qWarning("QGLFormat::setSamples: Cannot have negative number of samples per pixel %d", numSamples); return; } d->numSamples = numSamples; } /*! \since 4.2 Set the preferred swap interval. This can be used to sync the GL drawing into a system window to the vertical refresh of the screen. Setting an \a interval value of 0 will turn the vertical refresh syncing off, any value higher than 0 will turn the vertical syncing on. Under Windows and under X11, where the \c{WGL_EXT_swap_control} and \c{GLX_SGI_video_sync} extensions are used, the \a interval parameter can be used to set the minimum number of video frames that are displayed before a buffer swap will occur. In effect, setting the \a interval to 10, means there will be 10 vertical retraces between every buffer swap. Under Windows the \c{WGL_EXT_swap_control} extension has to be present, and under X11 the \c{GLX_SGI_video_sync} extension has to be present. */ void QGLFormat::setSwapInterval(int interval) { d->swapInterval = interval; } /*! \since 4.2 Returns the currently set swap interval. -1 is returned if setting the swap interval isn't supported in the system GL implementation. */ int QGLFormat::swapInterval() const { return d->swapInterval; } /*! \fn bool QGLFormat::hasOverlay() const Returns true if overlay plane is enabled; otherwise returns false. Overlay is disabled by default. \sa setOverlay() */ /*! If \a enable is true enables an overlay plane; otherwise disables the overlay plane. Enabling the overlay plane will cause QGLWidget to create an additional context in an overlay plane. See the QGLWidget documentation for further information. \sa hasOverlay() */ void QGLFormat::setOverlay(bool enable) { setOption(enable ? QGL::HasOverlay : QGL::NoOverlay); } /*! Returns the plane of this format. The default for normal formats is 0, which means the normal plane. The default for overlay formats is 1, which is the first overlay plane. \sa setPlane() */ int QGLFormat::plane() const { return d->pln; } /*! Sets the requested plane to \a plane. 0 is the normal plane, 1 is the first overlay plane, 2 is the second overlay plane, etc.; -1, -2, etc. are underlay planes. Note that in contrast to other format specifications, the plane specifications will be matched exactly. This means that if you specify a plane that the underlying OpenGL system cannot provide, an \link QGLWidget::isValid() invalid\endlink QGLWidget will be created. \sa plane() */ void QGLFormat::setPlane(int plane) { d->pln = plane; } /*! Sets the format option to \a opt. \sa testOption() */ void QGLFormat::setOption(QGL::FormatOptions opt) { if (opt & 0xffff) d->opts |= opt; else d->opts &= ~(opt >> 16); } /*! Returns true if format option \a opt is set; otherwise returns false. \sa setOption() */ bool QGLFormat::testOption(QGL::FormatOptions opt) const { if (opt & 0xffff) return (d->opts & opt) != 0; else return (d->opts & (opt >> 16)) == 0; } /*! Set the minimum depth buffer size to \a size. \sa depthBufferSize(), setDepth(), depth() */ void QGLFormat::setDepthBufferSize(int size) { if (size < 0) { qWarning("QGLFormat::setDepthBufferSize: Cannot set negative depth buffer size %d", size); return; } d->depthSize = size; } /*! Returns the depth buffer size. \sa depth(), setDepth(), setDepthBufferSize() */ int QGLFormat::depthBufferSize() const { return d->depthSize; } /*! \since 4.2 Set the preferred red buffer size to \a size. \sa setGreenBufferSize(), setBlueBufferSize(), setAlphaBufferSize() */ void QGLFormat::setRedBufferSize(int size) { if (size < 0) { qWarning("QGLFormat::setRedBufferSize: Cannot set negative red buffer size %d", size); return; } d->redSize = size; } /*! \since 4.2 Returns the red buffer size. \sa setRedBufferSize() */ int QGLFormat::redBufferSize() const { return d->redSize; } /*! \since 4.2 Set the preferred green buffer size to \a size. \sa setRedBufferSize(), setBlueBufferSize(), setAlphaBufferSize() */ void QGLFormat::setGreenBufferSize(int size) { if (size < 0) { qWarning("QGLFormat::setGreenBufferSize: Cannot set negative green buffer size %d", size); return; } d->greenSize = size; } /*! \since 4.2 Returns the green buffer size. \sa setGreenBufferSize() */ int QGLFormat::greenBufferSize() const { return d->greenSize; } /*! \since 4.2 Set the preferred blue buffer size to \a size. \sa setRedBufferSize(), setGreenBufferSize(), setAlphaBufferSize() */ void QGLFormat::setBlueBufferSize(int size) { if (size < 0) { qWarning("QGLFormat::setBlueBufferSize: Cannot set negative blue buffer size %d", size); return; } d->blueSize = size; } /*! \since 4.2 Returns the blue buffer size. \sa setBlueBufferSize() */ int QGLFormat::blueBufferSize() const { return d->blueSize; } /*! Set the preferred alpha buffer size to \a size. This function implicitly enables the alpha channel. \sa setRedBufferSize(), setGreenBufferSize(), alphaBufferSize() */ void QGLFormat::setAlphaBufferSize(int size) { if (size < 0) { qWarning("QGLFormat::setAlphaBufferSize: Cannot set negative alpha buffer size %d", size); return; } d->alphaSize = size; setOption(QGL::AlphaChannel); } /*! Returns the alpha buffer size. \sa alpha(), setAlpha(), setAlphaBufferSize() */ int QGLFormat::alphaBufferSize() const { return d->alphaSize; } /*! Set the preferred accumulation buffer size, where \a size is the bit depth for each RGBA component. \sa accum(), setAccum(), accumBufferSize() */ void QGLFormat::setAccumBufferSize(int size) { if (size < 0) { qWarning("QGLFormat::setAccumBufferSize: Cannot set negative accumulate buffer size %d", size); return; } d->accumSize = size; } /*! Returns the accumulation buffer size. \sa setAccumBufferSize(), accum(), setAccum() */ int QGLFormat::accumBufferSize() const { return d->accumSize; } /*! Set the preferred stencil buffer size to \a size. \sa stencilBufferSize(), setStencil(), stencil() */ void QGLFormat::setStencilBufferSize(int size) { if (size < 0) { qWarning("QGLFormat::setStencilBufferSize: Cannot set negative stencil buffer size %d", size); return; } d->stencilSize = size; } /*! Returns the stencil buffer size. \sa stencil(), setStencil(), setStencilBufferSize() */ int QGLFormat::stencilBufferSize() const { return d->stencilSize; } /*! \fn bool QGLFormat::hasOpenGL() Returns true if the window system has any OpenGL support; otherwise returns false. \warning This function must not be called until the QApplication object has been created. */ /*! \fn bool QGLFormat::hasOpenGLOverlays() Returns true if the window system supports OpenGL overlays; otherwise returns false. \warning This function must not be called until the QApplication object has been created. */ QGLFormat::OpenGLVersionFlags Q_AUTOTEST_EXPORT qOpenGLVersionFlagsFromString(const QString &versionString) { QGLFormat::OpenGLVersionFlags versionFlags = QGLFormat::OpenGL_Version_None; if (versionString.startsWith(QLatin1String("OpenGL ES"))) { QStringList parts = versionString.split(QLatin1Char(' ')); if (parts.size() >= 3) { if (parts[2].startsWith(QLatin1String("1."))) { if (parts[1].endsWith(QLatin1String("-CM"))) { versionFlags |= QGLFormat::OpenGL_ES_Common_Version_1_0 | QGLFormat::OpenGL_ES_CommonLite_Version_1_0; if (parts[2].startsWith(QLatin1String("1.1"))) versionFlags |= QGLFormat::OpenGL_ES_Common_Version_1_1 | QGLFormat::OpenGL_ES_CommonLite_Version_1_1; } else { // Not -CM, must be CL, CommonLite versionFlags |= QGLFormat::OpenGL_ES_CommonLite_Version_1_0; if (parts[2].startsWith(QLatin1String("1.1"))) versionFlags |= QGLFormat::OpenGL_ES_CommonLite_Version_1_1; } } else { // OpenGL ES version 2.0 or higher versionFlags |= QGLFormat::OpenGL_ES_Version_2_0; } } else { // if < 3 parts to the name, it is an unrecognised OpenGL ES qWarning("Unrecognised OpenGL ES version"); } } else { // not ES, regular OpenGL, the version numbers are first in the string if (versionString.startsWith(QLatin1String("1."))) { switch (versionString[2].toAscii()) { case '5': versionFlags |= QGLFormat::OpenGL_Version_1_5; case '4': versionFlags |= QGLFormat::OpenGL_Version_1_4; case '3': versionFlags |= QGLFormat::OpenGL_Version_1_3; case '2': versionFlags |= QGLFormat::OpenGL_Version_1_2; case '1': versionFlags |= QGLFormat::OpenGL_Version_1_1; default: break; } } else if (versionString.startsWith(QLatin1String("2."))) { versionFlags |= QGLFormat::OpenGL_Version_1_1 | QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_3 | QGLFormat::OpenGL_Version_1_4 | QGLFormat::OpenGL_Version_1_5 | QGLFormat::OpenGL_Version_2_0; QString minorVersion = versionString.section(QLatin1Char(' '), 0, 0).section(QLatin1Char('.'), 1, 1); if (minorVersion == QChar(QLatin1Char('1'))) versionFlags |= QGLFormat::OpenGL_Version_2_1; } else if (versionString.startsWith(QLatin1String("3."))) { versionFlags |= QGLFormat::OpenGL_Version_1_1 | QGLFormat::OpenGL_Version_1_2 | QGLFormat::OpenGL_Version_1_3 | QGLFormat::OpenGL_Version_1_4 | QGLFormat::OpenGL_Version_1_5 | QGLFormat::OpenGL_Version_2_0 | QGLFormat::OpenGL_Version_2_1 | QGLFormat::OpenGL_Version_3_0; } else qWarning("Unrecognised OpenGL version"); } return versionFlags; } /*! \enum QGLFormat::OpenGLVersionFlag \since 4.2 This enum describes the various OpenGL versions that are recognized by Qt. Use the QGLFormat::openGLVersionFlags() function to identify which versions that are supported at runtime. \value OpenGL_Version_None If no OpenGL is present or if no OpenGL context is current. \value OpenGL_Version_1_1 OpenGL version 1.1 or higher is present. \value OpenGL_Version_1_2 OpenGL version 1.2 or higher is present. \value OpenGL_Version_1_3 OpenGL version 1.3 or higher is present. \value OpenGL_Version_1_4 OpenGL version 1.4 or higher is present. \value OpenGL_Version_1_5 OpenGL version 1.5 or higher is present. \value OpenGL_Version_2_0 OpenGL version 2.0 or higher is present. Note that version 2.0 supports all the functionality of version 1.5. \value OpenGL_Version_2_1 OpenGL version 2.1 or higher is present. \value OpenGL_Version_3_0 OpenGL version 3.0 or higher is present. \value OpenGL_ES_CommonLite_Version_1_0 OpenGL ES version 1.0 Common Lite or higher is present. \value OpenGL_ES_Common_Version_1_0 OpenGL ES version 1.0 Common or higher is present. The Common profile supports all the features of Common Lite. \value OpenGL_ES_CommonLite_Version_1_1 OpenGL ES version 1.1 Common Lite or higher is present. \value OpenGL_ES_Common_Version_1_1 OpenGL ES version 1.1 Common or higher is present. The Common profile supports all the features of Common Lite. \value OpenGL_ES_Version_2_0 OpenGL ES version 2.0 or higher is present. Note that OpenGL ES version 2.0 does not support all the features of OpenGL ES 1.x. So if OpenGL_ES_Version_2_0 is returned, none of the ES 1.x flags are returned. See also \l{http://www.opengl.org} for more information about the different revisions of OpenGL. \sa openGLVersionFlags() */ /*! \since 4.2 Identifies, at runtime, which OpenGL versions that are supported by the current platform. Note that if OpenGL version 1.5 is supported, its predecessors (i.e., version 1.4 and lower) are also supported. To identify the support of a particular feature, like multi texturing, test for the version in which the feature was first introduced (i.e., version 1.3 in the case of multi texturing) to adapt to the largest possible group of runtime platforms. This function needs a valid current OpenGL context to work; otherwise it will return OpenGL_Version_None. \sa hasOpenGL(), hasOpenGLOverlays() */ QGLFormat::OpenGLVersionFlags QGLFormat::openGLVersionFlags() { static bool cachedDefault = false; static OpenGLVersionFlags defaultVersionFlags = OpenGL_Version_None; QGLContext *currentCtx = const_cast(QGLContext::currentContext()); QGLWidget *dummy = 0; if (currentCtx && currentCtx->d_func()->version_flags_cached) return currentCtx->d_func()->version_flags; if (!currentCtx) { if (cachedDefault) { return defaultVersionFlags; } else { cachedDefault = true; if (!hasOpenGL()) return defaultVersionFlags; dummy = new QGLWidget; dummy->makeCurrent(); // glGetString() needs a current context } } QString versionString(QLatin1String(reinterpret_cast(glGetString(GL_VERSION)))); OpenGLVersionFlags versionFlags = qOpenGLVersionFlagsFromString(versionString); if (currentCtx) { currentCtx->d_func()->version_flags_cached = true; currentCtx->d_func()->version_flags = versionFlags; } if (dummy) { defaultVersionFlags = versionFlags; delete dummy; } return versionFlags; } /*! Returns the default QGLFormat for the application. All QGLWidgets that are created use this format unless another format is specified, e.g. when they are constructed. If no special default format has been set using setDefaultFormat(), the default format is the same as that created with QGLFormat(). \sa setDefaultFormat() */ QGLFormat QGLFormat::defaultFormat() { return *qgl_default_format(); } /*! Sets a new default QGLFormat for the application to \a f. For example, to set single buffering as the default instead of double buffering, your main() might contain code like this: \snippet doc/src/snippets/code/src_opengl_qgl.cpp 4 \sa defaultFormat() */ void QGLFormat::setDefaultFormat(const QGLFormat &f) { *qgl_default_format() = f; } /*! Returns the default QGLFormat for overlay contexts. The factory default overlay format is: \list \i \link setDoubleBuffer() Double buffer:\endlink Disabled. \i \link setDepth() Depth buffer:\endlink Disabled. \i \link setRgba() RGBA:\endlink Disabled (i.e., color index enabled). \i \link setAlpha() Alpha channel:\endlink Disabled. \i \link setAccum() Accumulator buffer:\endlink Disabled. \i \link setStencil() Stencil buffer:\endlink Disabled. \i \link setStereo() Stereo:\endlink Disabled. \i \link setDirectRendering() Direct rendering:\endlink Enabled. \i \link setOverlay() Overlay:\endlink Disabled. \i \link setPlane() Plane:\endlink 1 (i.e., first overlay plane). \endlist \sa setDefaultFormat() */ QGLFormat QGLFormat::defaultOverlayFormat() { return *defaultOverlayFormatInstance(); } /*! Sets a new default QGLFormat for overlay contexts to \a f. This format is used whenever a QGLWidget is created with a format that hasOverlay() enabled. For example, to get a double buffered overlay context (if available), use code like this: \snippet doc/src/snippets/code/src_opengl_qgl.cpp 5 As usual, you can find out after widget creation whether the underlying OpenGL system was able to provide the requested specification: \snippet doc/src/snippets/code/src_opengl_qgl.cpp 6 \sa defaultOverlayFormat() */ void QGLFormat::setDefaultOverlayFormat(const QGLFormat &f) { QGLFormat *defaultFormat = defaultOverlayFormatInstance(); *defaultFormat = f; // Make sure the user doesn't request that the overlays themselves // have overlays, since it is unlikely that the system supports // infinitely many planes... defaultFormat->setOverlay(false); } /*! Returns true if all the options of the two QGLFormats are equal; otherwise returns false. */ bool operator==(const QGLFormat& a, const QGLFormat& b) { return (int) a.d->opts == (int) b.d->opts && a.d->pln == b.d->pln && a.d->alphaSize == b.d->alphaSize && a.d->accumSize == b.d->accumSize && a.d->stencilSize == b.d->stencilSize && a.d->depthSize == b.d->depthSize; } /*! Returns false if all the options of the two QGLFormats are equal; otherwise returns true. */ bool operator!=(const QGLFormat& a, const QGLFormat& b) { return !(a == b); } /***************************************************************************** QGLContext implementation *****************************************************************************/ void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format) { Q_Q(QGLContext); glFormat = reqFormat = format; valid = false; q->setDevice(dev); #if defined(Q_WS_X11) pbuf = 0; gpm = 0; vi = 0; screen = QX11Info::appScreen(); #endif #if defined(Q_WS_WIN) dc = 0; win = 0; pixelFormatId = 0; cmap = 0; hbitmap = 0; hbitmap_hdc = 0; #endif #if defined(Q_WS_MAC) # ifndef QT_MAC_USE_COCOA update = false; # endif vi = 0; #endif #if defined(QT_OPENGL_ES) eglContext = 0; #endif pbo = 0; crWin = false; initDone = false; sharing = false; clear_on_painter_begin = true; max_texture_size = -1; version_flags_cached = false; version_flags = QGLFormat::OpenGL_Version_None; } QGLContext* QGLContext::currentCtx = 0; /* Read back the contents of the currently bound framebuffer, used in QGLWidget::grabFrameBuffer(), QGLPixelbuffer::toImage() and QGLFramebufferObject::toImage() */ QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha) { QImage img(size, alpha_format ? QImage::Format_ARGB32 : QImage::Format_RGB32); int w = size.width(); int h = size.height(); glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, img.bits()); if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { // OpenGL gives RGBA; Qt wants ARGB uint *p = (uint*)img.bits(); uint *end = p + w*h; if (alpha_format && include_alpha) { while (p < end) { uint a = *p << 24; *p = (*p >> 8) | a; p++; } } else { // This is an old legacy fix for PowerPC based Macs, which // we shouldn't remove while (p < end) { *p = 0xFF000000 | (*p>>8); ++p; } } } else { // OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB img = img.rgbSwapped(); } return img.mirrored(); } // returns the highest number closest to v, which is a power of 2 // NB! assumes 32 bit ints int qt_next_power_of_two(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; ++v; return v; } class QGLTexture { public: QGLTexture(const QGLContext *ctx, GLuint tx_id, GLenum tx_target, bool _clean = false) : context(ctx), id(tx_id), target(tx_target), clean(_clean) {} ~QGLTexture() { if (clean) { QGLContext *current = const_cast(QGLContext::currentContext()); QGLContext *ctx = const_cast(context); bool switch_context = current && current != ctx && !qgl_share_reg()->checkSharing(current, ctx); if (switch_context) ctx->makeCurrent(); glDeleteTextures(1, &id); if (switch_context) current->makeCurrent(); } } const QGLContext *context; GLuint id; GLenum target; bool clean; }; typedef QCache QGLTextureCache; static int qt_tex_cache_limit = 64*1024; // cache ~64 MB worth of textures - this is not accurate though static QGLTextureCache *qt_tex_cache = 0; typedef void (*_qt_pixmap_cleanup_hook_64)(qint64); typedef void (*_qt_image_cleanup_hook_64)(qint64); extern Q_GUI_EXPORT _qt_pixmap_cleanup_hook_64 qt_pixmap_cleanup_hook_64; extern Q_GUI_EXPORT _qt_image_cleanup_hook_64 qt_image_cleanup_hook_64; // DDS format structure struct DDSFormat { quint32 dwSize; quint32 dwFlags; quint32 dwHeight; quint32 dwWidth; quint32 dwLinearSize; quint32 dummy1; quint32 dwMipMapCount; quint32 dummy2[11]; struct { quint32 dummy3[2]; quint32 dwFourCC; quint32 dummy4[5]; } ddsPixelFormat; }; // compressed texture pixel formats #define FOURCC_DXT1 0x31545844 #define FOURCC_DXT2 0x32545844 #define FOURCC_DXT3 0x33545844 #define FOURCC_DXT4 0x34545844 #define FOURCC_DXT5 0x35545844 #ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif #ifndef GL_GENERATE_MIPMAP_SGIS #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif Q_GLOBAL_STATIC(QGLShareRegister, _qgl_share_reg); Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg() { return _qgl_share_reg(); } /*! \class QGLContext \brief The QGLContext class encapsulates an OpenGL rendering context. \ingroup multimedia An OpenGL rendering context is a complete set of OpenGL state variables. The rendering context's \l {QGL::FormatOption} {format} is set in the constructor, but it can also be set later with setFormat(). The format options that are actually set are returned by format(); the options you asked for are returned by requestedFormat(). Note that after a QGLContext object has been constructed, the actual OpenGL context must be created by explicitly calling the \link create() create()\endlink function. The makeCurrent() function makes this context the current rendering context. You can make \e no context current using doneCurrent(). The reset() function will reset the context and make it invalid. You can examine properties of the context with, e.g. isValid(), isSharing(), initialized(), windowCreated() and overlayTransparentColor(). If you're using double buffering you can swap the screen contents with the off-screen buffer using swapBuffers(). Please note that QGLContext is not thread safe. */ /*! \obsolete Constructs an OpenGL context for the given paint \a device, which can be a widget or a pixmap. The \a format specifies several display options for the context. If the underlying OpenGL/Window system cannot satisfy all the features requested in \a format, the nearest subset of features will be used. After creation, the format() method will return the actual format obtained. Note that after a QGLContext object has been constructed, \l create() must be called explicitly to create the actual OpenGL context. The context will be \l {isValid()}{invalid} if it was not possible to obtain a GL context at all. */ QGLContext::QGLContext(const QGLFormat &format, QPaintDevice *device) { d_ptr = new QGLContextPrivate(this); Q_D(QGLContext); d->init(device, format); } /*! Constructs an OpenGL context with the given \a format which specifies several display options for the context. If the underlying OpenGL/Window system cannot satisfy all the features requested in \a format, the nearest subset of features will be used. After creation, the format() method will return the actual format obtained. Note that after a QGLContext object has been constructed, \l create() must be called explicitly to create the actual OpenGL context. The context will be \l {isValid()}{invalid} if it was not possible to obtain a GL context at all. \sa format(), isValid() */ QGLContext::QGLContext(const QGLFormat &format) { d_ptr = new QGLContextPrivate(this); Q_D(QGLContext); d->init(0, format); } /*! Destroys the OpenGL context and frees its resources. */ QGLContext::~QGLContext() { Q_D(QGLContext); // remove any textures cached in this context if (qt_tex_cache) { QList keys = qt_tex_cache->keys(); for (int i = 0; i < keys.size(); ++i) { const qint64 &key = keys.at(i); if (qt_tex_cache->object(key)->context == this) qt_tex_cache->remove(key); } // ### thread safety if (qt_tex_cache->size() == 0) { qt_pixmap_cleanup_hook_64 = 0; qt_image_cleanup_hook_64 = 0; delete qt_tex_cache; qt_tex_cache = 0; } } QGLSignalProxy::instance()->emitAboutToDestroyContext(this); reset(); delete d; } void QGLContextPrivate::cleanup() { Q_Q(QGLContext); if (pbo) { QGLContext *ctx = q; glDeleteBuffersARB(1, &pbo); pbo = 0; } } typedef QHash QGLDDSCache; Q_GLOBAL_STATIC(QGLDDSCache, qgl_dds_cache) /*! \overload Reads the DirectDrawSurface (DDS) compressed file \a fileName and generates a 2D GL texture from it. Only the DXT1, DXT3 and DXT5 DDS formats are supported. Note that this will only work if the implementation supports the \c GL_ARB_texture_compression and \c GL_EXT_texture_compression_s3tc extensions. \sa deleteTexture() */ GLuint QGLContext::bindTexture(const QString &fileName) { if (!qt_glCompressedTexImage2DARB) { qWarning("QGLContext::bindTexture(): The GL implementation does not support texture" "compression extensions."); return 0; } QGLDDSCache::const_iterator it = qgl_dds_cache()->constFind(fileName); if (it != qgl_dds_cache()->constEnd()) { glBindTexture(GL_TEXTURE_2D, it.value()); return it.value(); } QFile f(fileName); f.open(QIODevice::ReadOnly); char tag[4]; f.read(&tag[0], 4); if (strncmp(tag,"DDS ", 4) != 0) { qWarning("QGLContext::bindTexture(): not a DDS image file."); return 0; } DDSFormat ddsHeader; f.read((char *) &ddsHeader, sizeof(DDSFormat)); if (!ddsHeader.dwLinearSize) { qWarning("QGLContext::bindTexture() DDS image size is not valid."); return 0; } int factor = 4; int bufferSize = 0; int blockSize = 16; GLenum format; switch(ddsHeader.ddsPixelFormat.dwFourCC) { case FOURCC_DXT1: format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; factor = 2; blockSize = 8; break; case FOURCC_DXT3: format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; case FOURCC_DXT5: format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; default: qWarning("QGLContext::bindTexture() DDS image format not supported."); return 0; } if (ddsHeader.dwMipMapCount > 1) bufferSize = ddsHeader.dwLinearSize * factor; else bufferSize = ddsHeader.dwLinearSize; GLubyte *pixels = (GLubyte *) malloc(bufferSize*sizeof(GLubyte)); f.seek(ddsHeader.dwSize + 4); f.read((char *) pixels, bufferSize); f.close(); GLuint tx_id; glGenTextures(1, &tx_id); glBindTexture(GL_TEXTURE_2D, tx_id); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); int size; int offset = 0; int w = ddsHeader.dwWidth; int h = ddsHeader.dwHeight; // load mip-maps for(int i = 0; i < (int) ddsHeader.dwMipMapCount; ++i) { if (w == 0) w = 1; if (h == 0) h = 1; size = ((w+3)/4) * ((h+3)/4) * blockSize; qt_glCompressedTexImage2DARB(GL_TEXTURE_2D, i, format, w, h, 0, size, pixels + offset); offset += size; // half size for each mip-map level w = w/2; h = h/2; } free(pixels); qgl_dds_cache()->insert(fileName, tx_id); return tx_id; } /* a hook that removes textures from the cache when a pixmap/image is deref'ed */ static void qt_gl_clean_cache(qint64 cacheKey) { // ### remove when the GL texture cache becomes thread-safe if (qApp->thread() != QThread::currentThread()) return; if (qt_tex_cache) { QGLTexture *texture = qt_tex_cache->object(cacheKey); if (texture && texture->clean) qt_tex_cache->remove(cacheKey); } } static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum texture_format) { Q_ASSERT(dst.size() == img.size()); Q_ASSERT(dst.depth() == 32); Q_ASSERT(img.depth() == 32); const int width = img.width(); const int height = img.height(); const uint *p = (const uint*) img.scanLine(img.height() - 1); uint *q = (uint*) dst.scanLine(0); if (texture_format == GL_BGRA) { if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { // mirror + swizzle for (int i=0; i < height; ++i) { const uint *end = p + width; while (p < end) { *q = ((*p << 24) & 0xff000000) | ((*p >> 24) & 0x000000ff) | ((*p << 8) & 0x00ff0000) | ((*p >> 8) & 0x0000ff00); p++; q++; } p -= 2 * width; } } else { const uint bytesPerLine = img.bytesPerLine(); for (int i=0; i < height; ++i) { memcpy(q, p, bytesPerLine); q += width; p -= width; } } } else { if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { for (int i=0; i < height; ++i) { const uint *end = p + width; while (p < end) { *q = (*p << 8) | ((*p >> 24) & 0xFF); p++; q++; } p -= 2 * width; } } else { for (int i=0; i < height; ++i) { const uint *end = p + width; while (p < end) { *q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00); p++; q++; } p -= 2 * width; } } } } QImage QGLContextPrivate::convertToGLFormat(const QImage &image, bool force_premul, GLenum texture_format) { QImage::Format target_format = image.format(); if (force_premul || image.format() != QImage::Format_ARGB32) target_format = QImage::Format_ARGB32_Premultiplied; QImage result(image.width(), image.height(), target_format); convertToGLFormatHelper(result, image.convertToFormat(target_format), texture_format); return result; } GLuint QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint format, const qint64 key, bool clean) { Q_Q(QGLContext); QGLContext *ctx = q; bool use_pbo = false; if (QGLExtensions::glExtensions & QGLExtensions::PixelBufferObject) { use_pbo = qt_resolve_buffer_extensions(ctx); if (use_pbo && pbo == 0) glGenBuffersARB(1, &pbo); } // the GL_BGRA format is only present in GL version >= 1.2 GLenum texture_format = (QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_2) ? GL_BGRA : GL_RGBA; if (!qt_tex_cache) { qt_tex_cache = new QGLTextureCache(qt_tex_cache_limit); qt_pixmap_cleanup_hook_64 = qt_gl_clean_cache; qt_image_cleanup_hook_64 = qt_gl_clean_cache; } // Scale the pixmap if needed. GL textures needs to have the // dimensions 2^n+2(border) x 2^m+2(border). int tx_w = qt_next_power_of_two(image.width()); int tx_h = qt_next_power_of_two(image.height()); // Note: the clean param is only true when a texture is bound // from the QOpenGLPaintEngine - in that case we have to force // a premultiplied texture format QImage img = image; if (( !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0) && !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0) ) && (target == GL_TEXTURE_2D && (tx_w != image.width() || tx_h != image.height()))) { img = image.scaled(tx_w, tx_h); } GLuint tx_id; glGenTextures(1, &tx_id); glBindTexture(target, tx_id); glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); if (glFormat.directRendering() && QGLExtensions::glExtensions & QGLExtensions::GenerateMipmap && target == GL_TEXTURE_2D && !clean) { glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST); #ifndef QT_OPENGL_ES glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); #else glTexParameterf(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); #endif glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Mipmap generation causes huge slowdown with PBO's for some reason use_pbo = false; } else { glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } uchar *ptr = 0; if (use_pbo) { glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo); glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, img.width() * img.height() * 4, 0, GL_STREAM_DRAW_ARB); ptr = reinterpret_cast(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB)); } if (ptr) { QImage::Format target_format = img.format(); if (clean || img.format() != QImage::Format_ARGB32) target_format = QImage::Format_ARGB32_Premultiplied; QImage buffer(ptr, img.width(), img.height(), target_format); convertToGLFormatHelper(buffer, img.convertToFormat(target_format), texture_format); glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB); glTexImage2D(target, 0, format, img.width(), img.height(), 0, texture_format, GL_UNSIGNED_BYTE, 0); } else { QImage tx = convertToGLFormat(img, clean, texture_format); glTexImage2D(target, 0, format, tx.width(), tx.height(), 0, texture_format, GL_UNSIGNED_BYTE, tx.bits()); } if (use_pbo) glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0); // this assumes the size of a texture is always smaller than the max cache size int cost = img.width()*img.height()*4/1024; if (qt_tex_cache->totalCost() + cost > qt_tex_cache->maxCost()) { // the cache is full - make an attempt to remove something const QList keys = qt_tex_cache->keys(); int i = 0; while (i < qt_tex_cache->count() && (qt_tex_cache->totalCost() + cost > qt_tex_cache->maxCost())) { QGLTexture *tex = qt_tex_cache->object(keys.at(i)); if (tex->context == q) qt_tex_cache->remove(keys.at(i)); ++i; } } qt_tex_cache->insert(key, new QGLTexture(q, tx_id, target, clean), cost); return tx_id; } bool QGLContextPrivate::textureCacheLookup(const qint64 key, GLenum target, GLuint *id) { Q_Q(QGLContext); if (qt_tex_cache) { QGLTexture *texture = qt_tex_cache->object(key); if (texture && texture->target == target && (texture->context == q || qgl_share_reg()->checkSharing(q, texture->context))) { *id = texture->id; return true; } } return false; } /*! \internal */ GLuint QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint format, bool clean) { const qint64 key = image.cacheKey(); GLuint id; if (textureCacheLookup(key, target, &id)) { glBindTexture(target, id); return id; } GLuint cached = bindTexture(image, target, format, key, clean); const_cast(image).data_ptr()->is_cached = (cached > 0); return cached; } /*! \internal */ GLuint QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, bool clean) { #if !defined(QT_OPENGL_ES_2) if (target == qt_gl_preferredTextureTarget() && pixmap.pixmapData()->classId() == QPixmapData::OpenGLClass) { const QGLPixmapData *data = static_cast(pixmap.pixmapData()); if (data->isValidContext(QGLContext::currentContext())) return data->bind(); } #endif const qint64 key = pixmap.cacheKey(); GLuint id; if (textureCacheLookup(key, target, &id)) { glBindTexture(target, id); return id; } GLuint cached = bindTexture(pixmap.toImage(), target, format, key, clean); const_cast(pixmap).data_ptr()->is_cached = (cached > 0); return cached; } /*! \internal */ int QGLContextPrivate::maxTextureSize() { if (max_texture_size != -1) return max_texture_size; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); #if defined(QT_OPENGL_ES) return max_texture_size; #else GLenum proxy = GL_PROXY_TEXTURE_2D; GLint size; GLint next = 64; glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &size); if (size == 0) { return max_texture_size; } do { size = next; next = size * 2; if (next > max_texture_size) break; glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &next); } while (next > size); max_texture_size = size; return max_texture_size; #endif } /*! Generates and binds a 2D GL texture to the current context, based on \a image. The generated texture id is returned and can be used in later \c glBindTexture() calls. The \a target parameter specifies the texture target. The default target is \c GL_TEXTURE_2D. The \a format parameter sets the internal format for the texture. The default format is \c GL_RGBA8. If the GL implementation supports the \c GL_SGIS_generate_mipmap extension, mipmaps will be automatically generated for the texture. Mipmap generation is only supported for the \c GL_TEXTURE_2D target. The texture that is generated is cached, so multiple calls to bindTexture() with the same QImage will return the same texture id. Note that we assume default values for the glPixelStore() and glPixelTransfer() parameters. \sa deleteTexture() */ GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format) { Q_D(QGLContext); return d->bindTexture(image, target, format, false); } #ifdef Q_MAC_COMPAT_GL_FUNCTIONS /*! \internal */ GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format) { Q_D(QGLContext); return d->bindTexture(image, GLenum(target), GLint(format), false); } #endif /*! \overload Generates and binds a 2D GL texture based on \a pixmap. */ GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format) { Q_D(QGLContext); return d->bindTexture(pixmap, target, format, false); } #ifdef Q_MAC_COMPAT_GL_FUNCTIONS /*! \internal */ GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, QMacCompatGLint format) { Q_D(QGLContext); return d->bindTexture(pixmap, GLenum(target), GLint(format), false); } #endif /*! Removes the texture identified by \a id from the texture cache, and calls glDeleteTextures() to delete the texture from the context. \sa bindTexture() */ void QGLContext::deleteTexture(GLuint id) { if (qt_tex_cache) { QList keys = qt_tex_cache->keys(); for (int i = 0; i < keys.size(); ++i) { QGLTexture *tex = qt_tex_cache->object(keys.at(i)); if (tex->id == id && tex->context == this) { tex->clean = true; // forces a glDeleteTextures() call qt_tex_cache->remove(keys.at(i)); return; } } } // check the DDS cache if the texture wasn't found in the pixmap/image // cache QList ddsKeys = qgl_dds_cache()->keys(); for (int i = 0; i < ddsKeys.size(); ++i) { GLuint texture = qgl_dds_cache()->value(ddsKeys.at(i)); if (id == texture) { glDeleteTextures(1, &texture); qgl_dds_cache()->remove(ddsKeys.at(i)); return; } } } #ifdef Q_MAC_COMPAT_GL_FUNCTIONS /*! \internal */ void QGLContext::deleteTexture(QMacCompatGLuint id) { return deleteTexture(GLuint(id)); } #endif // qpaintengine_opengl.cpp #if !defined(QT_OPENGL_ES_2) extern void qt_add_rect_to_array(const QRectF &r, q_vertexType *array); #else void qt_add_rect_to_array(const QRectF &r, q_vertexType *array) {}; #endif static void qDrawTextureRect(const QRectF &target, GLint textureWidth, GLint textureHeight, GLenum textureTarget) { q_vertexType tx = f2vt(1); q_vertexType ty = f2vt(1); #ifdef QT_OPENGL_ES Q_UNUSED(textureWidth); Q_UNUSED(textureHeight); Q_UNUSED(textureTarget); #else if (textureTarget != GL_TEXTURE_2D) { if (textureWidth == -1 || textureHeight == -1) { glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_WIDTH, &textureWidth); glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_HEIGHT, &textureHeight); } tx = f2vt(textureWidth); ty = f2vt(textureHeight); } #endif q_vertexType texCoordArray[4*2] = { 0, ty, tx, ty, tx, 0, 0, 0 }; q_vertexType vertexArray[4*2]; qt_add_rect_to_array(target, vertexArray); #if !defined(QT_OPENGL_ES_2) glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray); glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); #endif } /*! \since 4.4 Draws the given texture, \a textureId, to the given target rectangle, \a target, in OpenGL model space. The \a textureTarget should be a 2D texture target. Equivalent to the corresponding QGLContext::drawTexture(). */ void QGLContext::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget) { #ifdef QT_OPENGL_ES if (textureTarget != GL_TEXTURE_2D) { qWarning("QGLContext::drawTexture(): texture target must be GL_TEXTURE_2D on OpenGL ES"); return; } #else const bool wasEnabled = glIsEnabled(GL_TEXTURE_2D); GLint oldTexture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTexture); #endif glEnable(textureTarget); glBindTexture(textureTarget, textureId); qDrawTextureRect(target, -1, -1, textureTarget); #ifdef QT_OPENGL_ES glDisable(textureTarget); #else if (!wasEnabled) glDisable(textureTarget); glBindTexture(textureTarget, oldTexture); #endif } #ifdef Q_MAC_COMPAT_GL_FUNCTIONS /*! \internal */ void QGLContext::drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget) { drawTexture(target, GLuint(textureId), GLenum(textureTarget)); } #endif /*! \since 4.4 Draws the given texture at the given \a point in OpenGL model space. The \a textureTarget should be a 2D texture target. Equivalent to the corresponding QGLContext::drawTexture(). */ void QGLContext::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget) { // this would be ok on OpenGL ES 2.0, but currently we don't have a define for that #ifdef QT_OPENGL_ES Q_UNUSED(point); Q_UNUSED(textureId); Q_UNUSED(textureTarget); qWarning("drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget) not supported with OpenGL ES, use rect version instead"); #else const bool wasEnabled = glIsEnabled(GL_TEXTURE_2D); GLint oldTexture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTexture); glEnable(textureTarget); glBindTexture(textureTarget, textureId); GLint textureWidth; GLint textureHeight; glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_WIDTH, &textureWidth); glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_HEIGHT, &textureHeight); qDrawTextureRect(QRectF(point, QSizeF(textureWidth, textureHeight)), textureWidth, textureHeight, textureTarget); if (!wasEnabled) glDisable(textureTarget); glBindTexture(textureTarget, oldTexture); #endif } #ifdef Q_MAC_COMPAT_GL_FUNCTIONS /*! \internal */ void QGLContext::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget) { drawTexture(point, GLuint(textureId), GLenum(textureTarget)); } #endif /*! This function sets the limit for the texture cache to \a size, expressed in kilobytes. By default, the cache limit is approximately 64 MB. \sa textureCacheLimit() */ void QGLContext::setTextureCacheLimit(int size) { qt_tex_cache_limit = size; if (qt_tex_cache) qt_tex_cache->setMaxCost(qt_tex_cache_limit); } /*! Returns the current texture cache limit in kilobytes. \sa setTextureCacheLimit() */ int QGLContext::textureCacheLimit() { return qt_tex_cache_limit; } /*! \fn QGLFormat QGLContext::format() const Returns the frame buffer format that was obtained (this may be a subset of what was requested). \sa requestedFormat() */ /*! \fn QGLFormat QGLContext::requestedFormat() const Returns the frame buffer format that was originally requested in the constructor or setFormat(). \sa format() */ /*! Sets a \a format for this context. The context is \link reset() reset\endlink. Call create() to create a new GL context that tries to match the new format. \snippet doc/src/snippets/code/src_opengl_qgl.cpp 7 \sa format(), reset(), create() */ void QGLContext::setFormat(const QGLFormat &format) { Q_D(QGLContext); reset(); d->glFormat = d->reqFormat = format; } /*! \internal */ void QGLContext::setDevice(QPaintDevice *pDev) { Q_D(QGLContext); if (isValid()) reset(); d->paintDevice = pDev; if (d->paintDevice && (d->paintDevice->devType() != QInternal::Widget && d->paintDevice->devType() != QInternal::Pixmap && d->paintDevice->devType() != QInternal::Pbuffer)) { qWarning("QGLContext: Unsupported paint device type"); } } /*! \fn bool QGLContext::isValid() const Returns true if a GL rendering context has been successfully created; otherwise returns false. */ /*! \fn void QGLContext::setValid(bool valid) \internal Forces the GL rendering context to be valid. */ /*! \fn bool QGLContext::isSharing() const Returns true if this context is sharing its GL context with another QGLContext, otherwise false is returned. Note that context sharing might not be supported between contexts with different formats. */ /*! \fn bool QGLContext::deviceIsPixmap() const Returns true if the paint device of this context is a pixmap; otherwise returns false. */ /*! \fn bool QGLContext::windowCreated() const Returns true if a window has been created for this context; otherwise returns false. \sa setWindowCreated() */ /*! \fn void QGLContext::setWindowCreated(bool on) If \a on is true the context has had a window created for it. If \a on is false no window has been created for the context. \sa windowCreated() */ /*! \fn uint QGLContext::colorIndex(const QColor& c) const \internal Returns a colormap index for the color c, in ColorIndex mode. Used by qglColor() and qglClearColor(). */ /*! \fn bool QGLContext::initialized() const Returns true if this context has been initialized, i.e. if QGLWidget::initializeGL() has been performed on it; otherwise returns false. \sa setInitialized() */ /*! \fn void QGLContext::setInitialized(bool on) If \a on is true the context has been initialized, i.e. QGLContext::setInitialized() has been called on it. If \a on is false the context has not been initialized. \sa initialized() */ /*! \fn const QGLContext* QGLContext::currentContext() Returns the current context, i.e. the context to which any OpenGL commands will currently be directed. Returns 0 if no context is current. \sa makeCurrent() */ /*! \fn QColor QGLContext::overlayTransparentColor() const If this context is a valid context in an overlay plane, returns the plane's transparent color. Otherwise returns an \link QColor::isValid() invalid \endlink color. The returned color's \link QColor::pixel() pixel \endlink value is the index of the transparent color in the colormap of the overlay plane. (Naturally, the color's RGB values are meaningless.) The returned QColor object will generally work as expected only when passed as the argument to QGLWidget::qglColor() or QGLWidget::qglClearColor(). Under certain circumstances it can also be used to draw transparent graphics with a QPainter. See the examples/opengl/overlay_x11 example for details. */ /*! Creates the GL context. Returns true if it was successful in creating a valid GL rendering context on the paint device specified in the constructor; otherwise returns false (i.e. the context is invalid). After successful creation, format() returns the set of features of the created GL rendering context. If \a shareContext points to a valid QGLContext, this method will try to establish OpenGL display list and texture object sharing between this context and the \a shareContext. Note that this may fail if the two contexts have different \l {format()} {formats}. Use isSharing() to see if sharing is in effect. \warning Implementation note: initialization of C++ class members usually takes place in the class constructor. QGLContext is an exception because it must be simple to customize. The virtual functions chooseContext() (and chooseVisual() for X11) can be reimplemented in a subclass to select a particular context. The problem is that virtual functions are not properly called during construction (even though this is correct C++) because C++ constructs class hierarchies from the bottom up. For this reason we need a create() function. \sa chooseContext(), format(), isValid() */ bool QGLContext::create(const QGLContext* shareContext) { Q_D(QGLContext); if (!d->paintDevice) return false; reset(); d->valid = chooseContext(shareContext); if (d->sharing) // ok, we managed to share qgl_share_reg()->addShare(this, shareContext); return d->valid; } bool QGLContext::isValid() const { Q_D(const QGLContext); return d->valid; } void QGLContext::setValid(bool valid) { Q_D(QGLContext); d->valid = valid; } bool QGLContext::isSharing() const { Q_D(const QGLContext); return d->sharing; } QGLFormat QGLContext::format() const { Q_D(const QGLContext); return d->glFormat; } QGLFormat QGLContext::requestedFormat() const { Q_D(const QGLContext); return d->reqFormat; } QPaintDevice* QGLContext::device() const { Q_D(const QGLContext); return d->paintDevice; } bool QGLContext::deviceIsPixmap() const { Q_D(const QGLContext); return d->paintDevice->devType() == QInternal::Pixmap; } bool QGLContext::windowCreated() const { Q_D(const QGLContext); return d->crWin; } void QGLContext::setWindowCreated(bool on) { Q_D(QGLContext); d->crWin = on; } bool QGLContext::initialized() const { Q_D(const QGLContext); return d->initDone; } void QGLContext::setInitialized(bool on) { Q_D(QGLContext); d->initDone = on; } const QGLContext* QGLContext::currentContext() { if (qgl_context_storage.hasLocalData()) return qgl_context_storage.localData()->context; return 0; } /*! \fn bool QGLContext::chooseContext(const QGLContext* shareContext = 0) This semi-internal function is called by create(). It creates a system-dependent OpenGL handle that matches the format() of \a shareContext as closely as possible, returning true if successful or false if a suitable handle could not be found. On Windows, it calls the virtual function choosePixelFormat(), which finds a matching pixel format identifier. On X11, it calls the virtual function chooseVisual() which finds an appropriate X visual. On other platforms it may work differently. */ /*! \fn void QGLContext::reset() Resets the context and makes it invalid. \sa create(), isValid() */ /*! \fn void QGLContext::makeCurrent() Makes this context the current OpenGL rendering context. All GL functions you call operate on this context until another context is made current. In some very rare cases the underlying call may fail. If this occurs an error message is output to stderr. */ /*! \fn void QGLContext::swapBuffers() const Swaps the screen contents with an off-screen buffer. Only works if the context is in double buffer mode. \sa QGLFormat::setDoubleBuffer() */ /*! \fn void QGLContext::doneCurrent() Makes no GL context the current context. Normally, you do not need to call this function; QGLContext calls it as necessary. */ /*! \fn QPaintDevice* QGLContext::device() const Returns the paint device set for this context. \sa QGLContext::QGLContext() */ /*! \obsolete \fn void QGLContext::generateFontDisplayLists(const QFont& font, int listBase) Generates a set of 256 display lists for the 256 first characters in the font \a font. The first list will start at index \a listBase. \sa QGLWidget::renderText() */ /***************************************************************************** QGLWidget implementation *****************************************************************************/ /*! \class QGLWidget \brief The QGLWidget class is a widget for rendering OpenGL graphics. \ingroup multimedia \mainclass QGLWidget provides functionality for displaying OpenGL graphics integrated into a Qt application. It is very simple to use. You inherit from it and use the subclass like any other QWidget, except that you have the choice between using QPainter and standard OpenGL rendering commands. QGLWidget provides three convenient virtual functions that you can reimplement in your subclass to perform the typical OpenGL tasks: \list \i paintGL() - Renders the OpenGL scene. Gets called whenever the widget needs to be updated. \i resizeGL() - Sets up the OpenGL viewport, projection, etc. Gets called whenever the the widget has been resized (and also when it is shown for the first time because all newly created widgets get a resize event automatically). \i initializeGL() - Sets up the OpenGL rendering context, defines display lists, etc. Gets called once before the first time resizeGL() or paintGL() is called. \endlist Here is a rough outline of how a QGLWidget subclass might look: \snippet doc/src/snippets/code/src_opengl_qgl.cpp 8 If you need to trigger a repaint from places other than paintGL() (a typical example is when using \link QTimer timers\endlink to animate scenes), you should call the widget's updateGL() function. Your widget's OpenGL rendering context is made current when paintGL(), resizeGL(), or initializeGL() is called. If you need to call the standard OpenGL API functions from other places (e.g. in your widget's constructor or in your own paint functions), you must call makeCurrent() first. QGLWidget provides functions for requesting a new display \link QGLFormat format\endlink and you can also create widgets with customized rendering \link QGLContext contexts\endlink. You can also share OpenGL display lists between QGLWidgets (see the documentation of the QGLWidget constructors for details). Note that under Windows, the QGLContext belonging to a QGLWidget has to be recreated when the QGLWidget is reparented. This is necessary due to limitations on the Windows platform. This will most likely cause problems for users that have subclassed and installed their own QGLContext on a QGLWidget. It is possible to work around this issue by putting the QGLWidget inside a dummy widget and then reparenting the dummy widget, instead of the QGLWidget. This will side-step the issue altogether, and is what we recommend for users that need this kind of functionality. \section1 Overlays The QGLWidget creates a GL overlay context in addition to the normal context if overlays are supported by the underlying system. If you want to use overlays, you specify it in the \link QGLFormat format\endlink. (Note: Overlay must be requested in the format passed to the QGLWidget constructor.) Your GL widget should also implement some or all of these virtual methods: \list \i paintOverlayGL() \i resizeOverlayGL() \i initializeOverlayGL() \endlist These methods work in the same way as the normal paintGL() etc. functions, except that they will be called when the overlay context is made current. You can explicitly make the overlay context current by using makeOverlayCurrent(), and you can access the overlay context directly (e.g. to ask for its transparent color) by calling overlayContext(). On X servers in which the default visual is in an overlay plane, non-GL Qt windows can also be used for overlays. \section1 Painting Techniques As described above, subclass QGLWidget to render pure 3D content in the following way: \list \o Reimplement the QGLWidget::initializeGL() and QGLWidget::resizeGL() to set up the OpenGL state and provide a perspective transformation. \o Reimplement QGLWidget::paintGL() to paint the 3D scene, calling only OpenGL functions to draw on the widget. \endlist It is also possible to draw 2D graphics onto a QGLWidget subclass, it is necessary to reimplement QGLWidget::paintEvent() and do the following: \list \o Construct a QPainter object. \o Initialize it for use on the widget with the QPainter::begin() function. \o Draw primitives using QPainter's member functions. \o Call QPainter::end() to finish painting. \endlist Overpainting 2D content on top of 3D content takes a little more effort. One approach to doing this is shown in the \l{Overpainting Example}{Overpainting} example. \e{OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other countries.} \sa QGLPixelBuffer, {Hello GL Example}, {2D Painting Example}, {Overpainting Example}, {Grabber Example} */ /*! Constructs an OpenGL widget with a \a parent widget. The \link QGLFormat::defaultFormat() default format\endlink is used. The widget will be \link isValid() invalid\endlink if the system has no \link QGLFormat::hasOpenGL() OpenGL support\endlink. The \a parent and widget flag, \a f, arguments are passed to the QWidget constructor. If \a shareWidget is a valid QGLWidget, this widget will share OpenGL display lists and texture objects with \a shareWidget. But if \a shareWidget and this widget have different \l {format()} {formats}, sharing might not be possible. You can check whether sharing is in effect by calling isSharing(). The initialization of OpenGL rendering state, etc. should be done by overriding the initializeGL() function, rather than in the constructor of your QGLWidget subclass. \sa QGLFormat::defaultFormat(), {Textures Example} */ QGLWidget::QGLWidget(QWidget *parent, const QGLWidget* shareWidget, Qt::WindowFlags f) : QWidget(*(new QGLWidgetPrivate), parent, f | Qt::MSWindowsOwnDC) { Q_D(QGLWidget); setAttribute(Qt::WA_PaintOnScreen); setAttribute(Qt::WA_NoSystemBackground); setAutoFillBackground(true); // for compatibility d->init(new QGLContext(QGLFormat::defaultFormat(), this), shareWidget); } /*! Constructs an OpenGL widget with parent \a parent. The \a format argument specifies the desired \link QGLFormat rendering options \endlink. If the underlying OpenGL/Window system cannot satisfy all the features requested in \a format, the nearest subset of features will be used. After creation, the format() method will return the actual format obtained. The widget will be \link isValid() invalid\endlink if the system has no \link QGLFormat::hasOpenGL() OpenGL support\endlink. The \a parent and widget flag, \a f, arguments are passed to the QWidget constructor. If \a shareWidget is a valid QGLWidget, this widget will share OpenGL display lists and texture objects with \a shareWidget. But if \a shareWidget and this widget have different \l {format()} {formats}, sharing might not be possible. You can check whether sharing is in effect by calling isSharing(). The initialization of OpenGL rendering state, etc. should be done by overriding the initializeGL() function, rather than in the constructor of your QGLWidget subclass. \sa QGLFormat::defaultFormat(), isValid() */ QGLWidget::QGLWidget(const QGLFormat &format, QWidget *parent, const QGLWidget* shareWidget, Qt::WindowFlags f) : QWidget(*(new QGLWidgetPrivate), parent, f | Qt::MSWindowsOwnDC) { Q_D(QGLWidget); setAttribute(Qt::WA_PaintOnScreen); setAttribute(Qt::WA_NoSystemBackground); setAutoFillBackground(true); // for compatibility d->init(new QGLContext(format, this), shareWidget); } /*! Constructs an OpenGL widget with parent \a parent. The \a context argument is a pointer to the QGLContext that you wish to be bound to this widget. This allows you to pass in your own QGLContext sub-classes. The widget will be \link isValid() invalid\endlink if the system has no \link QGLFormat::hasOpenGL() OpenGL support\endlink. The \a parent and widget flag, \a f, arguments are passed to the QWidget constructor. If \a shareWidget is a valid QGLWidget, this widget will share OpenGL display lists and texture objects with \a shareWidget. But if \a shareWidget and this widget have different \l {format()} {formats}, sharing might not be possible. You can check whether sharing is in effect by calling isSharing(). The initialization of OpenGL rendering state, etc. should be done by overriding the initializeGL() function, rather than in the constructor of your QGLWidget subclass. \sa QGLFormat::defaultFormat(), isValid() */ QGLWidget::QGLWidget(QGLContext *context, QWidget *parent, const QGLWidget *shareWidget, Qt::WindowFlags f) : QWidget(*(new QGLWidgetPrivate), parent, f | Qt::MSWindowsOwnDC) { Q_D(QGLWidget); setAttribute(Qt::WA_PaintOnScreen); setAttribute(Qt::WA_NoSystemBackground); setAutoFillBackground(true); // for compatibility d->init(context, shareWidget); } /*! Destroys the widget. */ QGLWidget::~QGLWidget() { Q_D(QGLWidget); #if defined(GLX_MESA_release_buffers) && defined(QGL_USE_MESA_EXT) bool doRelease = (glcx && glcx->windowCreated()); #endif delete d->glcx; #if defined(Q_WGL) delete d->olcx; #endif #if defined(GLX_MESA_release_buffers) && defined(QGL_USE_MESA_EXT) if (doRelease) glXReleaseBuffersMESA(x11Display(), winId()); #endif d->cleanupColormaps(); #ifdef Q_WS_MAC QWidget *current = parentWidget(); while (current) { qt_widget_private(current)->glWidgets.removeAll(QWidgetPrivate::GlWidgetInfo(this)); if (current->isWindow()) break; current = current->parentWidget(); }; #endif } /*! \fn QGLFormat QGLWidget::format() const Returns the format of the contained GL rendering context. */ /*! \fn bool QGLWidget::doubleBuffer() const Returns true if the contained GL rendering context has double buffering; otherwise returns false. \sa QGLFormat::doubleBuffer() */ /*! \fn void QGLWidget::setAutoBufferSwap(bool on) If \a on is true automatic GL buffer swapping is switched on; otherwise it is switched off. If \a on is true and the widget is using a double-buffered format, the background and foreground GL buffers will automatically be swapped after each paintGL() call. The buffer auto-swapping is on by default. \sa autoBufferSwap(), doubleBuffer(), swapBuffers() */ /*! \fn bool QGLWidget::autoBufferSwap() const Returns true if the widget is doing automatic GL buffer swapping; otherwise returns false. \sa setAutoBufferSwap() */ /*! \fn void *QGLContext::getProcAddress(const QString &proc) const Returns a function pointer to the GL extension function passed in \a proc. 0 is returned if a pointer to the function could not be obtained. */ /*! \fn bool QGLWidget::isValid() const Returns true if the widget has a valid GL rendering context; otherwise returns false. A widget will be invalid if the system has no \link QGLFormat::hasOpenGL() OpenGL support\endlink. */ bool QGLWidget::isValid() const { Q_D(const QGLWidget); return d->glcx && d->glcx->isValid(); } /*! \fn bool QGLWidget::isSharing() const Returns true if this widget's GL context is shared with another GL context, otherwise false is returned. Context sharing might not be possible if the QGLWidgets use different formats. \sa format() */ bool QGLWidget::isSharing() const { Q_D(const QGLWidget); return d->glcx->isSharing(); } /*! \fn void QGLWidget::makeCurrent() Makes this widget the current widget for OpenGL operations, i.e. makes the widget's rendering context the current OpenGL rendering context. */ void QGLWidget::makeCurrent() { Q_D(QGLWidget); d->glcx->makeCurrent(); } /*! \fn void QGLWidget::doneCurrent() Makes no GL context the current context. Normally, you do not need to call this function; QGLContext calls it as necessary. However, it may be useful in multithreaded environments. */ void QGLWidget::doneCurrent() { Q_D(QGLWidget); d->glcx->doneCurrent(); } /*! \fn void QGLWidget::swapBuffers() Swaps the screen contents with an off-screen buffer. This only works if the widget's format specifies double buffer mode. Normally, there is no need to explicitly call this function because it is done automatically after each widget repaint, i.e. each time after paintGL() has been executed. \sa doubleBuffer(), setAutoBufferSwap(), QGLFormat::setDoubleBuffer() */ void QGLWidget::swapBuffers() { Q_D(QGLWidget); d->glcx->swapBuffers(); } /*! \fn const QGLContext* QGLWidget::overlayContext() const Returns the overlay context of this widget, or 0 if this widget has no overlay. \sa context() */ /*! \fn void QGLWidget::makeOverlayCurrent() Makes the overlay context of this widget current. Use this if you need to issue OpenGL commands to the overlay context outside of initializeOverlayGL(), resizeOverlayGL(), and paintOverlayGL(). Does nothing if this widget has no overlay. \sa makeCurrent() */ /*! \obsolete Sets a new format for this widget. If the underlying OpenGL/Window system cannot satisfy all the features requested in \a format, the nearest subset of features will be used. After creation, the format() method will return the actual rendering context format obtained. The widget will be assigned a new QGLContext, and the initializeGL() function will be executed for this new context before the first resizeGL() or paintGL(). This method will try to keep display list and texture object sharing in effect with other QGLWidgets, but changing the format might make sharing impossible. Use isSharing() to see if sharing is still in effect. \sa format(), isSharing(), isValid() */ void QGLWidget::setFormat(const QGLFormat &format) { setContext(new QGLContext(format,this)); } /*! \fn const QGLContext *QGLWidget::context() const Returns the context of this widget. It is possible that the context is not valid (see isValid()), for example, if the underlying hardware does not support the format attributes that were requested. */ /* \obsolete \fn void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext, bool deleteOldContext) Sets a new context for this widget. The QGLContext \a context must be created using \e new. QGLWidget will delete \a context when another context is set or when the widget is destroyed. If \a context is invalid, QGLContext::create() is performed on it. The initializeGL() function will then be executed for the new context before the first resizeGL() or paintGL(). If \a context is invalid, this method will try to keep display list and texture object sharing in effect, or (if \a shareContext points to a valid context) start display list and texture object sharing with that context, but sharing might be impossible if the two contexts have different \l {format()} {formats}. Use isSharing() to see whether sharing is in effect. If \a deleteOldContext is true (the default), the existing context will be deleted. You may use false here if you have kept a pointer to the old context (as returned by context()), and want to restore that context later. \sa context(), isSharing() */ /*! \fn void QGLWidget::updateGL() Updates the widget by calling glDraw(). */ void QGLWidget::updateGL() { if (updatesEnabled()) glDraw(); } /*! \fn void QGLWidget::updateOverlayGL() Updates the widget's overlay (if any). Will cause the virtual function paintOverlayGL() to be executed. The widget's rendering context will become the current context and initializeGL() will be called if it hasn't already been called. */ /*! This virtual function is called once before the first call to paintGL() or resizeGL(), and then once whenever the widget has been assigned a new QGLContext. Reimplement it in a subclass. This function should set up any required OpenGL context rendering flags, defining display lists, etc. There is no need to call makeCurrent() because this has already been done when this function is called. */ void QGLWidget::initializeGL() { } /*! This virtual function is called whenever the widget needs to be painted. Reimplement it in a subclass. There is no need to call makeCurrent() because this has already been done when this function is called. */ void QGLWidget::paintGL() { } /*! \fn void QGLWidget::resizeGL(int width , int height) This virtual function is called whenever the widget has been resized. The new size is passed in \a width and \a height. Reimplement it in a subclass. There is no need to call makeCurrent() because this has already been done when this function is called. */ void QGLWidget::resizeGL(int, int) { } /*! This virtual function is used in the same manner as initializeGL() except that it operates on the widget's overlay context instead of the widget's main context. This means that initializeOverlayGL() is called once before the first call to paintOverlayGL() or resizeOverlayGL(). Reimplement it in a subclass. This function should set up any required OpenGL context rendering flags, defining display lists, etc. for the overlay context. There is no need to call makeOverlayCurrent() because this has already been done when this function is called. */ void QGLWidget::initializeOverlayGL() { } /*! This virtual function is used in the same manner as paintGL() except that it operates on the widget's overlay context instead of the widget's main context. This means that paintOverlayGL() is called whenever the widget's overlay needs to be painted. Reimplement it in a subclass. There is no need to call makeOverlayCurrent() because this has already been done when this function is called. */ void QGLWidget::paintOverlayGL() { } /*! \fn void QGLWidget::resizeOverlayGL(int width , int height) This virtual function is used in the same manner as paintGL() except that it operates on the widget's overlay context instead of the widget's main context. This means that resizeOverlayGL() is called whenever the widget has been resized. The new size is passed in \a width and \a height. Reimplement it in a subclass. There is no need to call makeOverlayCurrent() because this has already been done when this function is called. */ void QGLWidget::resizeOverlayGL(int, int) { } #if !defined(Q_OS_WINCE) && !defined(Q_WS_QWS) /*! \reimp */ bool QGLWidget::event(QEvent *e) { Q_D(QGLWidget); if (e->type() == QEvent::Paint) { QPoint offset; QPaintDevice *redirectedDevice = d->redirected(&offset); if (redirectedDevice && redirectedDevice->devType() == QInternal::Pixmap) { d->restoreRedirected(); QPixmap pixmap = renderPixmap(); d->setRedirected(redirectedDevice, offset); QPainter p(redirectedDevice); p.drawPixmap(-offset, pixmap); return true; } } #if defined(Q_WS_X11) // prevents X errors on some systems, where we get a flush to a // hidden widget if (e->type() == QEvent::Hide) { makeCurrent(); glFinish(); doneCurrent(); } else if (e->type() == QEvent::ParentChange) { if (d->glcx->d_func()->screen != d->xinfo.screen()) { setContext(new QGLContext(d->glcx->requestedFormat(), this)); // ### recreating the overlay isn't supported atm } #if defined(QT_OPENGL_ES) // The window may have been re-created during re-parent - if so, the EGL // surface will need to be re-created. d->recreateEglSurface(false); #endif } #elif defined(Q_WS_WIN) if (e->type() == QEvent::ParentChange) { QGLContext *newContext = new QGLContext(d->glcx->requestedFormat(), this); qgl_share_reg()->replaceShare(d->glcx, newContext); setContext(newContext); // the overlay needs to be recreated as well delete d->olcx; if (isValid() && context()->format().hasOverlay()) { d->olcx = new QGLContext(QGLFormat::defaultOverlayFormat(), this); if (!d->olcx->create(isSharing() ? d->glcx : 0)) { delete d->olcx; d->olcx = 0; d->glcx->d_func()->glFormat.setOverlay(false); } } else { d->olcx = 0; } } else if (e->type() == QEvent::Show) { if (!format().rgba()) d->updateColormap(); } #elif defined(Q_WS_MAC) if (e->type() == QEvent::MacGLWindowChange #if 0 //(MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5) && ((QSysInfo::MacintoshVersion >= QSysInfo::MV_10_5 && isWindow()) || QSysInfo::MacintoshVersion <= QSysInfo::MV_10_4) #endif ) { if (d->needWindowChange) { d->needWindowChange = false; d->glcx->updatePaintDevice(); update(); } return true; } #endif return QWidget::event(e); } #endif /*! \fn void QGLWidget::paintEvent(QPaintEvent *event) Handles paint events passed in the \a event parameter. Will cause the virtual paintGL() function to be called. The widget's rendering context will become the current context and initializeGL() will be called if it hasn't already been called. */ void QGLWidget::paintEvent(QPaintEvent *) { if (updatesEnabled()) { glDraw(); updateOverlayGL(); } } /*! \fn void QGLWidget::resizeEvent(QResizeEvent *event) Handles resize events that are passed in the \a event parameter. Calls the virtual function resizeGL(). */ /*! \fn void QGLWidget::setMouseTracking(bool enable) If \a enable is true then mouse tracking is enabled; otherwise it is disabled. */ /*! Renders the current scene on a pixmap and returns the pixmap. You can use this method on both visible and invisible QGLWidgets. This method will create a pixmap and a temporary QGLContext to render on the pixmap. It will then call initializeGL(), resizeGL(), and paintGL() on this context. Finally, the widget's original GL context is restored. The size of the pixmap will be \a w pixels wide and \a h pixels high unless one of these parameters is 0 (the default), in which case the pixmap will have the same size as the widget. If \a useContext is true, this method will try to be more efficient by using the existing GL context to render the pixmap. The default is false. Only use true if you understand the risks. Note that under Windows a temporary context has to be created and usage of the \e useContext parameter is not supported. Overlays are not rendered onto the pixmap. If the GL rendering context and the desktop have different bit depths, the result will most likely look surprising. Note that the creation of display lists, modifications of the view frustum etc. should be done from within initializeGL(). If this is not done, the temporary QGLContext will not be initialized properly, and the rendered pixmap may be incomplete/corrupted. */ QPixmap QGLWidget::renderPixmap(int w, int h, bool useContext) { Q_D(QGLWidget); QSize sz = size(); if ((w > 0) && (h > 0)) sz = QSize(w, h); #if defined(Q_WS_X11) extern int qt_x11_preferred_pixmap_depth; int old_depth = qt_x11_preferred_pixmap_depth; qt_x11_preferred_pixmap_depth = x11Info().depth(); QPixmapData *data = new QX11PixmapData(QPixmapData::PixmapType); data->resize(sz.width(), sz.height()); QPixmap pm(data); qt_x11_preferred_pixmap_depth = old_depth; QX11Info xinfo = x11Info(); // make sure we use a pixmap with the same depth/visual as the widget if (xinfo.visual() != QX11Info::appVisual()) { QX11InfoData* xd = pm.x11Info().getX11Data(true); xd->depth = xinfo.depth(); xd->visual = static_cast(xinfo.visual()); const_cast(pm.x11Info()).setX11Data(xd); } #else QPixmap pm(sz); #endif d->glcx->doneCurrent(); bool success = true; if (useContext && isValid() && d->renderCxPm(&pm)) return pm; QGLFormat fmt = d->glcx->requestedFormat(); fmt.setDirectRendering(false); // Direct is unlikely to work fmt.setDoubleBuffer(false); // We don't need dbl buf #ifdef Q_WS_MAC // crash prevention on the Mac - it's unlikely to work anyway fmt.setSampleBuffers(false); #endif QGLContext* ocx = d->glcx; ocx->doneCurrent(); d->glcx = new QGLContext(fmt, &pm); d->glcx->create(); if (d->glcx->isValid()) updateGL(); else success = false; delete d->glcx; d->glcx = ocx; ocx->makeCurrent(); if (success) { #if defined(Q_WS_X11) if (xinfo.visual() != QX11Info::appVisual()) { QImage image = pm.toImage(); QPixmap p = QPixmap::fromImage(image); return p; } #endif return pm; } return QPixmap(); } /*! Returns an image of the frame buffer. If \a withAlpha is true the alpha channel is included. Depending on your hardware, you can explicitly select which color buffer to grab with a glReadBuffer() call before calling this function. */ QImage QGLWidget::grabFrameBuffer(bool withAlpha) { makeCurrent(); QImage res; int w = width(); int h = height(); if (format().rgba()) { res = qt_gl_read_framebuffer(QSize(w, h), format().alpha(), withAlpha); } else { #if defined (Q_WS_WIN) && !defined(QT_OPENGL_ES) res = QImage(w, h, QImage::Format_Indexed8); glReadPixels(0, 0, w, h, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, res.bits()); const QVector pal = QColormap::instance().colormap(); if (pal.size()) { res.setNumColors(pal.size()); for (int i = 0; i < pal.size(); i++) res.setColor(i, pal.at(i).rgb()); } res = res.mirrored(); #endif } return res; } /*! Initializes OpenGL for this widget's context. Calls the virtual function initializeGL(). */ void QGLWidget::glInit() { Q_D(QGLWidget); if (!isValid()) return; makeCurrent(); initializeGL(); d->glcx->setInitialized(true); } /*! Executes the virtual function paintGL(). The widget's rendering context will become the current context and initializeGL() will be called if it hasn't already been called. */ void QGLWidget::glDraw() { Q_D(QGLWidget); if (!isValid()) return; makeCurrent(); #ifndef QT_OPENGL_ES if (d->glcx->deviceIsPixmap()) glDrawBuffer(GL_FRONT); #endif if (!d->glcx->initialized()) { glInit(); resizeGL(d->glcx->device()->width(), d->glcx->device()->height()); // New context needs this "resize" } paintGL(); if (doubleBuffer()) { if (d->autoSwap) swapBuffers(); } else { glFlush(); } } /*! Convenience function for specifying a drawing color to OpenGL. Calls glColor4 (in RGBA mode) or glIndex (in color-index mode) with the color \a c. Applies to this widgets GL context. \sa qglClearColor(), QGLContext::currentContext(), QColor */ void QGLWidget::qglColor(const QColor& c) const { #if !defined(QT_OPENGL_ES_2) #ifdef QT_OPENGL_ES glColor4f(c.red()/255.0, c.green()/255.0, c.blue()/255.0, c.alpha()/255.0); #else Q_D(const QGLWidget); const QGLContext *ctx = QGLContext::currentContext(); if (ctx) { if (ctx->format().rgba()) glColor4ub(c.red(), c.green(), c.blue(), c.alpha()); else if (!d->cmap.isEmpty()) { // QGLColormap in use? int i = d->cmap.find(c.rgb()); if (i < 0) i = d->cmap.findNearest(c.rgb()); glIndexi(i); } else glIndexi(ctx->colorIndex(c)); } #endif //QT_OPENGL_ES #endif //QT_OPENGL_ES_2 } /*! Convenience function for specifying the clearing color to OpenGL. Calls glClearColor (in RGBA mode) or glClearIndex (in color-index mode) with the color \a c. Applies to this widgets GL context. \sa qglColor(), QGLContext::currentContext(), QColor */ void QGLWidget::qglClearColor(const QColor& c) const { #ifdef QT_OPENGL_ES glClearColor((GLfloat)c.red() / 255.0, (GLfloat)c.green() / 255.0, (GLfloat)c.blue() / 255.0, (GLfloat) c.alpha() / 255.0); #else Q_D(const QGLWidget); const QGLContext *ctx = QGLContext::currentContext(); if (ctx) { if (ctx->format().rgba()) glClearColor((GLfloat)c.red() / 255.0, (GLfloat)c.green() / 255.0, (GLfloat)c.blue() / 255.0, (GLfloat) c.alpha() / 255.0); else if (!d->cmap.isEmpty()) { // QGLColormap in use? int i = d->cmap.find(c.rgb()); if (i < 0) i = d->cmap.findNearest(c.rgb()); glClearIndex(i); } else glClearIndex(ctx->colorIndex(c)); } #endif } /*! Converts the image \a img into the unnamed format expected by OpenGL functions such as glTexImage2D(). The returned image is not usable as a QImage, but QImage::width(), QImage::height() and QImage::bits() may be used with OpenGL. The GL format used is \c GL_RGBA. \omit ### \l opengl/texture example The following few lines are from the texture example. Most of the code is irrelevant, so we just quote the relevant bits: \quotefromfile opengl/texture/gltexobj.cpp \skipto tex1 \printline tex1 \printline gllogo.bmp We create \e tex1 (and another variable) for OpenGL, and load a real image into \e buf. \skipto convertToGLFormat \printline convertToGLFormat A few lines later, we convert \e buf into OpenGL format and store it in \e tex1. \skipto glTexImage2D \printline glTexImage2D \printline tex1.bits Note the dimension restrictions for texture images as described in the glTexImage2D() documentation. The width must be 2^m + 2*border and the height 2^n + 2*border where m and n are integers and border is either 0 or 1. Another function in the same example uses \e tex1 with OpenGL. \endomit */ QImage QGLWidget::convertToGLFormat(const QImage& img) { QImage res(img.size(), QImage::Format_ARGB32); convertToGLFormatHelper(res, img.convertToFormat(QImage::Format_ARGB32), GL_RGBA); return res; } /*! \fn QGLColormap & QGLWidget::colormap() const Returns the colormap for this widget. Usually it is only top-level widgets that can have different colormaps installed. Asking for the colormap of a child widget will return the colormap for the child's top-level widget. If no colormap has been set for this widget, the QColormap returned will be empty. \sa setColormap() */ /*! \fn void QGLWidget::setColormap(const QGLColormap & cmap) Set the colormap for this widget to \a cmap. Usually it is only top-level widgets that can have colormaps installed. \sa colormap() */ /*! \obsolete Returns the value of the first display list that is generated for the characters in the given \a font. \a listBase indicates the base value used when generating the display lists for the font. The default value is 2000. */ int QGLWidget::fontDisplayListBase(const QFont & font, int listBase) { Q_D(QGLWidget); int base; if (!d->glcx) { // this can't happen unless we run out of mem return 0; } // always regenerate font disp. lists for pixmaps - hw accelerated // contexts can't handle this otherwise bool regenerate = d->glcx->deviceIsPixmap(); #ifndef QT_NO_FONTCONFIG // font color needs to be part of the font cache key when using // antialiased fonts since one set of glyphs needs to be generated // for each font color QString color_key; if (font.styleStrategy() != QFont::NoAntialias) { GLfloat color[4]; #ifndef QT_OPENGL_ES glGetFloatv(GL_CURRENT_COLOR, color); #endif color_key.sprintf("%f_%f_%f",color[0], color[1], color[2]); } QString key = font.key() + color_key + QString::number((int) regenerate); #else QString key = font.key() + QString::number((int) regenerate); #endif if (!regenerate && (d->displayListCache.find(key) != d->displayListCache.end())) { base = d->displayListCache[key]; } else { int maxBase = listBase - 256; QMap::ConstIterator it; for (it = d->displayListCache.constBegin(); it != d->displayListCache.constEnd(); ++it) { if (maxBase < it.value()) { maxBase = it.value(); } } maxBase += 256; d->glcx->generateFontDisplayLists(font, maxBase); d->displayListCache[key] = maxBase; base = maxBase; } return base; } static void qt_save_gl_state() { #ifndef QT_OPENGL_ES glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS); glPushAttrib(GL_ALL_ATTRIB_BITS); #endif #if !defined(QT_OPENGL_ES_2) glMatrixMode(GL_TEXTURE); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glShadeModel(GL_FLAT); glDisable(GL_CULL_FACE); glDisable(GL_LIGHTING); glDisable(GL_STENCIL_TEST); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); #endif // !defined(QT_OPENGL_ES_2) } static void qt_restore_gl_state() { #if !defined(QT_OPENGL_ES_2) glMatrixMode(GL_TEXTURE); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); #endif // !defined(QT_OPENGL_ES_2) #ifndef QT_OPENGL_ES glPopAttrib(); glPopClientAttrib(); #endif } static void qt_gl_draw_text(QPainter *p, int x, int y, const QString &str, const QFont &font) { GLfloat color[4]; #ifndef QT_OPENGL_ES glGetFloatv(GL_CURRENT_COLOR, &color[0]); #endif QColor col; col.setRgbF(color[0], color[1], color[2],color[3]); QPen old_pen = p->pen(); QFont old_font = p->font(); p->setPen(col); p->setFont(font); p->drawText(x, y, str); p->setPen(old_pen); p->setFont(old_font); } /*! Renders the string \a str into the GL context of this widget. \a x and \a y are specified in window coordinates, with the origin in the upper left-hand corner of the window. If \a font is not specified, the currently set application font will be used to render the string. To change the color of the rendered text you can use the glColor() call (or the qglColor() convenience function), just before the renderText() call. The \a listBase parameter is obsolete and will be removed in a future version of Qt. \note This function clears the stencil buffer. */ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font, int) { Q_D(QGLWidget); if (str.isEmpty() || !isValid()) return; GLint view[4]; #ifndef QT_OPENGL_ES bool use_scissor_testing = glIsEnabled(GL_SCISSOR_TEST); if (!use_scissor_testing) glGetIntegerv(GL_VIEWPORT, &view[0]); #else bool use_scissor_testing = false; #endif int width = d->glcx->device()->width(); int height = d->glcx->device()->height(); bool auto_swap = autoBufferSwap(); QPaintEngine *engine = paintEngine(); QPainter *p; bool reuse_painter = false; if (engine->isActive()) { reuse_painter = true; p = engine->painter(); qt_save_gl_state(); #if !defined(QT_OPENGL_ES_2) glDisable(GL_DEPTH_TEST); glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifndef QT_OPENGL_ES glOrtho(0, width, height, 0, 0, 1); #else glOrthof(0, width, height, 0, 0, 1); #endif glMatrixMode(GL_MODELVIEW); glLoadIdentity(); #endif // !defined(QT_OPENGL_ES_2) } else { setAutoBufferSwap(false); // disable glClear() as a result of QPainter::begin() d->glcx->d_func()->clear_on_painter_begin = false; p = new QPainter(this); } QRect viewport(view[0], view[1], view[2], view[3]); if (!use_scissor_testing && viewport != rect()) { // if the user hasn't set a scissor box, we set one that // covers the current viewport glScissor(view[0], view[1], view[2], view[3]); glEnable(GL_SCISSOR_TEST); } else if (use_scissor_testing) { // use the scissor box set by the user glEnable(GL_SCISSOR_TEST); } qt_gl_draw_text(p, x, y, str, font); if (reuse_painter) { qt_restore_gl_state(); } else { p->end(); delete p; setAutoBufferSwap(auto_swap); d->glcx->d_func()->clear_on_painter_begin = true; } } /*! \overload \a x, \a y and \a z are specified in scene or object coordinates relative to the currently set projection and model matrices. This can be useful if you want to annotate models with text labels and have the labels move with the model as it is rotated etc. */ void QGLWidget::renderText(double x, double y, double z, const QString &str, const QFont &font, int) { Q_D(QGLWidget); if (str.isEmpty() || !isValid()) return; bool auto_swap = autoBufferSwap(); int width = d->glcx->device()->width(); int height = d->glcx->device()->height(); GLdouble model[4][4], proj[4][4]; GLint view[4]; #ifndef QT_OPENGL_ES glGetDoublev(GL_MODELVIEW_MATRIX, &model[0][0]); glGetDoublev(GL_PROJECTION_MATRIX, &proj[0][0]); glGetIntegerv(GL_VIEWPORT, &view[0]); #endif GLdouble win_x = 0, win_y = 0, win_z = 0; qgluProject(x, y, z, &model[0][0], &proj[0][0], &view[0], &win_x, &win_y, &win_z); win_y = height - win_y; // y is inverted QPaintEngine *engine = paintEngine(); QPainter *p; bool reuse_painter = false; #ifndef QT_OPENGL_ES bool use_depth_testing = glIsEnabled(GL_DEPTH_TEST); bool use_scissor_testing = glIsEnabled(GL_SCISSOR_TEST); #else bool use_depth_testing = false; bool use_scissor_testing = false; #endif if (engine->isActive()) { reuse_painter = true; p = engine->painter(); qt_save_gl_state(); } else { setAutoBufferSwap(false); // disable glClear() as a result of QPainter::begin() d->glcx->d_func()->clear_on_painter_begin = false; p = new QPainter(this); } QRect viewport(view[0], view[1], view[2], view[3]); if (!use_scissor_testing && viewport != rect()) { glScissor(view[0], view[1], view[2], view[3]); glEnable(GL_SCISSOR_TEST); } else if (use_scissor_testing) { glEnable(GL_SCISSOR_TEST); } #if !defined(QT_OPENGL_ES_2) glMatrixMode(GL_PROJECTION); glLoadIdentity(); glViewport(0, 0, width, height); #ifndef QT_OPENGL_ES glOrtho(0, width, height, 0, 0, 1); #else glOrthof(0, width, height, 0, 0, 1); #endif glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glAlphaFunc(GL_GREATER, 0.0); glEnable(GL_ALPHA_TEST); if (use_depth_testing) glEnable(GL_DEPTH_TEST); #ifndef QT_OPENGL_ES glTranslated(0, 0, -win_z); #else glTranslatef(0, 0, -win_z); #endif #endif // !defined(QT_OPENGL_ES_2) qt_gl_draw_text(p, qRound(win_x), qRound(win_y), str, font); if (reuse_painter) { qt_restore_gl_state(); } else { p->end(); delete p; setAutoBufferSwap(auto_swap); d->glcx->d_func()->clear_on_painter_begin = true; } } QGLFormat QGLWidget::format() const { Q_D(const QGLWidget); return d->glcx->format(); } const QGLContext *QGLWidget::context() const { Q_D(const QGLWidget); return d->glcx; } bool QGLWidget::doubleBuffer() const { Q_D(const QGLWidget); return d->glcx->d_ptr->glFormat.testOption(QGL::DoubleBuffer); } void QGLWidget::setAutoBufferSwap(bool on) { Q_D(QGLWidget); d->autoSwap = on; } bool QGLWidget::autoBufferSwap() const { Q_D(const QGLWidget); return d->autoSwap; } /*! Calls QGLContext:::bindTexture(\a image, \a target, \a format) on the currently set context. \sa deleteTexture() */ GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format) { Q_D(QGLWidget); return d->glcx->bindTexture(image, target, format); } #ifdef Q_MAC_COMPAT_GL_FUNCTIONS /*! \internal */ GLuint QGLWidget::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format) { Q_D(QGLWidget); return d->glcx->bindTexture(image, GLenum(target), GLint(format)); } #endif /*! Calls QGLContext:::bindTexture(\a pixmap, \a target, \a format) on the currently set context. \sa deleteTexture() */ GLuint QGLWidget::bindTexture(const QPixmap &pixmap, GLenum target, GLint format) { Q_D(QGLWidget); return d->glcx->bindTexture(pixmap, target, format); } #ifdef Q_MAC_COMPAT_GL_FUNCTIONS /*! \internal */ GLuint QGLWidget::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, QMacCompatGLint format) { Q_D(QGLWidget); return d->glcx->bindTexture(pixmap, target, format); } #endif /*! \overload Calls QGLContext::bindTexture(\a fileName) on the currently set context. \sa deleteTexture() */ GLuint QGLWidget::bindTexture(const QString &fileName) { Q_D(QGLWidget); return d->glcx->bindTexture(fileName); } /*! Calls QGLContext::deleteTexture(\a id) on the currently set context. \sa bindTexture() */ void QGLWidget::deleteTexture(GLuint id) { Q_D(QGLWidget); d->glcx->deleteTexture(id); } #ifdef Q_MAC_COMPAT_GL_FUNCTIONS /*! \internal */ void QGLWidget::deleteTexture(QMacCompatGLuint id) { Q_D(QGLWidget); d->glcx->deleteTexture(GLuint(id)); } #endif /*! \since 4.4 Draws the given texture, \a textureId to the given target rectangle, \a target, in OpenGL model space. The \a textureTarget should be a 2D texture target. Equivalent to the corresponding QGLContext::drawTexture(). */ void QGLWidget::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget) { Q_D(QGLWidget); d->glcx->drawTexture(target, textureId, textureTarget); } #ifdef Q_MAC_COMPAT_GL_FUNCTIONS /*! \internal */ void QGLWidget::drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget) { Q_D(QGLWidget); d->glcx->drawTexture(target, GLint(textureId), GLenum(textureTarget)); } #endif /*! \since 4.4 Draws the given texture, \a textureId, at the given \a point in OpenGL model space. The \a textureTarget should be a 2D texture target. Equivalent to the corresponding QGLContext::drawTexture(). */ void QGLWidget::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget) { Q_D(QGLWidget); d->glcx->drawTexture(point, textureId, textureTarget); } #ifdef Q_MAC_COMPAT_GL_FUNCTIONS /*! \internal */ void QGLWidget::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget) { Q_D(QGLWidget); d->glcx->drawTexture(point, GLuint(textureId), GLenum(textureTarget)); } #endif #if defined(QT_OPENGL_ES_2) Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_engine) #else Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_engine) #endif #ifdef Q_WS_QWS Q_OPENGL_EXPORT QOpenGLPaintEngine* qt_qgl_paint_engine() { #if !defined(QT_OPENGL_ES_2) return qt_gl_engine(); #else return 0; // XXX #endif } #endif /*! \internal Returns the GL widget's paint engine. This is normally a QOpenGLPaintEngine. */ QPaintEngine *QGLWidget::paintEngine() const { return qt_gl_engine(); } #ifdef QT3_SUPPORT /*! \overload \obsolete */ QGLWidget::QGLWidget(QWidget *parent, const char *name, const QGLWidget* shareWidget, Qt::WindowFlags f) : QWidget(*(new QGLWidgetPrivate), parent, f | Qt::MSWindowsOwnDC) { Q_D(QGLWidget); if (name) setObjectName(QString::fromAscii(name)); setAttribute(Qt::WA_PaintOnScreen); setAttribute(Qt::WA_NoSystemBackground); setAutoFillBackground(true); // for compatibility d->init(new QGLContext(QGLFormat::defaultFormat(), this), shareWidget); } /*! \overload \obsolete */ QGLWidget::QGLWidget(const QGLFormat &format, QWidget *parent, const char *name, const QGLWidget* shareWidget, Qt::WindowFlags f) : QWidget(*(new QGLWidgetPrivate), parent, f | Qt::MSWindowsOwnDC) { Q_D(QGLWidget); if (name) setObjectName(QString::fromAscii(name)); setAttribute(Qt::WA_PaintOnScreen); setAttribute(Qt::WA_NoSystemBackground); setAutoFillBackground(true); // for compatibility d->init(new QGLContext(format, this), shareWidget); } /*! \overload \obsolete */ QGLWidget::QGLWidget(QGLContext *context, QWidget *parent, const char *name, const QGLWidget *shareWidget, Qt::WindowFlags f) : QWidget(*(new QGLWidgetPrivate), parent, f | Qt::MSWindowsOwnDC) { Q_D(QGLWidget); if (name) setObjectName(QString::fromAscii(name)); setAttribute(Qt::WA_PaintOnScreen); setAttribute(Qt::WA_NoSystemBackground); setAutoFillBackground(true); // for compatibility d->init(context, shareWidget); } #endif // QT3_SUPPORT void QGLExtensions::init_extensions() { QString extensions = QLatin1String(reinterpret_cast(glGetString(GL_EXTENSIONS))); if (extensions.contains(QLatin1String("texture_rectangle"))) glExtensions |= TextureRectangle; if (extensions.contains(QLatin1String("multisample"))) glExtensions |= SampleBuffers; if (extensions.contains(QLatin1String("generate_mipmap"))) glExtensions |= GenerateMipmap; if (extensions.contains(QLatin1String("texture_compression_s3tc"))) glExtensions |= TextureCompression; if (extensions.contains(QLatin1String("ARB_fragment_program"))) glExtensions |= FragmentProgram; if (extensions.contains(QLatin1String("mirrored_repeat"))) glExtensions |= MirroredRepeat; if (extensions.contains(QLatin1String("EXT_framebuffer_object"))) glExtensions |= FramebufferObject; if (extensions.contains(QLatin1String("EXT_stencil_two_side"))) glExtensions |= StencilTwoSide; if (extensions.contains(QLatin1String("EXT_stencil_wrap"))) glExtensions |= StencilWrap; if (extensions.contains(QLatin1String("EXT_packed_depth_stencil"))) glExtensions |= PackedDepthStencil; if (extensions.contains(QLatin1String("GL_NV_float_buffer"))) glExtensions |= NVFloatBuffer; if (extensions.contains(QLatin1String("ARB_pixel_buffer_object"))) glExtensions |= PixelBufferObject; #if defined(QT_OPENGL_ES_2) glExtensions |= FramebufferObject; glExtensions |= GenerateMipmap; #endif QGLContext cx(QGLFormat::defaultFormat()); if (glExtensions & TextureCompression) { qt_glCompressedTexImage2DARB = (pfn_glCompressedTexImage2DARB) cx.getProcAddress(QLatin1String("glCompressedTexImage2DARB")); } } /* This is the shared initialization for all platforms. Called from QGLWidgetPrivate::init() */ void QGLWidgetPrivate::initContext(QGLContext *context, const QGLWidget* shareWidget) { Q_Q(QGLWidget); QGLExtensions::init(); glcx = 0; autoSwap = true; if (context && !context->device()) context->setDevice(q); q->setContext(context, shareWidget ? shareWidget->context() : 0); if (!glcx) glcx = new QGLContext(QGLFormat::defaultFormat(), q); q->setAttribute(Qt::WA_NoSystemBackground); } #if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS) Q_GLOBAL_STATIC(QString, qt_gl_lib_name); Q_OPENGL_EXPORT void qt_set_gl_library_name(const QString& name) { qt_gl_lib_name()->operator=(name); } Q_OPENGL_EXPORT const QString qt_gl_library_name() { if (qt_gl_lib_name()->isNull()) { #if defined(Q_WS_X11) || defined(Q_WS_QWS) return QString(QLatin1String("GL")); #else // Q_WS_MAC return QLatin1String("/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib"); #endif } return *qt_gl_lib_name(); } #endif QT_END_NAMESPACE