/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include "qgl_p.h" #include "qgl_egl_p.h" QT_BEGIN_NAMESPACE // Set device configuration attributes from a QGLFormat instance. void qt_egl_set_format(QEglProperties& props, int deviceType, const QGLFormat& f) { if (deviceType == QInternal::Pixmap || deviceType == QInternal::Image) props.setValue(EGL_SURFACE_TYPE, EGL_PIXMAP_BIT); else if (deviceType == QInternal::Pbuffer) props.setValue(EGL_SURFACE_TYPE, EGL_PBUFFER_BIT); else props.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT); // Set the pixel format to that contained in the QGLFormat // if the system hasn't already chosen a fixed format to // match the pixmap, widget, etc. if (props.value(EGL_RED_SIZE) == 0 || f.redBufferSize() != -1) props.setValue(EGL_RED_SIZE, f.redBufferSize() == -1 ? 1 : f.redBufferSize()); if (props.value(EGL_GREEN_SIZE) == 0 || f.greenBufferSize() != -1) props.setValue(EGL_GREEN_SIZE, f.greenBufferSize() == -1 ? 1 : f.greenBufferSize()); if (props.value(EGL_BLUE_SIZE) == 0 || f.blueBufferSize() != -1) props.setValue(EGL_BLUE_SIZE, f.blueBufferSize() == -1 ? 1 : f.blueBufferSize()); if (f.alpha()) { if (props.value(EGL_ALPHA_SIZE) == 0 || f.alphaBufferSize() != -1) props.setValue(EGL_ALPHA_SIZE, f.alphaBufferSize() == -1 ? 1 : f.alphaBufferSize()); } if (f.depth()) props.setValue(EGL_DEPTH_SIZE, f.depthBufferSize() == -1 ? 1 : f.depthBufferSize()); if (f.stencil()) props.setValue(EGL_STENCIL_SIZE, f.stencilBufferSize() == -1 ? 1 : f.stencilBufferSize()); if (f.sampleBuffers()) { props.setValue(EGL_SAMPLE_BUFFERS, 1); props.setValue(EGL_SAMPLES, f.samples() == -1 ? 1 : f.samples()); } else { props.setValue(EGL_SAMPLE_BUFFERS, 0); } if (deviceType == QInternal::Widget) props.setValue(EGL_LEVEL, f.plane()); } // Updates "format" with the parameters of the selected configuration. void qt_egl_update_format(const QEglContext& context, QGLFormat& format) { EGLint value = 0; if (context.configAttrib(EGL_RED_SIZE, &value)) format.setRedBufferSize(value); if (context.configAttrib(EGL_GREEN_SIZE, &value)) format.setGreenBufferSize(value); if (context.configAttrib(EGL_BLUE_SIZE, &value)) format.setBlueBufferSize(value); if (context.configAttrib(EGL_ALPHA_SIZE, &value)) { format.setAlpha(value != 0); if (format.alpha()) format.setAlphaBufferSize(value); } if (context.configAttrib(EGL_DEPTH_SIZE, &value)) { format.setDepth(value != 0); if (format.depth()) format.setDepthBufferSize(value); } if (context.configAttrib(EGL_LEVEL, &value)) format.setPlane(value); if (context.configAttrib(EGL_SAMPLE_BUFFERS, &value)) { format.setSampleBuffers(value != 0); if (format.sampleBuffers()) { context.configAttrib(EGL_SAMPLES, &value); format.setSamples(value); } } if (context.configAttrib(EGL_STENCIL_SIZE, &value)) { format.setStencil(value != 0); if (format.stencil()) format.setStencilBufferSize(value); } // Clear the EGL error state because some of the above may // have errored out because the attribute is not applicable // to the surface type. Such errors don't matter. QEgl::clearError(); } bool QGLFormat::hasOpenGL() { return true; } void QGLContext::reset() { Q_D(QGLContext); if (!d->valid) return; d->cleanup(); doneCurrent(); if (d->eglContext) { d->destroyEglSurfaceForDevice(); delete d->eglContext; } d->eglContext = 0; d->eglSurface = EGL_NO_SURFACE; d->crWin = false; d->sharing = false; d->valid = false; d->transpColor = QColor(); d->initDone = false; QGLContextGroup::removeShare(this); } void QGLContext::makeCurrent() { Q_D(QGLContext); if (!d->valid || !d->eglContext || d->eglSurface == EGL_NO_SURFACE) { qWarning("QGLContext::makeCurrent(): Cannot make invalid context current"); return; } if (d->eglContext->makeCurrent(d->eglSurface)) QGLContextPrivate::setCurrentContext(this); } void QGLContext::doneCurrent() { Q_D(QGLContext); if (d->eglContext) d->eglContext->doneCurrent(); QGLContextPrivate::setCurrentContext(0); } void QGLContext::swapBuffers() const { Q_D(const QGLContext); if (!d->valid || !d->eglContext) return; d->eglContext->swapBuffers(d->eglSurface); } void QGLContextPrivate::destroyEglSurfaceForDevice() { if (eglSurface != EGL_NO_SURFACE) { #ifdef Q_WS_X11 // Make sure we don't call eglDestroySurface on a surface which // was created for a different winId: if (paintDevice->devType() == QInternal::Widget) { QGLWidget* w = static_cast(paintDevice); if (w->d_func()->eglSurfaceWindowId == w->winId()) eglDestroySurface(eglContext->display(), eglSurface); else qWarning("WARNING: Potential EGL surface leak!"); } else #endif eglDestroySurface(eglContext->display(), eglSurface); eglSurface = EGL_NO_SURFACE; } } void QGLWidget::setMouseTracking(bool enable) { QWidget::setMouseTracking(enable); } QColor QGLContext::overlayTransparentColor() const { return d_func()->transpColor; } uint QGLContext::colorIndex(const QColor &c) const { Q_UNUSED(c); return 0; } void QGLContext::generateFontDisplayLists(const QFont & fnt, int listBase) { Q_UNUSED(fnt); Q_UNUSED(listBase); } void *QGLContext::getProcAddress(const QString &proc) const { return (void*)eglGetProcAddress(reinterpret_cast(proc.toLatin1().data())); } bool QGLWidgetPrivate::renderCxPm(QPixmap*) { return false; } QT_END_NAMESPACE