/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include "qgl_p.h" #include "qgl_egl_p.h" #include "qglpixelbuffer_p.h" #ifdef Q_WS_X11 #include #endif QT_BEGIN_NAMESPACE void qt_eglproperties_set_glformat(QEglProperties& eglProperties, const QGLFormat& glFormat) { int redSize = glFormat.redBufferSize(); int greenSize = glFormat.greenBufferSize(); int blueSize = glFormat.blueBufferSize(); int alphaSize = glFormat.alphaBufferSize(); int depthSize = glFormat.depthBufferSize(); int stencilSize = glFormat.stencilBufferSize(); int sampleCount = glFormat.samples(); // QGLFormat uses a magic value of -1 to indicate "don't care", even when a buffer of that // type has been requested. So we must check QGLFormat's booleans too if size is -1: if (glFormat.alpha() && alphaSize <= 0) alphaSize = 1; if (glFormat.depth() && depthSize <= 0) depthSize = 1; if (glFormat.stencil() && stencilSize <= 0) stencilSize = 1; if (glFormat.sampleBuffers() && sampleCount <= 0) sampleCount = 1; // We want to make sure 16-bit configs are chosen over 32-bit configs as they will provide // the best performance. The EGL config selection algorithm is a bit stange in this regard: // The selection criteria for EGL_BUFFER_SIZE is "AtLeast", so we can't use it to discard // 32-bit configs completely from the selection. So it then comes to the sorting algorithm. // The red/green/blue sizes have a sort priority of 3, so they are sorted by first. The sort // order is special and described as "by larger _total_ number of color bits.". So EGL will // put 32-bit configs in the list before the 16-bit configs. However, the spec also goes on // to say "If the requested number of bits in attrib_list for a particular component is 0, // then the number of bits for that component is not considered". This part of the spec also // seems to imply that setting the red/green/blue bits to zero means none of the components // are considered and EGL disregards the entire sorting rule. It then looks to the next // highest priority rule, which is EGL_BUFFER_SIZE. Despite the selection criteria being // "AtLeast" for EGL_BUFFER_SIZE, it's sort order is "smaller" meaning 16-bit configs are // put in the list before 32-bit configs. So, to make sure 16-bit is preffered over 32-bit, // we must set the red/green/blue sizes to zero. This has an unfortunate consequence that // if the application sets the red/green/blue size to 5/6/5 on the QGLFormat, they will // probably get a 32-bit config, even when there's an RGB565 config avaliable. Oh well. // Now normalize the values so -1 becomes 0 redSize = redSize > 0 ? redSize : 0; greenSize = greenSize > 0 ? greenSize : 0; blueSize = blueSize > 0 ? blueSize : 0; alphaSize = alphaSize > 0 ? alphaSize : 0; depthSize = depthSize > 0 ? depthSize : 0; stencilSize = stencilSize > 0 ? stencilSize : 0; sampleCount = sampleCount > 0 ? sampleCount : 0; eglProperties.setValue(EGL_RED_SIZE, redSize); eglProperties.setValue(EGL_GREEN_SIZE, greenSize); eglProperties.setValue(EGL_BLUE_SIZE, blueSize); eglProperties.setValue(EGL_ALPHA_SIZE, alphaSize); eglProperties.setValue(EGL_DEPTH_SIZE, depthSize); eglProperties.setValue(EGL_STENCIL_SIZE, stencilSize); eglProperties.setValue(EGL_SAMPLES, sampleCount); eglProperties.setValue(EGL_SAMPLE_BUFFERS, sampleCount ? 1 : 0); } // Updates "format" with the parameters of the selected configuration. void qt_glformat_from_eglconfig(QGLFormat& format, const EGLConfig config) { EGLint redSize = 0; EGLint greenSize = 0; EGLint blueSize = 0; EGLint alphaSize = 0; EGLint depthSize = 0; EGLint stencilSize = 0; EGLint sampleCount = 0; EGLint level = 0; EGLDisplay display = QEgl::display(); eglGetConfigAttrib(display, config, EGL_RED_SIZE, &redSize); eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &greenSize); eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &blueSize); eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &alphaSize); eglGetConfigAttrib(display, config, EGL_DEPTH_SIZE, &depthSize); eglGetConfigAttrib(display, config, EGL_STENCIL_SIZE, &stencilSize); eglGetConfigAttrib(display, config, EGL_SAMPLES, &sampleCount); eglGetConfigAttrib(display, config, EGL_LEVEL, &level); format.setRedBufferSize(redSize); format.setGreenBufferSize(greenSize); format.setBlueBufferSize(blueSize); format.setAlphaBufferSize(alphaSize); format.setDepthBufferSize(depthSize); format.setStencilBufferSize(stencilSize); format.setSamples(sampleCount); format.setPlane(level + 1); // EGL calls level 0 "normal" whereas Qt calls 1 "normal" format.setDirectRendering(true); // All EGL contexts are direct-rendered format.setRgba(true); // EGL doesn't support colour index rendering format.setStereo(false); // EGL doesn't support stereo buffers format.setAccumBufferSize(0); // EGL doesn't support accululation buffers // Clear the EGL error state because some of the above may // have errored out because the attribute is not applicable // to the surface type. Such errors don't matter. eglGetError(); } bool QGLFormat::hasOpenGL() { return true; } void QGLContext::reset() { Q_D(QGLContext); if (!d->valid) return; d->cleanup(); doneCurrent(); if (d->eglContext && d->ownsEglContext) { d->destroyEglSurfaceForDevice(); delete d->eglContext; } d->ownsEglContext = false; d->eglContext = 0; d->eglSurface = EGL_NO_SURFACE; d->crWin = false; d->sharing = false; d->valid = false; d->transpColor = QColor(); d->initDone = false; QGLContextGroup::removeShare(this); } void QGLContext::makeCurrent() { Q_D(QGLContext); if (!d->valid || !d->eglContext || d->eglSurfaceForDevice() == EGL_NO_SURFACE) { qWarning("QGLContext::makeCurrent(): Cannot make invalid context current"); return; } if (d->eglContext->makeCurrent(d->eglSurfaceForDevice())) { QGLContextPrivate::setCurrentContext(this); if (!d->workaroundsCached) { d->workaroundsCached = true; const char *renderer = reinterpret_cast(glGetString(GL_RENDERER)); if (renderer && (strstr(renderer, "SGX") || strstr(renderer, "MBX"))) { // PowerVR MBX/SGX chips needs to clear all buffers when starting to render // a new frame, otherwise there will be a performance penalty to pay for // each frame. d->workaround_needsFullClearOnEveryFrame = true; // Older PowerVR SGX drivers (like the one in the N900) have a // bug which prevents glCopyTexSubImage2D() to work with a POT // or GL_ALPHA texture bound to an FBO. The only way to // identify that driver is to check the EGL version number for it. const char *egl_version = eglQueryString(d->eglContext->display(), EGL_VERSION); if (egl_version && strstr(egl_version, "1.3")) d->workaround_brokenFBOReadBack = true; } } } } void QGLContext::doneCurrent() { Q_D(QGLContext); if (d->eglContext) d->eglContext->doneCurrent(); QGLContextPrivate::setCurrentContext(0); } void QGLContext::swapBuffers() const { Q_D(const QGLContext); if (!d->valid || !d->eglContext) return; d->eglContext->swapBuffers(d->eglSurfaceForDevice()); } void QGLContextPrivate::destroyEglSurfaceForDevice() { if (eglSurface != EGL_NO_SURFACE) { #ifdef Q_WS_X11 // Make sure we don't call eglDestroySurface on a surface which // was created for a different winId: if (paintDevice && paintDevice->devType() == QInternal::Widget) { QGLWidget* w = static_cast(paintDevice); if (w->d_func()->eglSurfaceWindowId == w->winId()) eglDestroySurface(eglContext->display(), eglSurface); else qWarning("WARNING: Potential EGL surface leak!"); } else #endif eglDestroySurface(eglContext->display(), eglSurface); eglSurface = EGL_NO_SURFACE; } } EGLSurface QGLContextPrivate::eglSurfaceForDevice() const { // If a QPixmapData had to create the QGLContext, we don't have a paintDevice if (!paintDevice) return eglSurface; #ifdef Q_WS_X11 if (paintDevice->devType() == QInternal::Pixmap) { QPixmapData *pmd = static_cast(paintDevice)->data_ptr().data(); if (pmd->classId() == QPixmapData::X11Class) { QX11PixmapData* x11PixmapData = static_cast(pmd); return (EGLSurface)x11PixmapData->gl_surface; } } #endif if (paintDevice->devType() == QInternal::Pbuffer) { QGLPixelBuffer* pbuf = static_cast(paintDevice); return pbuf->d_func()->pbuf; } return eglSurface; } void QGLWidget::setMouseTracking(bool enable) { QWidget::setMouseTracking(enable); } QColor QGLContext::overlayTransparentColor() const { return d_func()->transpColor; } uint QGLContext::colorIndex(const QColor &c) const { Q_UNUSED(c); return 0; } void QGLContext::generateFontDisplayLists(const QFont & fnt, int listBase) { Q_UNUSED(fnt); Q_UNUSED(listBase); } void *QGLContext::getProcAddress(const QString &proc) const { return (void*)eglGetProcAddress(reinterpret_cast(proc.toLatin1().data())); } bool QGLWidgetPrivate::renderCxPm(QPixmap*) { return false; } QT_END_NAMESPACE