/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGL_P_H #define QGL_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of the QGLWidget class. This header file may change from // version to version without notice, or even be removed. // // We mean it. // #include "QtOpenGL/qgl.h" #include "QtOpenGL/qglcolormap.h" #include "QtCore/qmap.h" #include "QtCore/qthread.h" #include "QtCore/qthreadstorage.h" #include "QtCore/qhash.h" #include "QtCore/qatomic.h" #include "private/qwidget_p.h" #include "qcache.h" #include "qglpaintdevice_p.h" #ifndef QT_NO_EGL #include #endif QT_BEGIN_NAMESPACE class QGLContext; class QGLOverlayWidget; class QPixmap; class QPixmapFilter; #ifdef Q_WS_MAC # ifdef qDebug # define old_qDebug qDebug # undef qDebug # endif QT_BEGIN_INCLUDE_NAMESPACE #ifndef QT_MAC_USE_COCOA # include #endif QT_END_INCLUDE_NAMESPACE # ifdef old_qDebug # undef qDebug # define qDebug QT_QDEBUG_MACRO # undef old_qDebug # endif class QMacWindowChangeEvent; #endif #ifdef Q_WS_QWS class QWSGLWindowSurface; #endif #ifndef QT_NO_EGL class QEglContext; #endif QT_BEGIN_INCLUDE_NAMESPACE #include QT_END_INCLUDE_NAMESPACE class QGLFormatPrivate { public: QGLFormatPrivate() : ref(1) { opts = QGL::DoubleBuffer | QGL::DepthBuffer | QGL::Rgba | QGL::DirectRendering | QGL::StencilBuffer | QGL::DeprecatedFunctions; pln = 0; depthSize = accumSize = stencilSize = redSize = greenSize = blueSize = alphaSize = -1; numSamples = -1; swapInterval = -1; majorVersion = 1; minorVersion = 0; profile = QGLFormat::NoProfile; } QGLFormatPrivate(const QGLFormatPrivate *other) : ref(1), opts(other->opts), pln(other->pln), depthSize(other->depthSize), accumSize(other->accumSize), stencilSize(other->stencilSize), redSize(other->redSize), greenSize(other->greenSize), blueSize(other->blueSize), alphaSize(other->alphaSize), numSamples(other->numSamples), swapInterval(other->swapInterval), majorVersion(other->majorVersion), minorVersion(other->minorVersion), profile(other->profile) { } QAtomicInt ref; QGL::FormatOptions opts; int pln; int depthSize; int accumSize; int stencilSize; int redSize; int greenSize; int blueSize; int alphaSize; int numSamples; int swapInterval; int majorVersion; int minorVersion; QGLFormat::OpenGLContextProfile profile; }; class QGLWidgetPrivate : public QWidgetPrivate { Q_DECLARE_PUBLIC(QGLWidget) public: QGLWidgetPrivate() : QWidgetPrivate() , disable_clear_on_painter_begin(false) #ifdef Q_WS_QWS , wsurf(0) #endif #if defined(Q_WS_X11) && !defined(QT_NO_EGL) , eglSurfaceWindowId(0) #endif { isGLWidget = 1; } ~QGLWidgetPrivate() {} void init(QGLContext *context, const QGLWidget* shareWidget); void initContext(QGLContext *context, const QGLWidget* shareWidget); bool renderCxPm(QPixmap *pixmap); void cleanupColormaps(); QGLContext *glcx; QGLWidgetGLPaintDevice glDevice; bool autoSwap; QGLColormap cmap; #ifndef QT_OPENGL_ES QMap displayListCache; #endif bool disable_clear_on_painter_begin; #if defined(Q_WS_WIN) void updateColormap(); QGLContext *olcx; #elif defined(Q_WS_X11) QGLOverlayWidget *olw; #ifndef QT_NO_EGL void recreateEglSurface(); WId eglSurfaceWindowId; #endif #elif defined(Q_WS_MAC) QGLContext *olcx; void updatePaintDevice(); #elif defined(Q_WS_QWS) QWSGLWindowSurface *wsurf; #endif }; class QGLContextResource; class QGLSharedResourceGuard; typedef QHash QGLDDSCache; // QGLContextPrivate has the responsibility of creating context groups. // QGLContextPrivate maintains the reference counter and destroys // context groups when needed. class QGLContextGroup { public: ~QGLContextGroup(); QGLExtensionFuncs &extensionFuncs() {return m_extensionFuncs;} const QGLContext *context() const {return m_context;} bool isSharing() const { return m_shares.size() >= 2; } QList shares() const { return m_shares; } void addGuard(QGLSharedResourceGuard *guard); void removeGuard(QGLSharedResourceGuard *guard); static void addShare(const QGLContext *context, const QGLContext *share); static void removeShare(const QGLContext *context); private: QGLContextGroup(const QGLContext *context); QGLExtensionFuncs m_extensionFuncs; const QGLContext *m_context; // context group's representative QList m_shares; QHash m_resources; QGLSharedResourceGuard *m_guards; // double-linked list of active guards. QAtomicInt m_refs; QGLDDSCache m_dds_cache; void cleanupResources(const QGLContext *ctx); friend class QGLContext; friend class QGLContextPrivate; friend class QGLContextResource; }; // Get the context that resources for "ctx" will transfer to once // "ctx" is destroyed. Returns null if nothing is sharing with ctx. Q_OPENGL_EXPORT const QGLContext *qt_gl_transfer_context(const QGLContext *); // GL extension definitions class QGLExtensions { public: enum Extension { TextureRectangle = 0x00000001, SampleBuffers = 0x00000002, GenerateMipmap = 0x00000004, TextureCompression = 0x00000008, FragmentProgram = 0x00000010, MirroredRepeat = 0x00000020, FramebufferObject = 0x00000040, StencilTwoSide = 0x00000080, StencilWrap = 0x00000100, PackedDepthStencil = 0x00000200, NVFloatBuffer = 0x00000400, PixelBufferObject = 0x00000800, FramebufferBlit = 0x00001000, NPOTTextures = 0x00002000, BGRATextureFormat = 0x00004000, DDSTextureCompression = 0x00008000, ETC1TextureCompression = 0x00010000, PVRTCTextureCompression = 0x00020000, FragmentShader = 0x00040000 }; Q_DECLARE_FLAGS(Extensions, Extension) static Extensions glExtensions(); static Extensions currentContextExtensions(); }; /* QGLTemporaryContext - the main objective of this class is to have a way of creating a GL context and making it current, without going via QGLWidget and friends. At certain points during GL initialization we need a current context in order decide what GL features are available, and to resolve GL extensions. Having a light-weight way of creating such a context saves initial application startup time, and it doesn't wind up creating recursive conflicts. The class currently uses a private d pointer to hide the platform specific types. This could possibly been done inline with #ifdef'ery, but it causes major headaches on e.g. X11 due to namespace pollution. */ class QGLTemporaryContextPrivate; class QGLTemporaryContext { public: QGLTemporaryContext(bool directRendering = true, QWidget *parent = 0); ~QGLTemporaryContext(); private: QScopedPointer d; }; class QGLTexture; // This probably needs to grow to GL_MAX_VERTEX_ATTRIBS, but 3 is ok for now as that's // all the GL2 engine uses: #define QT_GL_VERTEX_ARRAY_TRACKED_COUNT 3 class QGLContextPrivate { Q_DECLARE_PUBLIC(QGLContext) public: explicit QGLContextPrivate(QGLContext *context) : internal_context(false), q_ptr(context) {group = new QGLContextGroup(context);} ~QGLContextPrivate(); QGLTexture *bindTexture(const QImage &image, GLenum target, GLint format, QGLContext::BindOptions options); QGLTexture *bindTexture(const QImage &image, GLenum target, GLint format, const qint64 key, QGLContext::BindOptions options); QGLTexture *bindTexture(const QPixmap &pixmap, GLenum target, GLint format, QGLContext::BindOptions options); QGLTexture *textureCacheLookup(const qint64 key, GLenum target); void init(QPaintDevice *dev, const QGLFormat &format); QImage convertToGLFormat(const QImage &image, bool force_premul, GLenum texture_format); int maxTextureSize(); void cleanup(); void setVertexAttribArrayEnabled(int arrayIndex, bool enabled = true); void syncGlState(); // Makes sure the GL context's state is what we think it is #if defined(Q_WS_WIN) void updateFormatVersion(); #endif #if defined(Q_WS_WIN) HGLRC rc; HDC dc; WId win; int pixelFormatId; QGLCmap* cmap; HBITMAP hbitmap; HDC hbitmap_hdc; #endif #ifndef QT_NO_EGL uint ownsEglContext : 1; QEglContext *eglContext; EGLSurface eglSurface; void destroyEglSurfaceForDevice(); EGLSurface eglSurfaceForDevice() const; #elif defined(Q_WS_X11) || defined(Q_WS_MAC) void* cx; #endif #if defined(Q_WS_X11) || defined(Q_WS_MAC) void* vi; #endif #if defined(Q_WS_X11) void* pbuf; quint32 gpm; int screen; QHash boundPixmaps; QGLTexture *bindTextureFromNativePixmap(QPixmap*, const qint64 key, QGLContext::BindOptions options); static void destroyGlSurfaceForPixmap(QPixmapData*); static void unbindPixmapFromTexture(QPixmapData*); #endif #if defined(Q_WS_MAC) bool update; void *tryFormat(const QGLFormat &format); void clearDrawable(); #endif QGLFormat glFormat; QGLFormat reqFormat; GLuint fbo; uint valid : 1; uint sharing : 1; uint initDone : 1; uint crWin : 1; uint internal_context : 1; uint version_flags_cached : 1; uint extension_flags_cached : 1; // workarounds for driver/hw bugs on different platforms uint workaround_needsFullClearOnEveryFrame : 1; uint workaround_brokenFBOReadBack : 1; uint workaroundsCached : 1; QPaintDevice *paintDevice; QColor transpColor; QGLContext *q_ptr; QGLFormat::OpenGLVersionFlags version_flags; QGLExtensions::Extensions extension_flags; QGLContextGroup *group; GLint max_texture_size; GLuint current_fbo; GLuint default_fbo; QPaintEngine *active_engine; bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT]; static inline QGLContextGroup *contextGroup(const QGLContext *ctx) { return ctx->d_ptr->group; } #ifdef Q_WS_WIN static inline QGLExtensionFuncs& extensionFuncs(const QGLContext *ctx) { return ctx->d_ptr->group->extensionFuncs(); } #endif #if defined(Q_WS_X11) || defined(Q_WS_MAC) || defined(Q_WS_QWS) static QGLExtensionFuncs qt_extensionFuncs; static inline QGLExtensionFuncs& extensionFuncs(const QGLContext *) { return qt_extensionFuncs; } #endif static void setCurrentContext(QGLContext *context); }; // ### make QGLContext a QObject in 5.0 and remove the proxy stuff class Q_OPENGL_EXPORT QGLSignalProxy : public QObject { Q_OBJECT public: QGLSignalProxy() : QObject() {} void emitAboutToDestroyContext(const QGLContext *context) { emit aboutToDestroyContext(context); } static QGLSignalProxy *instance(); Q_SIGNALS: void aboutToDestroyContext(const QGLContext *context); }; Q_DECLARE_OPERATORS_FOR_FLAGS(QGLExtensions::Extensions) // Temporarily make a context current if not already current or // shared with the current contex. The previous context is made // current when the object goes out of scope. class Q_OPENGL_EXPORT QGLShareContextScope { public: QGLShareContextScope(const QGLContext *ctx) : m_oldContext(0) { QGLContext *currentContext = const_cast(QGLContext::currentContext()); if (currentContext != ctx && !QGLContext::areSharing(ctx, currentContext)) { m_oldContext = currentContext; m_ctx = const_cast(ctx); m_ctx->makeCurrent(); } else { m_ctx = currentContext; } } operator QGLContext *() { return m_ctx; } QGLContext *operator->() { return m_ctx; } ~QGLShareContextScope() { if (m_oldContext) m_oldContext->makeCurrent(); } private: QGLContext *m_oldContext; QGLContext *m_ctx; }; class QGLTexture { public: QGLTexture(QGLContext *ctx = 0, GLuint tx_id = 0, GLenum tx_target = GL_TEXTURE_2D, QGLContext::BindOptions opt = QGLContext::DefaultBindOption) : context(ctx), id(tx_id), target(tx_target), options(opt) #if defined(Q_WS_X11) , boundPixmap(0) #endif {} ~QGLTexture() { if (options & QGLContext::MemoryManagedBindOption) { Q_ASSERT(context); QGLShareContextScope scope(context); #if defined(Q_WS_X11) // Although glXReleaseTexImage is a glX call, it must be called while there // is a current context - the context the pixmap was bound to a texture in. // Otherwise the release doesn't do anything and you get BadDrawable errors // when you come to delete the context. if (boundPixmap) QGLContextPrivate::unbindPixmapFromTexture(boundPixmap); #endif glDeleteTextures(1, &id); } } QGLContext *context; GLuint id; GLenum target; QGLContext::BindOptions options; #if defined(Q_WS_X11) QPixmapData* boundPixmap; #endif bool canBindCompressedTexture (const char *buf, int len, const char *format, bool *hasAlpha); QSize bindCompressedTexture (const QString& fileName, const char *format = 0); QSize bindCompressedTexture (const char *buf, int len, const char *format = 0); QSize bindCompressedTextureDDS(const char *buf, int len); QSize bindCompressedTexturePVR(const char *buf, int len); }; struct QGLTextureCacheKey { qint64 key; QGLContextGroup *group; }; inline bool operator==(const QGLTextureCacheKey &a, const QGLTextureCacheKey &b) { return a.key == b.key && a.group == b.group; } inline uint qHash(const QGLTextureCacheKey &key) { return qHash(key.key) ^ qHash(key.group); } class Q_AUTOTEST_EXPORT QGLTextureCache { public: QGLTextureCache(); ~QGLTextureCache(); void insert(QGLContext *ctx, qint64 key, QGLTexture *texture, int cost); void remove(qint64 key); inline int size(); inline void setMaxCost(int newMax); inline int maxCost(); inline QGLTexture* getTexture(QGLContext *ctx, qint64 key); bool remove(QGLContext *ctx, GLuint textureId); void removeContextTextures(QGLContext *ctx); static QGLTextureCache *instance(); static void cleanupTexturesForCacheKey(qint64 cacheKey); static void cleanupTexturesForPixampData(QPixmapData* pixmap); static void cleanupBeforePixmapDestruction(QPixmapData* pixmap); private: QCache m_cache; QReadWriteLock m_lock; }; int QGLTextureCache::size() { QReadLocker locker(&m_lock); return m_cache.size(); } void QGLTextureCache::setMaxCost(int newMax) { QWriteLocker locker(&m_lock); m_cache.setMaxCost(newMax); } int QGLTextureCache::maxCost() { QReadLocker locker(&m_lock); return m_cache.maxCost(); } QGLTexture* QGLTextureCache::getTexture(QGLContext *ctx, qint64 key) { QReadLocker locker(&m_lock); const QGLTextureCacheKey cacheKey = {key, QGLContextPrivate::contextGroup(ctx)}; return m_cache.object(cacheKey); } extern Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine(); bool qt_gl_preferGL2Engine(); inline GLenum qt_gl_preferredTextureFormat() { return (QGLExtensions::glExtensions() & QGLExtensions::BGRATextureFormat) && QSysInfo::ByteOrder == QSysInfo::LittleEndian ? GL_BGRA : GL_RGBA; } inline GLenum qt_gl_preferredTextureTarget() { #if defined(QT_OPENGL_ES_2) return GL_TEXTURE_2D; #else return (QGLExtensions::glExtensions() & QGLExtensions::TextureRectangle) && !qt_gl_preferGL2Engine() ? GL_TEXTURE_RECTANGLE_NV : GL_TEXTURE_2D; #endif } // One resource per group of shared contexts. class Q_OPENGL_EXPORT QGLContextResource { public: typedef void (*FreeFunc)(void *); QGLContextResource(FreeFunc f); ~QGLContextResource(); // Set resource 'value' for 'key' and all its shared contexts. void insert(const QGLContext *key, void *value); // Return resource for 'key' or a shared context. void *value(const QGLContext *key); // Cleanup 'value' in response to a context group being destroyed. void cleanup(const QGLContext *ctx, void *value); private: FreeFunc free; QAtomicInt active; }; // Put a guard around a GL object identifier and its context. // When the context goes away, a shared context will be used // in its place. If there are no more shared contexts, then // the identifier is returned as zero - it is assumed that the // context destruction cleaned up the identifier in this case. class Q_OPENGL_EXPORT QGLSharedResourceGuard { public: QGLSharedResourceGuard(const QGLContext *context) : m_group(0), m_id(0), m_next(0), m_prev(0) { setContext(context); } QGLSharedResourceGuard(const QGLContext *context, GLuint id) : m_group(0), m_id(id), m_next(0), m_prev(0) { setContext(context); } ~QGLSharedResourceGuard(); const QGLContext *context() const { return m_group ? m_group->context() : 0; } void setContext(const QGLContext *context); GLuint id() const { return m_id; } void setId(GLuint id) { m_id = id; } private: QGLContextGroup *m_group; GLuint m_id; QGLSharedResourceGuard *m_next; QGLSharedResourceGuard *m_prev; friend class QGLContextGroup; }; // This class can be used to match GL extensions without doing any mallocs. The // class assumes that the GL extension string ends with a space character, // which it should do on all conformant platforms. Create the object and pass // in a pointer to the extension string, then call match() on each extension // that should be matched. The match() function takes the extension name // *without* the terminating space character as input. class QGLExtensionMatcher { public: QGLExtensionMatcher(const char *str) : gl_extensions(str), gl_extensions_length(qstrlen(str)) {} bool match(const char *str) { int str_length = qstrlen(str); const char *extensions = gl_extensions; int extensions_length = gl_extensions_length; while (1) { // the total length that needs to be matched is the str_length + // the space character that terminates the extension name if (extensions_length < str_length + 1) return false; if (qstrncmp(extensions, str, str_length) == 0 && extensions[str_length] == ' ') return true; int split_pos = 0; while (split_pos < extensions_length && extensions[split_pos] != ' ') ++split_pos; ++split_pos; // added for the terminating space character extensions += split_pos; extensions_length -= split_pos; } return false; } private: const char *gl_extensions; int gl_extensions_length; }; QT_END_NAMESPACE #endif // QGL_P_H