/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include "qgl.h" #include "qgl_p.h" QT_BEGIN_NAMESPACE /*! \since 4.8 Returns an OpenGL format for the platform window format specified by \a format. */ QGLFormat QGLFormat::fromPlatformWindowFormat(const QPlatformWindowFormat &format) { QGLFormat retFormat; retFormat.setAccum(format.accum()); if (format.accumBufferSize() >= 0) retFormat.setAccumBufferSize(format.accumBufferSize()); retFormat.setAlpha(format.alpha()); if (format.alphaBufferSize() >= 0) retFormat.setAlphaBufferSize(format.alphaBufferSize()); if (format.blueBufferSize() >= 0) retFormat.setBlueBufferSize(format.blueBufferSize()); retFormat.setDepth(format.depth()); if (format.depthBufferSize() >= 0) retFormat.setDepthBufferSize(format.depthBufferSize()); retFormat.setDirectRendering(format.directRendering()); retFormat.setDoubleBuffer(format.doubleBuffer()); if (format.greenBufferSize() >= 0) retFormat.setGreenBufferSize(format.greenBufferSize()); if (format.redBufferSize() >= 0) retFormat.setRedBufferSize(format.redBufferSize()); retFormat.setRgba(format.rgba()); retFormat.setSampleBuffers(format.sampleBuffers()); retFormat.setSamples(format.sampleBuffers()); retFormat.setStencil(format.stencil()); if (format.stencilBufferSize() >= 0) retFormat.setStencilBufferSize(format.stencilBufferSize()); retFormat.setStereo(format.stereo()); retFormat.setSwapInterval(format.swapInterval()); return retFormat; } /*! \since 4.8 Returns a platform window format for the OpenGL format specified by \a format. */ QPlatformWindowFormat QGLFormat::toPlatformWindowFormat(const QGLFormat &format) { QPlatformWindowFormat retFormat; retFormat.setAccum(format.accum()); if (format.accumBufferSize() >= 0) retFormat.setAccumBufferSize(format.accumBufferSize()); retFormat.setAlpha(format.alpha()); if (format.alphaBufferSize() >= 0) retFormat.setAlphaBufferSize(format.alphaBufferSize()); if (format.blueBufferSize() >= 0) retFormat.setBlueBufferSize(format.blueBufferSize()); retFormat.setDepth(format.depth()); if (format.depthBufferSize() >= 0) retFormat.setDepthBufferSize(format.depthBufferSize()); retFormat.setDirectRendering(format.directRendering()); retFormat.setDoubleBuffer(format.doubleBuffer()); if (format.greenBufferSize() >= 0) retFormat.setGreenBufferSize(format.greenBufferSize()); if (format.redBufferSize() >= 0) retFormat.setRedBufferSize(format.redBufferSize()); retFormat.setRgba(format.rgba()); retFormat.setSampleBuffers(format.sampleBuffers()); if (format.samples() >= 0) retFormat.setSamples(format.samples()); retFormat.setStencil(format.stencil()); if (format.stencilBufferSize() >= 0) retFormat.setStencilBufferSize(format.stencilBufferSize()); retFormat.setStereo(format.stereo()); retFormat.setSwapInterval(format.swapInterval()); return retFormat; } void QGLContextPrivate::setupSharing() { Q_Q(QGLContext); QPlatformGLContext *sharedPlatformGLContext = platformContext->platformWindowFormat().sharedGLContext(); if (sharedPlatformGLContext) { QGLContext *actualSharedContext = QGLContext::fromPlatformGLContext(sharedPlatformGLContext); sharing = true; QGLContextGroup::addShare(q,actualSharedContext); } } bool QGLFormat::hasOpenGL() { return QApplicationPrivate::platformIntegration() ->hasCapability(QPlatformIntegration::OpenGL); } void qDeleteQGLContext(void *handle) { QGLContext *context = static_cast(handle); delete context; } bool QGLContext::chooseContext(const QGLContext* shareContext) { Q_D(QGLContext); if(!d->paintDevice || d->paintDevice->devType() != QInternal::Widget) { d->valid = false; }else { QWidget *widget = static_cast(d->paintDevice); if (!widget->platformWindow()){ QGLFormat glformat = format(); QPlatformWindowFormat winFormat = QGLFormat::toPlatformWindowFormat(glformat); if (shareContext) { winFormat.setSharedContext(shareContext->d_func()->platformContext); } if (widget->testAttribute(Qt::WA_TranslucentBackground)) winFormat.setAlpha(true); winFormat.setWindowApi(QPlatformWindowFormat::OpenGL); winFormat.setWindowSurface(false); widget->setPlatformWindowFormat(winFormat); widget->winId();//make window } d->platformContext = widget->platformWindow()->glContext(); Q_ASSERT(d->platformContext); d->glFormat = QGLFormat::fromPlatformWindowFormat(d->platformContext->platformWindowFormat()); d->valid =(bool) d->platformContext; if (d->valid) { d->platformContext->setQGLContextHandle(this,qDeleteQGLContext); } d->setupSharing(); } return d->valid; } void QGLContext::reset() { Q_D(QGLContext); if (!d->valid) return; d->cleanup(); d->crWin = false; d->sharing = false; d->valid = false; d->transpColor = QColor(); d->initDone = false; QGLContextGroup::removeShare(this); if (d->platformContext) { d->platformContext->setQGLContextHandle(0,0); } } void QGLContext::makeCurrent() { Q_D(QGLContext); d->platformContext->makeCurrent(); if (!d->workaroundsCached) { d->workaroundsCached = true; const char *renderer = reinterpret_cast(glGetString(GL_RENDERER)); if (renderer && strstr(renderer, "Mali")) { d->workaround_brokenFBOReadBack = true; } } } void QGLContext::doneCurrent() { Q_D(QGLContext); d->platformContext->doneCurrent(); } void QGLContext::swapBuffers() const { Q_D(const QGLContext); d->platformContext->swapBuffers(); } void *QGLContext::getProcAddress(const QString &procName) const { Q_D(const QGLContext); return d->platformContext->getProcAddress(procName); } void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext, bool deleteOldContext) { Q_D(QGLWidget); if (context == 0) { qWarning("QGLWidget::setContext: Cannot set null context"); return; } if (context->device() == 0) // a context may refere to more than 1 window. context->setDevice(this); //but its better to point to 1 of them than none of them. QGLContext* oldcx = d->glcx; d->glcx = context; if (!d->glcx->isValid()) d->glcx->create(shareContext ? shareContext : oldcx); if (deleteOldContext) delete oldcx; } void QGLWidgetPrivate::init(QGLContext *context, const QGLWidget *shareWidget) { initContext(context, shareWidget); } bool QGLFormat::hasOpenGLOverlays() { return false; } QColor QGLContext::overlayTransparentColor() const { return QColor(); // Invalid color } uint QGLContext::colorIndex(const QColor&) const { return 0; } void QGLContext::generateFontDisplayLists(const QFont & fnt, int listBase) { Q_UNUSED(fnt); Q_UNUSED(listBase); } /* QGLTemporaryContext implementation */ class QGLTemporaryContextPrivate { public: QWidget *widget; QPlatformGLContext *context; }; QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *) : d(new QGLTemporaryContextPrivate) { d->context = const_cast(QPlatformGLContext::currentContext()); if (d->context) d->context->doneCurrent(); d->widget = new QWidget; d->widget->setGeometry(0,0,3,3); QPlatformWindowFormat format = d->widget->platformWindowFormat(); format.setWindowApi(QPlatformWindowFormat::OpenGL); format.setWindowSurface(false); d->widget->setPlatformWindowFormat(format); d->widget->winId(); d->widget->platformWindow()->glContext()->makeCurrent(); } QGLTemporaryContext::~QGLTemporaryContext() { d->widget->platformWindow()->glContext()->doneCurrent(); if (d->context) d->context->makeCurrent(); delete d->widget; } bool QGLWidgetPrivate::renderCxPm(QPixmap*) { return false; } /*! \internal Free up any allocated colormaps. This fn is only called for top-level widgets. */ void QGLWidgetPrivate::cleanupColormaps() { } void QGLWidget::setMouseTracking(bool enable) { Q_UNUSED(enable); } bool QGLWidget::event(QEvent *e) { return QWidget::event(e); } void QGLWidget::resizeEvent(QResizeEvent *e) { Q_D(QGLWidget); QWidget::resizeEvent(e); if (!isValid()) return; makeCurrent(); if (!d->glcx->initialized()) glInit(); resizeGL(width(), height()); } const QGLContext* QGLWidget::overlayContext() const { return 0; } void QGLWidget::makeOverlayCurrent() { } void QGLWidget::updateOverlayGL() { } const QGLColormap & QGLWidget::colormap() const { Q_D(const QGLWidget); return d->cmap; } void QGLWidget::setColormap(const QGLColormap & c) { Q_UNUSED(c); } QGLContext::QGLContext(QPlatformGLContext *platformContext) : d_ptr(new QGLContextPrivate(this)) { Q_D(QGLContext); d->init(0,QGLFormat::fromPlatformWindowFormat(platformContext->platformWindowFormat())); d->platformContext = platformContext; d->platformContext->setQGLContextHandle(this,qDeleteQGLContext); d->valid = true; d->setupSharing(); } /*! \since 4.8 Returns a OpenGL context for the platform-specific OpenGL context given by \a platformContext. */ QGLContext *QGLContext::fromPlatformGLContext(QPlatformGLContext *platformContext) { if (!platformContext) return 0; if (platformContext->qGLContextHandle()) { return reinterpret_cast(platformContext->qGLContextHandle()); } QGLContext *glContext = new QGLContext(platformContext); //Don't call create on context. This can cause the platformFormat to be set on the widget, which //will cause the platformWindow to be recreated. return glContext; } QT_END_NAMESPACE