/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qgl.h" #include #include #include #include #include #include // to access QWExtra #include #include #include #include #include "qgl_egl_p.h" #include "qpixmapdata_gl_p.h" #include "qgltexturepool_p.h" #include "qcolormap.h" QT_BEGIN_NAMESPACE // Turn off "direct to window" rendering if EGL cannot support it. #if !defined(EGL_RENDER_BUFFER) || !defined(EGL_SINGLE_BUFFER) #if defined(QGL_DIRECT_TO_WINDOW) #undef QGL_DIRECT_TO_WINDOW #endif #endif // Determine if preserved window contents should be used. #if !defined(EGL_SWAP_BEHAVIOR) || !defined(EGL_BUFFER_PRESERVED) #if !defined(QGL_NO_PRESERVED_SWAP) #define QGL_NO_PRESERVED_SWAP 1 #endif #endif Q_OPENGL_EXPORT extern QGLWidget* qt_gl_share_widget(); /* QGLTemporaryContext implementation */ class QGLTemporaryContextPrivate { public: bool initialized; RWindow *window; EGLContext context; EGLSurface surface; EGLDisplay display; }; QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *) : d(new QGLTemporaryContextPrivate) { d->initialized = false; d->window = 0; d->context = 0; d->surface = 0; d->display = d->display = QEgl::display(); EGLConfig config; int numConfigs = 0; EGLint attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, #ifdef QT_OPENGL_ES_2 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, #endif EGL_NONE }; eglChooseConfig(d->display, attribs, &config, 1, &numConfigs); if (!numConfigs) { qWarning("QGLTemporaryContext: No EGL configurations available."); return; } d->window = new RWindow(CCoeEnv::Static()->WsSession()); d->window->Construct(CCoeEnv::Static()->RootWin(),(uint)this); d->surface = eglCreateWindowSurface(d->display, config, (EGLNativeWindowType) d->window, NULL); if (d->surface == EGL_NO_SURFACE) { qWarning("QGLTemporaryContext: Error creating EGL surface."); delete d->window; d->window = 0; return; } EGLint contextAttribs[] = { #ifdef QT_OPENGL_ES_2 EGL_CONTEXT_CLIENT_VERSION, 2, #endif EGL_NONE }; d->context = eglCreateContext(d->display, config, 0, contextAttribs); if (d->context != EGL_NO_CONTEXT && eglMakeCurrent(d->display, d->surface, d->surface, d->context)) { d->initialized = true; } else { qWarning("QGLTemporaryContext: Error creating EGL context."); d->window = 0; return; } } QGLTemporaryContext::~QGLTemporaryContext() { if (d->initialized) { eglMakeCurrent(d->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(d->display, d->context); eglDestroySurface(d->display, d->surface); delete d->window; } } bool QGLFormat::hasOpenGLOverlays() { return false; } // Chooses the EGL config and creates the EGL context bool QGLContext::chooseContext(const QGLContext* shareContext) // almost same as in qgl_x11egl.cpp { Q_D(QGLContext); if (!device()) return false; int devType = device()->devType(); if ((devType != QInternal::Widget) && (devType != QInternal::Pbuffer)) { qWarning("WARNING: Creating a QGLContext not supported on device type %d", devType); return false; } // Get the display and initialize it. if (d->eglContext == 0) { d->eglContext = new QEglContext(); d->ownsEglContext = true; d->eglContext->setApi(QEgl::OpenGL); if (d->glFormat.samples() == EGL_DONT_CARE) { // Allow apps to override ability to use multisampling by setting an environment variable. Eg: // qputenv("QT_SYMBIAN_DISABLE_GL_MULTISAMPLE", "1"); // Added to allow camera app to start with limited memory. if (!QSymbianGraphicsSystemEx::hasBCM2727() && !qgetenv("QT_SYMBIAN_DISABLE_GL_MULTISAMPLE").toInt()) { // Most likely we have hw support for multisampling // so let's enable it. d->glFormat.setSampleBuffers(1); d->glFormat.setSamples(4); } else { d->glFormat.setSampleBuffers(0); d->glFormat.setSamples(0); } } // If the device is a widget with WA_TranslucentBackground set, make sure the glFormat // has the alpha channel option set: if (devType == QInternal::Widget) { QWidget* widget = static_cast(device()); if (widget->testAttribute(Qt::WA_TranslucentBackground)) d->glFormat.setAlpha(true); } // Construct the configuration we need for this surface. QEglProperties configProps; configProps.setDeviceType(devType); configProps.setPaintDeviceFormat(device()); configProps.setRenderableType(QEgl::OpenGL); configProps.setValue(EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT); qt_eglproperties_set_glformat(configProps, d->glFormat); if (!d->eglContext->chooseConfig(configProps, QEgl::BestPixelFormat)) { delete d->eglContext; d->eglContext = 0; return false; } // Create a new context for the configuration. QEglContext* eglSharedContext = shareContext ? shareContext->d_func()->eglContext : 0; if (!d->eglContext->createContext(eglSharedContext)) { delete d->eglContext; d->eglContext = 0; return false; } d->sharing = d->eglContext->isSharing(); if (d->sharing && shareContext) const_cast(shareContext)->d_func()->sharing = true; } // Inform the higher layers about the actual format properties qt_glformat_from_eglconfig(d->glFormat, d->eglContext->config()); // Do don't create the EGLSurface for everything. // QWidget - yes, create the EGLSurface and store it in QGLContextPrivate::eglSurface // QGLWidget - yes, create the EGLSurface and store it in QGLContextPrivate::eglSurface // QGLPixelBuffer - no, it creates the surface itself and stores it in QGLPixelBufferPrivate::pbuf if (devType == QInternal::Widget) { if (d->eglSurface != EGL_NO_SURFACE) eglDestroySurface(d->eglContext->display(), d->eglSurface); d->eglSurface = QEgl::createSurface(device(), d->eglContext->config()); eglGetError(); // Clear error state first. #ifdef QGL_NO_PRESERVED_SWAP eglSurfaceAttrib(QEgl::display(), d->eglSurface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED); if (eglGetError() != EGL_SUCCESS) qWarning("QGLContext: could not enable destroyed swap behaviour"); #else eglSurfaceAttrib(QEgl::display(), d->eglSurface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED); if (eglGetError() != EGL_SUCCESS) qWarning("QGLContext: could not enable preserved swap behaviour"); #endif setWindowCreated(true); } return true; } void QGLWidget::resizeEvent(QResizeEvent *e) { Q_D(QGLWidget); if (!isValid()) return; // Shared widget can ignore resize events which // may happen due to orientation change if (this == qt_gl_share_widget()) return; if (!d->surfaceSizeInitialized || e->oldSize() != e->size()) { // On Symbian we need to recreate the surface on resize. d->recreateEglSurface(); d->surfaceSizeInitialized = true; } makeCurrent(); if (!d->glcx->initialized()) glInit(); resizeGL(width(), height()); } const QGLContext* QGLWidget::overlayContext() const { return 0; } void QGLWidget::makeOverlayCurrent() { //handle overlay } void QGLWidget::updateOverlayGL() { //handle overlay } void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext, bool deleteOldContext) { Q_D(QGLWidget); if (context == 0) { qWarning("QGLWidget::setContext: Cannot set null context"); return; } if (!context->deviceIsPixmap() && context->device() != this) { qWarning("QGLWidget::setContext: Context must refer to this widget"); return; } if (d->glcx) d->glcx->doneCurrent(); QGLContext* oldcx = d->glcx; d->glcx = context; bool createFailed = false; if (!d->glcx->isValid()) { // Create the QGLContext here, which in turn chooses the EGL config // and creates the EGL context: if (!d->glcx->create(shareContext ? shareContext : oldcx)) createFailed = true; } if (createFailed) { if (deleteOldContext) delete oldcx; return; } d->eglSurfaceWindowId = winId(); // Remember the window id we created the surface for } void QGLWidgetPrivate::init(QGLContext *context, const QGLWidget* shareWidget) { Q_Q(QGLWidget); initContext(context, shareWidget); if(q->isValid() && glcx->format().hasOverlay()) { //no overlay qWarning("QtOpenGL ES doesn't currently support overlays"); } } void QGLWidgetPrivate::cleanupColormaps() { } const QGLColormap & QGLWidget::colormap() const { return d_func()->cmap; } void QGLWidget::setColormap(const QGLColormap &) { } void QGLWidgetPrivate::recreateEglSurface() { Q_Q(QGLWidget); WId currentId = q->winId(); if (glcx->d_func()->eglSurface != EGL_NO_SURFACE) { if (glcx == QGLContext::currentContext()) glcx->doneCurrent(); eglDestroySurface(glcx->d_func()->eglContext->display(), glcx->d_func()->eglSurface); } glcx->d_func()->eglSurface = QEgl::createSurface(glcx->device(), glcx->d_func()->eglContext->config()); #if !defined(QGL_NO_PRESERVED_SWAP) eglGetError(); // Clear error state first. eglSurfaceAttrib(QEgl::display(), glcx->d_func()->eglSurface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED); if (eglGetError() != EGL_SUCCESS) { qWarning("QGLContext: could not enable preserved swap"); } #endif eglSurfaceWindowId = currentId; } QT_END_NAMESPACE