/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qgl.h" #include #include #include #include #include "qgl_egl_p.h" #include "qcolormap.h" #include QT_BEGIN_NAMESPACE bool QGLFormat::hasOpenGLOverlays() { return false; } void qt_egl_add_platform_config(QEglProperties& props, QPaintDevice *device) { if (device->devType() == QInternal::Image) props.setPixelFormat(static_cast(device)->format()); } bool QGLContext::chooseContext(const QGLContext* shareContext) { Q_D(QGLContext); if (!device()) return false; int devType = device()->devType(); // Get the display and initialize it. d->eglContext = new QEglContext(); d->eglContext->setApi(QEgl::OpenGL); if (!d->eglContext->openDisplay(device())) { delete d->eglContext; d->eglContext = 0; return false; } // Construct the configuration we need for this surface. QEglProperties configProps; qt_egl_set_format(configProps, devType, d->glFormat); qt_egl_add_platform_config(configProps, device()); configProps.setRenderableType(QEgl::OpenGL); // Search for a matching configuration, reducing the complexity // each time until we get something that matches. if (!d->eglContext->chooseConfig(configProps, QEgl::BestPixelFormat)) { delete d->eglContext; d->eglContext = 0; return false; } // Inform the higher layers about the actual format properties. qt_egl_update_format(*(d->eglContext), d->glFormat); // Create a new context for the configuration. if (!d->eglContext->createContext (shareContext ? shareContext->d_func()->eglContext : 0)) { delete d->eglContext; d->eglContext = 0; return false; } #if defined(EGL_VERSION_1_1) if (d->glFormat.swapInterval() != -1 && devType == QInternal::Widget) eglSwapInterval(d->eglContext->display(), d->glFormat.swapInterval()); #endif return true; } void QGLWidget::resizeEvent(QResizeEvent *) { Q_D(QGLWidget); if (!isValid()) return; makeCurrent(); if (!d->glcx->initialized()) glInit(); resizeGL(width(), height()); //handle overlay } const QGLContext* QGLWidget::overlayContext() const { return 0; } void QGLWidget::makeOverlayCurrent() { //handle overlay } void QGLWidget::updateOverlayGL() { //handle overlay } bool qt_egl_setup_x11_visual(XVisualInfo &vi, EGLDisplay display, EGLConfig config, const QX11Info &x11Info, bool useArgbVisual) { bool foundVisualIsArgb = useArgbVisual; memset(&vi, 0, sizeof(XVisualInfo)); // Check to see if EGL is suggesting an appropriate visual id: EGLint nativeVisualId; eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &nativeVisualId); vi.visualid = nativeVisualId; if (vi.visualid) { // EGL has suggested a visual id, so get the rest of the visual info for that id: XVisualInfo *chosenVisualInfo; int matchingCount = 0; chosenVisualInfo = XGetVisualInfo(x11Info.display(), VisualIDMask, &vi, &matchingCount); if (chosenVisualInfo) { #if !defined(QT_NO_XRENDER) if (useArgbVisual) { // Check to make sure the visual provided by EGL is ARGB XRenderPictFormat *format; format = XRenderFindVisualFormat(x11Info.display(), chosenVisualInfo->visual); if (format->type == PictTypeDirect && format->direct.alphaMask) { // qDebug("Using ARGB X Visual ID (%d) provided by EGL", (int)vi.visualid); foundVisualIsArgb = true; vi = *chosenVisualInfo; } else { qWarning("Warning: EGL suggested using X visual ID %d for config %d, but this is not ARGB", nativeVisualId, (int)config); vi.visualid = 0; } } else #endif { // qDebug("Using opaque X Visual ID (%d) provided by EGL", (int)vi.visualid); vi = *chosenVisualInfo; } XFree(chosenVisualInfo); } else { qWarning("Warning: EGL suggested using X visual ID %d for config %d, but this seems to be invalid!", nativeVisualId, (int)config); vi.visualid = 0; } } // If EGL does not know the visual ID, so try to select an appropriate one ourselves, first // using XRender if we're supposed to have an alpha, then falling back to XGetVisualInfo #if !defined(QT_NO_XRENDER) if (vi.visualid == 0 && useArgbVisual) { // Try to use XRender to find an ARGB visual we can use vi.screen = x11Info.screen(); vi.depth = 32; //### We might at some point (soon) get ARGB4444 vi.c_class = TrueColor; XVisualInfo *matchingVisuals; int matchingCount = 0; matchingVisuals = XGetVisualInfo(x11Info.display(), VisualScreenMask|VisualDepthMask|VisualClassMask, &vi, &matchingCount); for (int i = 0; i < matchingCount; ++i) { XRenderPictFormat *format; format = XRenderFindVisualFormat(x11Info.display(), matchingVisuals[i].visual); if (format->type == PictTypeDirect && format->direct.alphaMask) { vi = matchingVisuals[i]; foundVisualIsArgb = true; // qDebug("Using X Visual ID (%d) for ARGB visual as provided by XRender", (int)vi.visualid); break; } } XFree(matchingVisuals); } #endif if (vi.visualid == 0) { EGLint depth; eglGetConfigAttrib(display, config, EGL_BUFFER_SIZE, &depth); int err; err = XMatchVisualInfo(x11Info.display(), x11Info.screen(), depth, TrueColor, &vi); if (err == 0) { qWarning("Warning: Can't find an X visual which matches the EGL config(%d)'s depth (%d)!", (int)config, depth); depth = x11Info.depth(); err = XMatchVisualInfo(x11Info.display(), x11Info.screen(), depth, TrueColor, &vi); if (err == 0) { qWarning("Error: Couldn't get any matching X visual!"); return false; } else qWarning(" - Falling back to X11 suggested depth (%d)", depth); } // else // qDebug("Using X Visual ID (%d) for EGL provided depth (%d)", (int)vi.visualid, depth); // Don't try to use ARGB now unless the visual is 32-bit - even then it might stil fail :-( if (useArgbVisual) foundVisualIsArgb = vi.depth == 32; //### We might at some point (soon) get ARGB4444 } // qDebug("Visual Info:"); // qDebug(" bits_per_rgb=%d", vi.bits_per_rgb); // qDebug(" red_mask=0x%x", vi.red_mask); // qDebug(" green_mask=0x%x", vi.green_mask); // qDebug(" blue_mask=0x%x", vi.blue_mask); // qDebug(" colormap_size=%d", vi.colormap_size); // qDebug(" c_class=%d", vi.c_class); // qDebug(" depth=%d", vi.depth); // qDebug(" screen=%d", vi.screen); // qDebug(" visualid=%d", vi.visualid); return foundVisualIsArgb; } void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext, bool deleteOldContext) { Q_D(QGLWidget); if (context == 0) { qWarning("QGLWidget::setContext: Cannot set null context"); return; } if (!context->deviceIsPixmap() && context->device() != this) { qWarning("QGLWidget::setContext: Context must refer to this widget"); return; } if (d->glcx) d->glcx->doneCurrent(); QGLContext* oldcx = d->glcx; d->glcx = context; if (parentWidget()) { // force creation of delay-created widgets parentWidget()->winId(); if (parentWidget()->x11Info().screen() != x11Info().screen()) d_func()->xinfo = parentWidget()->d_func()->xinfo; } // If the application has set WA_TranslucentBackground and not explicitly set // the alpha buffer size to zero, modify the format so it have an alpha channel QGLFormat& fmt = d->glcx->d_func()->glFormat; const bool tryArgbVisual = testAttribute(Qt::WA_TranslucentBackground); if (tryArgbVisual && fmt.alphaBufferSize() == -1) fmt.setAlphaBufferSize(1); bool createFailed = false; if (!d->glcx->isValid()) { if (!d->glcx->create(shareContext ? shareContext : oldcx)) createFailed = true; } if (createFailed) { if (deleteOldContext) delete oldcx; return; } if (d->glcx->windowCreated() || d->glcx->deviceIsPixmap()) { if (deleteOldContext) delete oldcx; return; } bool visible = isVisible(); if (visible) hide(); XVisualInfo vi; QEglContext *eglContext = d->glcx->d_func()->eglContext; bool usingArgbVisual = qt_egl_setup_x11_visual(vi, eglContext->display(), eglContext->config(), x11Info(), tryArgbVisual); XSetWindowAttributes a; Window p = RootWindow(x11Info().display(), x11Info().screen()); if (parentWidget()) p = parentWidget()->winId(); QColormap colmap = QColormap::instance(vi.screen); a.background_pixel = colmap.pixel(palette().color(backgroundRole())); a.border_pixel = colmap.pixel(Qt::black); unsigned int valueMask = CWBackPixel|CWBorderPixel; if (usingArgbVisual) { a.colormap = XCreateColormap(x11Info().display(), p, vi.visual, AllocNone); valueMask |= CWColormap; } Window w = XCreateWindow(x11Info().display(), p, x(), y(), width(), height(), 0, vi.depth, InputOutput, vi.visual, valueMask, &a); if (deleteOldContext) delete oldcx; oldcx = 0; create(w); // Create with the ID of the window we've just created // Create the EGL surface to draw into. QGLContextPrivate *ctxpriv = d->glcx->d_func(); ctxpriv->eglSurface = ctxpriv->eglContext->createSurface(this); if (ctxpriv->eglSurface == EGL_NO_SURFACE) { delete ctxpriv->eglContext; ctxpriv->eglContext = 0; return; } d->eglSurfaceWindowId = w; // Remember the window id we created the surface for if (visible) show(); XFlush(X11->display); d->glcx->setWindowCreated(true); } void QGLWidgetPrivate::init(QGLContext *context, const QGLWidget* shareWidget) { Q_Q(QGLWidget); initContext(context, shareWidget); if(q->isValid() && glcx->format().hasOverlay()) { //no overlay qWarning("QtOpenGL ES doesn't currently support overlays"); } } void QGLWidgetPrivate::cleanupColormaps() { } const QGLColormap & QGLWidget::colormap() const { return d_func()->cmap; } void QGLWidget::setColormap(const QGLColormap &) { } void QGLExtensions::init() { static bool init_done = false; if (init_done) return; init_done = true; // We need a context current to initialize the extensions. QGLWidget tmpWidget; tmpWidget.makeCurrent(); init_extensions(); tmpWidget.doneCurrent(); } // Re-creates the EGL surface if the window ID has changed or if force is true void QGLWidgetPrivate::recreateEglSurface(bool force) { Q_Q(QGLWidget); Window currentId = q->winId(); if ( force || (currentId != eglSurfaceWindowId) ) { // The window id has changed so we need to re-create the EGL surface QEglContext *ctx = glcx->d_func()->eglContext; EGLSurface surface = glcx->d_func()->eglSurface; if (surface != EGL_NO_SURFACE) ctx->destroySurface(surface); // Will force doneCurrent() if nec. surface = ctx->createSurface(q); if (surface == EGL_NO_SURFACE) qWarning("Error creating EGL window surface: 0x%x", eglGetError()); glcx->d_func()->eglSurface = surface; eglSurfaceWindowId = currentId; } } // Selects which configs should be used EGLConfig Q_OPENGL_EXPORT qt_chooseEGLConfigForPixmap(bool hasAlpha, bool readOnly) { // Cache the configs we select as they wont change: static EGLConfig roPixmapRGBConfig = 0; static EGLConfig roPixmapRGBAConfig = 0; static EGLConfig rwPixmapRGBConfig = 0; static EGLConfig rwPixmapRGBAConfig = 0; EGLConfig* targetConfig; if (hasAlpha) { if (readOnly) targetConfig = &roPixmapRGBAConfig; else targetConfig = &rwPixmapRGBAConfig; } else { if (readOnly) targetConfig = &roPixmapRGBConfig; else targetConfig = &rwPixmapRGBConfig; } if (*targetConfig == 0) { QEglProperties configAttribs; configAttribs.setValue(EGL_SURFACE_TYPE, EGL_PIXMAP_BIT); configAttribs.setRenderableType(QEgl::OpenGL); if (hasAlpha) configAttribs.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE); else configAttribs.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE); // If this is going to be a render target, it needs to have a depth, stencil & sample buffer if (!readOnly) { configAttribs.setValue(EGL_DEPTH_SIZE, 1); configAttribs.setValue(EGL_STENCIL_SIZE, 1); configAttribs.setValue(EGL_SAMPLE_BUFFERS, 1); } EGLint configCount = 0; do { eglChooseConfig(QEglContext::defaultDisplay(0), configAttribs.properties(), targetConfig, 1, &configCount); if (configCount > 0) { // Got one qDebug() << "Found an" << (hasAlpha ? "ARGB" : "RGB") << (readOnly ? "readonly" : "target" ) << "config (" << int(*targetConfig) << ") to create a pixmap surface:"; // QEglProperties configProps(*targetConfig); // qDebug() << configProps.toString(); break; } qWarning("choosePixmapConfig() - No suitible config found, reducing requirements"); } while (configAttribs.reduceConfiguration()); } if (*targetConfig == 0) qWarning("choosePixmapConfig() - Couldn't find a suitable config"); return *targetConfig; } bool Q_OPENGL_EXPORT qt_createEGLSurfaceForPixmap(QPixmapData* pmd, bool readOnly) { Q_ASSERT(pmd->classId() == QPixmapData::X11Class); QX11PixmapData* pixmapData = static_cast(pmd); bool hasAlpha = pixmapData->hasAlphaChannel(); EGLConfig pixmapConfig = qt_chooseEGLConfigForPixmap(hasAlpha, readOnly); QEglProperties pixmapAttribs; // If the pixmap can't be bound to a texture, it's pretty useless pixmapAttribs.setValue(EGL_TEXTURE_TARGET, EGL_TEXTURE_2D); if (hasAlpha) pixmapAttribs.setValue(EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA); else pixmapAttribs.setValue(EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB); EGLSurface pixmapSurface; pixmapSurface = eglCreatePixmapSurface(QEglContext::defaultDisplay(0), pixmapConfig, (EGLNativePixmapType) pixmapData->handle(), pixmapAttribs.properties()); if (pixmapSurface == EGL_NO_SURFACE) { qWarning("Failed to create a pixmap surface using config %d", (int)pixmapConfig); return false; } Q_ASSERT(sizeof(Qt::HANDLE) >= sizeof(EGLSurface)); // Just to make totally sure! pixmapData->gl_surface = (Qt::HANDLE)pixmapSurface; pixmapData->is_cached = true; // Make sure the cleanup hook gets called return true; } QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmapData* pd, const qint64 key, QGLContext::BindOptions options) { Q_Q(QGLContext); // The EGL texture_from_pixmap has no facility to invert the y coordinate if (!(options & QGLContext::CanFlipNativePixmapBindOption)) return 0; Q_ASSERT(pd->classId() == QPixmapData::X11Class); static bool checkedForTFP = false; static bool haveTFP = false; if (!checkedForTFP) { // Check for texture_from_pixmap egl extension checkedForTFP = true; if (eglContext->hasExtension("EGL_NOKIA_texture_from_pixmap") || eglContext->hasExtension("EGL_EXT_texture_from_pixmap")) { qDebug("Found texture_from_pixmap EGL extension!"); haveTFP = true; } } if (!haveTFP) return 0; QX11PixmapData *pixmapData = static_cast(pd); bool hasAlpha = pixmapData->hasAlphaChannel(); // Check to see if the surface is still valid if (pixmapData->gl_surface && hasAlpha != (pixmapData->flags & QX11PixmapData::GlSurfaceCreatedWithAlpha)) { // Surface is invalid! destroyGlSurfaceForPixmap(pixmapData); } if (pixmapData->gl_surface == 0) { bool success = qt_createEGLSurfaceForPixmap(pixmapData, true); if (!success) { haveTFP = false; return 0; } } Q_ASSERT(pixmapData->gl_surface); GLuint textureId; glGenTextures(1, &textureId); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, textureId); // bind the egl pixmap surface to a texture EGLBoolean success; success = eglBindTexImage(eglContext->display(), (EGLSurface)pixmapData->gl_surface, EGL_BACK_BUFFER); if (success == EGL_FALSE) { qWarning() << "eglBindTexImage() failed:" << eglContext->errorString(eglGetError()); eglDestroySurface(eglContext->display(), (EGLSurface)pixmapData->gl_surface); pixmapData->gl_surface = (Qt::HANDLE)EGL_NO_SURFACE; haveTFP = false; return 0; } QGLTexture *texture = new QGLTexture(q, textureId, GL_TEXTURE_2D, options); pixmapData->flags |= QX11PixmapData::InvertedWhenBoundToTexture; // We assume the cost of bound pixmaps is zero QGLTextureCache::instance()->insert(q, key, texture, 0); glBindTexture(GL_TEXTURE_2D, textureId); return texture; } void QGLContextPrivate::destroyGlSurfaceForPixmap(QPixmapData* pmd) { Q_ASSERT(pmd->classId() == QPixmapData::X11Class); QX11PixmapData *pixmapData = static_cast(pmd); if (pixmapData->gl_surface) { EGLBoolean success; success = eglDestroySurface(QEglContext::defaultDisplay(0), (EGLSurface)pixmapData->gl_surface); if (success == EGL_FALSE) { qWarning() << "destroyGlSurfaceForPixmap() - Error deleting surface: " << QEglContext::errorString(eglGetError()); } pixmapData->gl_surface = 0; } } void QGLContextPrivate::unbindPixmapFromTexture(QPixmapData* pmd) { Q_ASSERT(pmd->classId() == QPixmapData::X11Class); QX11PixmapData *pixmapData = static_cast(pmd); if (pixmapData->gl_surface) { EGLBoolean success; success = eglReleaseTexImage(QEglContext::defaultDisplay(0), (EGLSurface)pixmapData->gl_surface, EGL_BACK_BUFFER); if (success == EGL_FALSE) { qWarning() << "unbindPixmapFromTexture() - Unable to release bound texture: " << QEglContext::errorString(eglGetError()); } } } QT_END_NAMESPACE