/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. 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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qgl.h" #include #include #include #include #include "qgl_egl_p.h" #include "qcolormap.h" #include #include QT_BEGIN_NAMESPACE /* QGLTemporaryContext implementation */ class QGLTemporaryContextPrivate { public: bool initialized; Window window; EGLContext context; EGLSurface surface; EGLDisplay display; }; QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *) : d(new QGLTemporaryContextPrivate) { d->initialized = false; d->window = 0; d->context = 0; d->surface = 0; int screen = 0; d->display = QEgl::display(); EGLConfig config; int numConfigs = 0; EGLint attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, #ifdef QT_OPENGL_ES_2 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, #endif EGL_NONE }; eglChooseConfig(d->display, attribs, &config, 1, &numConfigs); if (!numConfigs) { qWarning("QGLTemporaryContext: No EGL configurations available."); return; } XVisualInfo visualInfo; XVisualInfo *vi; int numVisuals; visualInfo.visualid = QEgl::getCompatibleVisualId(config); vi = XGetVisualInfo(X11->display, VisualIDMask, &visualInfo, &numVisuals); if (!vi || numVisuals < 1) { qWarning("QGLTemporaryContext: Unable to get X11 visual info id."); return; } XSetWindowAttributes attr; unsigned long mask; attr.background_pixel = 0; attr.border_pixel = 0; attr.colormap = XCreateColormap(X11->display, DefaultRootWindow(X11->display), vi->visual, AllocNone); attr.event_mask = StructureNotifyMask | ExposureMask; mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; d->window = XCreateWindow(X11->display, RootWindow(X11->display, screen), 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, mask, &attr); d->surface = eglCreateWindowSurface(d->display, config, (EGLNativeWindowType) d->window, NULL); if (d->surface == EGL_NO_SURFACE) { qWarning("QGLTemporaryContext: Error creating EGL surface."); XFree(vi); XDestroyWindow(X11->display, d->window); return; } EGLint contextAttribs[] = { #ifdef QT_OPENGL_ES_2 EGL_CONTEXT_CLIENT_VERSION, 2, #endif EGL_NONE }; d->context = eglCreateContext(d->display, config, 0, contextAttribs); if (d->context != EGL_NO_CONTEXT && eglMakeCurrent(d->display, d->surface, d->surface, d->context)) { d->initialized = true; } else { qWarning("QGLTemporaryContext: Error creating EGL context."); eglDestroySurface(d->display, d->surface); XDestroyWindow(X11->display, d->window); } XFree(vi); } QGLTemporaryContext::~QGLTemporaryContext() { if (d->initialized) { eglMakeCurrent(d->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(d->display, d->context); eglDestroySurface(d->display, d->surface); XDestroyWindow(X11->display, d->window); } } bool QGLFormat::hasOpenGLOverlays() { return false; } // Chooses the EGL config and creates the EGL context bool QGLContext::chooseContext(const QGLContext* shareContext) { Q_D(QGLContext); if (!device()) return false; int devType = device()->devType(); QX11PixmapData *x11PixmapData = 0; if (devType == QInternal::Pixmap) { QPixmapData *pmd = static_cast(device())->data_ptr().data(); if (pmd->classId() == QPixmapData::X11Class) x11PixmapData = static_cast(pmd); else { // TODO: Replace the pixmap's data with a new QX11PixmapData qWarning("WARNING: Creating a QGLContext on a QPixmap is only supported for X11 pixmap backend"); return false; } } else if ((devType != QInternal::Widget) && (devType != QInternal::Pbuffer)) { qWarning("WARNING: Creating a QGLContext not supported on device type %d", devType); return false; } // Only create the eglContext if we don't already have one: if (d->eglContext == 0) { d->eglContext = new QEglContext(); d->ownsEglContext = true; d->eglContext->setApi(QEgl::OpenGL); // If the device is a widget with WA_TranslucentBackground set, make sure the glFormat // has the alpha channel option set: if (devType == QInternal::Widget) { QWidget* widget = static_cast(device()); if (widget->testAttribute(Qt::WA_TranslucentBackground)) d->glFormat.setAlpha(true); } // Construct the configuration we need for this surface. QEglProperties configProps; configProps.setDeviceType(devType); configProps.setRenderableType(QEgl::OpenGL); qt_eglproperties_set_glformat(configProps, d->glFormat); // Set buffer preserved for regular QWidgets, QGLWidgets are ok with either preserved or destroyed: if ((devType == QInternal::Widget) && qobject_cast(static_cast(device())) == 0) configProps.setValue(EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED); if (!d->eglContext->chooseConfig(configProps, QEgl::BestPixelFormat)) { delete d->eglContext; d->eglContext = 0; return false; } // Create a new context for the configuration. QEglContext* eglSharedContext = shareContext ? shareContext->d_func()->eglContext : 0; if (!d->eglContext->createContext(eglSharedContext)) { delete d->eglContext; d->eglContext = 0; return false; } d->sharing = d->eglContext->isSharing(); if (d->sharing && shareContext) const_cast(shareContext)->d_func()->sharing = true; } // Inform the higher layers about the actual format properties qt_glformat_from_eglconfig(d->glFormat, d->eglContext->config()); // Do don't create the EGLSurface for everything. // QWidget - yes, create the EGLSurface and store it in QGLContextPrivate::eglSurface // QGLWidget - yes, create the EGLSurface and store it in QGLContextPrivate::eglSurface // QPixmap - yes, create the EGLSurface but store it in QX11PixmapData::gl_surface // QGLPixelBuffer - no, it creates the surface itself and stores it in QGLPixelBufferPrivate::pbuf if (devType == QInternal::Widget) { if (d->eglSurface != EGL_NO_SURFACE) eglDestroySurface(d->eglContext->display(), d->eglSurface); // extraWindowSurfaceCreationProps default to NULL unless were specifically set before d->eglSurface = QEgl::createSurface(device(), d->eglContext->config(), d->extraWindowSurfaceCreationProps); XFlush(X11->display); setWindowCreated(true); } if (x11PixmapData) { // TODO: Actually check to see if the existing surface can be re-used if (x11PixmapData->gl_surface) eglDestroySurface(d->eglContext->display(), (EGLSurface)x11PixmapData->gl_surface); x11PixmapData->gl_surface = (void*)QEgl::createSurface(device(), d->eglContext->config()); } return true; } void *QGLContext::chooseVisual() { qFatal("QGLContext::chooseVisual - this method must not be called as Qt is built with EGL support"); return 0; } void *QGLContext::tryVisual(const QGLFormat& f, int bufDepth) { Q_UNUSED(f); Q_UNUSED(bufDepth); qFatal("QGLContext::tryVisual - this method must not be called as Qt is built with EGL support"); return 0; } void QGLWidget::resizeEvent(QResizeEvent *) { Q_D(QGLWidget); if (!isValid()) return; makeCurrent(); if (!d->glcx->initialized()) glInit(); resizeGL(width(), height()); //handle overlay } const QGLContext* QGLWidget::overlayContext() const { return 0; } void QGLWidget::makeOverlayCurrent() { //handle overlay } void QGLWidget::updateOverlayGL() { //handle overlay } void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext, bool deleteOldContext) { Q_D(QGLWidget); if (context == 0) { qWarning("QGLWidget::setContext: Cannot set null context"); return; } if (!context->deviceIsPixmap() && context->device() != this) { qWarning("QGLWidget::setContext: Context must refer to this widget"); return; } if (d->glcx) d->glcx->doneCurrent(); QGLContext* oldcx = d->glcx; d->glcx = context; bool createFailed = false; if (!d->glcx->isValid()) { // Create the QGLContext here, which in turn chooses the EGL config // and creates the EGL context: if (!d->glcx->create(shareContext ? shareContext : oldcx)) createFailed = true; } if (createFailed) { if (deleteOldContext) delete oldcx; return; } d->eglSurfaceWindowId = winId(); // Remember the window id we created the surface for } void QGLWidgetPrivate::init(QGLContext *context, const QGLWidget* shareWidget) { Q_Q(QGLWidget); initContext(context, shareWidget); if (q->isValid() && glcx->format().hasOverlay()) { //no overlay qWarning("QtOpenGL ES doesn't currently support overlays"); } } void QGLWidgetPrivate::cleanupColormaps() { } const QGLColormap & QGLWidget::colormap() const { return d_func()->cmap; } void QGLWidget::setColormap(const QGLColormap &) { } // Re-creates the EGL surface if the window ID has changed or if there isn't a surface void QGLWidgetPrivate::recreateEglSurface() { Q_Q(QGLWidget); Window currentId = q->winId(); // If the window ID has changed since the surface was created, we need to delete the // old surface before re-creating a new one. Note: This should not be the case as the // surface should be deleted before the old window id. if (glcx->d_func()->eglSurface != EGL_NO_SURFACE && (currentId != eglSurfaceWindowId)) { qWarning("EGL surface for deleted window %lx was not destroyed", uint(eglSurfaceWindowId)); glcx->d_func()->destroyEglSurfaceForDevice(); } if (glcx->d_func()->eglSurface == EGL_NO_SURFACE) { glcx->d_func()->eglSurface = glcx->d_func()->eglContext->createSurface(q); eglSurfaceWindowId = currentId; } } QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmap *pixmap, const qint64 key, QGLContext::BindOptions options) { Q_Q(QGLContext); // The EGL texture_from_pixmap has no facility to invert the y coordinate if (!(options & QGLContext::CanFlipNativePixmapBindOption)) return 0; static bool checkedForTFP = false; static bool haveTFP = false; static bool checkedForEglImageTFP = false; static bool haveEglImageTFP = false; if (!checkedForEglImageTFP) { checkedForEglImageTFP = true; // We need to be able to create an EGLImage from a native pixmap, which was split // into a separate EGL extension, EGL_KHR_image_pixmap. It is possible to have // eglCreateImageKHR & eglDestroyImageKHR without support for pixmaps, so we must // check we have the EGLImage from pixmap functionality. if (QEgl::hasExtension("EGL_KHR_image") || QEgl::hasExtension("EGL_KHR_image_pixmap")) { // Being able to create an EGLImage from a native pixmap is also pretty useless // without the ability to bind that EGLImage as a texture, which is provided by // the GL_OES_EGL_image extension, which we try to resolve here: haveEglImageTFP = qt_resolve_eglimage_gl_extensions(q); if (haveEglImageTFP) qDebug("Found EGL_KHR_image_pixmap & GL_OES_EGL_image extensions (preferred method)!"); } } if (!checkedForTFP) { // Check for texture_from_pixmap egl extension checkedForTFP = true; if (QEgl::hasExtension("EGL_NOKIA_texture_from_pixmap") || QEgl::hasExtension("EGL_EXT_texture_from_pixmap")) { qDebug("Found texture_from_pixmap EGL extension!"); haveTFP = true; } } if (!haveTFP && !haveEglImageTFP) return 0; QX11PixmapData *pixmapData = static_cast(pixmap->data_ptr().data()); Q_ASSERT(pixmapData->classId() == QPixmapData::X11Class); bool hasAlpha = pixmapData->hasAlphaChannel(); bool pixmapHasValidSurface = false; bool textureIsBound = false; GLuint textureId; glGenTextures(1, &textureId); glBindTexture(GL_TEXTURE_2D, textureId); if (haveTFP && pixmapData->gl_surface && hasAlpha == (pixmapData->flags & QX11PixmapData::GlSurfaceCreatedWithAlpha)) { pixmapHasValidSurface = true; } // If we already have a valid EGL surface for the pixmap, we should use it if (pixmapHasValidSurface) { EGLBoolean success; success = eglBindTexImage(QEgl::display(), (EGLSurface)pixmapData->gl_surface, EGL_BACK_BUFFER); if (success == EGL_FALSE) { qWarning() << "eglBindTexImage() failed:" << QEgl::errorString(); eglDestroySurface(QEgl::display(), (EGLSurface)pixmapData->gl_surface); pixmapData->gl_surface = (void*)EGL_NO_SURFACE; } else textureIsBound = true; } // If the pixmap doesn't already have a valid surface, try binding it via EGLImage // first, as going through EGLImage should be faster and better supported: if (!textureIsBound && haveEglImageTFP) { EGLImageKHR eglImage; EGLint attribs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE }; eglImage = QEgl::eglCreateImageKHR(QEgl::display(), EGL_NO_CONTEXT, EGL_NATIVE_PIXMAP_KHR, (EGLClientBuffer)QEgl::nativePixmap(pixmap), attribs); QGLContext* ctx = q; glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, eglImage); GLint err = glGetError(); if (err == GL_NO_ERROR) textureIsBound = true; // Once the egl image is bound, the texture becomes a new sibling image and we can safely // destroy the EGLImage we created for the pixmap: if (eglImage != EGL_NO_IMAGE_KHR) QEgl::eglDestroyImageKHR(QEgl::display(), eglImage); } if (!textureIsBound && haveTFP) { // Check to see if the surface is still valid if (pixmapData->gl_surface && hasAlpha != (pixmapData->flags & QX11PixmapData::GlSurfaceCreatedWithAlpha)) { // Surface is invalid! destroyGlSurfaceForPixmap(pixmapData); } if (pixmapData->gl_surface == 0) { EGLConfig config = QEgl::defaultConfig(QInternal::Pixmap, QEgl::OpenGL, hasAlpha ? QEgl::Translucent : QEgl::NoOptions); pixmapData->gl_surface = (void*)QEgl::createSurface(pixmap, config); if (pixmapData->gl_surface == (void*)EGL_NO_SURFACE) return false; } EGLBoolean success; success = eglBindTexImage(QEgl::display(), (EGLSurface)pixmapData->gl_surface, EGL_BACK_BUFFER); if (success == EGL_FALSE) { qWarning() << "eglBindTexImage() failed:" << QEgl::errorString(); eglDestroySurface(QEgl::display(), (EGLSurface)pixmapData->gl_surface); pixmapData->gl_surface = (void*)EGL_NO_SURFACE; haveTFP = false; // If TFP isn't working, disable it's use } else textureIsBound = true; } QGLTexture *texture = 0; if (textureIsBound) { texture = new QGLTexture(q, textureId, GL_TEXTURE_2D, options); pixmapData->flags |= QX11PixmapData::InvertedWhenBoundToTexture; // We assume the cost of bound pixmaps is zero QGLTextureCache::instance()->insert(q, key, texture, 0); glBindTexture(GL_TEXTURE_2D, textureId); } else glDeleteTextures(1, &textureId); return texture; } void QGLContextPrivate::destroyGlSurfaceForPixmap(QPixmapData* pmd) { Q_ASSERT(pmd->classId() == QPixmapData::X11Class); QX11PixmapData *pixmapData = static_cast(pmd); if (pixmapData->gl_surface) { EGLBoolean success; success = eglDestroySurface(QEgl::display(), (EGLSurface)pixmapData->gl_surface); if (success == EGL_FALSE) { qWarning() << "destroyGlSurfaceForPixmap() - Error deleting surface: " << QEgl::errorString(); } pixmapData->gl_surface = 0; } } void QGLContextPrivate::unbindPixmapFromTexture(QPixmapData* pmd) { Q_ASSERT(pmd->classId() == QPixmapData::X11Class); QX11PixmapData *pixmapData = static_cast(pmd); if (pixmapData->gl_surface) { EGLBoolean success; success = eglReleaseTexImage(QEgl::display(), (EGLSurface)pixmapData->gl_surface, EGL_BACK_BUFFER); if (success == EGL_FALSE) { qWarning() << "unbindPixmapFromTexture() - Unable to release bound texture: " << QEgl::errorString(); } } } QT_END_NAMESPACE