/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qgl.h" #include #include #include #include "qgl_egl_p.h" #include "qcolormap.h" QT_BEGIN_NAMESPACE bool QGLFormat::hasOpenGL() { return true; } bool QGLFormat::hasOpenGLOverlays() { return false; } void qt_egl_add_platform_config(QEglProperties& props, QPaintDevice *device) { if (device->devType() == QInternal::Image) props.setPixelFormat(static_cast(device)->format()); } bool QGLContext::chooseContext(const QGLContext* shareContext) { Q_D(QGLContext); if (!device()) return false; int devType = device()->devType(); // Get the display and initialize it. d->eglContext = new QEglContext(); d->eglContext->setApi(QEglContext::OpenGL); if (!d->eglContext->openDisplay(device())) { delete d->eglContext; d->eglContext = 0; return false; } // Construct the configuration we need for this surface. QEglProperties configProps; qt_egl_set_format(configProps, devType, d->glFormat); qt_egl_add_platform_config(configProps, device()); configProps.setRenderableType(QEglContext::OpenGL); // Search for a matching configuration, reducing the complexity // each time until we get something that matches. if (!d->eglContext->chooseConfig(configProps, QEglContext::BestPixelFormat)) { delete d->eglContext; d->eglContext = 0; return false; } // Inform the higher layers about the actual format properties. qt_egl_update_format(*(d->eglContext), d->glFormat); // Create a new context for the configuration. if (!d->eglContext->createContext (shareContext ? shareContext->d_func()->eglContext : 0)) { delete d->eglContext; d->eglContext = 0; return false; } #if defined(EGL_VERSION_1_1) if (d->glFormat.swapInterval() != -1 && devType == QInternal::Widget) eglSwapInterval(d->eglContext->display(), d->glFormat.swapInterval()); #endif return true; } void QGLContext::reset() { Q_D(QGLContext); if (!d->valid) return; d->cleanup(); doneCurrent(); if (d->eglContext) { delete d->eglContext; d->eglContext = 0; } d->crWin = false; d->sharing = false; d->valid = false; d->transpColor = QColor(); d->initDone = false; qgl_share_reg()->removeShare(this); } void QGLContext::makeCurrent() { Q_D(QGLContext); if(!d->valid || !d->eglContext) { qWarning("QGLContext::makeCurrent(): Cannot make invalid context current"); return; } if (d->eglContext->makeCurrent()) { if (!qgl_context_storage.hasLocalData() && QThread::currentThread()) qgl_context_storage.setLocalData(new QGLThreadContext); if (qgl_context_storage.hasLocalData()) qgl_context_storage.localData()->context = this; currentCtx = this; } } void QGLContext::doneCurrent() { Q_D(QGLContext); if (d->eglContext) d->eglContext->doneCurrent(); if (qgl_context_storage.hasLocalData()) qgl_context_storage.localData()->context = 0; currentCtx = 0; } void QGLContext::swapBuffers() const { Q_D(const QGLContext); if(!d->valid || !d->eglContext) return; d->eglContext->swapBuffers(); } QColor QGLContext::overlayTransparentColor() const { return QColor(0, 0, 0); // Invalid color } uint QGLContext::colorIndex(const QColor &c) const { //### color index doesn't work on egl Q_UNUSED(c); return 0; } void QGLContext::generateFontDisplayLists(const QFont & fnt, int listBase) { Q_UNUSED(fnt); Q_UNUSED(listBase); } void *QGLContext::getProcAddress(const QString &proc) const { return (void*)eglGetProcAddress(reinterpret_cast(proc.toLatin1().data())); } void QGLWidget::setMouseTracking(bool enable) { QWidget::setMouseTracking(enable); } void QGLWidget::resizeEvent(QResizeEvent *) { Q_D(QGLWidget); if (!isValid()) return; makeCurrent(); if (!d->glcx->initialized()) glInit(); resizeGL(width(), height()); //handle overlay } const QGLContext* QGLWidget::overlayContext() const { return 0; } void QGLWidget::makeOverlayCurrent() { //handle overlay } void QGLWidget::updateOverlayGL() { //handle overlay } void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext, bool deleteOldContext) { Q_D(QGLWidget); if (context == 0) { qWarning("QGLWidget::setContext: Cannot set null context"); return; } if (!context->deviceIsPixmap() && context->device() != this) { qWarning("QGLWidget::setContext: Context must refer to this widget"); return; } // Create the EGL Context (which will also choose the config for us) if (d->glcx) d->glcx->doneCurrent(); QGLContext* oldcx = d->glcx; d->glcx = context; bool createFailed = false; if (!d->glcx->isValid()) { if (!d->glcx->create(shareContext ? shareContext : oldcx)) createFailed = true; } if (createFailed) { if (deleteOldContext) delete oldcx; return; } if (d->glcx->windowCreated() || d->glcx->deviceIsPixmap()) { if (deleteOldContext) delete oldcx; return; } // Make sure native winIds are avaliable if (parentWidget()) { parentWidget()->winId(); if (parentWidget()->x11Info().screen() != x11Info().screen()) d_func()->xinfo = parentWidget()->d_func()->xinfo; } bool visible = isVisible(); if (visible) hide(); XVisualInfo vi; memset(&vi, 0, sizeof(XVisualInfo)); // Check to see if EGL is suggesting an appropriate visual id: EGLint nativeVisualId; QEglContext* qeglCtx = d->glcx->d_func()->eglContext; qeglCtx->configAttrib(EGL_NATIVE_VISUAL_ID, &nativeVisualId); vi.visualid = nativeVisualId; if (vi.visualid) { // EGL has suggested a visual id, so get the rest of the visual info for that id: XVisualInfo *chosenVisualInfo; int matchingCount = 0; chosenVisualInfo = XGetVisualInfo(x11Info().display(), VisualIDMask, &vi, &matchingCount); if (chosenVisualInfo) { qDebug("Using X Visual ID (%d) provided by EGL", (int)vi.visualid); vi = *chosenVisualInfo; XFree(chosenVisualInfo); } else { qWarning("Warning: EGL suggested using X visual ID %d for config %d, but this seems to be invalid!", nativeVisualId, (int)qeglCtx->config()); vi.visualid = 0; } } // If EGL does not know the visual ID, so try to select an appropriate one ourselves, first // using XRender if we're supposed to have an alpha, then falling back to XGetVisualInfo bool useArgb = context->format().alpha() && !context->deviceIsPixmap(); #if !defined(QT_NO_XRENDER) if (vi.visualid == 0 && useArgb) { // Try to use XRender to find an ARGB visual we can use vi.screen = x11Info().screen(); vi.depth = 32; vi.c_class = TrueColor; XVisualInfo *matchingVisuals; int matchingCount = 0; matchingVisuals = XGetVisualInfo(x11Info().display(), VisualScreenMask|VisualDepthMask|VisualClassMask, &vi, &matchingCount); for (int i = 0; i < matchingCount; ++i) { XRenderPictFormat *format; format = XRenderFindVisualFormat(x11Info().display(), matchingVisuals[i].visual); if (format->type == PictTypeDirect && format->direct.alphaMask) { vi = matchingVisuals[i]; qDebug("Using X Visual ID (%d) for ARGB visual as provided by XRender", (int)vi.visualid); break; } } XFree(matchingVisuals); } #endif if (vi.visualid == 0) { EGLint depth; qeglCtx->configAttrib(EGL_BUFFER_SIZE, &depth); int err; err = XMatchVisualInfo(x11Info().display(), x11Info().screen(), depth, TrueColor, &vi); if (err == 0) { qWarning("Warning: Can't find an X visual which matches the EGL config(%d)'s depth (%d)!", (int)qeglCtx->config(), depth); depth = x11Info().depth(); err = XMatchVisualInfo(x11Info().display(), x11Info().screen(), depth, TrueColor, &vi); if (err == 0) { qWarning("Error: Couldn't get any matching X visual!"); return; } else qWarning(" - Falling back to X11 suggested depth (%d)", depth); } else qDebug("Using X Visual ID (%d) for EGL provided depth (%d)", (int)vi.visualid, depth); // Don't try to use ARGB now unless the visual is 32-bit - even then it might stil fail :-( if (useArgb) useArgb = vi.depth == 32; } // qDebug("Visual Info:"); // qDebug(" bits_per_rgb=%d", vi.bits_per_rgb); // qDebug(" red_mask=0x%x", vi.red_mask); // qDebug(" green_mask=0x%x", vi.green_mask); // qDebug(" blue_mask=0x%x", vi.blue_mask); // qDebug(" colormap_size=%d", vi.colormap_size); // qDebug(" c_class=%d", vi.c_class); // qDebug(" depth=%d", vi.depth); // qDebug(" screen=%d", vi.screen); // qDebug(" visualid=%d", vi.visualid); XSetWindowAttributes a; Window p = RootWindow(x11Info().display(), x11Info().screen()); if (parentWidget()) p = parentWidget()->winId(); QColormap colmap = QColormap::instance(vi.screen); a.background_pixel = colmap.pixel(palette().color(backgroundRole())); a.border_pixel = colmap.pixel(Qt::black); unsigned int valueMask = CWBackPixel|CWBorderPixel; if(useArgb) { a.colormap = XCreateColormap(x11Info().display(), p, vi.visual, AllocNone); valueMask |= CWColormap; } Window w = XCreateWindow(x11Info().display(), p, x(), y(), width(), height(), 0, vi.depth, InputOutput, vi.visual, valueMask, &a); if (deleteOldContext) delete oldcx; oldcx = 0; create(w); // Create with the ID of the window we've just created // Create the EGL surface to draw into. if (!d->glcx->d_func()->eglContext->createSurface(this)) { delete d->glcx->d_func()->eglContext; d->glcx->d_func()->eglContext = 0; return; } d->eglSurfaceWindowId = w; // Remember the window id we created the surface for if (visible) show(); d->glcx->setWindowCreated(true); } void QGLWidgetPrivate::init(QGLContext *context, const QGLWidget* shareWidget) { Q_Q(QGLWidget); initContext(context, shareWidget); if(q->isValid() && glcx->format().hasOverlay()) { //no overlay qWarning("QtOpenGL ES doesn't currently support overlays"); } } bool QGLWidgetPrivate::renderCxPm(QPixmap*) { return false; } void QGLWidgetPrivate::cleanupColormaps() { } const QGLColormap & QGLWidget::colormap() const { return d_func()->cmap; } void QGLWidget::setColormap(const QGLColormap &) { } void QGLExtensions::init() { static bool init_done = false; if (init_done) return; init_done = true; init_extensions(); } // Re-creates the EGL surface if the window ID has changed or if force is true void QGLWidgetPrivate::recreateEglSurface(bool force) { Q_Q(QGLWidget); Window currentId = q->winId(); if ( force || (currentId != eglSurfaceWindowId) ) { // The window id has changed so we need to re-create the EGL surface if (!glcx->d_func()->eglContext->recreateSurface(q)) qWarning("Error creating EGL window surface: 0x%x", eglGetError()); eglSurfaceWindowId = currentId; } } QT_END_NAMESPACE