/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGL_EXTENSIONS_P_H #define QGL_EXTENSIONS_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of the Qt OpenGL classes. This header file may change from // version to version without notice, or even be removed. // // We mean it. // // extension prototypes #ifndef Q_WS_MAC # ifndef APIENTRYP # ifdef APIENTRY # define APIENTRYP APIENTRY * # else # define APIENTRY # define APIENTRYP * # endif # endif #else # define APIENTRY # define APIENTRYP * #endif #include #ifndef GL_ARB_vertex_buffer_object typedef ptrdiff_t GLsizeiptrARB; #endif // ARB_pixel_buffer_object typedef void (APIENTRY *_glBindBufferARB) (GLenum, GLuint); typedef void (APIENTRY *_glDeleteBuffersARB) (GLsizei, const GLuint *); typedef void (APIENTRY *_glGenBuffersARB) (GLsizei, GLuint *); typedef void (APIENTRY *_glBufferDataARB) (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); typedef GLvoid* (APIENTRY *_glMapBufferARB) (GLenum, GLenum); typedef GLboolean (APIENTRY *_glUnmapBufferARB) (GLenum); // ARB_fragment_program typedef void (APIENTRY *_glProgramStringARB) (GLenum, GLenum, GLsizei, const GLvoid *); typedef void (APIENTRY *_glBindProgramARB) (GLenum, GLuint); typedef void (APIENTRY *_glDeleteProgramsARB) (GLsizei, const GLuint *); typedef void (APIENTRY *_glGenProgramsARB) (GLsizei, GLuint *); typedef void (APIENTRY *_glProgramLocalParameter4fvARB) (GLenum, GLuint, const GLfloat *); // GLSL typedef GLuint (APIENTRY *_glCreateShader) (GLenum); typedef void (APIENTRY *_glShaderSource) (GLuint, GLsizei, const char **, const GLint *); typedef void (APIENTRY *_glShaderBinary) (GLint, const GLuint*, GLenum, const void*, GLint); typedef void (APIENTRY *_glCompileShader) (GLuint); typedef void (APIENTRY *_glDeleteShader) (GLuint); typedef GLboolean (APIENTRY *_glIsShader) (GLuint); typedef GLuint (APIENTRY *_glCreateProgram) (); typedef void (APIENTRY *_glAttachShader) (GLuint, GLuint); typedef void (APIENTRY *_glDetachShader) (GLuint, GLuint); typedef void (APIENTRY *_glLinkProgram) (GLuint); typedef void (APIENTRY *_glUseProgram) (GLuint); typedef void (APIENTRY *_glDeleteProgram) (GLuint); typedef GLboolean (APIENTRY *_glIsProgram) (GLuint); typedef void (APIENTRY *_glGetShaderInfoLog) (GLuint, GLsizei, GLsizei *, char *); typedef void (APIENTRY *_glGetShaderiv) (GLuint, GLenum, GLint *); typedef void (APIENTRY *_glGetShaderSource) (GLuint, GLsizei, GLsizei *, char *); typedef void (APIENTRY *_glGetProgramiv) (GLuint, GLenum, GLint *); typedef void (APIENTRY *_glGetProgramInfoLog) (GLuint, GLsizei, GLsizei *, char *); typedef GLuint (APIENTRY *_glGetUniformLocation) (GLuint, const char*); typedef void (APIENTRY *_glUniform4fv) (GLint, GLsizei, const GLfloat *); typedef void (APIENTRY *_glUniform3fv) (GLint, GLsizei, const GLfloat *); typedef void (APIENTRY *_glUniform2fv) (GLint, GLsizei, const GLfloat *); typedef void (APIENTRY *_glUniform1fv) (GLint, GLsizei, const GLfloat *); typedef void (APIENTRY *_glUniform1i) (GLint, GLint); typedef void (APIENTRY *_glUniform1iv) (GLint, GLsizei, const GLint *); typedef void (APIENTRY *_glUniformMatrix2fv) (GLint, GLsizei, GLboolean, const GLfloat *); typedef void (APIENTRY *_glUniformMatrix3fv) (GLint, GLsizei, GLboolean, const GLfloat *); typedef void (APIENTRY *_glUniformMatrix4fv) (GLint, GLsizei, GLboolean, const GLfloat *); typedef void (APIENTRY *_glUniformMatrix2x3fv) (GLint, GLsizei, GLboolean, const GLfloat *); typedef void (APIENTRY *_glUniformMatrix2x4fv) (GLint, GLsizei, GLboolean, const GLfloat *); typedef void (APIENTRY *_glUniformMatrix3x2fv) (GLint, GLsizei, GLboolean, const GLfloat *); typedef void (APIENTRY *_glUniformMatrix3x4fv) (GLint, GLsizei, GLboolean, const GLfloat *); typedef void (APIENTRY *_glUniformMatrix4x2fv) (GLint, GLsizei, GLboolean, const GLfloat *); typedef void (APIENTRY *_glUniformMatrix4x3fv) (GLint, GLsizei, GLboolean, const GLfloat *); typedef void (APIENTRY *_glBindAttribLocation) (GLuint, GLuint, const char *); typedef GLint (APIENTRY *_glGetAttribLocation) (GLuint, const char *); typedef void (APIENTRY *_glVertexAttrib1fv) (GLuint, const GLfloat *); typedef void (APIENTRY *_glVertexAttrib2fv) (GLuint, const GLfloat *); typedef void (APIENTRY *_glVertexAttrib3fv) (GLuint, const GLfloat *); typedef void (APIENTRY *_glVertexAttrib4fv) (GLuint, const GLfloat *); typedef void (APIENTRY *_glVertexAttribPointer) (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); typedef void (APIENTRY *_glDisableVertexAttribArray) (GLuint); typedef void (APIENTRY *_glEnableVertexAttribArray) (GLuint); typedef void (APIENTRY *_glGetProgramBinaryOES) (GLuint, GLsizei, GLsizei *, GLenum *, void *); typedef void (APIENTRY *_glProgramBinaryOES) (GLuint, GLenum, const void *, GLint); typedef void (APIENTRY *_glActiveStencilFaceEXT) (GLenum ); typedef void (APIENTRY *_glMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); typedef void (APIENTRY *_glActiveTexture) (GLenum); // EXT_GL_framebuffer_object typedef GLboolean (APIENTRY *_glIsRenderbufferEXT) (GLuint renderbuffer); typedef void (APIENTRY *_glBindRenderbufferEXT) (GLenum target, GLuint renderbuffer); typedef void (APIENTRY *_glDeleteRenderbuffersEXT) (GLsizei n, const GLuint *renderbuffers); typedef void (APIENTRY *_glGenRenderbuffersEXT) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRY *_glRenderbufferStorageEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRY *_glGetRenderbufferParameterivEXT) (GLenum target, GLenum pname, GLint *params); typedef GLboolean (APIENTRY *_glIsFramebufferEXT) (GLuint framebuffer); typedef void (APIENTRY *_glBindFramebufferEXT) (GLenum target, GLuint framebuffer); typedef void (APIENTRY *_glDeleteFramebuffersEXT) (GLsizei n, const GLuint *framebuffers); typedef void (APIENTRY *_glGenFramebuffersEXT) (GLsizei n, GLuint *framebuffers); typedef GLenum (APIENTRY *_glCheckFramebufferStatusEXT) (GLenum target); typedef void (APIENTRY *_glFramebufferTexture1DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRY *_glFramebufferTexture2DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRY *_glFramebufferTexture3DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRY *_glFramebufferRenderbufferEXT) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRY *_glGetFramebufferAttachmentParameterivEXT) (GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRY *_glGenerateMipmapEXT) (GLenum target); QT_BEGIN_NAMESPACE struct QGLExtensionFuncs { QGLExtensionFuncs() { qt_glProgramStringARB = 0; qt_glBindProgramARB = 0; qt_glDeleteProgramsARB = 0; qt_glGenProgramsARB = 0; qt_glProgramLocalParameter4fvARB = 0; #if !defined(QT_OPENGL_ES_2) qt_glCreateShader = 0; qt_glShaderSource = 0; qt_glShaderBinary = 0; qt_glCompileShader = 0; qt_glDeleteShader = 0; qt_glIsShader = 0; qt_glCreateProgram = 0; qt_glAttachShader = 0; qt_glDetachShader = 0; qt_glLinkProgram = 0; qt_glUseProgram = 0; qt_glDeleteProgram = 0; qt_glIsProgram = 0; qt_glGetShaderInfoLog = 0; qt_glGetShaderiv = 0; qt_glGetShaderSource = 0; qt_glGetProgramiv = 0; qt_glGetProgramInfoLog = 0; qt_glGetUniformLocation = 0; qt_glUniform4fv = 0; qt_glUniform3fv = 0; qt_glUniform2fv = 0; qt_glUniform1fv = 0; qt_glUniform1i = 0; qt_glUniform1iv = 0; qt_glUniformMatrix2fv = 0; qt_glUniformMatrix3fv = 0; qt_glUniformMatrix4fv = 0; qt_glUniformMatrix2x3fv = 0; qt_glUniformMatrix2x4fv = 0; qt_glUniformMatrix3x2fv = 0; qt_glUniformMatrix3x4fv = 0; qt_glUniformMatrix4x2fv = 0; qt_glUniformMatrix4x3fv = 0; qt_glBindAttribLocation = 0; qt_glGetAttribLocation = 0; qt_glVertexAttrib1fv = 0; qt_glVertexAttrib2fv = 0; qt_glVertexAttrib3fv = 0; qt_glVertexAttrib4fv = 0; qt_glVertexAttribPointer = 0; qt_glDisableVertexAttribArray = 0; qt_glEnableVertexAttribArray = 0; #else qt_glslResolved = false; qt_glGetProgramBinaryOES = 0; qt_glProgramBinaryOES = 0; #endif qt_glActiveStencilFaceEXT = 0; qt_glMultiTexCoord4f = 0; qt_glActiveTexture = 0; #if !defined(QT_OPENGL_ES_2) qt_glIsRenderbufferEXT = 0; qt_glBindRenderbufferEXT = 0; qt_glDeleteRenderbuffersEXT = 0; qt_glGenRenderbuffersEXT = 0; qt_glRenderbufferStorageEXT = 0; qt_glGetRenderbufferParameterivEXT = 0; qt_glIsFramebufferEXT = 0; qt_glBindFramebufferEXT = 0; qt_glDeleteFramebuffersEXT = 0; qt_glGenFramebuffersEXT = 0; qt_glCheckFramebufferStatusEXT = 0; qt_glFramebufferTexture1DEXT = 0; qt_glFramebufferTexture2DEXT = 0; qt_glFramebufferTexture3DEXT = 0; qt_glFramebufferRenderbufferEXT = 0; qt_glGetFramebufferAttachmentParameterivEXT = 0; qt_glGenerateMipmapEXT = 0; #endif qt_glBindBufferARB = 0; qt_glDeleteBuffersARB = 0; qt_glGenBuffersARB = 0; qt_glBufferDataARB = 0; qt_glMapBufferARB = 0; qt_glUnmapBufferARB = 0; } _glProgramStringARB qt_glProgramStringARB; _glBindProgramARB qt_glBindProgramARB; _glDeleteProgramsARB qt_glDeleteProgramsARB; _glGenProgramsARB qt_glGenProgramsARB; _glProgramLocalParameter4fvARB qt_glProgramLocalParameter4fvARB; #if !defined(QT_OPENGL_ES_2) // GLSL definitions _glCreateShader qt_glCreateShader; _glShaderSource qt_glShaderSource; _glShaderBinary qt_glShaderBinary; _glCompileShader qt_glCompileShader; _glDeleteShader qt_glDeleteShader; _glIsShader qt_glIsShader; _glCreateProgram qt_glCreateProgram; _glAttachShader qt_glAttachShader; _glDetachShader qt_glDetachShader; _glLinkProgram qt_glLinkProgram; _glUseProgram qt_glUseProgram; _glDeleteProgram qt_glDeleteProgram; _glIsProgram qt_glIsProgram; _glGetShaderInfoLog qt_glGetShaderInfoLog; _glGetShaderiv qt_glGetShaderiv; _glGetShaderSource qt_glGetShaderSource; _glGetProgramiv qt_glGetProgramiv; _glGetProgramInfoLog qt_glGetProgramInfoLog; _glGetUniformLocation qt_glGetUniformLocation; _glUniform4fv qt_glUniform4fv; _glUniform3fv qt_glUniform3fv; _glUniform2fv qt_glUniform2fv; _glUniform1fv qt_glUniform1fv; _glUniform1i qt_glUniform1i; _glUniform1iv qt_glUniform1iv; _glUniformMatrix2fv qt_glUniformMatrix2fv; _glUniformMatrix3fv qt_glUniformMatrix3fv; _glUniformMatrix4fv qt_glUniformMatrix4fv; _glUniformMatrix2x3fv qt_glUniformMatrix2x3fv; _glUniformMatrix2x4fv qt_glUniformMatrix2x4fv; _glUniformMatrix3x2fv qt_glUniformMatrix3x2fv; _glUniformMatrix3x4fv qt_glUniformMatrix3x4fv; _glUniformMatrix4x2fv qt_glUniformMatrix4x2fv; _glUniformMatrix4x3fv qt_glUniformMatrix4x3fv; _glBindAttribLocation qt_glBindAttribLocation; _glGetAttribLocation qt_glGetAttribLocation; _glVertexAttrib1fv qt_glVertexAttrib1fv; _glVertexAttrib2fv qt_glVertexAttrib2fv; _glVertexAttrib3fv qt_glVertexAttrib3fv; _glVertexAttrib4fv qt_glVertexAttrib4fv; _glVertexAttribPointer qt_glVertexAttribPointer; _glDisableVertexAttribArray qt_glDisableVertexAttribArray; _glEnableVertexAttribArray qt_glEnableVertexAttribArray; #else bool qt_glslResolved; _glGetProgramBinaryOES qt_glGetProgramBinaryOES; _glProgramBinaryOES qt_glProgramBinaryOES; #endif _glActiveStencilFaceEXT qt_glActiveStencilFaceEXT; _glMultiTexCoord4f qt_glMultiTexCoord4f; _glActiveTexture qt_glActiveTexture; #if !defined(QT_OPENGL_ES_2) _glIsRenderbufferEXT qt_glIsRenderbufferEXT; _glBindRenderbufferEXT qt_glBindRenderbufferEXT; _glDeleteRenderbuffersEXT qt_glDeleteRenderbuffersEXT; _glGenRenderbuffersEXT qt_glGenRenderbuffersEXT; _glRenderbufferStorageEXT qt_glRenderbufferStorageEXT; _glGetRenderbufferParameterivEXT qt_glGetRenderbufferParameterivEXT; _glIsFramebufferEXT qt_glIsFramebufferEXT; _glBindFramebufferEXT qt_glBindFramebufferEXT; _glDeleteFramebuffersEXT qt_glDeleteFramebuffersEXT; _glGenFramebuffersEXT qt_glGenFramebuffersEXT; _glCheckFramebufferStatusEXT qt_glCheckFramebufferStatusEXT; _glFramebufferTexture1DEXT qt_glFramebufferTexture1DEXT; _glFramebufferTexture2DEXT qt_glFramebufferTexture2DEXT; _glFramebufferTexture3DEXT qt_glFramebufferTexture3DEXT; _glFramebufferRenderbufferEXT qt_glFramebufferRenderbufferEXT; _glGetFramebufferAttachmentParameterivEXT qt_glGetFramebufferAttachmentParameterivEXT; _glGenerateMipmapEXT qt_glGenerateMipmapEXT; #endif _glBindBufferARB qt_glBindBufferARB; _glDeleteBuffersARB qt_glDeleteBuffersARB; _glGenBuffersARB qt_glGenBuffersARB; _glBufferDataARB qt_glBufferDataARB; _glMapBufferARB qt_glMapBufferARB; _glUnmapBufferARB qt_glUnmapBufferARB; }; // OpenGL constants /* NV_texture_rectangle */ #ifndef GL_NV_texture_rectangle #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #endif #ifndef GL_BGRA #define GL_BGRA 0x80E1 #endif #ifndef GL_MULTISAMPLE #define GL_MULTISAMPLE 0x809D #endif #ifndef GL_CLAMP_TO_EDGE #define GL_CLAMP_TO_EDGE 0x812F #endif #ifndef GL_IBM_texture_mirrored_repeat #define GL_MIRRORED_REPEAT_IBM 0x8370 #endif #ifndef GL_SGIS_generate_mipmap #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif // ARB_fragment_program extension protos #ifndef GL_FRAGMENT_PROGRAM_ARB #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #endif #ifndef GL_PIXEL_UNPACK_BUFFER_ARB #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #endif #ifndef GL_WRITE_ONLY_ARB #define GL_WRITE_ONLY_ARB 0x88B9 #endif #ifndef GL_STREAM_DRAW_ARB #define GL_STREAM_DRAW_ARB 0x88E0 #endif // Stencil wrap and two-side defines #ifndef GL_STENCIL_TEST_TWO_SIDE_EXT #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #endif #ifndef GL_INCR_WRAP_EXT #define GL_INCR_WRAP_EXT 0x8507 #endif #ifndef GL_DECR_WRAP_EXT #define GL_DECR_WRAP_EXT 0x8508 #endif #ifndef GL_TEXTURE0 #define GL_TEXTURE0 0x84C0 #endif #ifndef GL_TEXTURE1 #define GL_TEXTURE1 0x84C1 #endif #ifndef GL_EXT_framebuffer_object #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_STENCIL_INDEX_EXT 0x8D45 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #endif #ifndef GL_EXT_packed_depth_stencil #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #endif // ### hm. should be part of the GL 1.2 spec.. #ifndef GL_CLAMP_TO_EDGE #define GL_CLAMP_TO_EDGE 0x812F #endif #ifndef GL_VERSION_1_2 #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #endif #define glProgramStringARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glProgramStringARB #define glBindProgramARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBindProgramARB #define glDeleteProgramsARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteProgramsARB #define glGenProgramsARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenProgramsARB #define glProgramLocalParameter4fvARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glProgramLocalParameter4fvARB #define glActiveStencilFaceEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glActiveStencilFaceEXT #define glMultiTexCoord4f QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glMultiTexCoord4f #if !defined(QT_OPENGL_ES_2) #define glActiveTexture QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glActiveTexture #endif #if !defined(QT_OPENGL_ES_2) #define glIsRenderbufferEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glIsRenderbufferEXT #define glBindRenderbufferEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBindRenderbufferEXT #define glDeleteRenderbuffersEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteRenderbuffersEXT #define glGenRenderbuffersEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenRenderbuffersEXT #define glRenderbufferStorageEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glRenderbufferStorageEXT #define glGetRenderbufferParameterivEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetRenderbufferParameterivEXT #define glIsFramebufferEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glIsFramebufferEXT #define glBindFramebufferEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBindFramebufferEXT #define glDeleteFramebuffersEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteFramebuffersEXT #define glGenFramebuffersEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenFramebuffersEXT #define glCheckFramebufferStatusEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glCheckFramebufferStatusEXT #define glFramebufferTexture1DEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glFramebufferTexture1DEXT #define glFramebufferTexture2DEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glFramebufferTexture2DEXT #define glFramebufferTexture3DEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glFramebufferTexture3DEXT #define glFramebufferRenderbufferEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glFramebufferRenderbufferEXT #define glGetFramebufferAttachmentParameterivEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetFramebufferAttachmentParameterivEXT #define glGenerateMipmapEXT QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenerateMipmapEXT #else // QT_OPENGL_ES_2 #define glIsRenderbufferEXT glIsRenderbuffer #define glBindRenderbufferEXT glBindRenderbuffer #define glDeleteRenderbuffersEXT glDeleteRenderbuffers #define glGenRenderbuffersEXT glGenRenderbuffers #define glRenderbufferStorageEXT glRenderbufferStorage #define glGetRenderbufferParameterivEXT glGetRenderbufferParameteriv #define glIsFramebufferEXT glIsFramebuffer #define glBindFramebufferEXT glBindFramebuffer #define glDeleteFramebuffersEXT glDeleteFramebuffers #define glGenFramebuffersEXT glGenFramebuffers #define glCheckFramebufferStatusEXT glCheckFramebufferStatus #define glFramebufferTexture1DEXT glFramebufferTexture1D #define glFramebufferTexture2DEXT glFramebufferTexture2D #define glFramebufferTexture3DEXT glFramebufferTexture3D #define glFramebufferRenderbufferEXT glFramebufferRenderbuffer #define glGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameteriv #define glGenerateMipmapEXT glGenerateMipmap #endif // QT_OPENGL_ES_2 #define glBindBufferARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBindBufferARB #define glDeleteBuffersARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteBuffersARB #define glGenBuffersARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGenBuffersARB #define glBufferDataARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBufferDataARB #define glMapBufferARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glMapBufferARB #define glUnmapBufferARB QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUnmapBufferARB #if !defined(QT_OPENGL_ES_2) #define glCreateShader QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glCreateShader #define glShaderSource QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glShaderSource #define glShaderBinary QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glShaderBinary #define glCompileShader QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glCompileShader #define glDeleteShader QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteShader #define glIsShader QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glIsShader #define glCreateProgram QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glCreateProgram #define glAttachShader QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glAttachShader #define glDetachShader QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDetachShader #define glLinkProgram QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glLinkProgram #define glUseProgram QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUseProgram #define glDeleteProgram QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDeleteProgram #define glIsProgram QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glIsProgram #define glGetShaderInfoLog QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetShaderInfoLog #define glGetShaderiv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetShaderiv #define glGetShaderSource QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetShaderSource #define glGetProgramiv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetProgramiv #define glGetProgramInfoLog QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetProgramInfoLog #define glGetUniformLocation QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetUniformLocation #define glUniform4fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniform4fv #define glUniform3fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniform3fv #define glUniform2fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniform2fv #define glUniform1fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniform1fv #define glUniform1i QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniform1i #define glUniform1iv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniform1iv #define glUniformMatrix2fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniformMatrix2fv #define glUniformMatrix3fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniformMatrix3fv #define glUniformMatrix4fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniformMatrix4fv #define glUniformMatrix2x3fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniformMatrix2x3fv #define glUniformMatrix2x4fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniformMatrix2x4fv #define glUniformMatrix3x2fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniformMatrix3x2fv #define glUniformMatrix3x4fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniformMatrix3x4fv #define glUniformMatrix4x2fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniformMatrix4x2fv #define glUniformMatrix4x3fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glUniformMatrix4x3fv #define glBindAttribLocation QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glBindAttribLocation #define glGetAttribLocation QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetAttribLocation #define glVertexAttrib1fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glVertexAttrib1fv #define glVertexAttrib2fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glVertexAttrib2fv #define glVertexAttrib3fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glVertexAttrib3fv #define glVertexAttrib4fv QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glVertexAttrib4fv #define glVertexAttribPointer QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glVertexAttribPointer #define glDisableVertexAttribArray QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glDisableVertexAttribArray #define glEnableVertexAttribArray QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glEnableVertexAttribArray #else // QT_OPENGL_ES_2 #define glGetProgramBinaryOES QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glGetProgramBinaryOES #define glProgramBinaryOES QGLContextPrivate::qt_get_extension_funcs(ctx).qt_glProgramBinaryOES #endif // QT_OPENGL_ES_2 extern bool qt_resolve_framebufferobject_extensions(QGLContext *ctx); bool qt_resolve_buffer_extensions(QGLContext *ctx); bool qt_resolve_version_1_3_functions(QGLContext *ctx); bool qt_resolve_stencil_face_extension(QGLContext *ctx); bool qt_resolve_frag_program_extensions(QGLContext *ctx); bool qt_resolve_glsl_extensions(QGLContext *ctx); QT_END_NAMESPACE #endif // QGL_EXTENSIONS_P_H