/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGLFRAMEBUFFEROBJECT_P_H #define QGLFRAMEBUFFEROBJECT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of the QLibrary class. This header file may change from // version to version without notice, or even be removed. // // We mean it. // QT_BEGIN_NAMESPACE QT_BEGIN_INCLUDE_NAMESPACE #include #include #include QT_END_INCLUDE_NAMESPACE #ifndef QT_OPENGL_ES #define DEFAULT_FORMAT GL_RGBA8 #else #define DEFAULT_FORMAT GL_RGBA #endif class QGLFramebufferObjectFormatPrivate { public: QGLFramebufferObjectFormatPrivate() : ref(1), samples(0), attachment(QGLFramebufferObject::NoAttachment), target(GL_TEXTURE_2D), internal_format(DEFAULT_FORMAT) { } QGLFramebufferObjectFormatPrivate (const QGLFramebufferObjectFormatPrivate *other) : ref(1), samples(other->samples), attachment(other->attachment), target(other->target), internal_format(other->internal_format) { } bool equals(const QGLFramebufferObjectFormatPrivate *other) { return samples == other->samples && attachment == other->attachment && target == other->target && internal_format == other->internal_format; } QAtomicInt ref; int samples; QGLFramebufferObject::Attachment attachment; GLenum target; GLenum internal_format; }; class QGLFBOGLPaintDevice : public QGLPaintDevice { public: virtual QPaintEngine* paintEngine() const {return fbo->paintEngine();} virtual QSize size() const {return fbo->size();} virtual QGLContext* context() const; virtual QGLFormat format() const {return fboFormat;} virtual void ensureActiveTarget(); virtual void beginPaint(); virtual void endPaint(); void setFBO(QGLFramebufferObject* f, QGLFramebufferObject::Attachment attachment); private: bool wasBound; QGLFramebufferObject* fbo; QGLFormat fboFormat; }; class QGLFramebufferObjectPrivate { public: QGLFramebufferObjectPrivate() : fbo_guard(0), texture(0), depth_stencil_buffer(0), color_buffer(0), valid(false), previous_fbo(0), engine(0) {} ~QGLFramebufferObjectPrivate() {} void init(QGLFramebufferObject *q, const QSize& sz, QGLFramebufferObject::Attachment attachment, GLenum internal_format, GLenum texture_target, GLint samples = 0); bool checkFramebufferStatus() const; QGLSharedResourceGuard fbo_guard; GLuint texture; GLuint depth_stencil_buffer; GLuint color_buffer; GLenum target; QSize size; QGLFramebufferObjectFormat format; uint valid : 1; QGLFramebufferObject::Attachment fbo_attachment; GLuint previous_fbo; mutable QPaintEngine *engine; QGLFBOGLPaintDevice glDevice; inline GLuint fbo() const { return fbo_guard.id(); } }; QT_END_NAMESPACE #endif // QGLFRAMEBUFFEROBJECT_P_H