/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #ifdef Q_WS_X11 #include #endif #if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL) #include #endif #if defined(QT_OPENGL_ES_1_CL) #include "qgl_cl_p.h" #endif QT_BEGIN_NAMESPACE QGLPaintDevice::QGLPaintDevice() : m_thisFBO(0) { } QGLPaintDevice::~QGLPaintDevice() { } void QGLPaintDevice::beginPaint() { // Make sure our context is the current one: QGLContext *ctx = context(); if (ctx != QGLContext::currentContext()) ctx->makeCurrent(); // Record the currently bound FBO so we can restore it again // in endPaint() and bind this device's FBO // // Note: m_thisFBO could be zero if the paint device is not // backed by an FBO (e.g. window back buffer). But there could // be a previous FBO bound to the context which we need to // explicitly unbind. Otherwise the painting will go into // the previous FBO instead of to the window. m_previousFBO = ctx->d_func()->current_fbo; if (m_previousFBO != m_thisFBO) { ctx->d_ptr->current_fbo = m_thisFBO; glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_thisFBO); } // Set the default fbo for the context to m_thisFBO so that // if some raw GL code between beginNativePainting() and // endNativePainting() calls QGLFramebufferObject::release(), // painting will revert to the window surface's fbo. ctx->d_ptr->default_fbo = m_thisFBO; } void QGLPaintDevice::ensureActiveTarget() { QGLContext* ctx = context(); if (ctx != QGLContext::currentContext()) ctx->makeCurrent(); if (ctx->d_ptr->current_fbo != m_thisFBO) { ctx->d_ptr->current_fbo = m_thisFBO; glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_thisFBO); } ctx->d_ptr->default_fbo = m_thisFBO; } void QGLPaintDevice::endPaint() { // Make sure the FBO bound at beginPaint is re-bound again here: QGLContext *ctx = context(); if (m_previousFBO != ctx->d_func()->current_fbo) { ctx->d_ptr->current_fbo = m_previousFBO; glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_previousFBO); } ctx->d_ptr->default_fbo = 0; } QGLFormat QGLPaintDevice::format() const { return context()->format(); } ////////////////// QGLWidgetGLPaintDevice ////////////////// QGLWidgetGLPaintDevice::QGLWidgetGLPaintDevice() { } QPaintEngine* QGLWidgetGLPaintDevice::paintEngine() const { return glWidget->paintEngine(); } void QGLWidgetGLPaintDevice::setWidget(QGLWidget* w) { glWidget = w; } void QGLWidgetGLPaintDevice::beginPaint() { QGLPaintDevice::beginPaint(); if (!glWidget->d_func()->disable_clear_on_painter_begin && glWidget->autoFillBackground()) { if (glWidget->testAttribute(Qt::WA_TranslucentBackground)) glClearColor(0.0, 0.0, 0.0, 0.0); else { const QColor &c = glWidget->palette().brush(glWidget->backgroundRole()).color(); float alpha = c.alphaF(); glClearColor(c.redF() * alpha, c.greenF() * alpha, c.blueF() * alpha, alpha); } glClear(GL_COLOR_BUFFER_BIT); } } void QGLWidgetGLPaintDevice::endPaint() { if (glWidget->autoBufferSwap()) glWidget->swapBuffers(); QGLPaintDevice::endPaint(); } QSize QGLWidgetGLPaintDevice::size() const { return glWidget->size(); } QGLContext* QGLWidgetGLPaintDevice::context() const { return const_cast(glWidget->context()); } // returns the QGLPaintDevice for the given QPaintDevice QGLPaintDevice* QGLPaintDevice::getDevice(QPaintDevice* pd) { QGLPaintDevice* glpd = 0; switch(pd->devType()) { case QInternal::Widget: // Should not be called on a non-gl widget: Q_ASSERT(qobject_cast(static_cast(pd))); glpd = &(static_cast(pd)->d_func()->glDevice); break; case QInternal::Pbuffer: glpd = &(static_cast(pd)->d_func()->glDevice); break; case QInternal::FramebufferObject: glpd = &(static_cast(pd)->d_func()->glDevice); break; case QInternal::Pixmap: { #if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL) QPixmapData* pmd = static_cast(pd)->pixmapData(); if (pmd->classId() == QPixmapData::OpenGLClass) glpd = static_cast(pmd)->glDevice(); #ifdef Q_WS_X11 else if (pmd->classId() == QPixmapData::X11Class) glpd = static_cast(pmd); #endif else qWarning("Pixmap type not supported for GL rendering"); #else qWarning("Pixmap render targets not supported on OpenGL ES 1.x"); #endif break; } default: qWarning("QGLPaintDevice::getDevice() - Unknown device type %d", pd->devType()); break; } return glpd; } QT_END_NAMESPACE