/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtOpenGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGLPIXELBUFFER_H #define QGLPIXELBUFFER_H #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(OpenGL) class QGLPixelBufferPrivate; class Q_OPENGL_EXPORT QGLPixelBuffer : public QPaintDevice { Q_DECLARE_PRIVATE(QGLPixelBuffer) public: QGLPixelBuffer(const QSize &size, const QGLFormat &format = QGLFormat::defaultFormat(), QGLWidget *shareWidget = 0); QGLPixelBuffer(int width, int height, const QGLFormat &format = QGLFormat::defaultFormat(), QGLWidget *shareWidget = 0); virtual ~QGLPixelBuffer(); bool isValid() const; bool makeCurrent(); bool doneCurrent(); GLuint generateDynamicTexture() const; bool bindToDynamicTexture(GLuint texture); void releaseFromDynamicTexture(); void updateDynamicTexture(GLuint texture_id) const; GLuint bindTexture(const QImage &image, GLenum target = GL_TEXTURE_2D); GLuint bindTexture(const QPixmap &pixmap, GLenum target = GL_TEXTURE_2D); GLuint bindTexture(const QString &fileName); void deleteTexture(GLuint texture_id); void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D); void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D); #ifdef Q_MAC_COMPAT_GL_FUNCTIONS bool bindToDynamicTexture(QMacCompatGLuint texture); void updateDynamicTexture(QMacCompatGLuint texture_id) const; GLuint bindTexture(const QImage &image, QMacCompatGLenum target = GL_TEXTURE_2D); GLuint bindTexture(const QPixmap &pixmap, QMacCompatGLenum target = GL_TEXTURE_2D); void drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget = GL_TEXTURE_2D); void drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget = GL_TEXTURE_2D); void deleteTexture(QMacCompatGLuint texture_id); #endif QSize size() const; Qt::HANDLE handle() const; QImage toImage() const; QPaintEngine *paintEngine() const; QGLFormat format() const; static bool hasOpenGLPbuffers(); protected: int metric(PaintDeviceMetric metric) const; int devType() const { return QInternal::Pbuffer; } private: Q_DISABLE_COPY(QGLPixelBuffer) QScopedPointer d_ptr; friend class QGLDrawable; friend class QGLWindowSurface; friend class QGLPaintDevice; friend class QGLPBufferGLPaintDevice; friend class QGLContextPrivate; }; QT_END_NAMESPACE QT_END_HEADER #endif // QGLPIXELBUFFER_H